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authorMathias Agopian <mathias@google.com>2011-05-19 15:38:14 -0700
committerMathias Agopian <mathias@google.com>2011-05-23 16:14:10 -0700
commit6f96080f333c70104424f42ac263c4c9c7a9dd2a (patch)
treefa24bb5ec97e25b9d0535ef18f860cb623f2ba3d
parent9e7636681eda094dd328ce9bf54d0b0166be1e67 (diff)
downloadbase-6f96080f333c70104424f42ac263c4c9c7a9dd2a.tar.gz
Fix a race that could cause GL commands to be executed from the wrong thread.
Bug: 4483050 Change-Id: I37f0f3156059c208c6168ee6131d0e267d823188
-rw-r--r--services/surfaceflinger/Layer.cpp20
-rw-r--r--services/surfaceflinger/Layer.h2
-rw-r--r--services/surfaceflinger/LayerBase.cpp5
-rw-r--r--services/surfaceflinger/LayerBase.h7
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp120
-rw-r--r--services/surfaceflinger/SurfaceFlinger.h13
6 files changed, 70 insertions, 97 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index c9dcef370a4d..4739cc3072c1 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -76,6 +76,10 @@ Layer::~Layer()
}
}
+void Layer::destroy() const {
+ mFlinger->destroyLayer(this);
+}
+
status_t Layer::setToken(const sp<UserClient>& userClient,
SharedClient* sharedClient, int32_t token)
{
@@ -123,22 +127,6 @@ sp<LayerBaseClient::Surface> Layer::createSurface() const
return mSurface;
}
-status_t Layer::ditch()
-{
- // NOTE: Called from the main UI thread
-
- // the layer is not on screen anymore. free as much resources as possible
- mFreezeLock.clear();
-
- EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
- mBufferManager.destroy(dpy);
- mSurface.clear();
-
- Mutex::Autolock _l(mLock);
- mWidth = mHeight = 0;
- return NO_ERROR;
-}
-
status_t Layer::setBuffers( uint32_t w, uint32_t h,
PixelFormat format, uint32_t flags)
{
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 7bb207a1fcdd..51b52f9eb10d 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -78,7 +78,6 @@ public:
virtual bool needsFiltering() const;
virtual bool isSecure() const { return mSecure; }
virtual sp<Surface> createSurface() const;
- virtual status_t ditch();
virtual void onRemoved();
virtual bool setBypass(bool enable);
@@ -95,6 +94,7 @@ public:
return mFreezeLock; }
protected:
+ virtual void destroy() const;
virtual void dump(String8& result, char* scratch, size_t size) const;
private:
diff --git a/services/surfaceflinger/LayerBase.cpp b/services/surfaceflinger/LayerBase.cpp
index 21c36e18485e..3986fdef0f30 100644
--- a/services/surfaceflinger/LayerBase.cpp
+++ b/services/surfaceflinger/LayerBase.cpp
@@ -583,10 +583,7 @@ LayerBaseClient::Surface::~Surface()
*/
// destroy client resources
- sp<LayerBaseClient> layer = getOwner();
- if (layer != 0) {
- mFlinger->destroySurface(layer);
- }
+ mFlinger->destroySurface(mOwner);
}
sp<LayerBaseClient> LayerBaseClient::Surface::getOwner() const {
diff --git a/services/surfaceflinger/LayerBase.h b/services/surfaceflinger/LayerBase.h
index afc5ec8d5073..e69cb6a26fa4 100644
--- a/services/surfaceflinger/LayerBase.h
+++ b/services/surfaceflinger/LayerBase.h
@@ -196,10 +196,6 @@ public:
*/
virtual bool isSecure() const { return false; }
- /** Called from the main thread, when the surface is removed from the
- * draw list */
- virtual status_t ditch() { return NO_ERROR; }
-
/** called with the state lock when the surface is removed from the
* current list */
virtual void onRemoved() { };
@@ -264,7 +260,8 @@ protected:
volatile int32_t mInvalidate;
-protected:
+public:
+ // called from class SurfaceFlinger
virtual ~LayerBase();
private:
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 5314cb09e7a4..a93d7568488c 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -358,6 +358,9 @@ bool SurfaceFlinger::threadLoop()
{
waitForEvent();
+ // call Layer's destructor
+ handleDestroyLayers();
+
// check for transactions
if (UNLIKELY(mConsoleSignals)) {
handleConsoleEvents();
@@ -467,47 +470,26 @@ void SurfaceFlinger::handleConsoleEvents()
void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
{
- Vector< sp<LayerBase> > ditchedLayers;
-
- /*
- * Perform and commit the transaction
- */
-
- { // scope for the lock
- Mutex::Autolock _l(mStateLock);
- const nsecs_t now = systemTime();
- mDebugInTransaction = now;
+ Mutex::Autolock _l(mStateLock);
+ const nsecs_t now = systemTime();
+ mDebugInTransaction = now;
- // Here we're guaranteed that some transaction flags are set
- // so we can call handleTransactionLocked() unconditionally.
- // We call getTransactionFlags(), which will also clear the flags,
- // with mStateLock held to guarantee that mCurrentState won't change
- // until the transaction is commited.
+ // Here we're guaranteed that some transaction flags are set
+ // so we can call handleTransactionLocked() unconditionally.
+ // We call getTransactionFlags(), which will also clear the flags,
+ // with mStateLock held to guarantee that mCurrentState won't change
+ // until the transaction is committed.
- const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
- transactionFlags = getTransactionFlags(mask);
- handleTransactionLocked(transactionFlags, ditchedLayers);
+ const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
+ transactionFlags = getTransactionFlags(mask);
+ handleTransactionLocked(transactionFlags);
- mLastTransactionTime = systemTime() - now;
- mDebugInTransaction = 0;
- // here the transaction has been committed
- }
-
- /*
- * Clean-up all layers that went away
- * (do this without the lock held)
- */
- const size_t count = ditchedLayers.size();
- for (size_t i=0 ; i<count ; i++) {
- if (ditchedLayers[i] != 0) {
- //LOGD("ditching layer %p", ditchedLayers[i].get());
- ditchedLayers[i]->ditch();
- }
- }
+ mLastTransactionTime = systemTime() - now;
+ mDebugInTransaction = 0;
+ // here the transaction has been committed
}
-void SurfaceFlinger::handleTransactionLocked(
- uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers)
+void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
{
const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
const size_t count = currentLayers.size();
@@ -579,7 +561,6 @@ void SurfaceFlinger::handleTransactionLocked(
const sp<LayerBase>& layer(previousLayers[i]);
if (currentLayers.indexOf( layer ) < 0) {
// this layer is not visible anymore
- ditchedLayers.add(layer);
mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
}
}
@@ -589,6 +570,31 @@ void SurfaceFlinger::handleTransactionLocked(
commitTransaction();
}
+void SurfaceFlinger::destroyLayer(LayerBase const* layer)
+{
+ Mutex::Autolock _l(mDestroyedLayerLock);
+ mDestroyedLayers.add(layer);
+ signalEvent();
+}
+
+void SurfaceFlinger::handleDestroyLayers()
+{
+ Vector<LayerBase const *> destroyedLayers;
+
+ { // scope for the lock
+ Mutex::Autolock _l(mDestroyedLayerLock);
+ destroyedLayers = mDestroyedLayers;
+ mDestroyedLayers.clear();
+ }
+
+ // call destructors without a lock held
+ const size_t count = destroyedLayers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ //LOGD("destroying %s", destroyedLayers[i]->getName().string());
+ delete destroyedLayers[i];
+ }
+}
+
sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
{
return new FreezeLock(const_cast<SurfaceFlinger *>(this));
@@ -1329,38 +1335,18 @@ status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
return err;
}
-status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer)
+status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer)
{
// called by ~ISurface() when all references are gone
-
- class MessageDestroySurface : public MessageBase {
- SurfaceFlinger* flinger;
- sp<LayerBaseClient> layer;
- public:
- MessageDestroySurface(
- SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer)
- : flinger(flinger), layer(layer) { }
- virtual bool handler() {
- sp<LayerBaseClient> l(layer);
- layer.clear(); // clear it outside of the lock;
- Mutex::Autolock _l(flinger->mStateLock);
- /*
- * remove the layer from the current list -- chances are that it's
- * not in the list anyway, because it should have been removed
- * already upon request of the client (eg: window manager).
- * However, a buggy client could have not done that.
- * Since we know we don't have any more clients, we don't need
- * to use the purgatory.
- */
- status_t err = flinger->removeLayer_l(l);
- LOGE_IF(err<0 && err != NAME_NOT_FOUND,
- "error removing layer=%p (%s)", l.get(), strerror(-err));
- return true;
- }
- };
-
- postMessageAsync( new MessageDestroySurface(this, layer) );
- return NO_ERROR;
+ status_t err = NO_ERROR;
+ sp<LayerBaseClient> l(layer.promote());
+ if (l != NULL) {
+ Mutex::Autolock _l(mStateLock);
+ err = removeLayer_l(l);
+ LOGE_IF(err<0 && err != NAME_NOT_FOUND,
+ "error removing layer=%p (%s)", l.get(), strerror(-err));
+ }
+ return err;
}
status_t SurfaceFlinger::setClientState(
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index a76a1c118238..9fa98cf2edf3 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -218,6 +218,7 @@ public:
status_t removeLayer(const sp<LayerBase>& layer);
status_t addLayer(const sp<LayerBase>& layer);
status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
+ void destroyLayer(LayerBase const* layer);
sp<Layer> getLayer(const sp<ISurface>& sur) const;
@@ -255,7 +256,7 @@ private:
uint32_t w, uint32_t h, uint32_t flags);
status_t removeSurface(const sp<Client>& client, SurfaceID sid);
- status_t destroySurface(const sp<LayerBaseClient>& layer);
+ status_t destroySurface(const wp<LayerBaseClient>& layer);
status_t setClientState(const sp<Client>& client,
int32_t count, const layer_state_t* states);
@@ -300,9 +301,8 @@ public: // hack to work around gcc 4.0.3 bug
private:
void handleConsoleEvents();
void handleTransaction(uint32_t transactionFlags);
- void handleTransactionLocked(
- uint32_t transactionFlags,
- Vector< sp<LayerBase> >& ditchedLayers);
+ void handleTransactionLocked(uint32_t transactionFlags);
+ void handleDestroyLayers();
void computeVisibleRegions(
LayerVector& currentLayers,
@@ -422,6 +422,11 @@ private:
// these are thread safe
mutable Barrier mReadyToRunBarrier;
+
+ // protected by mDestroyedLayerLock;
+ mutable Mutex mDestroyedLayerLock;
+ Vector<LayerBase const *> mDestroyedLayers;
+
// atomic variables
enum {
eConsoleReleased = 1,