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authorAndrew Solovay <asolovay@google.com>2022-09-08 19:19:20 +0000
committerAutomerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>2022-09-08 19:19:20 +0000
commit86fcb6006197c8b3e4ec578c3bd6c14263345409 (patch)
tree6dbc69fcd901680d9e1c1db1972e44bf6e13b959
parent52f3a68fcd4656390f7f90694bc186bbbe889a3f (diff)
parent89acf500cbf7e0a8d26bd46a16302baaf5430a79 (diff)
downloadbase-86fcb6006197c8b3e4ec578c3bd6c14263345409.tar.gz
Merge "Fix example AGSL code in the javadoc comments" into tm-dev am: 89acf500cb
Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/19889898 Change-Id: Ibecb58dfb56527011db194c6c1d016fbc37c4c5a Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
-rw-r--r--graphics/java/android/graphics/RuntimeShader.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/graphics/java/android/graphics/RuntimeShader.java b/graphics/java/android/graphics/RuntimeShader.java
index 6abe34b1d675..9c36fc36474c 100644
--- a/graphics/java/android/graphics/RuntimeShader.java
+++ b/graphics/java/android/graphics/RuntimeShader.java
@@ -214,7 +214,7 @@ import libcore.util.NativeAllocationRegistry;
* uniform shader myShader;
* vec4 main(vec2 canvas_coordinates) {
* // swap the red and blue color channels when sampling from myShader
- * return myShader.sample(canvas_coordinates).bgra;
+ * return myShader.eval(canvas_coordinates).bgra;
* }</pre>
*
* <p>After creating a {@link RuntimeShader} with that program the shader uniform can