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authorMathias Agopian <mathias@google.com>2017-04-03 17:14:31 -0700
committerJP Sugarbroad <jpsugar@google.com>2017-06-08 15:56:04 -0700
commit93cfe560df721016d5627926b6296ab4986df720 (patch)
tree9827260541fdbcb505d58be8b86fc02739056a69
parent7be50f64edb3e6e5ed296d84583b7db42fb39bdf (diff)
downloadnative-93cfe560df721016d5627926b6296ab4986df720.tar.gz
fix race condition that can cause a use after free
Backported from 12a0ccd6f7201bac706d903ac3f436c4358fe203. Bug: 33004354 Test: manual Change-Id: I9b38ee644b02268c9b995a330db758aa2e568399 (cherry picked from commit 59485525a6047453e6ba16c03989381e2a0d56ec)
-rw-r--r--libs/gui/BufferQueueProducer.cpp20
1 files changed, 14 insertions, 6 deletions
diff --git a/libs/gui/BufferQueueProducer.cpp b/libs/gui/BufferQueueProducer.cpp
index 05923b5d35..ce4778435f 100644
--- a/libs/gui/BufferQueueProducer.cpp
+++ b/libs/gui/BufferQueueProducer.cpp
@@ -921,7 +921,11 @@ status_t BufferQueueProducer::queueBuffer(int slot,
// Call back without the main BufferQueue lock held, but with the callback
// lock held so we can ensure that callbacks occur in order
- {
+
+ int connectedApi;
+ sp<Fence> lastQueuedFence;
+
+ { // scope for the lock
Mutex::Autolock lock(mCallbackMutex);
while (callbackTicket != mCurrentCallbackTicket) {
mCallbackCondition.wait(mCallbackMutex);
@@ -933,20 +937,24 @@ status_t BufferQueueProducer::queueBuffer(int slot,
frameReplacedListener->onFrameReplaced(item);
}
+ connectedApi = mCore->mConnectedApi;
+ lastQueuedFence = std::move(mLastQueueBufferFence);
+
+ mLastQueueBufferFence = std::move(fence);
+ mLastQueuedCrop = item.mCrop;
+ mLastQueuedTransform = item.mTransform;
+
++mCurrentCallbackTicket;
mCallbackCondition.broadcast();
}
// Wait without lock held
- if (mCore->mConnectedApi == NATIVE_WINDOW_API_EGL) {
+ if (connectedApi == NATIVE_WINDOW_API_EGL) {
// Waiting here allows for two full buffers to be queued but not a
// third. In the event that frames take varying time, this makes a
// small trade-off in favor of latency rather than throughput.
- mLastQueueBufferFence->waitForever("Throttling EGL Production");
+ lastQueuedFence->waitForever("Throttling EGL Production");
}
- mLastQueueBufferFence = fence;
- mLastQueuedCrop = item.mCrop;
- mLastQueuedTransform = item.mTransform;
return NO_ERROR;
}