summaryrefslogtreecommitdiff
path: root/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp
blob: 48145d2331ee92815ad2efcdfc7468c6d4694fc7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
/*
 * Copyright (C) 2016 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "RenderNodeDrawable.h"
#include <SkPaintFilterCanvas.h>
#include <gui/TraceUtils.h>
#include "RenderNode.h"
#include "SkiaDisplayList.h"
#include "StretchMask.h"
#include "TransformCanvas.h"

#include <include/effects/SkImageFilters.h>

#include <optional>

namespace android {
namespace uirenderer {
namespace skiapipeline {

RenderNodeDrawable::RenderNodeDrawable(RenderNode* node, SkCanvas* canvas, bool composeLayer,
                                       bool inReorderingSection)
        : mRenderNode(node)
        , mRecordedTransform(canvas->getTotalMatrix())
        , mComposeLayer(composeLayer)
        , mInReorderingSection(inReorderingSection) {}

RenderNodeDrawable::~RenderNodeDrawable() {
    // Just here to move the destructor into the cpp file where we can access RenderNode.

    // TODO: Detangle the header nightmare.
}

void RenderNodeDrawable::drawBackwardsProjectedNodes(SkCanvas* canvas,
                                                     const SkiaDisplayList& displayList,
                                                     int nestLevel) const {
    LOG_ALWAYS_FATAL_IF(0 == nestLevel && !displayList.mProjectionReceiver);
    for (auto& child : displayList.mChildNodes) {
        const RenderProperties& childProperties = child.getNodeProperties();

        // immediate children cannot be projected on their parent
        if (childProperties.getProjectBackwards() && nestLevel > 0) {
            SkAutoCanvasRestore acr2(canvas, true);
            // Apply recorded matrix, which is a total matrix saved at recording time to avoid
            // replaying all DL commands.
            canvas->concat(child.getRecordedMatrix());
            child.drawContent(canvas);
        }

        // skip walking sub-nodes if current display list contains a receiver with exception of
        // level 0, which is a known receiver
        if (0 == nestLevel || !displayList.containsProjectionReceiver()) {
            SkAutoCanvasRestore acr(canvas, true);
            SkMatrix nodeMatrix;
            mat4 hwuiMatrix(child.getRecordedMatrix());
            const RenderNode* childNode = child.getRenderNode();
            childNode->applyViewPropertyTransforms(hwuiMatrix);
            hwuiMatrix.copyTo(nodeMatrix);
            canvas->concat(nodeMatrix);
            const SkiaDisplayList* childDisplayList = childNode->getDisplayList().asSkiaDl();
            if (childDisplayList) {
                drawBackwardsProjectedNodes(canvas, *childDisplayList, nestLevel + 1);
            }
        }
    }
}

static void clipOutline(const Outline& outline, SkCanvas* canvas, const SkRect* pendingClip) {
    Rect possibleRect;
    float radius;

    /* To match the existing HWUI behavior we only supports rectangles or
     * rounded rectangles; passing in a more complicated outline fails silently.
     */
    if (!outline.getAsRoundRect(&possibleRect, &radius)) {
        if (pendingClip) {
            canvas->clipRect(*pendingClip);
        }
        return;
    }

    SkRect rect = possibleRect.toSkRect();
    if (radius != 0.0f) {
        if (pendingClip && !pendingClip->contains(rect)) {
            canvas->clipRect(*pendingClip);
        }
        canvas->clipRRect(SkRRect::MakeRectXY(rect, radius, radius), SkClipOp::kIntersect, true);
    } else {
        if (pendingClip) {
            (void)rect.intersect(*pendingClip);
        }
        canvas->clipRect(rect);
    }
}

const RenderProperties& RenderNodeDrawable::getNodeProperties() const {
    return mRenderNode->properties();
}

void RenderNodeDrawable::onDraw(SkCanvas* canvas) {
    // negative and positive Z order are drawn out of order, if this render node drawable is in
    // a reordering section
    if ((!mInReorderingSection) || MathUtils::isZero(mRenderNode->properties().getZ())) {
        this->forceDraw(canvas);
    }
}

class MarkDraw {
public:
    explicit MarkDraw(SkCanvas& canvas, RenderNode& node) : mCanvas(canvas), mNode(node) {
        if (CC_UNLIKELY(Properties::skpCaptureEnabled)) {
            mNode.markDrawStart(mCanvas);
        }
    }
    ~MarkDraw() {
        if (CC_UNLIKELY(Properties::skpCaptureEnabled)) {
            mNode.markDrawEnd(mCanvas);
        }
    }

private:
    SkCanvas& mCanvas;
    RenderNode& mNode;
};

void RenderNodeDrawable::forceDraw(SkCanvas* canvas) const {
    RenderNode* renderNode = mRenderNode.get();
    MarkDraw _marker{*canvas, *renderNode};

    // We only respect the nothingToDraw check when we are composing a layer. This
    // ensures that we paint the layer even if it is not currently visible in the
    // event that the properties change and it becomes visible.
    if ((mProjectedDisplayList == nullptr && !renderNode->isRenderable()) ||
        (renderNode->nothingToDraw() && mComposeLayer)) {
        return;
    }

    SkiaDisplayList* displayList = renderNode->getDisplayList().asSkiaDl();

    SkAutoCanvasRestore acr(canvas, true);
    const RenderProperties& properties = this->getNodeProperties();
    // pass this outline to the children that may clip backward projected nodes
    displayList->mProjectedOutline =
            displayList->containsProjectionReceiver() ? &properties.getOutline() : nullptr;
    if (!properties.getProjectBackwards()) {
        drawContent(canvas);
        if (mProjectedDisplayList) {
            acr.restore();  // draw projected children using parent matrix
            LOG_ALWAYS_FATAL_IF(!mProjectedDisplayList->mProjectedOutline);
            const bool shouldClip = mProjectedDisplayList->mProjectedOutline->getPath();
            SkAutoCanvasRestore acr2(canvas, shouldClip);
            canvas->setMatrix(mProjectedDisplayList->mParentMatrix);
            if (shouldClip) {
                canvas->clipPath(*mProjectedDisplayList->mProjectedOutline->getPath());
            }
            drawBackwardsProjectedNodes(canvas, *mProjectedDisplayList);
        }
    }
    displayList->mProjectedOutline = nullptr;
}

static bool layerNeedsPaint(const LayerProperties& properties, float alphaMultiplier,
                            SkPaint* paint) {
    if (alphaMultiplier < 1.0f || properties.alpha() < 255 ||
        properties.xferMode() != SkBlendMode::kSrcOver || properties.getColorFilter() != nullptr ||
        properties.getStretchEffect().requiresLayer()) {
        paint->setAlpha(properties.alpha() * alphaMultiplier);
        paint->setBlendMode(properties.xferMode());
        paint->setColorFilter(sk_ref_sp(properties.getColorFilter()));
        return true;
    }
    return false;
}

class AlphaFilterCanvas : public SkPaintFilterCanvas {
public:
    AlphaFilterCanvas(SkCanvas* canvas, float alpha) : SkPaintFilterCanvas(canvas), mAlpha(alpha) {}

protected:
    bool onFilter(SkPaint& paint) const override {
        paint.setAlpha((uint8_t)paint.getAlpha() * mAlpha);
        return true;
    }
    void onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) override {
        // We unroll the drawable using "this" canvas, so that draw calls contained inside will
        // get their alpha applied. The default SkPaintFilterCanvas::onDrawDrawable does not unroll.
        drawable->draw(this, matrix);
    }

private:
    float mAlpha;
};

void RenderNodeDrawable::drawContent(SkCanvas* canvas) const {
    RenderNode* renderNode = mRenderNode.get();
    float alphaMultiplier = 1.0f;
    const RenderProperties& properties = renderNode->properties();

    // If we are drawing the contents of layer, we don't want to apply any of
    // the RenderNode's properties during this pass. Those will all be applied
    // when the layer is composited.
    if (mComposeLayer) {
        setViewProperties(properties, canvas, &alphaMultiplier);
    }
    SkiaDisplayList* displayList = mRenderNode->getDisplayList().asSkiaDl();
    displayList->mParentMatrix = canvas->getTotalMatrix();

    // TODO should we let the bound of the drawable do this for us?
    const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
    bool quickRejected = properties.getClipToBounds() && canvas->quickReject(bounds);
    auto clipBounds = canvas->getLocalClipBounds();
    SkIRect srcBounds = SkIRect::MakeWH(bounds.width(), bounds.height());
    SkIPoint offset = SkIPoint::Make(0.0f, 0.0f);
    if (!quickRejected) {
        SkiaDisplayList* displayList = renderNode->getDisplayList().asSkiaDl();
        const LayerProperties& layerProperties = properties.layerProperties();
        // composing a hardware layer
        if (renderNode->getLayerSurface() && mComposeLayer) {
            SkASSERT(properties.effectiveLayerType() == LayerType::RenderLayer);
            SkPaint paint;
            layerNeedsPaint(layerProperties, alphaMultiplier, &paint);
            sk_sp<SkImage> snapshotImage;
            auto* imageFilter = layerProperties.getImageFilter();
            auto recordingContext = canvas->recordingContext();
            // On some GL vendor implementations, caching the result of
            // getLayerSurface->makeImageSnapshot() causes a call to
            // Fence::waitForever without a corresponding signal. This would
            // lead to ANRs throughout the system.
            // Instead only cache the SkImage created with the SkImageFilter
            // for supported devices. Otherwise just create a new SkImage with
            // the corresponding SkImageFilter each time.
            // See b/193145089 and b/197263715
            if (!Properties::enableRenderEffectCache) {
                snapshotImage = renderNode->getLayerSurface()->makeImageSnapshot();
                if (imageFilter) {
                    auto subset = SkIRect::MakeWH(srcBounds.width(), srcBounds.height());
                    snapshotImage = snapshotImage->makeWithFilter(recordingContext, imageFilter,
                                                                  subset, clipBounds.roundOut(),
                                                                  &srcBounds, &offset);
                }
            } else {
                const auto snapshotResult = renderNode->updateSnapshotIfRequired(
                        recordingContext, layerProperties.getImageFilter(), clipBounds.roundOut());
                snapshotImage = snapshotResult->snapshot;
                srcBounds = snapshotResult->outSubset;
                offset = snapshotResult->outOffset;
            }

            const auto dstBounds = SkIRect::MakeXYWH(offset.x(),
                                                     offset.y(),
                                                     srcBounds.width(),
                                                     srcBounds.height());
            SkSamplingOptions sampling(SkFilterMode::kLinear);

            // surfaces for layers are created on LAYER_SIZE boundaries (which are >= layer size) so
            // we need to restrict the portion of the surface drawn to the size of the renderNode.
            SkASSERT(renderNode->getLayerSurface()->width() >= bounds.width());
            SkASSERT(renderNode->getLayerSurface()->height() >= bounds.height());

            // If SKP recording is active save an annotation that indicates this drawImageRect
            // could also be rendered with the commands saved at ID associated with this node.
            if (CC_UNLIKELY(Properties::skpCaptureEnabled)) {
                canvas->drawAnnotation(bounds, String8::format(
                    "SurfaceID|%" PRId64, renderNode->uniqueId()).c_str(), nullptr);
            }

            const StretchEffect& stretch = properties.layerProperties().getStretchEffect();
            if (stretch.isEmpty() ||
                Properties::getStretchEffectBehavior() == StretchEffectBehavior::UniformScale) {
                // If we don't have any stretch effects, issue the filtered
                // canvas draw calls to make sure we still punch a hole
                // with the same canvas transformation + clip into the target
                // canvas then draw the layer on top
                if (renderNode->hasHolePunches()) {
                    TransformCanvas transformCanvas(canvas, SkBlendMode::kClear);
                    displayList->draw(&transformCanvas);
                }
                canvas->drawImageRect(snapshotImage, SkRect::Make(srcBounds),
                                      SkRect::Make(dstBounds), sampling, &paint,
                                      SkCanvas::kStrict_SrcRectConstraint);
            } else {
                // If we do have stretch effects and have hole punches,
                // then create a mask and issue the filtered draw calls to
                // get the corresponding hole punches.
                // Then apply the stretch to the mask and draw the mask to
                // the destination
                // Also if the stretchy container has an ImageFilter applied
                // to it (i.e. blur) we need to take into account the offset
                // that will be generated with this result. Ex blurs will "grow"
                // the source image by the blur radius so we need to translate
                // the shader by the same amount to render in the same location
                SkMatrix matrix;
                matrix.setTranslate(
                    offset.x() - srcBounds.left(),
                    offset.y() - srcBounds.top()
                );
                if (renderNode->hasHolePunches()) {
                    GrRecordingContext* context = canvas->recordingContext();
                    StretchMask& stretchMask = renderNode->getStretchMask();
                    stretchMask.draw(context,
                                     stretch,
                                     bounds,
                                     displayList,
                                     canvas);
                }

                sk_sp<SkShader> stretchShader =
                        stretch.getShader(bounds.width(), bounds.height(), snapshotImage, &matrix);
                paint.setShader(stretchShader);
                canvas->drawRect(SkRect::Make(dstBounds), paint);
            }

            if (!renderNode->getSkiaLayer()->hasRenderedSinceRepaint) {
                renderNode->getSkiaLayer()->hasRenderedSinceRepaint = true;
                if (CC_UNLIKELY(Properties::debugLayersUpdates)) {
                    SkPaint layerPaint;
                    layerPaint.setColor(0x7f00ff00);
                    canvas->drawRect(bounds, layerPaint);
                } else if (CC_UNLIKELY(Properties::debugOverdraw)) {
                    // Render transparent rect to increment overdraw for repaint area.
                    // This can be "else if" because flashing green on layer updates
                    // will also increment the overdraw if it happens to be turned on.
                    SkPaint transparentPaint;
                    transparentPaint.setColor(SK_ColorTRANSPARENT);
                    canvas->drawRect(bounds, transparentPaint);
                }
            }
        } else {
            if (alphaMultiplier < 1.0f) {
                // Non-layer draw for a view with getHasOverlappingRendering=false, will apply
                // the alpha to the paint of each nested draw.
                AlphaFilterCanvas alphaCanvas(canvas, alphaMultiplier);
                displayList->draw(&alphaCanvas);
            } else {
                displayList->draw(canvas);
            }
        }
    }
}

void RenderNodeDrawable::setViewProperties(const RenderProperties& properties, SkCanvas* canvas,
                                           float* alphaMultiplier) {
    if (properties.getLeft() != 0 || properties.getTop() != 0) {
        canvas->translate(properties.getLeft(), properties.getTop());
    }
    if (properties.getStaticMatrix()) {
        canvas->concat(*properties.getStaticMatrix());
    } else if (properties.getAnimationMatrix()) {
        canvas->concat(*properties.getAnimationMatrix());
    }
    if (properties.hasTransformMatrix()) {
        if (properties.isTransformTranslateOnly()) {
            canvas->translate(properties.getTranslationX(), properties.getTranslationY());
        } else {
            canvas->concat(*properties.getTransformMatrix());
        }
    }
    if (Properties::getStretchEffectBehavior() == StretchEffectBehavior::UniformScale) {
        const StretchEffect& stretch = properties.layerProperties().getStretchEffect();
        if (!stretch.isEmpty()) {
            canvas->concat(
                    stretch.makeLinearStretch(properties.getWidth(), properties.getHeight()));
        }
    }
    const bool isLayer = properties.effectiveLayerType() != LayerType::None;
    int clipFlags = properties.getClippingFlags();
    if (properties.getAlpha() < 1) {
        if (isLayer) {
            clipFlags &= ~CLIP_TO_BOUNDS;  // bounds clipping done by layer
        }
        if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
            *alphaMultiplier = properties.getAlpha();
        } else {
            // savelayer needed to create an offscreen buffer
            Rect layerBounds(0, 0, properties.getWidth(), properties.getHeight());
            if (clipFlags) {
                properties.getClippingRectForFlags(clipFlags, &layerBounds);
                clipFlags = 0;  // all clipping done by savelayer
            }
            SkRect bounds = SkRect::MakeLTRB(layerBounds.left, layerBounds.top, layerBounds.right,
                                             layerBounds.bottom);
            canvas->saveLayerAlpha(&bounds, (int)(properties.getAlpha() * 255));
        }

        if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
            // pretend alpha always causes savelayer to warn about
            // performance problem affecting old versions
            ATRACE_FORMAT("alpha caused saveLayer %dx%d", properties.getWidth(),
                          properties.getHeight());
        }
    }

    const SkRect* pendingClip = nullptr;
    SkRect clipRect;

    if (clipFlags) {
        Rect tmpRect;
        properties.getClippingRectForFlags(clipFlags, &tmpRect);
        clipRect = tmpRect.toSkRect();
        pendingClip = &clipRect;
    }

    if (properties.getRevealClip().willClip()) {
        canvas->clipPath(*properties.getRevealClip().getPath(), SkClipOp::kIntersect, true);
    } else if (properties.getOutline().willClip()) {
        clipOutline(properties.getOutline(), canvas, pendingClip);
        pendingClip = nullptr;
    }

    if (pendingClip) {
        canvas->clipRect(*pendingClip);
    }
}

}  // namespace skiapipeline
}  // namespace uirenderer
}  // namespace android