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authorJohannes Gallmann <gallmann@google.com>2023-07-21 15:58:11 +0200
committerAndroid Build Coastguard Worker <android-build-coastguard-worker@google.com>2023-12-13 18:02:46 +0000
commit5aa036982265c6e88541163358ca5175ce42b8e1 (patch)
tree19e264bbddf1b15689ab60ead72c9ce31c9740ec
parent833cd6d7b66804add86d4e2ad1438bdc2a57b194 (diff)
downloadbase-5aa036982265c6e88541163358ca5175ce42b8e1.tar.gz
Fix persistent dot not removed due to race condition in scheduler
Bug: 300741186 Test: atest SystemStatusAnimationSchedulerImplTest (cherry picked from https://googleplex-android-review.googlesource.com/q/commit:d027036adf637b5db0f119afef5218b6a8ce37af) Merged-In: I7380cb956b48c38bdd540b297287786cf35b94f2 Change-Id: I7380cb956b48c38bdd540b297287786cf35b94f2
-rw-r--r--packages/SystemUI/src/com/android/systemui/statusbar/events/SystemStatusAnimationSchedulerImpl.kt32
-rw-r--r--packages/SystemUI/tests/src/com/android/systemui/statusbar/events/SystemStatusAnimationSchedulerImplTest.kt44
2 files changed, 52 insertions, 24 deletions
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/events/SystemStatusAnimationSchedulerImpl.kt b/packages/SystemUI/src/com/android/systemui/statusbar/events/SystemStatusAnimationSchedulerImpl.kt
index 68321f433c81..28b00b738a66 100644
--- a/packages/SystemUI/src/com/android/systemui/statusbar/events/SystemStatusAnimationSchedulerImpl.kt
+++ b/packages/SystemUI/src/com/android/systemui/statusbar/events/SystemStatusAnimationSchedulerImpl.kt
@@ -182,19 +182,19 @@ constructor(
// Set hasPersistentDot to false. If the animationState is anything before ANIMATING_OUT,
// the disappear animation will not animate into a dot but remove the chip entirely
hasPersistentDot = false
- // if we are currently showing a persistent dot, hide it
- if (animationState.value == SHOWING_PERSISTENT_DOT) notifyHidePersistentDot()
- // if we are currently animating into a dot, wait for the animation to finish and then hide
- // the dot
- if (animationState.value == ANIMATING_OUT) {
- coroutineScope.launch {
- withTimeout(DISAPPEAR_ANIMATION_DURATION) {
- animationState.first {
- it == SHOWING_PERSISTENT_DOT || it == IDLE || it == ANIMATION_QUEUED
- }
- notifyHidePersistentDot()
- }
+
+ if (animationState.value == SHOWING_PERSISTENT_DOT) {
+ // if we are currently showing a persistent dot, hide it and update the animationState
+ notifyHidePersistentDot()
+ if (scheduledEvent.value != null) {
+ animationState.value = ANIMATION_QUEUED
+ } else {
+ animationState.value = IDLE
}
+ } else if (animationState.value == ANIMATING_OUT) {
+ // if we are currently animating out, hide the dot. The animationState will be updated
+ // once the animation has ended in the onAnimationEnd callback
+ notifyHidePersistentDot()
}
}
@@ -376,14 +376,6 @@ constructor(
Assert.isMainThread()
val anims: List<Animator> = listeners.mapNotNull { it.onHidePersistentDot() }
- if (animationState.value == SHOWING_PERSISTENT_DOT) {
- if (scheduledEvent.value != null) {
- animationState.value = ANIMATION_QUEUED
- } else {
- animationState.value = IDLE
- }
- }
-
if (anims.isNotEmpty()) {
val aSet = AnimatorSet()
aSet.playTogether(anims)
diff --git a/packages/SystemUI/tests/src/com/android/systemui/statusbar/events/SystemStatusAnimationSchedulerImplTest.kt b/packages/SystemUI/tests/src/com/android/systemui/statusbar/events/SystemStatusAnimationSchedulerImplTest.kt
index 8a6dfe518cbf..1079a7df8842 100644
--- a/packages/SystemUI/tests/src/com/android/systemui/statusbar/events/SystemStatusAnimationSchedulerImplTest.kt
+++ b/packages/SystemUI/tests/src/com/android/systemui/statusbar/events/SystemStatusAnimationSchedulerImplTest.kt
@@ -410,15 +410,16 @@ class SystemStatusAnimationSchedulerImplTest : SysuiTestCase() {
// remove persistent dot
systemStatusAnimationScheduler.removePersistentDot()
- testScheduler.runCurrent()
+
+ // verify that the onHidePersistentDot callback is invoked
+ verify(listener, times(1)).onHidePersistentDot()
// skip disappear animation
animatorTestRule.advanceTimeBy(DISAPPEAR_ANIMATION_DURATION)
testScheduler.runCurrent()
- // verify that animationState changes to IDLE and onHidePersistentDot callback is invoked
+ // verify that animationState changes to IDLE
assertEquals(IDLE, systemStatusAnimationScheduler.getAnimationState())
- verify(listener, times(1)).onHidePersistentDot()
}
@Test
@@ -483,7 +484,6 @@ class SystemStatusAnimationSchedulerImplTest : SysuiTestCase() {
// request removal of persistent dot
systemStatusAnimationScheduler.removePersistentDot()
- testScheduler.runCurrent()
// schedule another high priority event while the event is animating out
createAndScheduleFakePrivacyEvent()
@@ -499,6 +499,42 @@ class SystemStatusAnimationSchedulerImplTest : SysuiTestCase() {
verify(listener, times(1)).onHidePersistentDot()
}
+ @Test
+ fun testDotIsRemoved_evenIfAnimatorCallbackIsDelayed() = runTest {
+ // Instantiate class under test with TestScope from runTest
+ initializeSystemStatusAnimationScheduler(testScope = this)
+
+ // create and schedule high priority event
+ createAndScheduleFakePrivacyEvent()
+
+ // skip chip animation lifecycle and fast forward to ANIMATING_OUT state
+ fastForwardAnimationToState(ANIMATING_OUT)
+ assertEquals(ANIMATING_OUT, systemStatusAnimationScheduler.getAnimationState())
+ verify(listener, times(1)).onSystemStatusAnimationTransitionToPersistentDot(any())
+
+ // request removal of persistent dot
+ systemStatusAnimationScheduler.removePersistentDot()
+
+ // verify that the state is still ANIMATING_OUT
+ assertEquals(ANIMATING_OUT, systemStatusAnimationScheduler.getAnimationState())
+
+ // skip disappear animation duration
+ testScheduler.advanceTimeBy(DISAPPEAR_ANIMATION_DURATION + 1)
+ // In an old implementation this would trigger a coroutine timeout causing the
+ // onHidePersistentDot callback to be missed.
+ testScheduler.runCurrent()
+
+ // advance animator time to invoke onAnimationEnd callback
+ animatorTestRule.advanceTimeBy(DISAPPEAR_ANIMATION_DURATION)
+ testScheduler.runCurrent()
+
+ // verify that onHidePersistentDot is invoked despite the animator callback being delayed
+ // (it's invoked more than DISAPPEAR_ANIMATION_DURATION after the dot removal was requested)
+ verify(listener, times(1)).onHidePersistentDot()
+ // verify that animationState is IDLE
+ assertEquals(IDLE, systemStatusAnimationScheduler.getAnimationState())
+ }
+
private fun TestScope.fastForwardAnimationToState(@SystemAnimationState animationState: Int) {
// this function should only be called directly after posting a status event
assertEquals(ANIMATION_QUEUED, systemStatusAnimationScheduler.getAnimationState())