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author | Stan Iliev <stani@google.com> | 2020-07-17 15:04:29 +0000 |
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committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | 2020-07-17 15:04:29 +0000 |
commit | c7481bbeb35c8c64cf21e79794dafb615197dbf1 (patch) | |
tree | d1f9f9615a100b9705b9de8982ad346167d032c8 | |
parent | a22cda2c3294c945ef21f602f256bab413bc72ba (diff) | |
parent | df8a0739f7ab42ce59e2370867d26ed2793b6228 (diff) | |
download | native-c7481bbeb35c8c64cf21e79794dafb615197dbf1.tar.gz |
Fix TextureView calling eglCreateImage with a destructed buffer am: df8a0739f7
Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/native/+/12174650
Change-Id: I619eabbcbba87981e5acf99b16ebcf8b736c940e
-rw-r--r-- | libs/nativedisplay/include/surfacetexture/surface_texture_platform.h | 2 | ||||
-rw-r--r-- | libs/nativedisplay/surfacetexture/surface_texture.cpp | 10 |
2 files changed, 11 insertions, 1 deletions
diff --git a/libs/nativedisplay/include/surfacetexture/surface_texture_platform.h b/libs/nativedisplay/include/surfacetexture/surface_texture_platform.h index e2d036bfb0..f3716674c5 100644 --- a/libs/nativedisplay/include/surfacetexture/surface_texture_platform.h +++ b/libs/nativedisplay/include/surfacetexture/surface_texture_platform.h @@ -79,6 +79,8 @@ typedef int (*ASurfaceTexture_fenceWait)(int fence, void* fencePassThroughHandle /** * ASurfaceTexture_dequeueBuffer returns the next available AHardwareBuffer. + * The caller gets ownership of the buffer and need to release it with + * AHardwareBuffer_release. */ AHardwareBuffer* ASurfaceTexture_dequeueBuffer(ASurfaceTexture* st, int* outSlotid, android_dataspace* outDataspace, diff --git a/libs/nativedisplay/surfacetexture/surface_texture.cpp b/libs/nativedisplay/surfacetexture/surface_texture.cpp index d1bcd8d1b1..ebe4484873 100644 --- a/libs/nativedisplay/surfacetexture/surface_texture.cpp +++ b/libs/nativedisplay/surfacetexture/surface_texture.cpp @@ -208,7 +208,15 @@ AHardwareBuffer* ASurfaceTexture_dequeueBuffer(ASurfaceTexture* st, int* outSlot *outNewContent = true; } } while (buffer.get() && (!queueEmpty)); - return reinterpret_cast<AHardwareBuffer*>(buffer.get()); + AHardwareBuffer* result = nullptr; + if (buffer.get()) { + result = buffer->toAHardwareBuffer(); + // add a reference to keep the hardware buffer alive, even if + // BufferQueueProducer is disconnected. This is needed, because + // sp reference is destroyed at the end of this function. + AHardwareBuffer_acquire(result); + } + return result; } } // namespace android |