diff options
author | Arthur Hung <arthurhung@google.com> | 2022-11-15 03:30:48 +0000 |
---|---|---|
committer | Android Build Coastguard Worker <android-build-coastguard-worker@google.com> | 2022-12-14 02:25:07 +0000 |
commit | 45f243437bd453fe6d6a8f41845302375fe163ee (patch) | |
tree | 886dc6936c4c5f2a93d6f8ab053adf7c460d9300 | |
parent | 26ff024b142760e6ce306e3076931f9d0430460e (diff) | |
download | native-45f243437bd453fe6d6a8f41845302375fe163ee.tar.gz |
Fix ACTION_POINTER_DOWN reports wrong pointers
This fix the second pointer will use the identity transform because the
returned touched windows should be refreshed after updating the new
pointerIds to the temporary touch state.
This also fixed wallpaper window can't receive up event.
Bug: 258382964
Bug: 240308355
Test: atest inputflinger_tests
Change-Id: I96a738dcb01bf1c9e2792d3fee547c147dba33b5
Merged-In: I96a738dcb01bf1c9e2792d3fee547c147dba33b5
Merged-In: Ibf82b494e45e35babe9ba9f3dd1236fee8bcea6d
(cherry picked from commit 69d7557788c62040776e2e3d524034d9924704e6)
Merged-In: I96a738dcb01bf1c9e2792d3fee547c147dba33b5
-rw-r--r-- | services/inputflinger/dispatcher/InputDispatcher.cpp | 29 | ||||
-rw-r--r-- | services/inputflinger/tests/InputDispatcher_test.cpp | 95 |
2 files changed, 112 insertions, 12 deletions
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp index d8120fcb5e..5c47be9be0 100644 --- a/services/inputflinger/dispatcher/InputDispatcher.cpp +++ b/services/inputflinger/dispatcher/InputDispatcher.cpp @@ -2276,6 +2276,20 @@ InputEventInjectionResult InputDispatcher::findTouchedWindowTargetsLocked( tempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); } } + + // Update the pointerIds for non-splittable when it received pointer down. + if (!isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN) { + // If no split, we suppose all touched windows should receive pointer down. + const int32_t pointerIndex = getMotionEventActionPointerIndex(action); + for (size_t i = 0; i < tempTouchState.windows.size(); i++) { + TouchedWindow& touchedWindow = tempTouchState.windows[i]; + // Ignore drag window for it should just track one pointer. + if (mDragState && mDragState->dragWindow == touchedWindow.windowHandle) { + continue; + } + touchedWindow.pointerIds.markBit(entry.pointerProperties[pointerIndex].id); + } + } } // Update dispatching for hover enter and exit. @@ -2384,13 +2398,15 @@ InputEventInjectionResult InputDispatcher::findTouchedWindowTargetsLocked( if (info->displayId == displayId && windowHandle->getInfo()->inputConfig.test( WindowInfo::InputConfig::IS_WALLPAPER)) { + BitSet32 pointerIds; + pointerIds.markBit(entry.pointerProperties[0].id); tempTouchState .addOrUpdateWindow(windowHandle, InputTarget::FLAG_WINDOW_IS_OBSCURED | InputTarget:: FLAG_WINDOW_IS_PARTIALLY_OBSCURED | InputTarget::FLAG_DISPATCH_AS_IS, - BitSet32(0)); + pointerIds); } } } @@ -2460,17 +2476,6 @@ Failed: } i += 1; } - } else if (!isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN) { - // If no split, we suppose all touched windows should receive pointer down. - const int32_t pointerIndex = getMotionEventActionPointerIndex(action); - for (size_t i = 0; i < tempTouchState.windows.size(); i++) { - TouchedWindow& touchedWindow = tempTouchState.windows[i]; - // Ignore drag window for it should just track one pointer. - if (mDragState && mDragState->dragWindow == touchedWindow.windowHandle) { - continue; - } - touchedWindow.pointerIds.markBit(entry.pointerProperties[pointerIndex].id); - } } // Save changes unless the action was scroll in which case the temporary touch diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp index df1a230002..58617f7383 100644 --- a/services/inputflinger/tests/InputDispatcher_test.cpp +++ b/services/inputflinger/tests/InputDispatcher_test.cpp @@ -1887,6 +1887,64 @@ TEST_F(InputDispatcherTest, TwoWindows_SplitWallpaperTouch) { wallpaperWindow->assertNoEvents(); } +TEST_F(InputDispatcherTest, WallpaperWindowReceivesMultiTouch) { + std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); + sp<FakeWindowHandle> window = + sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); + window->setDupTouchToWallpaper(true); + + sp<FakeWindowHandle> wallpaperWindow = + sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT); + wallpaperWindow->setIsWallpaper(true); + constexpr int expectedWallpaperFlags = + AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED; + wallpaperWindow->setPreventSplitting(true); + + mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window, wallpaperWindow}}}); + + ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, + injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, + {50, 50})) + << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; + window->consumeMotionDown(ADISPLAY_ID_DEFAULT); + wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); + + const MotionEvent secondFingerDownEvent = + MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) + .displayId(ADISPLAY_ID_DEFAULT) + .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) + .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50)) + .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(10).y(10)) + .build(); + ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, + injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, + InputEventInjectionSync::WAIT_FOR_RESULT)) + << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; + + window->consumeMotionPointerDown(1); + wallpaperWindow->consumeMotionPointerDown(1, ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); + + const MotionEvent secondFingerUpEvent = + MotionEventBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN) + .displayId(ADISPLAY_ID_DEFAULT) + .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) + .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50)) + .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(10).y(10)) + .build(); + ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, + injectMotionEvent(mDispatcher, secondFingerUpEvent, INJECT_EVENT_TIMEOUT, + InputEventInjectionSync::WAIT_FOR_RESULT)) + << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; + window->consumeMotionPointerUp(1); + wallpaperWindow->consumeMotionPointerUp(1, ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); + + ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, + injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {50, 50})) + << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; + window->consumeMotionUp(ADISPLAY_ID_DEFAULT); + wallpaperWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags); +} + /** * On the display, have a single window, and also an area where there's no window. * First pointer touches the "no window" area of the screen. Second pointer touches the window. @@ -2322,6 +2380,43 @@ TEST_F(InputDispatcherTest, OnWindowInfosChanged_RemoveAllWindowsOnDisplay) { window->assertNoEvents(); } +TEST_F(InputDispatcherTest, NonSplitTouchableWindowReceivesMultiTouch) { + std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); + sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, + "Fake Window", ADISPLAY_ID_DEFAULT); + // Ensure window is non-split and have some transform. + window->setPreventSplitting(true); + window->setWindowOffset(20, 40); + mDispatcher->onWindowInfosChanged({*window->getInfo()}, {}); + + ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, + injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, + {50, 50})) + << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; + window->consumeMotionDown(ADISPLAY_ID_DEFAULT); + + const MotionEvent secondFingerDownEvent = + MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) + .displayId(ADISPLAY_ID_DEFAULT) + .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) + .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50)) + .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER) + .x(-30) + .y(-50)) + .build(); + ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, + injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, + InputEventInjectionSync::WAIT_FOR_RESULT)) + << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; + + const MotionEvent* event = window->consumeMotion(); + EXPECT_EQ(POINTER_1_DOWN, event->getAction()); + EXPECT_EQ(70, event->getX(0)); // 50 + 20 + EXPECT_EQ(90, event->getY(0)); // 50 + 40 + EXPECT_EQ(-10, event->getX(1)); // -30 + 20 + EXPECT_EQ(-10, event->getY(1)); // -50 + 40 +} + /** * Ensure the correct coordinate spaces are used by InputDispatcher. * |