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authorScott Main <smain@google.com>2011-12-09 17:27:21 -0800
committerScott Main <smain@google.com>2011-12-12 17:13:31 -0800
commit801fda548c719a8618e7f4cd64cad8404b0970b9 (patch)
tree9f3cb3bd6e293d8a5f9371ad9c351161fc4a23b3
parent89c3bc38421a3f01b39f0246e53884bdf8b14415 (diff)
downloadbase-801fda548c719a8618e7f4cd64cad8404b0970b9.tar.gz
AndroidU lesson on designing for multiple screens.
This change adds the text for the AndroidU lesson "Designing for Multiple Screens", which shows how to write applications that adapt properly to screen size, density and orientation for maximum compatibility. Update makefile and resources-data.js for rendering source in HTML Add ZIP file for sample Change-Id: I671bb3063d5bf02681bc547ffe5262a9df22037a
-rw-r--r--Android.mk2
-rwxr-xr-xdocs/html/images/training/button.pngbin0 -> 720 bytes
-rwxr-xr-xdocs/html/images/training/button_with_marks.pngbin0 -> 3396 bytes
-rwxr-xr-xdocs/html/images/training/buttons_stretched.pngbin0 -> 1617 bytes
-rw-r--r--docs/html/images/training/layout-hvga.pngbin0 -> 135570 bytes
-rw-r--r--docs/html/images/training/relativelayout1.pngbin0 -> 4429 bytes
-rw-r--r--docs/html/images/training/relativelayout2.pngbin0 -> 7245 bytes
-rw-r--r--docs/html/resources/resources-data.js10
-rw-r--r--docs/html/resources/samples/images/NewsReader.pngbin0 -> 183245 bytes
-rw-r--r--docs/html/shareables/training/NewsReader.zipbin0 -> 334913 bytes
-rw-r--r--docs/html/training/multiscreen/adaptui.jd258
-rw-r--r--docs/html/training/multiscreen/index.jd87
-rw-r--r--docs/html/training/multiscreen/screendensities.jd127
-rw-r--r--docs/html/training/multiscreen/screensizes.jd376
14 files changed, 860 insertions, 0 deletions
diff --git a/Android.mk b/Android.mk
index 85a4a7cf2072..742c9b26fd9c 100644
--- a/Android.mk
+++ b/Android.mk
@@ -432,6 +432,8 @@ web_docs_sample_code_flags := \
resources/samples/MultiResolution "Multiple Resolutions" \
-samplecode $(sample_dir)/NFCDemo \
resources/samples/NFCDemo "NFC Demo" \
+ -samplecode $(sample_dir)/training/multiscreen/newsreader \
+ resources/samples/newsreader "News Reader" \
-samplecode $(sample_dir)/NotePad \
resources/samples/NotePad "Note Pad" \
-samplecode $(sample_dir)/SpellChecker/SampleSpellCheckerService \
diff --git a/docs/html/images/training/button.png b/docs/html/images/training/button.png
new file mode 100755
index 000000000000..1a7944fc4c9e
--- /dev/null
+++ b/docs/html/images/training/button.png
Binary files differ
diff --git a/docs/html/images/training/button_with_marks.png b/docs/html/images/training/button_with_marks.png
new file mode 100755
index 000000000000..06e0720a805d
--- /dev/null
+++ b/docs/html/images/training/button_with_marks.png
Binary files differ
diff --git a/docs/html/images/training/buttons_stretched.png b/docs/html/images/training/buttons_stretched.png
new file mode 100755
index 000000000000..bb6741997622
--- /dev/null
+++ b/docs/html/images/training/buttons_stretched.png
Binary files differ
diff --git a/docs/html/images/training/layout-hvga.png b/docs/html/images/training/layout-hvga.png
new file mode 100644
index 000000000000..b3403007ab89
--- /dev/null
+++ b/docs/html/images/training/layout-hvga.png
Binary files differ
diff --git a/docs/html/images/training/relativelayout1.png b/docs/html/images/training/relativelayout1.png
new file mode 100644
index 000000000000..0b593dcde930
--- /dev/null
+++ b/docs/html/images/training/relativelayout1.png
Binary files differ
diff --git a/docs/html/images/training/relativelayout2.png b/docs/html/images/training/relativelayout2.png
new file mode 100644
index 000000000000..341b286524af
--- /dev/null
+++ b/docs/html/images/training/relativelayout2.png
Binary files differ
diff --git a/docs/html/resources/resources-data.js b/docs/html/resources/resources-data.js
index 18f1547d0ed9..d96bfde7add7 100644
--- a/docs/html/resources/resources-data.js
+++ b/docs/html/resources/resources-data.js
@@ -558,6 +558,16 @@ var ANDROID_RESOURCES = [
}
},
{
+ tags: ['sample', 'new', 'bestpractices'],
+ path: 'samples/newsreader/index.html',
+ title: {
+ en: 'News Reader'
+ },
+ description: {
+ en: 'A sample app demonstrating best practices to support multiple screen sizes and densities.'
+ }
+ },
+ {
tags: ['sample', 'data'],
path: 'samples/NFCDemo/index.html',
title: {
diff --git a/docs/html/resources/samples/images/NewsReader.png b/docs/html/resources/samples/images/NewsReader.png
new file mode 100644
index 000000000000..f44c6494f09d
--- /dev/null
+++ b/docs/html/resources/samples/images/NewsReader.png
Binary files differ
diff --git a/docs/html/shareables/training/NewsReader.zip b/docs/html/shareables/training/NewsReader.zip
new file mode 100644
index 000000000000..7dda41c7c273
--- /dev/null
+++ b/docs/html/shareables/training/NewsReader.zip
Binary files differ
diff --git a/docs/html/training/multiscreen/adaptui.jd b/docs/html/training/multiscreen/adaptui.jd
new file mode 100644
index 000000000000..34e9d7df7f8d
--- /dev/null
+++ b/docs/html/training/multiscreen/adaptui.jd
@@ -0,0 +1,258 @@
+page.title=Implementing Adaptative UI Flows
+parent.title=Designing for Multiple Screens
+parent.link=index.html
+
+trainingnavtop=true
+previous.title=Supporting Different Screen Densities
+previous.link=screendensities.html
+
+@jd:body
+
+
+<!-- This is the training bar -->
+<div id="tb-wrapper">
+<div id="tb">
+
+<h2>This lesson teaches you to</h2>
+
+<ol>
+ <li><a href="#TaskDetermineCurLayout">Determine the Current Layout</a></li>
+ <li><a href="#TaskReactToLayout">React According to Current Layout</a></li>
+ <li><a href="#TaskReuseFrag">Reuse Fragments in Other Activities</a></li>
+ <li><a href="#TaskHandleConfigChanges">Handle Screen Configuration Changes</a></li>
+</ol>
+
+<h2>You should also read</h2>
+
+<ul>
+ <li><a href="{@docRoot}guide/practices/tablets-and-handsets.html">Supporting Tablets and
+Handsets</a></li>
+</ul>
+
+<h2>Try it out</h2>
+
+<div class="download-box">
+<a href="http://developer.android.com/shareables/training/NewsReader.zip" class="button">Download
+ the sample app</a>
+<p class="filename">NewsReader.zip</p>
+</div>
+
+
+</div>
+</div>
+
+<p>Depending on the layout that your application is currently showing, the UI
+flow may be different. For example, if your application is in the dual-pane
+mode, clicking on an item on the left pane will simply display the content on
+the right pane; if it is in single-pane mode, the content should be displayed
+on its own (in a different activity).</p>
+
+
+<h2 id="TaskDetermineCurLayout">Determine the Current Layout</h2>
+
+<p>Since your implementation of each layout will be a little different, one of
+the first things you will probably have to do is determine what layout the user is currently
+viewing. For example, you might want to know whether the user is in "single
+pane" mode or "dual pane" mode. You can do that by querying if a given view
+exists and is visible:</p>
+
+<pre class="prettyprint">
+public class NewsReaderActivity extends FragmentActivity {
+ boolean mIsDualPane;
+
+ &#64;Override
+ public void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ setContentView(R.layout.main_layout);
+
+ View articleView = findViewById(R.id.article);
+ mIsDualPane = articleView != null &amp;&amp;
+ articleView.getVisibility() == View.VISIBLE;
+ }
+}
+</pre>
+
+<p>Notice that this code queries whether the "article" pane is available or not,
+which is much more flexible than hard-coding a query for a specific layout.</p>
+
+<p>Another example of how you can adapt to the existence of different
+components is to check whether they are available before performing an operation on
+them. For example, in the News Reader sample app, there is a button that opens a
+menu, but that button only exists when running on versions older than Android 3.0 (because it's
+function is taken over by the {@link android.app.ActionBar} on API level 11+). So, to add the event
+listener for this button, you can do:</p>
+
+<pre class="prettyprint">
+Button catButton = (Button) findViewById(R.id.categorybutton);
+OnClickListener listener = /* create your listener here */;
+if (catButton != null) {
+ catButton.setOnClickListener(listener);
+}
+</pre>
+
+
+<h2 id="TaskReactToLayout">React According to Current Layout</h2>
+
+<p>Some actions may have a different result depending on the current layout.
+For example, in the News Reader sample, clicking on a headline from the
+headlines list opens the article in the right hand-side pane if the UI
+is in dual pane mode, but will launch a separate activity if the UI is in
+single-pane mode:</p>
+
+<pre>
+&#64;Override
+public void onHeadlineSelected(int index) {
+ mArtIndex = index;
+ if (mIsDualPane) {
+ /* display article on the right pane */
+ mArticleFragment.displayArticle(mCurrentCat.getArticle(index));
+ } else {
+ /* start a separate activity */
+ Intent intent = new Intent(this, ArticleActivity.class);
+ intent.putExtra("catIndex", mCatIndex);
+ intent.putExtra("artIndex", index);
+ startActivity(intent);
+ }
+}
+</pre>
+
+<p>Likewise, if the app is in dual-pane mode, it should set up the action bar
+with tabs for navigation, whereas if the app is in single-pane mode, it should set
+up navigation with a spinner widget. So your code should also check which case is
+appropriate:</p>
+
+<pre>
+final String CATEGORIES[] = { "Top Stories", "Politics", "Economy", "Technology" };
+
+public void onCreate(Bundle savedInstanceState) {
+ ....
+ if (mIsDualPane) {
+ /* use tabs for navigation */
+ actionBar.setNavigationMode(android.app.ActionBar.NAVIGATION_MODE_TABS);
+ int i;
+ for (i = 0; i &lt; CATEGORIES.length; i++) {
+ actionBar.addTab(actionBar.newTab().setText(
+ CATEGORIES[i]).setTabListener(handler));
+ }
+ actionBar.setSelectedNavigationItem(selTab);
+ }
+ else {
+ /* use list navigation (spinner) */
+ actionBar.setNavigationMode(android.app.ActionBar.NAVIGATION_MODE_LIST);
+ SpinnerAdapter adap = new ArrayAdapter<String>(this,
+ R.layout.headline_item, CATEGORIES);
+ actionBar.setListNavigationCallbacks(adap, handler);
+ }
+}
+</pre>
+
+
+<h2 id="TaskReuseFrag">Reuse Fragments in Other Activities</h2>
+
+<p>A recurring pattern in designing for multiple screens is having a portion of
+your interface that's implemented as a pane on some screen configurations and
+as a separate activity on other configurations. For example, in the News Reader
+sample, the news article text is presented in the right side pane on
+large screens, but is a separate activity on smaller screens.</p>
+
+<p>In cases like this, you can usually avoid code duplication by reusing the
+same {@link android.app.Fragment} subclass in several activities. For example,
+<code>ArticleFragment</code>
+is used in the dual-pane layout:</p>
+
+{@sample development/samples/training/multiscreen/newsreader/res/layout/twopanes.xml all}
+
+<p>And reused (without a layout) in the activity layout for smaller screens
+(<code>ArticleActivity</code>):</p>
+
+<pre>
+ArticleFragment frag = new ArticleFragment();
+getSupportFragmentManager().beginTransaction().add(android.R.id.content, frag).commit();
+</pre>
+
+<p>Naturally, this has the same effect as declaring the fragment in an XML
+layout, but in this case an XML layout is unnecessary work because the article fragment
+is the only component of this activity.</p>
+
+<p>One very important point to keep in mind when designing your fragments is
+to not create a strong coupling to a specific activity. You can usually do that
+by defining an interface that abstracts all the ways in which the fragment
+needs to interact with its host activity, and then the host activity
+implements that interface:</p>
+
+<p>For example, the News Reader app's <code>HeadlinesFragment</code> does precisely that:</p>
+
+<pre>
+public class HeadlinesFragment extends ListFragment {
+ ...
+ OnHeadlineSelectedListener mHeadlineSelectedListener = null;
+
+ /* Must be implemented by host activity */
+ public interface OnHeadlineSelectedListener {
+ public void onHeadlineSelected(int index);
+ }
+ ...
+
+ public void setOnHeadlineSelectedListener(OnHeadlineSelectedListener listener) {
+ mHeadlineSelectedListener = listener;
+ }
+}
+</pre>
+
+<p>Then, when the user selects a headline, the fragment notifies the listener specified by the host
+activity (as opposed to notifying a specific hard-coded activity):</p>
+
+<pre>
+public class HeadlinesFragment extends ListFragment {
+ ...
+ &#64;Override
+ public void onItemClick(AdapterView&lt;?&gt; parent,
+ View view, int position, long id) {
+ if (null != mHeadlineSelectedListener) {
+ mHeadlineSelectedListener.onHeadlineSelected(position);
+ }
+ }
+ ...
+}
+</pre>
+
+<p>This technique is discussed further in the guide to <a
+href="{@docRoot}guide/practices/tablets-and-handsets.html">Supporting Tablets and Handsets</a>.</p>
+
+
+<h2 id="TaskHandleConfigChanges">Handle Screen Configuration Changes</h2>
+
+<p>If you are using separate activities to implement separate parts of your interface,
+you have to keep in mind that it may be necessary to react to certain
+configuration changes (such as a rotation change) in order to keep your
+interface consistent.</p>
+
+<p>For example, on a typical 7" tablet running Android 3.0 or higher, the News Reader sample uses a
+separate activity to display the news article when running in portrait mode,
+but uses a two-pane layout when in landscape mode.</p>
+
+<p>This means that when the user is in portrait mode and the activity for viewing an article is
+onscreen, you need to detect that the orientation changed to landscape and
+react appropriately by ending the activity and return to the main activity so the content can
+display in the two-pane layout:</p>
+
+<pre>
+public class ArticleActivity extends FragmentActivity {
+ int mCatIndex, mArtIndex;
+
+ &#64;Override
+ protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ mCatIndex = getIntent().getExtras().getInt("catIndex", 0);
+ mArtIndex = getIntent().getExtras().getInt("artIndex", 0);
+
+ // If should be in two-pane mode, finish to return to main activity
+ if (getResources().getBoolean(R.bool.has_two_panes)) {
+ finish();
+ return;
+ }
+ ...
+}
+</pre>
+
+
diff --git a/docs/html/training/multiscreen/index.jd b/docs/html/training/multiscreen/index.jd
new file mode 100644
index 000000000000..a986cef18804
--- /dev/null
+++ b/docs/html/training/multiscreen/index.jd
@@ -0,0 +1,87 @@
+page.title=Designing for Multiple Screens
+
+trainingnavtop=true
+startpage=true
+next.title=Supporting Different Screen Sizes
+next.link=screensizes.html
+
+@jd:body
+
+<div id="tb-wrapper">
+<div id="tb">
+
+<h2>Dependencies and prerequisites</h2>
+
+<ul>
+ <li>Android 1.6 or higher (2.1+ for the sample app)</li>
+ <li>Basic knowledge of <a
+href="http://developer.android.com/guide/topics/fundamentals/activities.html">Activities</a> and
+<a href="http://developer.android.com/guide/topics/fundamentals/fragments.html">Fragments</a></li>
+ <li>Experience building an Android <a
+href="http://developer.android.com/guide/topics/ui/index.html"> User Interface</a></li>
+ <li>Several features require the use of the <a
+href="{@docRoot}sdk/compatibility-library.html">support library</a></li>
+</ul>
+
+<h2>You should also read</h2>
+
+<ul>
+ <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li>
+</ul>
+
+<h2>Try it out</h2>
+
+<div class="download-box">
+<a href="http://developer.android.com/shareables/training/NewsReader.zip" class="button">Download
+ the sample app</a>
+<p class="filename">NewsReader.zip</p>
+</div>
+
+</div>
+</div>
+
+<p>Android powers hundreds of device types with several different screen sizes,
+ranging from small phones to large TV sets. Therefore, it’s important
+that you design your application to be compatible with all screen sizes so it’s available to as many
+users as possible.</p>
+
+<p>But being compatible with different device types is not enough. Each screen
+size offers different possibilities and challenges for user interaction, so in
+order to truly satisfy and impress your users, your application must go beyond merely
+<em>supporting</em> multiple screens: it must <em>optimize</em> the user
+experience for each screen configuration.</p>
+
+<p>This class shows you how to implement a user interface that's
+optimized for several screen configurations.</p>
+
+<p>The code in each lesson comes from a sample application that demonstrates best practices in
+optimizing for multiple screens. You can download the sample (to the right) and use it as a source
+of reusable code for your own application.</p>
+
+<p class="note"><strong>Note:</strong> This class and the associated sample use the <a
+href="{@docRoot}sdk/compatibility-library.html">support library</a> in order to use the {@link
+android.app.Fragment} APIs on versions lower than Android 3.0. You must download and add the
+library to your application in order to use all APIs in this class.</p>
+
+
+<h2>Lessons</h2>
+
+<dl>
+ <dt><b><a href="screensizes.html">Supporting Different Screen Sizes</a></b></dt>
+ <dd>This lesson walks you through how to design layouts that adapts
+ several different screen sizes (using flexible dimensions for
+ views, {@link android.widget.RelativeLayout}, screen size and orientation qualifiers,
+ alias filters, and nine-patch bitmaps).</dd>
+
+ <dt><b><a href="screendensities.html">Supporting Different Screen
+ Densities</a></b></dt>
+ <dd>This lesson shows you how to support screens that have different
+ pixel densities (using density-independent pixels and providing
+ bitmaps appropriate for each density).</dd>
+
+ <dt><b><a href="adaptui.html">Implementing Adaptative UI Flows</a></b></dt>
+ <dd>This lesson shows you how to implement your UI flow in a way
+ that adapts to several screen size/density combinations
+ (run-time detection of active layout, reacting according to
+ current layout, handling screen configuration changes).</dd>
+</dl>
diff --git a/docs/html/training/multiscreen/screendensities.jd b/docs/html/training/multiscreen/screendensities.jd
new file mode 100644
index 000000000000..7d6ff4486f1d
--- /dev/null
+++ b/docs/html/training/multiscreen/screendensities.jd
@@ -0,0 +1,127 @@
+page.title=Supporting Different Densities
+parent.title=Designing for Multiple Screens
+parent.link=index.html
+
+trainingnavtop=true
+previous.title=Supporting Different Screen Sizes
+previous.link=screensizes.html
+next.title=Implementing Adaptative UI Flows
+next.link=adaptui.html
+
+@jd:body
+
+
+<!-- This is the training bar -->
+<div id="tb-wrapper">
+<div id="tb">
+
+<h2>This lesson teaches you to</h2>
+<ol>
+ <li><a href="#TaskUseDP">Use Density-independent Pixels</a></li>
+ <li><a href="#TaskProvideAltBmp">Provide Alternative Bitmaps</a></li>
+</ol>
+
+<h2>You should also read</h2>
+
+<ul>
+ <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li>
+ <li><a href="{@docRoot}guide/practices/ui_guidelines/icon_design.html">Icon Design
+Guidelines</a></li>
+</ul>
+
+<h2>Try it out</h2>
+
+<div class="download-box">
+<a href="http://developer.android.com/shareables/training/NewsReader.zip" class="button">Download
+ the sample app</a>
+<p class="filename">NewsReader.zip</p>
+</div>
+
+
+</div>
+</div>
+
+<p>This lesson shows you how to support different screen densities
+by providing different resources and using resolution-independent units of
+measurements.</p>
+
+<h2 id="TaskUseDP">Use Density-independent Pixels</h2>
+
+<p>One common pitfall you must avoid when designing your layouts is using
+absolute pixels to define distances or sizes. Defining layout dimensions with
+pixels is a problem because different screens have different pixel densities,
+so the same number of pixels may correspond to different physical sizes on
+different devices. Therefore, when specifying dimensions, always use either
+<code>dp</code> or <code>sp</code> units. A <code>dp</code> is a density-independent pixel
+that corresponds to the physical size of a pixel at 160 dpi. An <code>sp</code> is the same
+base unit, but is scaled by the user's preferred text size (it’s a
+scale-independent pixel), so you should use this measurement unit when defining
+text size (but never for layout sizes).</p>
+
+<p>For example, when you specify spacing between two views, use <code>dp</code>
+rather than <code>px</code>:</p>
+
+<pre>
+&lt;Button android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:text="&#64;string/clickme"
+ android:layout_marginTop="20dp" /&gt;
+</pre>
+
+<p>When specifying text size, always use <code>sp</code>:</p>
+
+<pre>
+&lt;TextView android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:textSize="20sp" /&gt;
+</pre>
+
+
+<h2 id="TaskProvideAltBmp">Provide Alternative Bitmaps</h2>
+
+<p>Since Android runs in devices with a wide variety of screen densities,
+you should always provide your bitmap resources tailored to each of
+the generalized density buckets: low, medium, high and extra-high density.
+This will help you achieve good graphical quality and performance on all
+screen densities.</p>
+
+<p>To generate these images, you should start with your raw resource in
+vector format and generate the images for each density using the following
+size scale:</p>
+
+<p><ul>
+ <li><code>xhdpi</code>: 2.0
+ <li><code>hdpi</code>: 1.5
+ <li><code>mdpi</code>: 1.0 (baseline)
+ <li><code>ldpi</code>: 0.75
+</ul></p>
+
+<p>This means that if you generate a 200x200 image for <code>xhdpi</code>
+devices, you should generate the same resource in 150x150 for <code>hdpi</code>,
+100x100 for <code>mdpi</code> and finally a 75x75 image for <code>ldpi</code>
+devices.</p>
+
+<p>Then, place the generated image files in the appropriate subdirectory
+under <code>res/</code> and the system will pick the correct one automatically
+based on the screen density of the device your application is running on:</p>
+
+<pre class="classic no-pretty-print">
+MyProject/
+ res/
+ drawable-xhdpi/
+ awesomeimage.png
+ drawable-hdpi/
+ awesomeimage.png
+ drawable-mdpi/
+ awesomeimage.png
+ drawable-ldpi/
+ awesomeimage.png
+</pre>
+
+<p>Then, any time you reference <code>&#64;drawable/awesomeimage</code>, the system selects the
+appropriate bitmap based on the screen's dpi.</p>
+
+<p>For more tips and guidelines for creating icon assets for your application, see the <a
+href="{@docRoot}guide/practices/ui_guidelines/icon_design.html">Icon Design
+Guidelines</a>.</p>
+
diff --git a/docs/html/training/multiscreen/screensizes.jd b/docs/html/training/multiscreen/screensizes.jd
new file mode 100644
index 000000000000..2db0b67bb922
--- /dev/null
+++ b/docs/html/training/multiscreen/screensizes.jd
@@ -0,0 +1,376 @@
+page.title=Supporting Different Screen Sizes
+parent.title=Designing for Multiple Screens
+parent.link=index.html
+
+trainingnavtop=true
+next.title=Supporting Different Screen Densities
+next.link=screendensities.html
+
+@jd:body
+
+
+<!-- This is the training bar -->
+<div id="tb-wrapper">
+<div id="tb">
+
+<h2>This lesson teaches you to</h2>
+<ol>
+ <li><a href="#TaskUseWrapMatchPar">Use "wrap_content" and "match_parent"</a></li>
+ <li><a href="#TaskUseRelativeLayout">Use RelativeLayout</a></li>
+ <li><a href="#TaskUseSizeQuali">Use Size Qualifiers</a></li>
+ <li><a href="#TaskUseSWQuali">Use the Smallest-width Qualifier</a></li>
+ <li><a href="#TaskUseAliasFilters">Use Layout Aliases</a></li>
+ <li><a href="#TaskUseOriQuali">Use Orientation Qualifiers</a></li>
+ <li><a href="#TaskUse9Patch">Use Nine-patch Bitmaps</a></li>
+</ol>
+
+<h2>You should also read</h2>
+
+<ul>
+ <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li>
+</ul>
+
+<h2>Try it out</h2>
+
+<div class="download-box">
+<a href="http://developer.android.com/shareables/training/NewsReader.zip" class="button">Download
+ the sample app</a>
+<p class="filename">NewsReader.zip</p>
+</div>
+
+</div>
+</div>
+
+<p>This lesson shows you how to support different screen sizes by:</p>
+<ul>
+ <li>Ensuring your layout can be adequately resized to fit the screen</li>
+ <li>Providing appropriate UI layout according to screen configuration</li>
+ <li>Ensuring the correct layout is applied to the correct screen</li>
+ <li>Providing bitmaps that scale correctly</li>
+</ul>
+
+
+<h2 id="TaskUseWrapMatchPar">Use "wrap_content" and "match_parent"</h2>
+
+<p>To ensure that your layout is flexible and adapts to different screen sizes,
+you should use <code>"wrap_content"</code> and <code>"match_parent"</code> for the width
+and height of some view components. If you use <code>"wrap_content"</code>, the width
+or height of the view is set to the minimum size necessary to fit the content
+within that view, while <code>"match_parent"</code> (also known as
+<code>"fill_parent"</code> before API level 8) makes the component expand to match the size of its
+parent view.</p>
+
+<p>By using the <code>"wrap_content"</code> and <code>"match_parent"</code> size values instead of
+hard-coded sizes, your views either use only the space required for that
+view or expand to fill the available space, respectively. For example:</p>
+
+{@sample development/samples/training/multiscreen/newsreader/res/layout/onepane_with_bar.xml all}
+
+<p>Notice how the sample uses <code>"wrap_content"</code> and <code>"match_parent"</code>
+for component sizes rather than specific dimensions. This allows the layout
+to adapt correctly to different screen sizes and orientations.</p>
+
+<p>For example, this is what this layout looks like in portrait and landscape
+mode. Notice that the sizes of the components adapt automatically to the
+width and height:</p>
+
+<img src="{@docRoot}images/training/layout-hvga.png" />
+<p class="img-caption"><strong>Figure 1.</strong> The News Reader sample app in portrait (left)
+and landscape (right).</p>
+
+
+<h2 id="TaskUseRelativeLayout">Use RelativeLayout</h2>
+
+<p>You can construct fairly complex layouts using nested instances of {@link
+android.widget.LinearLayout} and
+combinations of <code>"wrap_content"</code> and <code>"match_parent"</code> sizes.
+However, {@link android.widget.LinearLayout} does not allow you to precisely control the
+spacial relationships of child views; views in a {@link android.widget.LinearLayout} simply line up
+side-by-side. If you need child views to be oriented in variations other than a straight line, a
+better solution is often to use a {@link android.widget.RelativeLayout}, which allows
+you to specify your layout in terms of the spacial relationships between
+components. For instance, you can align one child view on the left side and another view on
+the right side of the screen.</p>
+
+<p>For example:</p>
+
+<pre>
+&lt;?xml version="1.0" encoding="utf-8"?&gt;
+&lt;RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ android:layout_width="match_parent"
+ android:layout_height="match_parent"&gt;
+ &lt;TextView
+ android:id="&#64;+id/label"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:text="Type here:"/&gt;
+ &lt;EditText
+ android:id="&#64;+id/entry"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:layout_below="&#64;id/label"/&gt;
+ &lt;Button
+ android:id="&#64;+id/ok"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:layout_below="&#64;id/entry"
+ android:layout_alignParentRight="true"
+ android:layout_marginLeft="10dp"
+ android:text="OK" /&gt;
+ &lt;Button
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:layout_toLeftOf="&#64;id/ok"
+ android:layout_alignTop="&#64;id/ok"
+ android:text="Cancel" /&gt;
+&lt;/RelativeLayout&gt;
+</pre>
+
+<p>Figure 2 shows how this layout appears on a QVGA screen.</p>
+
+<img src="{@docRoot}images/training/relativelayout1.png" />
+<p class="img-caption"><strong>Figure 2.</strong> Screenshot on a QVGA screen (small screen).</p>
+
+<p>Figure 3 shows how it appears on a larger screen.</p>
+
+<img src="{@docRoot}images/training/relativelayout2.png" />
+<p class="img-caption"><strong>Figure 3.</strong> Screenshot on a WSVGA screen (large screen).</p>
+
+<p>Notice that although the size of the components changed, their
+spatial relationships are preserved as specified by the {@link
+android.widget.RelativeLayout.LayoutParams}.</p>
+
+
+<h2 id="TaskUseSizeQuali">Use Size Qualifiers</h2>
+
+<p>There's only so much mileage you can get from a flexible layout or relative layout
+like the one in the previous sections. While those layouts adapt to
+different screens by stretching the space within and around components, they
+may not provide the best user experience for each screen size. Therefore, your
+application should not only implement flexible layouts, but should also provide
+several alternative layouts to target different screen configurations. You do
+so by using <a href="http://developer.android.com/guide/practices/screens_support.html#qualifiers">configuration qualifiers</a>, which allows the runtime
+to automatically select the appropriate resource based on the current device’s
+configuration (such as a different layout design for different screen sizes).</p>
+
+<p>For example, many applications implement the "two pane" pattern for large
+screens (the app might show a list of items on one pane and the content on
+another pane). Tablets and TVs are large enough for both panes to fit
+simultaneously on screen, but phone screens have to show them separately. So,
+to implement these layouts, you could have the following files:</p>
+
+<ul>
+ <li><code>res/layout/main.xml</code>, single-pane (default) layout:
+
+{@sample development/samples/training/multiscreen/newsreader/res/layout/onepane.xml all}
+</li>
+ <li><code>res/layout-xlarge/main.xml</code>, two-pane layout:
+
+{@sample development/samples/training/multiscreen/newsreader/res/layout/twopanes.xml all}
+</li>
+</ul>
+
+<p>Notice the <code>xlarge</code> qualifier in the directory name of the second layout. This layout
+will be selected on devices with screens classified as extra-large (for example, 10" tablets). The
+other layout (without qualifiers) will be selected for smaller devices.</p>
+
+
+<h2 id="TaskUseSWQuali">Use the Smallest-width Qualifier</h2>
+
+<p>One of the difficulties developers had in pre-3.2 Android devices was the
+"large" screen size bin, which encompasses the Dell Streak, the original Galaxy
+Tab, and 7" tablets in general. However, many applications may want to show
+different layouts for different devices in this category (such as for 5" and 7" devices), even
+though they are all considered to be "large" screens. That's why Android introduced the
+"Smallest-width" qualifier (amongst others) in Android 3.2.</p>
+
+<p>The Smallest-width qualifier allows you to target screens that have a certain minimum
+width given in dp. For example, the typical 7" tablet has a minimum width of
+600 dp, so if you want your UI to have two panes on those screens (but a single
+list on smaller screens), you can use the same two layouts from the previous section for single
+and two-pane layouts, but instead of the <code>xlarge</code> size qualifier, use
+<code>sw600dp</code> to indicate the two-pane layout is for screens on which the smallest-width
+is 600 dp:</p>
+
+<ul>
+ <li><code>res/layout/main.xml</code>, single-pane (default) layout:
+
+{@sample development/samples/training/multiscreen/newsreader/res/layout/onepane.xml all}
+</li>
+ <li><code>res/layout-sw600dp/main.xml</code>, two-pane layout:
+
+{@sample development/samples/training/multiscreen/newsreader/res/layout/twopanes.xml all}
+</li>
+</ul>
+
+<p>This means that devices whose smallest width is greater than or equal to
+600dp will select the <code>layout-sw600dp/main.xml</code> (two-pane) layout,
+while smaller screens will select the <code>layout/main.xml</code> (single-pane)
+layout.</p>
+
+<p>However, this won't work well on pre-3.2 devices, because they don't
+recognize <code>sw600dp</code> as a size qualifier, so you still have to use the <code>xlarge</code>
+qualifier as well. So, you should have a file named
+<code>res/layout-xlarge/main.xml</code>
+which is identical to <code>res/layout-sw600dp/main.xml</code>. In the next section
+you'll see a technique that allows you to avoid duplicating the layout files this way.</p>
+
+
+<h2 id="TaskUseAliasFilters">Use Layout Aliases</h2>
+
+<p>The smallest-width qualifier is available only on Android 3.2 and above.
+Therefore, you should also still use the abstract size bins (small, normal,
+large and xlarge) to be compatible with earlier versions. For example, if you
+want to design your UI so that it shows a single-pane UI on phones but a
+multi-pane UI on 7" tablets and larger devices, you'd have to supply these
+files:</p>
+
+<p><ul>
+<li><code>res/layout/main.xml:</code> single-pane layout</li>
+<li><code>res/layout-xlarge:</code> multi-pane layout</li>
+<li><code>res/layout-sw600dp:</code> multi-pane layout</li>
+</ul></p>
+
+<p>The last two files are identical, because one of them will be matched by
+Android 3.2 devices, and the other one is for the benefit of tablets with
+earlier versions of Android.</p>
+
+<p>To avoid this duplication of the same file for tablets (and the maintenance
+headache resulting from it), you can use alias files. For example, you can define the following
+layouts:</p>
+
+<ul>
+<li><code>res/layout/main.xml</code>, single-pane layout</li>
+<li><code>res/layout/main_twopanes.xml</code>, two-pane layout</li>
+</ul>
+
+<p>And add these two files:</p>
+
+<p><ul>
+<li><code>res/values-xlarge/layout.xml</code>:
+<pre>
+&lt;resources>
+ &lt;item name="main" type="layout">&#64;layout/main_twopanes&lt;/item>
+&lt;/resources>
+</pre>
+</li>
+
+<li><code>res/values-sw600dp/layout.xml</code>:
+<pre>
+&lt;resources>
+ &lt;item name="main" type="layout">&#64;layout/main_twopanes&lt;/item>
+&lt;/resources>
+</pre>
+
+</li>
+</ul></p>
+
+<p>These latter two files have identical content, but they don’t actually define
+the layout. They merely set up {@code main} to be an alias to {@code main_twopanes}. Since
+these files have <code>xlarge</code> and <code>sw600dp</code> selectors, they are
+applied to tablets regardless of Android version (pre-3.2 tablets match
+{@code xlarge}, and post-3.2 will match <code>sw600dp</code>).</p>
+
+
+<h2 id="TaskUseOriQuali">Use Orientation Qualifiers</h2>
+
+<p>Some layouts work well in both landscape and portrait orientations, but most of them can
+benefit from adjustments. In the News Reader sample app, here is how the layout
+behaves in each screen size and orientation:</p>
+
+<p><ul>
+<li><b>small screen, portrait:</b> single pane, with logo</li>
+<li><b>small screen, landscape:</b> single pane, with logo</li>
+<li><b>7" tablet, portrait:</b> single pane, with action bar</li>
+<li><b>7" tablet, landscape:</b> dual pane, wide, with action bar</li>
+<li><b>10" tablet, portrait:</b> dual pane, narrow, with action bar</li>
+<li><b>10" tablet, landscape:</b> dual pane, wide, with action bar</li>
+</ul></p>
+
+<p>So each of these layouts is defined in an XML file in the
+<code>res/layout/</code> directory. To then assign each layout to the various screen
+configurations, the app uses layout aliases to match them to
+each configuration:</p>
+
+<p><code>res/layout/onepane.xml:</code></p>
+{@sample development/samples/training/multiscreen/newsreader/res/layout/onepane.xml all}
+
+<p><code>res/layout/onepane_with_bar.xml:</code></p>
+{@sample development/samples/training/multiscreen/newsreader/res/layout/onepane_with_bar.xml all}
+
+<p><code>res/layout/twopanes.xml</code>:</p>
+{@sample development/samples/training/multiscreen/newsreader/res/layout/twopanes.xml all}
+
+<p><code>res/layout/twopanes_narrow.xml</code>:</p>
+{@sample development/samples/training/multiscreen/newsreader/res/layout/twopanes_narrow.xml all}
+
+<p>Now that all possible layouts are defined, it's just a matter of mapping the correct layout to
+each configuration using the configuration qualifiers. You can now do it using the layout alias
+technique:</p>
+
+<p><code>res/values/layouts.xml</code>:</p>
+{@sample development/samples/training/multiscreen/newsreader/res/values/layouts.xml all}
+
+<p><code>res/values-sw600dp-land/layouts.xml</code>:</p>
+{@sample development/samples/training/multiscreen/newsreader/res/values-sw600dp-land/layouts.xml
+all}
+
+<p><code>res/values-sw600dp-port/layouts.xml</code>:</p>
+{@sample development/samples/training/multiscreen/newsreader/res/values-sw600dp-port/layouts.xml
+all}
+
+<p><code>res/values-xlarge-land/layouts.xml</code>:</p>
+{@sample development/samples/training/multiscreen/newsreader/res/values-xlarge-land/layouts.xml all}
+
+<p><code>res/values-xlarge-port/layouts.xml</code>:</p>
+{@sample development/samples/training/multiscreen/newsreader/res/values-xlarge-port/layouts.xml all}
+
+
+
+<h2 id="TaskUse9Patch">Use Nine-patch Bitmaps</h2>
+
+<p>Supporting different screen sizes usually means that your image resources
+must also be capable of adapting to different sizes. For example, a button
+background must fit whichever button shape it is applied to.</p>
+
+<p>If you use simple images on components that can change size, you will
+quickly notice that the results are somewhat less than impressive, since the
+runtime will stretch or shrink your images uniformly. The solution is using nine-patch bitmaps,
+which are specially
+formatted PNG files that indicate which areas can and cannot be stretched.</p>
+
+<p>Therefore, when designing bitmaps that will be used on components with
+variable size, always use nine-patches. To convert a bitmap into a nine-patch,
+you can start with a regular image (figure 4, shown with in 4x zoom for clarity).</p>
+
+<img src="{@docRoot}images/training/button.png" />
+<p class="img-caption"><strong>Figure 4.</strong> <code>button.png</code></p>
+
+<p>And then run it through the <ode
+href="{@docRoot}guide/developing/tools/draw9patch.html"><code>draw9patch</code></a> utility of the
+SDK (which is located in the <code>tools/</code> directory), in which you can mark the areas that
+should be stretched by drawing pixels along the left and top borders. You can also mark the area
+that should hold the content by drawing pixels along the right and bottom borders, resulting in
+figure 5.</p>
+
+<img src="{@docRoot}images/training/button_with_marks.png" />
+<p class="img-caption"><strong>Figure 5.</strong> <code>button.9.png</code></p>
+
+<p>Notice the black pixels along the borders. The ones on the top and left
+borders indicate the places where the image can be stretched, and the ones on
+the right and bottom borders indicate where the content should be
+placed.</p>
+
+<p>Also, notice the <code>.9.png</code> extension. You must use this
+extension, since this is how the framework detects that this is a nine-patch
+image, as opposed to a regular PNG image.</p>
+
+<p>When you apply this background to a component (by setting
+<code>android:background="&#64;drawable/button"</code>), the framework stretches
+the image correctly to accommodate the size of the button, as shown in various sizes in figure
+6.</p>
+
+<img src="{@docRoot}images/training/buttons_stretched.png" />
+<p class="img-caption"><strong>Figure 6.</strong> A button using the <code>button.9.png</code>
+nine-patch in various sizes.</p>
+