Age | Commit message (Collapse) | Author |
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to it from the homepage (replacing the video topic)
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Bug:2160782
Change-Id: I8385f59d764156ccc318f71e5d344c7f33330c40
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Describes work-around for these problems: Sometimes you
can't view manifest files within Eclipse; you can't run
the GestureBuilder sample on the emulator or uninstall it
from the emulator.
Bug: 2315781
Change-Id: Ia36d8e74a9fccd106ce2cc5e9451846aacba9da4
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samples.
Bug: 2326131
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remove the "one or more of" phrase from the syntax snippet
because it interferes with the syntax coloring.
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the old locations. Change Android.mk to output samples files to resources/samples. Misc other fixes.
Bug: 2160782
Change-Id: Ib1eb2e9e3fe3a7b2ad16387dbf888646a1195221
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samples index. Also add latest samples zip file.
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development/samples/WiktionarySimple.
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needed (but not a dependency) by I1cd5c8282ba45d79da854db43d741b6fa049812b
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and make some revisions to the BT javadocs
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warning, misc other changes.
Bug: 2160782
Change-Id: Ic8231560ef1bc036cfd5d242c65f654cb110fc6b
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bug: 2293281
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Bug: 2160782
Change-Id: Ia576dc9b2312d89bbe194d94640c3cc79216067b
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that we're building offline docs so that we do not generate
all of the web pages for the sample apps source code.
This depends on change 33762 (sha I06c40454), meaning, this
will break the build without that.
Change-Id: Id2ee762de13f23c3da15d55e763c1838b11ac31c
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reports to fix false positives.
Bug:2160782
Change-Id: I0a17a9603b53a46a3a434f29bcd72208af1a745b
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bug: 2160782
Change-Id: I30fedc9e9b015ad035fa954ca0b1a19e846cca78
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Android 2.0.1. Also update the homepage sdk and adp announcements.
Bug: 2160782
Change-Id: I0c172ebf9449ac99865433b51a0a7366aa2ef020
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be cancelled before connecting to a device
bug: 2160782,2198463
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Eliminate @link references to now hidden APIs. This involved mostly
reverting the docs to their 5.xml state.
One special case involved bringing
ViewGroup#FLAG_USE_CHILD_DRAWING_ORDER back into 5.xml (it was removed
from 5.xml after SDK 5 was released) 6.xml and current.xml, since it
will be needed until replacement APIs are published in 7.xml as part of
2.1
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-QuickContactBadge styles were added to 6.xml
-All packages/classes/methods/variables that have been added after 6.xml
have been hidden so that branch will build.
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Merge commit 'afcd516e3e6378aaf97ff44b0b9ea233223ded65' into eclair
* commit 'afcd516e3e6378aaf97ff44b0b9ea233223ded65':
docs: misc edits to samples page and intro docs
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to define how the two new audio sources behave when used on devices
that don't support them.
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Add optional flag to Wakelock.release() to specify whether we should wait for proximity sensor to go negative before turning on the screen.
Clear the "waiting for proximity sensor to go negative" state when the power key is pressed.
Part of the fix for b/2243198 (Black screen lockup after ending call)
Change-Id: I813fdb7aa4192cd3384a25be9e59d7d4b90da53a
Signed-off-by: Mike Lockwood <lockwood@android.com>
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sholes running ERD43
Don't hold the global package log while instantiated an AssetManager+Resources, since
this is a fairly heavy-weight operation, and if done in the background can starve the
foreground.
Change-Id: I5ad37324fb7c27ffdbf28e1498ca0ad667479580
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orientation for the layout
This is an uber hack. Since there is a race between resizing the view and getting
the orientation-changed notification, this just tries to avoid drawing the tabs in the
wrong orientation (based on what we *expect* to be the orientation specified in the layout
file for the SlidingTab). This masks the problem *most* of the time.
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Fixes bug http://b/issue?id=2265642
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This fixes the following glitches:
- flash at the end of animation as the widget resets. Fix: new "hold" animation holds the view for 1 second, allowing it to transition before we reset the view.
- target flashing. Fix: remove AlphaAnimation when we want to hide the target.
- bar appears to get stuck at edge. Fix: sliding bar now slides fully offscreen when hold == true. Added setHoldAfterTrigger() method to allow InCallScreen and LockScreen to have different behaviors.
- view continues to animate when shown again. Fix: reset the animations and sliders when the view is hidden.
Tested:
Answer/Decline call on CDMA and GSM device.
Unlock phone and toggle sound on/off in LockScreen on both devices.
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This reverts commit 24ace3395b532e3cbb63d2a6197a91dd9242bb36.
Bug b/2265538 (verbose logging from power manager)
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Merge commit '00ecac957c4a5d2df132640ff418280d969e7d83' into eclair
* commit '00ecac957c4a5d2df132640ff418280d969e7d83':
docs: remove all content from the older sdk download,
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Change-Id: I70c86738e2894d7f8c51034aea8fda1585a6fcb3
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There was a lock in AssetManager that purported to be per-instance (mSync)
but was actually static. A lot of code used it like it was per-instance,
but this would actually block all instances. This is now changed to fix
the name and make everything except the actual static data lock on the
specific AssetManager instance.
Change-Id: Ie8e9ad60f962184e76b2301f7a2790d0c2487063
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If a process fails to come up, we could leave content providers and
services hanging around.
Change-Id: Iff5b8ce3b933580954724338a89e110e45f1b00c
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+ The mDone flag is now a pair of flags: mShouldExit and mExited. The
problem with mDone was that it meant "had been asked to exit", but was
being used by some observers as "had exited". Using two variables means
that observers can observe either "had been asked to exit" or "had exited",
as they prefer.
+ Simplyify where we check for mShouldExit. We now check for it at the
top of our innermost guardedRun while loop.
+ requestExitAndWait now waits for mExited to be set to true to know
that a thread has exited, rather than using join(). This means we can use
wait() for the check, which releases the sGLThreadManager
monitor, avoiding a potential deadlock.
+ move the event queue into the sGLThreadManager monitor. This avoids
having to acquire two locks in order to enque/deque events, which also
avoids the potential for lock ordering deadlocks.
+ Simplify the event dequeueing code. We now deque one event each time
through the main GLSurfaceView loop. Events still have priority over
rendering, so there isn't any semantic change, it just cleans up the code.
+ Avoid trying to acquire an egl Surface if we're paused.
+ To simplify reasoning about the code, call sGLThreadManager.notifyAll()
in every case where we modify one of the variables that's protected by
the sGLThreadManager monitor. It would be slightly more efficient to only
notify when we change variables that could cause a thread to wait(), but
then we would have to redo our analysis every time we change any code.
+ Clean up the logic for creating the EGL surface and then calling the
renderer's onSurfaceCreated / onSurfaceChanged methods.
+ Implement work-around for bug 2263168 "Need to draw twice after
screen rotation..."
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- Added includeDetailedStats metadata to TimedTest for collecting additional
metrics like memory usage and binder transactions
- Added PerformanceCollectorTestCase interface for hard-typing test class as
performance test while still able to inherit from instrumenation test classes
- Reverted previous changes to PerformanceTestBase, will deprecate
PerformanceTestBase/Case in a future CL
- Removed 'performance.' prefix from keys written to instrumentation output
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This is an SDK change only.
Change-Id: Iae493184ae76b2e21200dd6bb48795ff74f79ab3
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Fixes b/2262575 (device boots into darkness)
Change-Id: Ib1fb3fcfd4a389d8aa5803a60e07660cfbe4fe47
Signed-off-by: Mike Lockwood <lockwood@android.com>
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Merge commit '59450740c72c8642c25e2fa757754dc32252d1a2' into eclair
* commit '59450740c72c8642c25e2fa757754dc32252d1a2':
docs: update the publishing guide to revise the updating section
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Added translation animation where tab "flies" when you release.
Added translation animation where pressing and releasing one tab will hide/show the other
Added alpha animation to make target appear gradually
Added margin around swipe area to allow easier unlocking.
Removed unused handler.
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updating.
Also includes a cosmetic fix to move the Digital clock down a bit.
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eclair-sholes-release
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eclair-sholes-release
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eclair-sholes-release
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eclair-sholes-release
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