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authorSelim Cinek <cinek@google.com>2021-08-23 21:26:23 +0200
committerAndroid Build Coastguard Worker <android-build-coastguard-worker@google.com>2021-08-25 02:36:43 +0000
commitca5c198e6e5543683bca02bf21711a55b057a83d (patch)
tree04d7042fba269439ba53251b08e305377a8db44a
parent5231cd22966f3a60707be89b6a11f5bf293686b7 (diff)
downloadbase-ca5c198e6e5543683bca02bf21711a55b057a83d.tar.gz
Fix flicker when unlocking the screen.
Fixes: 197113783 Test: atest ScrimControllerTest Test: fp from: shade locked, aod, lock screen Test: switch between light and dark themes, look at scrim anim Change-Id: Iacd46b99c5a86c8f7a7706b91b0b78a3beb4c414 Merged-In: Iacd46b99c5a86c8f7a7706b91b0b78a3beb4c414 (cherry picked from commit c2dda240a72d254df893de857f1d2a76e9940942)
-rw-r--r--packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimController.java2
-rw-r--r--packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimState.java3
-rw-r--r--packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java50
3 files changed, 50 insertions, 5 deletions
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimController.java b/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimController.java
index c1fdef12410b..2ae59f12b25c 100644
--- a/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimController.java
+++ b/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimController.java
@@ -432,7 +432,7 @@ public class ScrimController implements ViewTreeObserver.OnPreDrawListener, Dump
if (mKeyguardUpdateMonitor.needsSlowUnlockTransition() && mState == ScrimState.UNLOCKED) {
mAnimationDelay = StatusBar.FADE_KEYGUARD_START_DELAY;
scheduleUpdate();
- } else if ((oldState == ScrimState.AOD // leaving doze
+ } else if (((oldState == ScrimState.AOD || oldState == ScrimState.PULSING) // leaving doze
&& (!mDozeParameters.getAlwaysOn() || mState == ScrimState.UNLOCKED))
|| (mState == ScrimState.AOD && !mDozeParameters.getDisplayNeedsBlanking())) {
// Scheduling a frame isn't enough when:
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimState.java b/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimState.java
index 06811932ac0c..2c0de629de8a 100644
--- a/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimState.java
+++ b/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimState.java
@@ -244,7 +244,8 @@ public enum ScrimState {
? mKeyguardFadingAwayDuration
: StatusBar.FADE_KEYGUARD_DURATION;
- mAnimateChange = !mLaunchingAffordanceWithPreview;
+ boolean fromAod = previousState == AOD || previousState == PULSING;
+ mAnimateChange = !mLaunchingAffordanceWithPreview && !fromAod;
mFrontTint = Color.TRANSPARENT;
mBehindTint = Color.BLACK;
diff --git a/packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java b/packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
index 2d7aa3e663a1..1b2d5cdcbf0d 100644
--- a/packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
+++ b/packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
@@ -20,6 +20,8 @@ import static com.android.systemui.statusbar.phone.ScrimController.OPAQUE;
import static com.android.systemui.statusbar.phone.ScrimController.SEMI_TRANSPARENT;
import static com.android.systemui.statusbar.phone.ScrimController.TRANSPARENT;
+import static com.google.common.truth.Truth.assertThat;
+
import static org.junit.Assert.assertEquals;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.ArgumentMatchers.anyFloat;
@@ -734,9 +736,9 @@ public class ScrimControllerTest extends SysuiTestCase {
}
@Test
- public void transitionToUnlockedFromAod() {
- // Simulate unlock with fingerprint
- mScrimController.transitionTo(ScrimState.AOD);
+ public void transitionToUnlockedFromOff() {
+ // Simulate unlock with fingerprint without AOD
+ mScrimController.transitionTo(ScrimState.OFF);
mScrimController.setPanelExpansion(0f);
finishAnimationsImmediately();
mScrimController.transitionTo(ScrimState.UNLOCKED);
@@ -765,6 +767,28 @@ public class ScrimControllerTest extends SysuiTestCase {
}
@Test
+ public void transitionToUnlockedFromAod() {
+ // Simulate unlock with fingerprint
+ mScrimController.transitionTo(ScrimState.AOD);
+ mScrimController.setPanelExpansion(0f);
+ finishAnimationsImmediately();
+ mScrimController.transitionTo(ScrimState.UNLOCKED);
+
+ finishAnimationsImmediately();
+
+ // All scrims should be transparent at the end of fade transition.
+ assertScrimAlpha(Map.of(
+ mScrimInFront, TRANSPARENT,
+ mScrimBehind, TRANSPARENT));
+
+ // Make sure at the very end of the animation, we're reset to transparent
+ assertScrimTinted(Map.of(
+ mScrimInFront, false,
+ mScrimBehind, true
+ ));
+ }
+
+ @Test
public void scrimBlanksBeforeLeavingAod() {
// Simulate unlock with fingerprint
mScrimController.transitionTo(ScrimState.AOD);
@@ -1081,6 +1105,26 @@ public class ScrimControllerTest extends SysuiTestCase {
}
@Test
+ public void testDoesntAnimate_whenUnlocking() {
+ // LightRevealScrim will animate the transition, we should only hide the keyguard scrims.
+ ScrimState.UNLOCKED.prepare(ScrimState.KEYGUARD);
+ assertThat(ScrimState.UNLOCKED.getAnimateChange()).isTrue();
+ ScrimState.UNLOCKED.prepare(ScrimState.PULSING);
+ assertThat(ScrimState.UNLOCKED.getAnimateChange()).isFalse();
+
+ ScrimState.UNLOCKED.prepare(ScrimState.KEYGUARD);
+ assertThat(ScrimState.UNLOCKED.getAnimateChange()).isTrue();
+ ScrimState.UNLOCKED.prepare(ScrimState.AOD);
+ assertThat(ScrimState.UNLOCKED.getAnimateChange()).isFalse();
+
+ // LightRevealScrim doesn't animate when AOD is disabled. We need to use the legacy anim.
+ ScrimState.UNLOCKED.prepare(ScrimState.KEYGUARD);
+ assertThat(ScrimState.UNLOCKED.getAnimateChange()).isTrue();
+ ScrimState.UNLOCKED.prepare(ScrimState.OFF);
+ assertThat(ScrimState.UNLOCKED.getAnimateChange()).isTrue();
+ }
+
+ @Test
public void testScrimsVisible_whenShadeVisible_clippingQs() {
mScrimController.setClipsQsScrim(true);
mScrimController.transitionTo(ScrimState.UNLOCKED);