aboutsummaryrefslogtreecommitdiff
path: root/Test/baseResults/hlsl.clipdistance-2.frag.out
blob: 6725955abfaec8716064c9254321158bb29dd994 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
hlsl.clipdistance-2.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4  Function Definition: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
0:4    Function Parameters: 
0:4      'pos' ( in 4-component vector of float)
0:4      'clip' ( in 2-element array of 2-component vector of float)
0:4      'cull' ( in 2-element array of 2-component vector of float)
0:?     Sequence
0:6      Branch: Return with expression
0:6        add ( temp 4-component vector of float)
0:6          add ( temp 4-component vector of float)
0:6            'pos' ( in 4-component vector of float)
0:6            direct index ( temp float)
0:6              direct index ( temp 2-component vector of float)
0:6                'clip' ( in 2-element array of 2-component vector of float)
0:6                Constant:
0:6                  0 (const int)
0:6              Constant:
0:6                0 (const int)
0:6          direct index ( temp float)
0:6            direct index ( temp 2-component vector of float)
0:6              'cull' ( in 2-element array of 2-component vector of float)
0:6              Constant:
0:6                0 (const int)
0:6            Constant:
0:6              0 (const int)
0:4  Function Definition: main( ( temp void)
0:4    Function Parameters: 
0:?     Sequence
0:4      move second child to first child ( temp 4-component vector of float)
0:?         'pos' ( temp 4-component vector of float)
0:?         'pos' ( in 4-component vector of float FragCoord)
0:?       Sequence
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'clip' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                0 (const int)
0:4            Constant:
0:4              0 (const int)
0:4          direct index ( in float ClipDistance)
0:?             'clip' ( in 4-element array of float ClipDistance)
0:4            Constant:
0:4              0 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'clip' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                0 (const int)
0:4            Constant:
0:4              1 (const int)
0:4          direct index ( in float ClipDistance)
0:?             'clip' ( in 4-element array of float ClipDistance)
0:4            Constant:
0:4              1 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'clip' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                1 (const int)
0:4            Constant:
0:4              0 (const int)
0:4          direct index ( in float ClipDistance)
0:?             'clip' ( in 4-element array of float ClipDistance)
0:4            Constant:
0:4              2 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'clip' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                1 (const int)
0:4            Constant:
0:4              1 (const int)
0:4          direct index ( in float ClipDistance)
0:?             'clip' ( in 4-element array of float ClipDistance)
0:4            Constant:
0:4              3 (const int)
0:?       Sequence
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'cull' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                0 (const int)
0:4            Constant:
0:4              0 (const int)
0:4          direct index ( in float CullDistance)
0:?             'cull' ( in 4-element array of float CullDistance)
0:4            Constant:
0:4              0 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'cull' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                0 (const int)
0:4            Constant:
0:4              1 (const int)
0:4          direct index ( in float CullDistance)
0:?             'cull' ( in 4-element array of float CullDistance)
0:4            Constant:
0:4              1 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'cull' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                1 (const int)
0:4            Constant:
0:4              0 (const int)
0:4          direct index ( in float CullDistance)
0:?             'cull' ( in 4-element array of float CullDistance)
0:4            Constant:
0:4              2 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'cull' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                1 (const int)
0:4            Constant:
0:4              1 (const int)
0:4          direct index ( in float CullDistance)
0:?             'cull' ( in 4-element array of float CullDistance)
0:4            Constant:
0:4              3 (const int)
0:4      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4        Function Call: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
0:?           'pos' ( temp 4-component vector of float)
0:?           'clip' ( temp 2-element array of 2-component vector of float)
0:?           'cull' ( temp 2-element array of 2-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:?     'pos' ( in 4-component vector of float FragCoord)
0:?     'clip' ( in 4-element array of float ClipDistance)
0:?     'cull' ( in 4-element array of float CullDistance)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4  Function Definition: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
0:4    Function Parameters: 
0:4      'pos' ( in 4-component vector of float)
0:4      'clip' ( in 2-element array of 2-component vector of float)
0:4      'cull' ( in 2-element array of 2-component vector of float)
0:?     Sequence
0:6      Branch: Return with expression
0:6        add ( temp 4-component vector of float)
0:6          add ( temp 4-component vector of float)
0:6            'pos' ( in 4-component vector of float)
0:6            direct index ( temp float)
0:6              direct index ( temp 2-component vector of float)
0:6                'clip' ( in 2-element array of 2-component vector of float)
0:6                Constant:
0:6                  0 (const int)
0:6              Constant:
0:6                0 (const int)
0:6          direct index ( temp float)
0:6            direct index ( temp 2-component vector of float)
0:6              'cull' ( in 2-element array of 2-component vector of float)
0:6              Constant:
0:6                0 (const int)
0:6            Constant:
0:6              0 (const int)
0:4  Function Definition: main( ( temp void)
0:4    Function Parameters: 
0:?     Sequence
0:4      move second child to first child ( temp 4-component vector of float)
0:?         'pos' ( temp 4-component vector of float)
0:?         'pos' ( in 4-component vector of float FragCoord)
0:?       Sequence
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'clip' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                0 (const int)
0:4            Constant:
0:4              0 (const int)
0:4          direct index ( in float ClipDistance)
0:?             'clip' ( in 4-element array of float ClipDistance)
0:4            Constant:
0:4              0 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'clip' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                0 (const int)
0:4            Constant:
0:4              1 (const int)
0:4          direct index ( in float ClipDistance)
0:?             'clip' ( in 4-element array of float ClipDistance)
0:4            Constant:
0:4              1 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'clip' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                1 (const int)
0:4            Constant:
0:4              0 (const int)
0:4          direct index ( in float ClipDistance)
0:?             'clip' ( in 4-element array of float ClipDistance)
0:4            Constant:
0:4              2 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'clip' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                1 (const int)
0:4            Constant:
0:4              1 (const int)
0:4          direct index ( in float ClipDistance)
0:?             'clip' ( in 4-element array of float ClipDistance)
0:4            Constant:
0:4              3 (const int)
0:?       Sequence
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'cull' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                0 (const int)
0:4            Constant:
0:4              0 (const int)
0:4          direct index ( in float CullDistance)
0:?             'cull' ( in 4-element array of float CullDistance)
0:4            Constant:
0:4              0 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'cull' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                0 (const int)
0:4            Constant:
0:4              1 (const int)
0:4          direct index ( in float CullDistance)
0:?             'cull' ( in 4-element array of float CullDistance)
0:4            Constant:
0:4              1 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'cull' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                1 (const int)
0:4            Constant:
0:4              0 (const int)
0:4          direct index ( in float CullDistance)
0:?             'cull' ( in 4-element array of float CullDistance)
0:4            Constant:
0:4              2 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'cull' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                1 (const int)
0:4            Constant:
0:4              1 (const int)
0:4          direct index ( in float CullDistance)
0:?             'cull' ( in 4-element array of float CullDistance)
0:4            Constant:
0:4              3 (const int)
0:4      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4        Function Call: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
0:?           'pos' ( temp 4-component vector of float)
0:?           'clip' ( temp 2-element array of 2-component vector of float)
0:?           'cull' ( temp 2-element array of 2-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:?     'pos' ( in 4-component vector of float FragCoord)
0:?     'clip' ( in 4-element array of float ClipDistance)
0:?     'cull' ( in 4-element array of float CullDistance)

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 84

                              Capability Shader
                              Capability ClipDistance
                              Capability CullDistance
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 37 43 62 76
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 18  "@main(vf4;vf2[2];vf2[2];"
                              Name 15  "pos"
                              Name 16  "clip"
                              Name 17  "cull"
                              Name 35  "pos"
                              Name 37  "pos"
                              Name 39  "clip"
                              Name 43  "clip"
                              Name 61  "cull"
                              Name 62  "cull"
                              Name 76  "@entryPointOutput"
                              Name 77  "param"
                              Name 79  "param"
                              Name 81  "param"
                              Decorate 37(pos) BuiltIn FragCoord
                              Decorate 43(clip) BuiltIn ClipDistance
                              Decorate 62(cull) BuiltIn CullDistance
                              Decorate 76(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Function 7(fvec4)
               9:             TypeVector 6(float) 2
              10:             TypeInt 32 0
              11:     10(int) Constant 2
              12:             TypeArray 9(fvec2) 11
              13:             TypePointer Function 12
              14:             TypeFunction 7(fvec4) 8(ptr) 13(ptr) 13(ptr)
              21:             TypeInt 32 1
              22:     21(int) Constant 0
              23:     10(int) Constant 0
              24:             TypePointer Function 6(float)
              36:             TypePointer Input 7(fvec4)
         37(pos):     36(ptr) Variable Input
              40:     10(int) Constant 4
              41:             TypeArray 6(float) 40
              42:             TypePointer Input 41
        43(clip):     42(ptr) Variable Input
              44:             TypePointer Input 6(float)
              48:     21(int) Constant 1
              51:     10(int) Constant 1
              53:     21(int) Constant 2
              57:     21(int) Constant 3
        62(cull):     42(ptr) Variable Input
              75:             TypePointer Output 7(fvec4)
76(@entryPointOutput):     75(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
         35(pos):      8(ptr) Variable Function
        39(clip):     13(ptr) Variable Function
        61(cull):     13(ptr) Variable Function
       77(param):      8(ptr) Variable Function
       79(param):     13(ptr) Variable Function
       81(param):     13(ptr) Variable Function
              38:    7(fvec4) Load 37(pos)
                              Store 35(pos) 38
              45:     44(ptr) AccessChain 43(clip) 22
              46:    6(float) Load 45
              47:     24(ptr) AccessChain 39(clip) 22 23
                              Store 47 46
              49:     44(ptr) AccessChain 43(clip) 48
              50:    6(float) Load 49
              52:     24(ptr) AccessChain 39(clip) 22 51
                              Store 52 50
              54:     44(ptr) AccessChain 43(clip) 53
              55:    6(float) Load 54
              56:     24(ptr) AccessChain 39(clip) 48 23
                              Store 56 55
              58:     44(ptr) AccessChain 43(clip) 57
              59:    6(float) Load 58
              60:     24(ptr) AccessChain 39(clip) 48 51
                              Store 60 59
              63:     44(ptr) AccessChain 62(cull) 22
              64:    6(float) Load 63
              65:     24(ptr) AccessChain 61(cull) 22 23
                              Store 65 64
              66:     44(ptr) AccessChain 62(cull) 48
              67:    6(float) Load 66
              68:     24(ptr) AccessChain 61(cull) 22 51
                              Store 68 67
              69:     44(ptr) AccessChain 62(cull) 53
              70:    6(float) Load 69
              71:     24(ptr) AccessChain 61(cull) 48 23
                              Store 71 70
              72:     44(ptr) AccessChain 62(cull) 57
              73:    6(float) Load 72
              74:     24(ptr) AccessChain 61(cull) 48 51
                              Store 74 73
              78:    7(fvec4) Load 35(pos)
                              Store 77(param) 78
              80:          12 Load 39(clip)
                              Store 79(param) 80
              82:          12 Load 61(cull)
                              Store 81(param) 82
              83:    7(fvec4) FunctionCall 18(@main(vf4;vf2[2];vf2[2];) 77(param) 79(param) 81(param)
                              Store 76(@entryPointOutput) 83
                              Return
                              FunctionEnd
18(@main(vf4;vf2[2];vf2[2];):    7(fvec4) Function None 14
         15(pos):      8(ptr) FunctionParameter
        16(clip):     13(ptr) FunctionParameter
        17(cull):     13(ptr) FunctionParameter
              19:             Label
              20:    7(fvec4) Load 15(pos)
              25:     24(ptr) AccessChain 16(clip) 22 23
              26:    6(float) Load 25
              27:    7(fvec4) CompositeConstruct 26 26 26 26
              28:    7(fvec4) FAdd 20 27
              29:     24(ptr) AccessChain 17(cull) 22 23
              30:    6(float) Load 29
              31:    7(fvec4) CompositeConstruct 30 30 30 30
              32:    7(fvec4) FAdd 28 31
                              ReturnValue 32
                              FunctionEnd