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authorandroid-build-team Robot <android-build-team-robot@google.com>2020-08-26 23:01:35 +0000
committerandroid-build-team Robot <android-build-team-robot@google.com>2020-08-26 23:01:35 +0000
commitfd22d67b997b811cecce30d675f13b3dc626b198 (patch)
tree9cedb8ff39d710315ca3845b5512e84bd71440f1
parente9cc9005e7077e2630410210a9869a176ba98818 (diff)
parent0e0c5f6302b55b931c9cc6f68b496bf19178a1fa (diff)
downloadnative-fd22d67b997b811cecce30d675f13b3dc626b198.tar.gz
Snap for 6793271 from 0e0c5f6302b55b931c9cc6f68b496bf19178a1fa to rvc-qpr1-release
Change-Id: I1457239f7dc8c8d1d8ad898135d9a4f491bc3e16
-rw-r--r--libs/binder/include/binder/AppOpsManager.h6
-rw-r--r--libs/renderengine/gl/GLESRenderEngine.cpp58
-rw-r--r--libs/renderengine/gl/GLESRenderEngine.h15
-rw-r--r--libs/renderengine/include/renderengine/RenderEngine.h13
-rw-r--r--libs/renderengine/include/renderengine/mock/RenderEngine.h2
-rw-r--r--libs/renderengine/tests/RenderEngineTest.cpp41
6 files changed, 127 insertions, 8 deletions
diff --git a/libs/binder/include/binder/AppOpsManager.h b/libs/binder/include/binder/AppOpsManager.h
index 6afcd77e70..d93935ae5d 100644
--- a/libs/binder/include/binder/AppOpsManager.h
+++ b/libs/binder/include/binder/AppOpsManager.h
@@ -131,7 +131,11 @@ public:
OP_DEPRECATED_1 = 96,
OP_AUTO_REVOKE_PERMISSIONS_IF_UNUSED = 97,
OP_AUTO_REVOKE_MANAGED_BY_INSTALLER = 98,
- _NUM_OP = 99
+ OP_NO_ISOLATED_STORAGE = 99,
+ OP_PHONE_CALL_MICROPHONE = 100,
+ OP_PHONE_CALL_CAMERA = 101,
+ OP_RECORD_AUDIO_HOTWORD = 102,
+ _NUM_OP = 103
};
AppOpsManager();
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index 92e7e715ea..0285c2f6f0 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -409,6 +409,23 @@ GLESRenderEngine::GLESRenderEngine(const RenderEngineCreationArgs& args, EGLDisp
mImageManager = std::make_unique<ImageManager>(this);
mImageManager->initThread();
mDrawingBuffer = createFramebuffer();
+ sp<GraphicBuffer> buf =
+ new GraphicBuffer(1, 1, PIXEL_FORMAT_RGBA_8888, 1,
+ GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE, "placeholder");
+
+ const status_t err = buf->initCheck();
+ if (err != OK) {
+ ALOGE("Error allocating placeholder buffer: %d", err);
+ return;
+ }
+ mPlaceholderBuffer = buf.get();
+ EGLint attributes[] = {
+ EGL_NONE,
+ };
+ mPlaceholderImage = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
+ mPlaceholderBuffer, attributes);
+ ALOGE_IF(mPlaceholderImage == EGL_NO_IMAGE_KHR, "Failed to create placeholder image: %#x",
+ eglGetError());
}
GLESRenderEngine::~GLESRenderEngine() {
@@ -423,6 +440,7 @@ GLESRenderEngine::~GLESRenderEngine() {
eglDestroyImageKHR(mEGLDisplay, expired);
DEBUG_EGL_IMAGE_TRACKER_DESTROY();
}
+ eglDestroyImageKHR(mEGLDisplay, mPlaceholderImage);
mImageCache.clear();
eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(mEGLDisplay);
@@ -589,6 +607,9 @@ void GLESRenderEngine::genTextures(size_t count, uint32_t* names) {
}
void GLESRenderEngine::deleteTextures(size_t count, uint32_t const* names) {
+ for (int i = 0; i < count; ++i) {
+ mTextureView.erase(names[i]);
+ }
glDeleteTextures(count, names);
}
@@ -646,6 +667,7 @@ status_t GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName,
}
bindExternalTextureImage(texName, *cachedImage->second);
+ mTextureView.insert_or_assign(texName, buffer->getId());
}
// Wait for the new buffer to be ready.
@@ -887,7 +909,7 @@ void GLESRenderEngine::unbindFrameBuffer(Framebuffer* /*framebuffer*/) {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
-bool GLESRenderEngine::cleanupPostRender() {
+bool GLESRenderEngine::cleanupPostRender(CleanupMode mode) {
ATRACE_CALL();
if (mPriorResourcesCleaned ||
@@ -896,6 +918,30 @@ bool GLESRenderEngine::cleanupPostRender() {
return false;
}
+ // This is a bit of a band-aid fix for FrameCaptureProcessor, as we should
+ // not need to keep memory around if we don't need to do so.
+ if (mode == CleanupMode::CLEAN_ALL) {
+ // TODO: SurfaceFlinger memory utilization may benefit from resetting
+ // texture bindings as well. Assess if it does and there's no performance regression
+ // when rebinding the same image data to the same texture, and if so then its mode
+ // behavior can be tweaked.
+ if (mPlaceholderImage != EGL_NO_IMAGE_KHR) {
+ for (auto [textureName, bufferId] : mTextureView) {
+ if (bufferId && mPlaceholderImage != EGL_NO_IMAGE_KHR) {
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureName);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
+ static_cast<GLeglImageOES>(mPlaceholderImage));
+ mTextureView[textureName] = std::nullopt;
+ checkErrors();
+ }
+ }
+ }
+ {
+ std::lock_guard<std::mutex> lock(mRenderingMutex);
+ mImageCache.clear();
+ }
+ }
+
// Bind the texture to dummy data so that backing image data can be freed.
GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(getFramebufferForDrawing());
glFramebuffer->allocateBuffers(1, 1, mPlaceholderDrawBuffer);
@@ -1616,6 +1662,16 @@ bool GLESRenderEngine::isImageCachedForTesting(uint64_t bufferId) {
return cachedImage != mImageCache.end();
}
+bool GLESRenderEngine::isTextureNameKnownForTesting(uint32_t texName) {
+ const auto& entry = mTextureView.find(texName);
+ return entry != mTextureView.end();
+}
+
+std::optional<uint64_t> GLESRenderEngine::getBufferIdForTextureNameForTesting(uint32_t texName) {
+ const auto& entry = mTextureView.find(texName);
+ return entry != mTextureView.end() ? entry->second : std::nullopt;
+}
+
bool GLESRenderEngine::isFramebufferImageCachedForTesting(uint64_t bufferId) {
std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
return std::any_of(mFramebufferImageCache.cbegin(), mFramebufferImageCache.cend(),
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
index 42b8537b94..d5254a8a80 100644
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -75,7 +75,7 @@ public:
const std::vector<const LayerSettings*>& layers,
ANativeWindowBuffer* buffer, const bool useFramebufferCache,
base::unique_fd&& bufferFence, base::unique_fd* drawFence) override;
- bool cleanupPostRender() override;
+ bool cleanupPostRender(CleanupMode mode) override;
EGLDisplay getEGLDisplay() const { return mEGLDisplay; }
// Creates an output image for rendering to
@@ -86,6 +86,12 @@ public:
// Test-only methods
// Returns true iff mImageCache contains an image keyed by bufferId
bool isImageCachedForTesting(uint64_t bufferId) EXCLUDES(mRenderingMutex);
+ // Returns true iff texName was previously generated by RenderEngine and was
+ // not destroyed.
+ bool isTextureNameKnownForTesting(uint32_t texName);
+ // Returns the buffer ID of the content bound to texName, or nullopt if no
+ // such mapping exists.
+ std::optional<uint64_t> getBufferIdForTextureNameForTesting(uint32_t texName);
// Returns true iff mFramebufferImageCache contains an image keyed by bufferId
bool isFramebufferImageCachedForTesting(uint64_t bufferId)
EXCLUDES(mFramebufferImageCacheMutex);
@@ -224,6 +230,8 @@ private:
// Cache of GL images that we'll store per GraphicBuffer ID
std::unordered_map<uint64_t, std::unique_ptr<Image>> mImageCache GUARDED_BY(mRenderingMutex);
+ std::unordered_map<uint32_t, std::optional<uint64_t>> mTextureView;
+
// Mutex guarding rendering operations, so that:
// 1. GL operations aren't interleaved, and
// 2. Internal state related to rendering that is potentially modified by
@@ -237,6 +245,11 @@ private:
// ensure that we align on a word. Allocating 16 bytes will provide a
// guarantee that we don't clobber memory.
uint32_t mPlaceholderDrawBuffer[4];
+ // Placeholder buffer and image, similar to mPlaceholderDrawBuffer, but
+ // instead these are intended for cleaning up texture memory with the
+ // GL_TEXTURE_EXTERNAL_OES target.
+ ANativeWindowBuffer* mPlaceholderBuffer = nullptr;
+ EGLImage mPlaceholderImage = EGL_NO_IMAGE_KHR;
sp<Fence> mLastDrawFence;
// Store a separate boolean checking if prior resources were cleaned up, as
// devices that don't support native sync fences can't rely on a last draw
diff --git a/libs/renderengine/include/renderengine/RenderEngine.h b/libs/renderengine/include/renderengine/RenderEngine.h
index e06e1287c1..74bc44b22f 100644
--- a/libs/renderengine/include/renderengine/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/RenderEngine.h
@@ -111,14 +111,25 @@ public:
// Returns NO_ERROR when binds successfully, NO_MEMORY when there's no memory for allocation.
virtual status_t bindFrameBuffer(Framebuffer* framebuffer) = 0;
virtual void unbindFrameBuffer(Framebuffer* framebuffer) = 0;
+
+ enum class CleanupMode {
+ CLEAN_OUTPUT_RESOURCES,
+ CLEAN_ALL,
+ };
// Clean-up method that should be called on the main thread after the
// drawFence returned by drawLayers fires. This method will free up
// resources used by the most recently drawn frame. If the frame is still
// being drawn, then this call is silently ignored.
//
+ // If mode is CLEAN_OUTPUT_RESOURCES, then only resources related to the
+ // output framebuffer are cleaned up, including the sibling texture.
+ //
+ // If mode is CLEAN_ALL, then we also cleanup resources related to any input
+ // buffers.
+ //
// Returns true if resources were cleaned up, and false if we didn't need to
// do any work.
- virtual bool cleanupPostRender() = 0;
+ virtual bool cleanupPostRender(CleanupMode mode = CleanupMode::CLEAN_OUTPUT_RESOURCES) = 0;
// queries
virtual size_t getMaxTextureSize() const = 0;
diff --git a/libs/renderengine/include/renderengine/mock/RenderEngine.h b/libs/renderengine/include/renderengine/mock/RenderEngine.h
index df0f17a6d5..101cbb70fd 100644
--- a/libs/renderengine/include/renderengine/mock/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/mock/RenderEngine.h
@@ -56,7 +56,7 @@ public:
MOCK_CONST_METHOD0(isProtected, bool());
MOCK_CONST_METHOD0(supportsProtectedContent, bool());
MOCK_METHOD1(useProtectedContext, bool(bool));
- MOCK_METHOD0(cleanupPostRender, bool());
+ MOCK_METHOD1(cleanupPostRender, bool(CleanupMode mode));
MOCK_METHOD6(drawLayers,
status_t(const DisplaySettings&, const std::vector<const LayerSettings*>&,
ANativeWindowBuffer*, const bool, base::unique_fd&&, base::unique_fd*));
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index 16a8a0decb..f577eb3dc7 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -81,6 +81,7 @@ struct RenderEngineTest : public ::testing::Test {
}
for (uint32_t texName : mTexNames) {
sRE->deleteTextures(1, &texName);
+ EXPECT_FALSE(sRE->isTextureNameKnownForTesting(texName));
}
}
@@ -1424,10 +1425,44 @@ TEST_F(RenderEngineTest, cleanupPostRender_cleansUpOnce) {
if (fd >= 0) {
sync_wait(fd, -1);
}
-
// Only cleanup the first time.
- EXPECT_TRUE(sRE->cleanupPostRender());
- EXPECT_FALSE(sRE->cleanupPostRender());
+ EXPECT_TRUE(sRE->cleanupPostRender(
+ renderengine::RenderEngine::CleanupMode::CLEAN_OUTPUT_RESOURCES));
+ EXPECT_FALSE(sRE->cleanupPostRender(
+ renderengine::RenderEngine::CleanupMode::CLEAN_OUTPUT_RESOURCES));
+}
+
+TEST_F(RenderEngineTest, cleanupPostRender_whenCleaningAll_replacesTextureMemory) {
+ renderengine::DisplaySettings settings;
+ settings.physicalDisplay = fullscreenRect();
+ settings.clip = fullscreenRect();
+
+ std::vector<const renderengine::LayerSettings*> layers;
+ renderengine::LayerSettings layer;
+ layer.geometry.boundaries = fullscreenRect().toFloatRect();
+ BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this);
+ layer.alpha = 1.0;
+ layers.push_back(&layer);
+
+ base::unique_fd fence;
+ sRE->drawLayers(settings, layers, mBuffer->getNativeBuffer(), true, base::unique_fd(), &fence);
+
+ const int fd = fence.get();
+ if (fd >= 0) {
+ sync_wait(fd, -1);
+ }
+
+ uint64_t bufferId = layer.source.buffer.buffer->getId();
+ uint32_t texName = layer.source.buffer.textureName;
+ EXPECT_TRUE(sRE->isImageCachedForTesting(bufferId));
+ EXPECT_EQ(bufferId, sRE->getBufferIdForTextureNameForTesting(texName));
+
+ EXPECT_TRUE(sRE->cleanupPostRender(renderengine::RenderEngine::CleanupMode::CLEAN_ALL));
+
+ // Now check that our view of memory is good.
+ EXPECT_FALSE(sRE->isImageCachedForTesting(bufferId));
+ EXPECT_EQ(std::nullopt, sRE->getBufferIdForTextureNameForTesting(bufferId));
+ EXPECT_TRUE(sRE->isTextureNameKnownForTesting(texName));
}
} // namespace android