summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAlec Mouri <alecmouri@google.com>2021-08-11 10:36:55 -0700
committerDerek Sollenberger <djsollen@google.com>2021-09-09 13:21:15 +0000
commit6216446ac056b1ae26215073b0c1e9c386d58649 (patch)
tree263cafc17d38fb22ed32a597dce872b3bb9184cf
parent5bcc5bd9d27d24815f5b7a3d047af828863cf7e0 (diff)
downloadnative-6216446ac056b1ae26215073b0c1e9c386d58649.tar.gz
Add support for latching unsignaled buffers in Skia RenderEngine.
When we re-added support for latching unsignaled buffers we forgot to propagate this support to Skia RenderEngine, since we were assuming that latching unsignaled buffers would no longer be supported. Because partners are still relying on latching unsignaled buffers being available for good performance in some use-cases, Skia RenderEngine needs to wait on incoming buffer fences to prevent tearing. Bug: 196201621 Bug: 195033578 Test: atest librenderengine_test Merged-In: I1f3be882e55de20bdbfa3bf92bf0b8f88b8bc3ea Change-Id: I1f3be882e55de20bdbfa3bf92bf0b8f88b8bc3ea (cherry picked from commit 4ee7b493f770fefc81076131913061cfd407288f)
-rw-r--r--libs/renderengine/skia/SkiaGLRenderEngine.cpp35
-rw-r--r--libs/renderengine/skia/SkiaGLRenderEngine.h5
2 files changed, 29 insertions, 11 deletions
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index 3c59f11395..94023e6247 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -424,14 +424,28 @@ base::unique_fd SkiaGLRenderEngine::flush() {
return fenceFd;
}
-bool SkiaGLRenderEngine::waitFence(base::unique_fd fenceFd) {
+void SkiaGLRenderEngine::waitFence(base::borrowed_fd fenceFd) {
+ if (fenceFd.get() >= 0 && !waitGpuFence(fenceFd)) {
+ ATRACE_NAME("SkiaGLRenderEngine::waitFence");
+ sync_wait(fenceFd.get(), -1);
+ }
+}
+
+bool SkiaGLRenderEngine::waitGpuFence(base::borrowed_fd fenceFd) {
if (!gl::GLExtensions::getInstance().hasNativeFenceSync() ||
!gl::GLExtensions::getInstance().hasWaitSync()) {
return false;
}
+ // Duplicate the fence for passing to eglCreateSyncKHR.
+ base::unique_fd fenceDup(dup(fenceFd.get()));
+ if (fenceDup.get() < 0) {
+ ALOGE("failed to create duplicate fence fd: %d", fenceDup.get());
+ return false;
+ }
+
// release the fd and transfer the ownership to EGLSync
- EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd.release(), EGL_NONE};
+ EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceDup.release(), EGL_NONE};
EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
if (sync == EGL_NO_SYNC_KHR) {
ALOGE("failed to create EGL native fence sync: %#x", eglGetError());
@@ -726,14 +740,6 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display,
return NO_ERROR;
}
- if (bufferFence.get() >= 0) {
- // Duplicate the fence for passing to waitFence.
- base::unique_fd bufferFenceDup(dup(bufferFence.get()));
- if (bufferFenceDup < 0 || !waitFence(std::move(bufferFenceDup))) {
- ATRACE_NAME("Waiting before draw");
- sync_wait(bufferFence.get(), -1);
- }
- }
if (buffer == nullptr) {
ALOGE("No output buffer provided. Aborting GPU composition.");
return BAD_VALUE;
@@ -758,6 +764,9 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display,
true, mTextureCleanupMgr);
}
+ // wait on the buffer to be ready to use prior to using it
+ waitFence(bufferFence);
+
const ui::Dataspace dstDataspace =
mUseColorManagement ? display.outputDataspace : ui::Dataspace::V0_SRGB_LINEAR;
sk_sp<SkSurface> dstSurface = surfaceTextureRef->getOrCreateSurface(dstDataspace, grContext);
@@ -1014,6 +1023,12 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display,
false, mTextureCleanupMgr);
}
+ // if the layer's buffer has a fence, then we must must respect the fence prior to using
+ // the buffer.
+ if (layer->source.buffer.fence != nullptr) {
+ waitFence(layer->source.buffer.fence->get());
+ }
+
// isOpaque means we need to ignore the alpha in the image,
// replacing it with the alpha specified by the LayerSettings. See
// https://developer.android.com/reference/android/view/SurfaceControl.Builder#setOpaque(boolean)
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.h b/libs/renderengine/skia/SkiaGLRenderEngine.h
index a852bbcaf8..238ad8f452 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.h
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.h
@@ -99,7 +99,10 @@ private:
inline GrDirectContext* getActiveGrContext() const;
base::unique_fd flush();
- bool waitFence(base::unique_fd fenceFd);
+ // waitFence attempts to wait in the GPU, and if unable to waits on the CPU instead.
+ void waitFence(base::borrowed_fd fenceFd);
+ bool waitGpuFence(base::borrowed_fd fenceFd);
+
void initCanvas(SkCanvas* canvas, const DisplaySettings& display);
void drawShadow(SkCanvas* canvas, const SkRRect& casterRRect,
const ShadowSettings& shadowSettings);