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authorMady Mellor <madym@google.com>2020-06-23 19:12:00 +0000
committerMady Mellor <madym@google.com>2020-06-23 23:10:48 +0000
commit017bcd179d70208bb8a3fcbe115f8cfa5e64b794 (patch)
treefc33b34e32328391564e33888d6dc5ca551c5a9f
parent80d685aef18683ed175e0a3fddbd8f55a83c788d (diff)
downloadnative-017bcd179d70208bb8a3fcbe115f8cfa5e64b794.tar.gz
Revert "Clear spam log for INPUT_FEATURE_NO_INPUT_CHANNEL window"
This reverts commit 80d685aef18683ed175e0a3fddbd8f55a83c788d. Reason for revert: seeing if maybe caused regression (b/159719013) Bug: 159719013 Bug: 159349058 Change-Id: Iac21f799822bab5c26b9753ed78617e0087810bf
-rw-r--r--services/inputflinger/dispatcher/InputDispatcher.cpp33
-rw-r--r--services/inputflinger/dispatcher/InputDispatcher.h3
2 files changed, 15 insertions, 21 deletions
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index cb68355e91..f011992daa 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -3569,10 +3569,6 @@ std::vector<sp<InputWindowHandle>> InputDispatcher::getWindowHandlesLocked(
sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
const sp<IBinder>& windowHandleToken) const {
- if (windowHandleToken == nullptr) {
- return nullptr;
- }
-
for (auto& it : mWindowHandlesByDisplay) {
const std::vector<sp<InputWindowHandle>> windowHandles = it.second;
for (const sp<InputWindowHandle>& windowHandle : windowHandles) {
@@ -3584,22 +3580,21 @@ sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
return nullptr;
}
-bool InputDispatcher::hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle,
- int32_t displayId) const {
- const std::vector<sp<InputWindowHandle>> windowHandles = getWindowHandlesLocked(displayId);
- for (const sp<InputWindowHandle>& handle : windowHandles) {
- if (handle->getId() == windowHandle->getId() &&
- handle->getToken() == windowHandle->getToken()) {
- if (handle->getInfo()->displayId != displayId) {
- ALOGE("Found window %s in display %" PRId32
- ", but it should belong to display %" PRId32,
- windowHandle->getName().c_str(), displayId,
- windowHandle->getInfo()->displayId);
+bool InputDispatcher::hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const {
+ for (auto& it : mWindowHandlesByDisplay) {
+ const std::vector<sp<InputWindowHandle>> windowHandles = it.second;
+ for (const sp<InputWindowHandle>& handle : windowHandles) {
+ if (handle->getToken() == windowHandle->getToken()) {
+ if (windowHandle->getInfo()->displayId != it.first) {
+ ALOGE("Found window %s in display %" PRId32
+ ", but it should belong to display %" PRId32,
+ windowHandle->getName().c_str(), it.first,
+ windowHandle->getInfo()->displayId);
+ }
+ return true;
}
- return true;
}
}
-
return false;
}
@@ -3759,7 +3754,7 @@ void InputDispatcher::setInputWindowsLocked(
TouchState& state = stateIt->second;
for (size_t i = 0; i < state.windows.size();) {
TouchedWindow& touchedWindow = state.windows[i];
- if (!hasWindowHandleLocked(touchedWindow.windowHandle, displayId)) {
+ if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
if (DEBUG_FOCUS) {
ALOGD("Touched window was removed: %s in display %" PRId32,
touchedWindow.windowHandle->getName().c_str(), displayId);
@@ -3783,7 +3778,7 @@ void InputDispatcher::setInputWindowsLocked(
// Otherwise, they might stick around until the window handle is destroyed
// which might not happen until the next GC.
for (const sp<InputWindowHandle>& oldWindowHandle : oldWindowHandles) {
- if (!hasWindowHandleLocked(oldWindowHandle, displayId)) {
+ if (!hasWindowHandleLocked(oldWindowHandle)) {
if (DEBUG_FOCUS) {
ALOGD("Window went away: %s", oldWindowHandle->getName().c_str());
}
diff --git a/services/inputflinger/dispatcher/InputDispatcher.h b/services/inputflinger/dispatcher/InputDispatcher.h
index 0f558b4e73..e679c6b06f 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.h
+++ b/services/inputflinger/dispatcher/InputDispatcher.h
@@ -301,8 +301,7 @@ private:
sp<InputWindowHandle> getWindowHandleLocked(const sp<IBinder>& windowHandleToken) const
REQUIRES(mLock);
sp<InputChannel> getInputChannelLocked(const sp<IBinder>& windowToken) const REQUIRES(mLock);
- bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle, int32_t displayId) const
- REQUIRES(mLock);
+ bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const REQUIRES(mLock);
/*
* Validate and update InputWindowHandles for a given display.