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git://android.git.linaro.org/platform/frameworks/base into linaro_android_4.0.3_origen
Conflicts:
media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/MediaFrameworkTestRunner.java
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This reverts commit 4abc51753c40d39701beae07a658ef0364c0c245.
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Change-Id: I720b2bb2b939f6d2b879974961b3e5613426b453
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Signed-off-by: Bernhard Rosenkraenzer <Bernhard.Rosenkranzer@linaro.org>
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This makes it possible to build the code without
disabling the strict-aliasing optimization in gcc.
Signed-off-by: Bernhard Rosenkraenzer <Bernhard.Rosenkranzer@linaro.org>
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modify Android.mk to make it be built into images when building
at eng version. The blueprint is below:
https://blueprints.launchpad.net/lava-android-test/+spec/lava-android-test-run-mmtest-in-lava
Change-Id: Ia9b18eff04ee730c33cca85761f8d71d8b9e66c1
Signed-off-by: Yongqin Liu <yongqin.liu@linaro.org>
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Libpng 1.5.7 beta 01 is integrated, where some interfaces are
changed and some structures are not visible to libpng clients
any more. The structure information can be retrieved through
specific interfaces.
The call to png_set_filler() is removed as it can corrupt some png
files. This function was used for libpng 1.2.4, but actually it did
nothing in aapt.
Remove a building warning in ZipFile.h.
Change-Id: I92ca6a2c0d734f9a5187d5a7f6727b8be0e77133
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Disable hardware rendering for now - let's get a build
with software rendering using purely free stuff going
first...
Author: Vishal Bhoj <Vishal.Bhoj@linaro.org>
Signed-off-by: Bernhard Rosenkraenzer <Bernhard.Rosenkraenzer@linaro.org>
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Assorted build fixes for gcc 4.6 and -DNDEBUG
Signed-off-by: Bernhard Rosenkraenzer <Bernhard.Rosenkranzer@linaro.org>
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This change makes SurfaceMediaSource request Gralloc buffers with the
HW_TEXTURE usage bit rather than the VIDEO_ENCODER bit. It is a
temporary workaround for what is likely a Gralloc bug.
Bug: 5771063
Change-Id: I9cce615e80fc14a1644fae27ba06970c262dd179
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This change makes SurfaceMediaSource request Gralloc buffers with the
HW_TEXTURE usage bit rather than the VIDEO_ENCODER bit. It is a
temporary workaround for what is likely a Gralloc bug.
Bug: 5771063
Change-Id: I9cce615e80fc14a1644fae27ba06970c262dd179
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Change-Id: I0eeba6f9108db74418063fba522ed3ef1c27ae95
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Change-Id: I9a9b13b9c7b8ae3011772a62735c788762b45f7f
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because SHA/MD5 module is stuck
1. Revert "Fix drm flag setting missed in false drm recognition fix."
This reverts commit 9f704f6c46a171357e49c411c83458b9d4565f3b.
2. Revert "Fixed the false drm recognition."
This reverts commit aadbd80b307c817698ce5110ff8e002804d1b230.
3. Revert "Fix drm enumeration order, resolves failure to play forward lock ringtones"
This reverts commit a5cbf023e349f2394ba6fc58d73b4375cfec4369.
4. Revert "Fix ANRs due to Widevine DRM plugin sniff taking too long."
This reverts commit d0d19db1ca1c289b069db33f4665bcb9386064e9.
As a result of the reverting, many ANRs from WV sniffing are back.
related-to-bug: 5739618
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Layouts"" into ics-mr0
* commit '56a3e326192c7496b67666b29071dc9f38c59da9':
docs: add Android U class for "Improving Performance of Layouts"
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into ics-mr0
* commit '4dc763c700f79e33030e96eefabf8e5047cb9cb1':
doc change: Android U lessons for audio and battery
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into ics-mr0
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* commit '70645e363e8601550468b726251f4f52f383b9fc':
Docs: Add class for Sharing Content
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Change-Id: I078a02d952e652c16f84e1b3f7613f3dc9364c97
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because SHA/MD5 module is stuck
1. Revert "Fix drm flag setting missed in false drm recognition fix."
This reverts commit 9f704f6c46a171357e49c411c83458b9d4565f3b.
2. Revert "Fixed the false drm recognition."
This reverts commit aadbd80b307c817698ce5110ff8e002804d1b230.
3. Revert "Fix drm enumeration order, resolves failure to play forward lock ringtones"
This reverts commit a5cbf023e349f2394ba6fc58d73b4375cfec4369.
4. Revert "Fix ANRs due to Widevine DRM plugin sniff taking too long."
This reverts commit d0d19db1ca1c289b069db33f4665bcb9386064e9.
As a result of the reverting, many ANRs from WV sniffing are back.
related-to-bug: 5739618
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Change-Id: I98d83f8458e3ad62be28d09b85fe099916d1b73d
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into ics-mr1
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...rotating to landscape
When doing spell checking in the same process as the spell checker, we
need to make sure it is still done asynchronously.
Putting this in I noticed quite a few threading issues in this code, so
I also addressed those (which became very obviously a problem with the
async stuff here now).
Also tweaked the service side to run spell checking at background priority.
Change-Id: I01bafe3bec6bceeca911d6bf2f61a486a2fd4c48
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Bug 5755099
In extracted text mode, we spell check the background and the foreground
edit text. All changes in the background are already propagated to the
foreground, and updates on the foreground may trigger a spell check
of the entire text since we use setText.
Change-Id: Ie44c3d9113258082ac6df5890851d0e21c702ea2
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ics-mr1
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into ics-mr0
* commit 'fc279e51c0bca8086b87bd49e95367c400cb61b4':
Created Android University lesson for Multiple APKs.
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* commit '801fda548c719a8618e7f4cd64cad8404b0970b9':
AndroidU lesson on designing for multiple screens.
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Bug 5753061
https://android-git.corp.google.com/g/#/c/154756/1 revealed an
other bug in SpanSet. The fitered (non empty) spans were added
in their original position instead of being indexed by count.
The nullation on recycle hence left null holes in the array.
Change-Id: If5c1435cee9a2cb88a608aa8e5f4f2f23382154c
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into ics-mr1
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We need to work more like before in determining whether the menu
key is needed -- in some cases look back in the window list to
determine this if we don't know the value from the current window.
This requires adding a new private flag indicating whether the
compat menu state is known for a window, which is set by
PhoneWindow as part of its existing process of computing the flag
for its own windows.
Now we can have a new API on WindowState to determine the value
of this flag for a window, which if needed walks back in the window list
to find a window the value is known for (or stops at what the policy
has determined is the top full-screen window, so we stop like we used
to at things like the lock screen or the bottom of an application).
Change-Id: I829de6d629b5af8bcb422cb85249ee4041c7205e
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This reverts commit 4abc51753c40d39701beae07a658ef0364c0c245.
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and some tweaks to the AMR assembler contributed by Samsung (untested).
Change-Id: I6c3df31fa3a35433bfddfdda82747bb4c6ee86a1
related-to-bug: 5669027
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Bug: 5750339
Change-Id: I4b739dbd076b270a5a2b2e2a1e0f6e445d8c124e
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Change-Id: Ifbe3cf600d9397dd42d855c4a271d514b008d45b
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ics-mr1
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This change adds the text for the AndroidU lesson "Designing for Multiple
Screens", which shows how to write applications that adapt properly
to screen size, density and orientation for maximum compatibility.
Update makefile and resources-data.js for rendering source in HTML
Add ZIP file for sample
Change-Id: I671bb3063d5bf02681bc547ffe5262a9df22037a
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Change-Id: Ic356a7b4d56237e928e653c68e87b070e923d145
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Bug: 5738552
If value has ringer set to VIBRATE_OFF, we need to update it to the
now default, as VIBRATE_OFF is inconsistent with the new UI controls.
Make sure notification vibrate setting follows ringer vibrate setting.
Change-Id: I6638c8a8729d850e71db10d27a0b50d24dc11f19
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