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authorVishnu Nair <vishnun@google.com>2022-01-27 16:20:46 +0000
committerVishnu Nair <vishnun@google.com>2022-02-16 18:58:24 +0000
commit122c4d2da0405be75ae8c249e19ba692722c6e13 (patch)
tree53e321573049b1300ef4af87b4463034a795f2b8
parenteb59e4756dd3b5518ad2ca8a99ebdf53daaccfee (diff)
downloadnative-122c4d2da0405be75ae8c249e19ba692722c6e13.tar.gz
SurfaceControl: Add setDropInputMode api
Introduces an API to drop input events on this SurfaceControl. This policy will be inherited by its children. The caller must hold the ACCESS_SURFACE_FLINGER permission. Options include: ALL: SurfaceControl and its children will not receive any input regardless of whether it has a valid input channel. These policies are used to enable features that allow for a less trusted interaction model between apps. See the bug for more details. Note: this backport does not include the OBSCURED option since its not needed for the security fix. Test: atest libgui_test InputDispatcherDropInputFeatureTest Bug: 197296414 Merged-In: I443741d5ab51a45d37fb865f11c433c436d96c1e Change-Id: I443741d5ab51a45d37fb865f11c433c436d96c1e
-rw-r--r--include/input/InputWindow.h1
-rw-r--r--libs/gui/Android.bp9
-rw-r--r--libs/gui/LayerState.cpp9
-rw-r--r--libs/gui/SurfaceComposerClient.cpp15
-rw-r--r--libs/gui/android/gui/DropInputMode.aidl40
-rw-r--r--libs/gui/include/gui/LayerState.h8
-rw-r--r--libs/gui/include/gui/SurfaceComposerClient.h3
-rw-r--r--services/surfaceflinger/Layer.cpp11
-rw-r--r--services/surfaceflinger/Layer.h5
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp9
10 files changed, 107 insertions, 3 deletions
diff --git a/include/input/InputWindow.h b/include/input/InputWindow.h
index 271fdb3a2f..bbf793e62b 100644
--- a/include/input/InputWindow.h
+++ b/include/input/InputWindow.h
@@ -115,6 +115,7 @@ struct InputWindowInfo {
INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES = 0x00000001,
INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002,
INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004,
+ INPUT_FEATURE_DROP_INPUT = 0x00000008,
};
/* These values are filled in by the WM and passed through SurfaceFlinger
diff --git a/libs/gui/Android.bp b/libs/gui/Android.bp
index 4a4510e047..6ec1f471c3 100644
--- a/libs/gui/Android.bp
+++ b/libs/gui/Android.bp
@@ -30,6 +30,14 @@ cc_library_headers {
min_sdk_version: "29",
}
+// AIDL files that should be exposed to java
+filegroup {
+ name: "guiconstants_aidl",
+ srcs: [
+ "android/gui/DropInputMode.aidl",
+ ],
+}
+
cc_library_shared {
name: "libgui",
vendor_available: false,
@@ -41,6 +49,7 @@ cc_library_shared {
defaults: ["libgui_bufferqueue-defaults"],
srcs: [
+ ":guiconstants_aidl",
":framework_native_aidl",
":libgui_bufferqueue_sources",
diff --git a/libs/gui/LayerState.cpp b/libs/gui/LayerState.cpp
index a897d1025f..dfcef8fe7a 100644
--- a/libs/gui/LayerState.cpp
+++ b/libs/gui/LayerState.cpp
@@ -118,7 +118,7 @@ status_t layer_state_t::write(Parcel& output) const
output.writeByte(frameRateCompatibility);
output.writeUint32(fixedTransformHint);
output.writeBool(isTrustedOverlay);
-
+ output.writeUint32(static_cast<uint32_t>(dropInputMode));
return NO_ERROR;
}
@@ -204,6 +204,9 @@ status_t layer_state_t::read(const Parcel& input)
fixedTransformHint = static_cast<ui::Transform::RotationFlags>(input.readUint32());
isTrustedOverlay = input.readBool();
+ uint32_t mode;
+ mode = input.readUint32();
+ dropInputMode = static_cast<gui::DropInputMode>(mode);
return NO_ERROR;
}
@@ -447,6 +450,10 @@ void layer_state_t::merge(const layer_state_t& other) {
what |= eTrustedOverlayChanged;
isTrustedOverlay = other.isTrustedOverlay;
}
+ if (other.what & eDropInputModeChanged) {
+ what |= eDropInputModeChanged;
+ dropInputMode = other.dropInputMode;
+ }
if ((other.what & what) != other.what) {
ALOGE("Unmerged SurfaceComposer Transaction properties. LayerState::merge needs updating? "
"other.what=0x%" PRIu64 " what=0x%" PRIu64,
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 78d932cc81..d2c96218f4 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -1497,6 +1497,21 @@ SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::setTrust
return *this;
}
+SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::setDropInputMode(
+ const sp<SurfaceControl>& sc, gui::DropInputMode mode) {
+ layer_state_t* s = getLayerState(sc);
+ if (!s) {
+ mStatus = BAD_INDEX;
+ return *this;
+ }
+
+ s->what |= layer_state_t::eDropInputModeChanged;
+ s->dropInputMode = mode;
+
+ registerSurfaceControlForCallback(sc);
+ return *this;
+}
+
// ---------------------------------------------------------------------------
DisplayState& SurfaceComposerClient::Transaction::getDisplayState(const sp<IBinder>& token) {
diff --git a/libs/gui/android/gui/DropInputMode.aidl b/libs/gui/android/gui/DropInputMode.aidl
new file mode 100644
index 0000000000..248a0318b7
--- /dev/null
+++ b/libs/gui/android/gui/DropInputMode.aidl
@@ -0,0 +1,40 @@
+/**
+ * Copyright (c) 2022, The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.gui;
+
+
+/**
+ * Input event drop modes: Input event drop options for windows and its children.
+ *
+ * @hide
+ */
+@Backing(type="int")
+enum DropInputMode {
+ /**
+ * Default mode, input events are sent to the target as usual.
+ */
+ NONE,
+
+ /**
+ * Window and its children will not receive any input even if it has a valid input channel.
+ * Touches and keys will be dropped. If a window is focused, it will remain focused but will
+ * not receive any keys. If the window has a touchable region and is the target of an input
+ * event, the event will be dropped and will not go to the window behind. ref: b/197296414
+ */
+ ALL,
+}
+
diff --git a/libs/gui/include/gui/LayerState.h b/libs/gui/include/gui/LayerState.h
index a77e4b0462..39dbe9e035 100644
--- a/libs/gui/include/gui/LayerState.h
+++ b/libs/gui/include/gui/LayerState.h
@@ -25,6 +25,7 @@
#include <gui/ITransactionCompletedListener.h>
#include <math/mat4.h>
+#include <android/gui/DropInputMode.h>
#ifndef NO_INPUT
#include <input/InputWindow.h>
#endif
@@ -106,6 +107,7 @@ struct layer_state_t {
eProducerDisconnect = 0x100'00000000,
eFixedTransformHintChanged = 0x200'00000000,
eTrustedOverlayChanged = 0x400'00000000,
+ eDropInputModeChanged = 0x8000'00000000,
};
layer_state_t()
@@ -141,7 +143,8 @@ struct layer_state_t {
frameRate(0.0f),
frameRateCompatibility(ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT),
fixedTransformHint(ui::Transform::ROT_INVALID),
- isTrustedOverlay(false) {
+ isTrustedOverlay(false),
+ dropInputMode(gui::DropInputMode::NONE) {
matrix.dsdx = matrix.dtdy = 1.0f;
matrix.dsdy = matrix.dtdx = 0.0f;
hdrMetadata.validTypes = 0;
@@ -243,6 +246,9 @@ struct layer_state_t {
// An inherited state that indicates that this surface control and its children
// should be trusted for input occlusion detection purposes
bool isTrustedOverlay;
+
+ // Force inputflinger to drop all input events for the layer and its children.
+ gui::DropInputMode dropInputMode;
};
struct ComposerState {
diff --git a/libs/gui/include/gui/SurfaceComposerClient.h b/libs/gui/include/gui/SurfaceComposerClient.h
index eebd9ca774..2e189e5d89 100644
--- a/libs/gui/include/gui/SurfaceComposerClient.h
+++ b/libs/gui/include/gui/SurfaceComposerClient.h
@@ -531,7 +531,8 @@ public:
// Sets that this surface control and its children are trusted overlays for input
Transaction& setTrustedOverlay(const sp<SurfaceControl>& sc, bool isTrustedOverlay);
-
+
+ Transaction& setDropInputMode(const sp<SurfaceControl>& sc, gui::DropInputMode mode);
status_t setDisplaySurface(const sp<IBinder>& token,
const sp<IGraphicBufferProducer>& bufferProducer);
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 4e3ef2468a..bae242a2c0 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -119,6 +119,7 @@ Layer::Layer(const LayerCreationArgs& args)
mCurrentState.treeHasFrameRateVote = false;
mCurrentState.fixedTransformHint = ui::Transform::ROT_INVALID;
mCurrentState.isTrustedOverlay = false;
+ mCurrentState.dropInputMode = gui::DropInputMode::NONE;
if (args.flags & ISurfaceComposerClient::eNoColorFill) {
// Set an invalid color so there is no color fill.
@@ -2645,6 +2646,16 @@ Layer::FrameRateCompatibility Layer::FrameRate::convertCompatibility(int8_t comp
}
}
+bool Layer::setDropInputMode(gui::DropInputMode mode) {
+ if (mCurrentState.dropInputMode == mode) {
+ return false;
+ }
+ mCurrentState.dropInputMode = mode;
+ mCurrentState.modified = true;
+ mCurrentState.inputInfoChanged = true;
+ setTransactionFlags(eTransactionNeeded);
+ return true;
+}
// ---------------------------------------------------------------------------
}; // namespace android
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index a12bae42fc..30f207f73d 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -16,6 +16,7 @@
#pragma once
+#include <android/gui/DropInputMode.h>
#include <compositionengine/LayerFE.h>
#include <gui/BufferQueue.h>
#include <gui/ISurfaceComposerClient.h>
@@ -282,6 +283,8 @@ public:
// Whether or not this layer is a trusted overlay for input
bool isTrustedOverlay;
+
+ gui::DropInputMode dropInputMode;
};
explicit Layer(const LayerCreationArgs& args);
@@ -410,6 +413,8 @@ public:
bool setShadowRadius(float shadowRadius);
virtual bool setFrameRateSelectionPriority(int32_t priority);
virtual bool setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint);
+ bool setDropInputMode(gui::DropInputMode);
+
// If the variable is not set on the layer, it traverses up the tree to inherit the frame
// rate priority from its parent.
virtual int32_t getFrameRateSelectionPriority() const;
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 4947210929..4165df9ae5 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -3867,6 +3867,15 @@ uint32_t SurfaceFlinger::setClientStateLocked(
ALOGE("Attempt to set trusted overlay without permission ACCESS_SURFACE_FLINGER");
}
}
+ if (what & layer_state_t::eDropInputModeChanged) {
+ if (privileged) {
+ if (layer->setDropInputMode(s.dropInputMode)) {
+ flags |= eTraversalNeeded;
+ }
+ } else {
+ ALOGE("Attempt to update InputPolicyFlags without permission ACCESS_SURFACE_FLINGER");
+ }
+ }
// This has to happen after we reparent children because when we reparent to null we remove
// child layers from current state and remove its relative z. If the children are reparented in
// the same transaction, then we have to make sure we reparent the children first so we do not