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authorAmit Pundir <amit.pundir@linaro.org>2014-04-16 10:58:01 +0530
committerAmit Pundir <amit.pundir@linaro.org>2014-05-08 02:47:25 +0530
commit5f2ceb11ea352243fe069685856ac411f7000761 (patch)
tree451151b24599531a958276f7c01d96013b1e717e
parente2cc43a80227edf3ef60d11a1dbe96807805895b (diff)
downloadnative-5f2ceb11ea352243fe069685856ac411f7000761.tar.gz
libEGL: use s/w rendering on h/w with no GPU
Fallback to Software Renderer used for emulators if we are running on a hardware with no GPU support. Change-Id: I9c61f1cb93a9e63b0dd4bfdb1323b189c7f4c01a Signed-off-by: Amit Pundir <amit.pundir@linaro.org>
-rw-r--r--opengl/libs/EGL/Loader.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/opengl/libs/EGL/Loader.cpp b/opengl/libs/EGL/Loader.cpp
index 1fcc048b28..1adfcd948a 100644
--- a/opengl/libs/EGL/Loader.cpp
+++ b/opengl/libs/EGL/Loader.cpp
@@ -86,6 +86,11 @@ checkGlesEmulationStatus(void)
char prop[PROPERTY_VALUE_MAX];
int result = -1;
+ /* Running on a hardware with no GPU? */
+ property_get("ro.nohardwaregfx",prop,"false");
+ if (!strcmp(prop,"true"))
+ return 0;
+
/* First, check for qemu=1 */
property_get("ro.kernel.qemu",prop,"0");
if (atoi(prop) != 1)