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author | Amit Pundir <amit.pundir@linaro.org> | 2014-04-16 10:58:01 +0530 |
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committer | Amit Pundir <amit.pundir@linaro.org> | 2014-04-16 19:57:58 +0530 |
commit | f1e466ad4dd8360eb72b9cf9c77c65b067ee1eba (patch) | |
tree | 3fded91e7465a6354f8c353ca25436163e16993e | |
parent | a59146dc30a50c48ee0b3b022252cb0765877330 (diff) | |
download | native-f1e466ad4dd8360eb72b9cf9c77c65b067ee1eba.tar.gz |
libEGL: use s/w rendering on h/w with no GPU
Fallback to Software Renderer used for emulators if we are running
on a hardware with no GPU support.
Change-Id: I9c61f1cb93a9e63b0dd4bfdb1323b189c7f4c01a
Signed-off-by: Amit Pundir <amit.pundir@linaro.org>
-rw-r--r-- | opengl/libs/EGL/Loader.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/opengl/libs/EGL/Loader.cpp b/opengl/libs/EGL/Loader.cpp index e528831703..bdf6419a8a 100644 --- a/opengl/libs/EGL/Loader.cpp +++ b/opengl/libs/EGL/Loader.cpp @@ -86,6 +86,11 @@ checkGlesEmulationStatus(void) char prop[PROPERTY_VALUE_MAX]; int result = -1; + /* Running on a hardware with no GPU? */ + property_get("ro.nohardwaregfx",prop,"false"); + if (!strcmp(prop,"true")) + return 0; + /* First, check for qemu=1 */ property_get("ro.kernel.qemu",prop,"0"); if (atoi(prop) != 1) |