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authorAmit Pundir <amit.pundir@linaro.org>2013-11-06 10:30:48 +0530
committerBernhard Rosenkränzer <Bernhard.Rosenkranzer@linaro.org>2013-12-12 03:59:16 +0100
commit5b26de0b29013f2da4b2bf20268df2a3a1d8d184 (patch)
treecc1cbf9715b21100ae17c3c41c29772f491965d4
parentefa820d42f8e375537b3e318ea26eb01aeac9990 (diff)
downloadnative-5b26de0b29013f2da4b2bf20268df2a3a1d8d184.tar.gz
libEGL: use s/w rendering on h/w with no GPUlinaro_android_4.4.2_juice
Fallback to Software Renderer used for emulators if we are running on a hardware with no GPU support. Change-Id: Id0772f466b5a08f90e7f9eceeb9b8f5f69179539 Signed-off-by: Amit Pundir <amit.pundir@linaro.org>
-rw-r--r--opengl/libs/EGL/Loader.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/opengl/libs/EGL/Loader.cpp b/opengl/libs/EGL/Loader.cpp
index 02914a06ea..7c4822c74d 100644
--- a/opengl/libs/EGL/Loader.cpp
+++ b/opengl/libs/EGL/Loader.cpp
@@ -86,6 +86,11 @@ checkGlesEmulationStatus(void)
char prop[PROPERTY_VALUE_MAX];
int result = -1;
+ /* Running on a hardware with no GPU? */
+ property_get("ro.nohardwaregfx",prop,"false");
+ if (!strcmp(prop,"true"))
+ return 0;
+
/* First, check for qemu=1 */
property_get("ro.kernel.qemu",prop,"0");
if (atoi(prop) != 1)