summaryrefslogtreecommitdiff
path: root/packages/SystemUI/src/com/android/systemui/media/MediaHierarchyManager.kt
blob: 70f01d576a9c201c504409165421a3f1aa97bcdb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
/*
 * Copyright (C) 2020 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.systemui.media

import android.animation.Animator
import android.animation.AnimatorListenerAdapter
import android.animation.ValueAnimator
import android.annotation.IntDef
import android.content.Context
import android.graphics.Rect
import android.util.MathUtils
import android.view.View
import android.view.ViewGroup
import android.view.ViewGroupOverlay
import com.android.systemui.Interpolators
import com.android.systemui.keyguard.WakefulnessLifecycle
import com.android.systemui.plugins.statusbar.StatusBarStateController
import com.android.systemui.statusbar.NotificationLockscreenUserManager
import com.android.systemui.statusbar.StatusBarState
import com.android.systemui.statusbar.SysuiStatusBarStateController
import com.android.systemui.statusbar.notification.stack.StackStateAnimator
import com.android.systemui.statusbar.phone.KeyguardBypassController
import com.android.systemui.statusbar.policy.KeyguardStateController
import com.android.systemui.util.animation.UniqueObjectHostView
import javax.inject.Inject
import javax.inject.Singleton

/**
 * Similarly to isShown but also excludes views that have 0 alpha
 */
val View.isShownNotFaded: Boolean
    get() {
        var current: View = this
        while (true) {
            if (current.visibility != View.VISIBLE) {
                return false
            }
            if (current.alpha == 0.0f) {
                return false
            }
            val parent = current.parent ?: return false // We are not attached to the view root
            if (parent !is View) {
                // we reached the viewroot, hurray
                return true
            }
            current = parent
        }
    }

/**
 * This manager is responsible for placement of the unique media view between the different hosts
 * and animate the positions of the views to achieve seamless transitions.
 */
@Singleton
class MediaHierarchyManager @Inject constructor(
    private val context: Context,
    private val statusBarStateController: SysuiStatusBarStateController,
    private val keyguardStateController: KeyguardStateController,
    private val bypassController: KeyguardBypassController,
    private val mediaCarouselController: MediaCarouselController,
    private val notifLockscreenUserManager: NotificationLockscreenUserManager,
    wakefulnessLifecycle: WakefulnessLifecycle
) {
    /**
     * The root overlay of the hierarchy. This is where the media notification is attached to
     * whenever the view is transitioning from one host to another. It also make sure that the
     * view is always in its final state when it is attached to a view host.
     */
    private var rootOverlay: ViewGroupOverlay? = null

    private var rootView: View? = null
    private var currentBounds = Rect()
    private var animationStartBounds: Rect = Rect()
    private var targetBounds: Rect = Rect()
    private val mediaFrame
        get() = mediaCarouselController.mediaFrame
    private var statusbarState: Int = statusBarStateController.state
    private var animator = ValueAnimator.ofFloat(0.0f, 1.0f).apply {
        interpolator = Interpolators.FAST_OUT_SLOW_IN
        addUpdateListener {
            updateTargetState()
            interpolateBounds(animationStartBounds, targetBounds, animatedFraction,
                    result = currentBounds)
            applyState(currentBounds)
        }
        addListener(object : AnimatorListenerAdapter() {
            private var cancelled: Boolean = false

            override fun onAnimationCancel(animation: Animator?) {
                cancelled = true
                animationPending = false
                rootView?.removeCallbacks(startAnimation)
            }

            override fun onAnimationEnd(animation: Animator?) {
                if (!cancelled) {
                    applyTargetStateIfNotAnimating()
                }
            }

            override fun onAnimationStart(animation: Animator?) {
                cancelled = false
                animationPending = false
            }
        })
    }

    private val mediaHosts = arrayOfNulls<MediaHost>(LOCATION_LOCKSCREEN + 1)
    /**
     * The last location where this view was at before going to the desired location. This is
     * useful for guided transitions.
     */
    @MediaLocation
    private var previousLocation = -1
    /**
     * The desired location where the view will be at the end of the transition.
     */
    @MediaLocation
    private var desiredLocation = -1

    /**
     * The current attachment location where the view is currently attached.
     * Usually this matches the desired location except for animations whenever a view moves
     * to the new desired location, during which it is in [IN_OVERLAY].
     */
    @MediaLocation
    private var currentAttachmentLocation = -1

    /**
     * Are we currently waiting on an animation to start?
     */
    private var animationPending: Boolean = false
    private val startAnimation: Runnable = Runnable { animator.start() }

    /**
     * The expansion of quick settings
     */
    var qsExpansion: Float = 0.0f
        set(value) {
            if (field != value) {
                field = value
                updateDesiredLocation()
                if (getQSTransformationProgress() >= 0) {
                    updateTargetState()
                    applyTargetStateIfNotAnimating()
                }
            }
        }

    /**
     * Is the shade currently collapsing from the expanded qs? If we're on the lockscreen and in qs,
     * we wouldn't want to transition in that case.
     */
    var collapsingShadeFromQS: Boolean = false
        set(value) {
            if (field != value) {
                field = value
                updateDesiredLocation(forceNoAnimation = true)
            }
        }

    /**
     * Are location changes currently blocked?
     */
    private val blockLocationChanges: Boolean
        get() {
            return goingToSleep || dozeAnimationRunning
        }

    /**
     * Are we currently going to sleep
     */
    private var goingToSleep: Boolean = false
        set(value) {
            if (field != value) {
                field = value
                if (!value) {
                    updateDesiredLocation()
                }
            }
        }

    /**
     * Are we currently fullyAwake
     */
    private var fullyAwake: Boolean = false
        set(value) {
            if (field != value) {
                field = value
                if (value) {
                    updateDesiredLocation(forceNoAnimation = true)
                }
            }
        }

    /**
     * Is the doze animation currently Running
     */
    private var dozeAnimationRunning: Boolean = false
        private set(value) {
            if (field != value) {
                field = value
                if (!value) {
                    updateDesiredLocation()
                }
            }
        }

    init {
        statusBarStateController.addCallback(object : StatusBarStateController.StateListener {
            override fun onStatePreChange(oldState: Int, newState: Int) {
                // We're updating the location before the state change happens, since we want the
                // location of the previous state to still be up to date when the animation starts
                statusbarState = newState
                updateDesiredLocation()
            }

            override fun onStateChanged(newState: Int) {
                updateTargetState()
            }

            override fun onDozeAmountChanged(linear: Float, eased: Float) {
                dozeAnimationRunning = linear != 0.0f && linear != 1.0f
            }

            override fun onDozingChanged(isDozing: Boolean) {
                if (!isDozing) {
                    dozeAnimationRunning = false
                } else {
                    updateDesiredLocation()
                }
            }
        })

        wakefulnessLifecycle.addObserver(object : WakefulnessLifecycle.Observer {
            override fun onFinishedGoingToSleep() {
                goingToSleep = false
            }

            override fun onStartedGoingToSleep() {
                goingToSleep = true
                fullyAwake = false
            }

            override fun onFinishedWakingUp() {
                goingToSleep = false
                fullyAwake = true
            }

            override fun onStartedWakingUp() {
                goingToSleep = false
            }
        })
    }

    /**
     * Register a media host and create a view can be attached to a view hierarchy
     * and where the players will be placed in when the host is the currently desired state.
     *
     * @return the hostView associated with this location
     */
    fun register(mediaObject: MediaHost): UniqueObjectHostView {
        val viewHost = createUniqueObjectHost()
        mediaObject.hostView = viewHost
        mediaObject.addVisibilityChangeListener {
            // Never animate because of a visibility change, only state changes should do that
            updateDesiredLocation(forceNoAnimation = true)
        }
        mediaHosts[mediaObject.location] = mediaObject
        if (mediaObject.location == desiredLocation) {
            // In case we are overriding a view that is already visible, make sure we attach it
            // to this new host view in the below call
            desiredLocation = -1
        }
        if (mediaObject.location == currentAttachmentLocation) {
            currentAttachmentLocation = -1
        }
        updateDesiredLocation()
        return viewHost
    }

    /**
     * Close the guts in all players in [MediaCarouselController].
     */
    fun closeGuts() {
        mediaCarouselController.closeGuts()
    }

    private fun createUniqueObjectHost(): UniqueObjectHostView {
        val viewHost = UniqueObjectHostView(context)
        viewHost.addOnAttachStateChangeListener(object : View.OnAttachStateChangeListener {
            override fun onViewAttachedToWindow(p0: View?) {
                if (rootOverlay == null) {
                    rootView = viewHost.viewRootImpl.view
                    rootOverlay = (rootView!!.overlay as ViewGroupOverlay)
                }
                viewHost.removeOnAttachStateChangeListener(this)
            }

            override fun onViewDetachedFromWindow(p0: View?) {
            }
        })
        return viewHost
    }

    /**
     * Updates the location that the view should be in. If it changes, an animation may be triggered
     * going from the old desired location to the new one.
     *
     * @param forceNoAnimation optional parameter telling the system not to animate
     */
    private fun updateDesiredLocation(forceNoAnimation: Boolean = false) {
        val desiredLocation = calculateLocation()
        if (desiredLocation != this.desiredLocation) {
            if (this.desiredLocation >= 0) {
                previousLocation = this.desiredLocation
            }
            val isNewView = this.desiredLocation == -1
            this.desiredLocation = desiredLocation
            // Let's perform a transition
            val animate = !forceNoAnimation &&
                    shouldAnimateTransition(desiredLocation, previousLocation)
            val (animDuration, delay) = getAnimationParams(previousLocation, desiredLocation)
            val host = getHost(desiredLocation)
            mediaCarouselController.onDesiredLocationChanged(desiredLocation, host, animate,
                    animDuration, delay)
            performTransitionToNewLocation(isNewView, animate)
        }
    }

    private fun performTransitionToNewLocation(isNewView: Boolean, animate: Boolean) {
        if (previousLocation < 0 || isNewView) {
            cancelAnimationAndApplyDesiredState()
            return
        }
        val currentHost = getHost(desiredLocation)
        val previousHost = getHost(previousLocation)
        if (currentHost == null || previousHost == null) {
            cancelAnimationAndApplyDesiredState()
            return
        }
        updateTargetState()
        if (isCurrentlyInGuidedTransformation()) {
            applyTargetStateIfNotAnimating()
        } else if (animate) {
            animator.cancel()
            if (currentAttachmentLocation != previousLocation ||
                    !previousHost.hostView.isAttachedToWindow) {
                // Let's animate to the new position, starting from the current position
                // We also go in here in case the view was detached, since the bounds wouldn't
                // be correct anymore
                animationStartBounds.set(currentBounds)
            } else {
                // otherwise, let's take the freshest state, since the current one could
                // be outdated
                animationStartBounds.set(previousHost.currentBounds)
            }
            adjustAnimatorForTransition(desiredLocation, previousLocation)
            if (!animationPending) {
                rootView?.let {
                    // Let's delay the animation start until we finished laying out
                    animationPending = true
                    it.postOnAnimation(startAnimation)
                }
            }
        } else {
            cancelAnimationAndApplyDesiredState()
        }
    }

    private fun shouldAnimateTransition(
        @MediaLocation currentLocation: Int,
        @MediaLocation previousLocation: Int
    ): Boolean {
        if (isCurrentlyInGuidedTransformation()) {
            return false
        }
        if (currentLocation == LOCATION_QQS &&
                previousLocation == LOCATION_LOCKSCREEN &&
                (statusBarStateController.leaveOpenOnKeyguardHide() ||
                        statusbarState == StatusBarState.SHADE_LOCKED)) {
            // Usually listening to the isShown is enough to determine this, but there is some
            // non-trivial reattaching logic happening that will make the view not-shown earlier
            return true
        }
        return mediaFrame.isShownNotFaded || animator.isRunning || animationPending
    }

    private fun adjustAnimatorForTransition(desiredLocation: Int, previousLocation: Int) {
        val (animDuration, delay) = getAnimationParams(previousLocation, desiredLocation)
        animator.apply {
            duration = animDuration
            startDelay = delay
        }
    }

    private fun getAnimationParams(previousLocation: Int, desiredLocation: Int): Pair<Long, Long> {
        var animDuration = 200L
        var delay = 0L
        if (previousLocation == LOCATION_LOCKSCREEN && desiredLocation == LOCATION_QQS) {
            // Going to the full shade, let's adjust the animation duration
            if (statusbarState == StatusBarState.SHADE &&
                    keyguardStateController.isKeyguardFadingAway) {
                delay = keyguardStateController.keyguardFadingAwayDelay
            }
            animDuration = StackStateAnimator.ANIMATION_DURATION_GO_TO_FULL_SHADE.toLong()
        } else if (previousLocation == LOCATION_QQS && desiredLocation == LOCATION_LOCKSCREEN) {
            animDuration = StackStateAnimator.ANIMATION_DURATION_APPEAR_DISAPPEAR.toLong()
        }
        return animDuration to delay
    }

    private fun applyTargetStateIfNotAnimating() {
        if (!animator.isRunning) {
            // Let's immediately apply the target state (which is interpolated) if there is
            // no animation running. Otherwise the animation update will already update
            // the location
            applyState(targetBounds)
        }
    }

    /**
     * Updates the bounds that the view wants to be in at the end of the animation.
     */
    private fun updateTargetState() {
        if (isCurrentlyInGuidedTransformation()) {
            val progress = getTransformationProgress()
            var endHost = getHost(desiredLocation)!!
            var starthost = getHost(previousLocation)!!
            // If either of the hosts are invisible, let's keep them at the other host location to
            // have a nicer disappear animation. Otherwise the currentBounds of the state might
            // be undefined
            if (!endHost.visible) {
                endHost = starthost
            } else if (!starthost.visible) {
                starthost = endHost
            }
            val newBounds = endHost.currentBounds
            val previousBounds = starthost.currentBounds
            targetBounds = interpolateBounds(previousBounds, newBounds, progress)
        } else {
            val bounds = getHost(desiredLocation)?.currentBounds ?: return
            targetBounds.set(bounds)
        }
    }

    private fun interpolateBounds(
        startBounds: Rect,
        endBounds: Rect,
        progress: Float,
        result: Rect? = null
    ): Rect {
        val left = MathUtils.lerp(startBounds.left.toFloat(),
                endBounds.left.toFloat(), progress).toInt()
        val top = MathUtils.lerp(startBounds.top.toFloat(),
                endBounds.top.toFloat(), progress).toInt()
        val right = MathUtils.lerp(startBounds.right.toFloat(),
                endBounds.right.toFloat(), progress).toInt()
        val bottom = MathUtils.lerp(startBounds.bottom.toFloat(),
                endBounds.bottom.toFloat(), progress).toInt()
        val resultBounds = result ?: Rect()
        resultBounds.set(left, top, right, bottom)
        return resultBounds
    }

    /**
     * @return true if this transformation is guided by an external progress like a finger
     */
    private fun isCurrentlyInGuidedTransformation(): Boolean {
        return getTransformationProgress() >= 0
    }

    /**
     * @return the current transformation progress if we're in a guided transformation and -1
     * otherwise
     */
    private fun getTransformationProgress(): Float {
        val progress = getQSTransformationProgress()
        if (progress >= 0) {
            return progress
        }
        return -1.0f
    }

    private fun getQSTransformationProgress(): Float {
        val currentHost = getHost(desiredLocation)
        val previousHost = getHost(previousLocation)
        if (currentHost?.location == LOCATION_QS) {
            if (previousHost?.location == LOCATION_QQS) {
                if (previousHost.visible || statusbarState != StatusBarState.KEYGUARD) {
                    return qsExpansion
                }
            }
        }
        return -1.0f
    }

    private fun getHost(@MediaLocation location: Int): MediaHost? {
        if (location < 0) {
            return null
        }
        return mediaHosts[location]
    }

    private fun cancelAnimationAndApplyDesiredState() {
        animator.cancel()
        getHost(desiredLocation)?.let {
            applyState(it.currentBounds, immediately = true)
        }
    }

    /**
     * Apply the current state to the view, updating it's bounds and desired state
     */
    private fun applyState(bounds: Rect, immediately: Boolean = false) {
        currentBounds.set(bounds)
        val currentlyInGuidedTransformation = isCurrentlyInGuidedTransformation()
        val startLocation = if (currentlyInGuidedTransformation) previousLocation else -1
        val progress = if (currentlyInGuidedTransformation) getTransformationProgress() else 1.0f
        val endLocation = desiredLocation
        mediaCarouselController.setCurrentState(startLocation, endLocation, progress, immediately)
        updateHostAttachment()
        if (currentAttachmentLocation == IN_OVERLAY) {
            mediaFrame.setLeftTopRightBottom(
                    currentBounds.left,
                    currentBounds.top,
                    currentBounds.right,
                    currentBounds.bottom)
        }
    }

    private fun updateHostAttachment() {
        val inOverlay = isTransitionRunning() && rootOverlay != null
        val newLocation = if (inOverlay) IN_OVERLAY else desiredLocation
        if (currentAttachmentLocation != newLocation) {
            currentAttachmentLocation = newLocation

            // Remove the carousel from the old host
            (mediaFrame.parent as ViewGroup?)?.removeView(mediaFrame)

            // Add it to the new one
            val targetHost = getHost(desiredLocation)!!.hostView
            if (inOverlay) {
                rootOverlay!!.add(mediaFrame)
            } else {
                // When adding back to the host, let's make sure to reset the bounds.
                // Usually adding the view will trigger a layout that does this automatically,
                // but we sometimes suppress this.
                targetHost.addView(mediaFrame)
                val left = targetHost.paddingLeft
                val top = targetHost.paddingTop
                mediaFrame.setLeftTopRightBottom(
                        left,
                        top,
                        left + currentBounds.width(),
                        top + currentBounds.height())
            }
        }
    }

    private fun isTransitionRunning(): Boolean {
        return isCurrentlyInGuidedTransformation() && getTransformationProgress() != 1.0f ||
                animator.isRunning || animationPending
    }

    @MediaLocation
    private fun calculateLocation(): Int {
        if (blockLocationChanges) {
            // Keep the current location until we're allowed to again
            return desiredLocation
        }
        val onLockscreen = (!bypassController.bypassEnabled &&
                (statusbarState == StatusBarState.KEYGUARD ||
                        statusbarState == StatusBarState.FULLSCREEN_USER_SWITCHER))
        val allowedOnLockscreen = notifLockscreenUserManager.shouldShowLockscreenNotifications()
        val location = when {
            qsExpansion > 0.0f && !onLockscreen -> LOCATION_QS
            qsExpansion > 0.4f && onLockscreen -> LOCATION_QS
            onLockscreen && allowedOnLockscreen -> LOCATION_LOCKSCREEN
            else -> LOCATION_QQS
        }
        // When we're on lock screen and the player is not active, we should keep it in QS.
        // Otherwise it will try to animate a transition that doesn't make sense.
        if (location == LOCATION_LOCKSCREEN && getHost(location)?.visible != true &&
                !statusBarStateController.isDozing) {
            return LOCATION_QS
        }
        if (location == LOCATION_LOCKSCREEN && desiredLocation == LOCATION_QS &&
                collapsingShadeFromQS) {
            // When collapsing on the lockscreen, we want to remain in QS
            return LOCATION_QS
        }
        if (location != LOCATION_LOCKSCREEN && desiredLocation == LOCATION_LOCKSCREEN
                && !fullyAwake) {
            // When unlocking from dozing / while waking up, the media shouldn't be transitioning
            // in an animated way. Let's keep it in the lockscreen until we're fully awake and
            // reattach it without an animation
            return LOCATION_LOCKSCREEN
        }
        return location
    }

    companion object {
        /**
         * Attached in expanded quick settings
         */
        const val LOCATION_QS = 0

        /**
         * Attached in the collapsed QS
         */
        const val LOCATION_QQS = 1

        /**
         * Attached on the lock screen
         */
        const val LOCATION_LOCKSCREEN = 2

        /**
         * Attached at the root of the hierarchy in an overlay
         */
        const val IN_OVERLAY = -1000
    }
}

@IntDef(prefix = ["LOCATION_"], value = [MediaHierarchyManager.LOCATION_QS,
    MediaHierarchyManager.LOCATION_QQS, MediaHierarchyManager.LOCATION_LOCKSCREEN])
@Retention(AnnotationRetention.SOURCE)
annotation class MediaLocation