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authorAdy Abraham <adyabr@google.com>2020-10-08 18:40:47 +0000
committerAdy Abraham <adyabr@google.com>2020-10-08 18:40:52 +0000
commit162f643dded48b230888139d1e4c8a5e2013a7cd (patch)
tree2df985d7da5c32e2fd69054e289430ee3804ffd9
parentc33d16d445eb1c1994f382408083060c2b39a5aa (diff)
downloadnative-162f643dded48b230888139d1e4c8a5e2013a7cd.tar.gz
SurfaceFlinger: check for nullptr on setFrameRate
Make sure that the layer still exists before trying to set the frame rate for it. Bug: 170027345 Change-Id: Ice1edd7c5320f4d1d915643e30430919de258dbc Test: manual
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 148749e6f0..c9e595abd1 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -6227,6 +6227,11 @@ status_t SurfaceFlinger::setFrameRate(const sp<IGraphicBufferProducer>& surface,
Mutex::Autolock lock(mStateLock);
if (authenticateSurfaceTextureLocked(surface)) {
sp<Layer> layer = (static_cast<MonitoredProducer*>(surface.get()))->getLayer();
+ if (layer == nullptr) {
+ ALOGE("Attempt to set frame rate on a layer that no longer exists");
+ return BAD_VALUE;
+ }
+
if (layer->setFrameRate(
Layer::FrameRate(frameRate,
Layer::FrameRate::convertCompatibility(compatibility)))) {