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#version 440
layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;
layout(location = 0) in vec4 in_a1[3];
layout(location = 1) in vec2 in_a2[3];
layout(location = 0) out vec4 a1;
layout(location = 1) out vec2 a2;
void main()
{
a1 = in_a1[0];
a2 = in_a2[0];
gl_Position = vec4(1.0);
EmitVertex();
a1 = in_a1[1];
a2 = in_a2[1];
gl_Position = vec4(1.0);
EmitVertex();
a1 = in_a1[2];
a2 = in_a2[2];
gl_Position = vec4(1.0);
EmitVertex();
}
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