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authorandroid-build-team Robot <android-build-team-robot@google.com>2018-12-06 11:28:56 +0000
committerandroid-build-team Robot <android-build-team-robot@google.com>2018-12-06 11:28:56 +0000
commit3286db1bbdd356afb17d79233049be28b3c51889 (patch)
tree946a90c1a4bbc2179ffcf626b5914f46b484e180
parent380d10ee1bb6ebef1bae24bacb2424f75723ed78 (diff)
parent4c3137a9d3fe39d09aed664c0405bb219591cc90 (diff)
downloadnative-3286db1bbdd356afb17d79233049be28b3c51889.tar.gz
Snap for 5166612 from 4c3137a9d3fe39d09aed664c0405bb219591cc90 to pi-b4s4-release
Change-Id: Ie612191191b301bb11cf67b151accf9f834b8cf4
-rw-r--r--services/surfaceflinger/RenderEngine/ProgramCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/services/surfaceflinger/RenderEngine/ProgramCache.cpp b/services/surfaceflinger/RenderEngine/ProgramCache.cpp
index 338d27c2e4..9dc6858566 100644
--- a/services/surfaceflinger/RenderEngine/ProgramCache.cpp
+++ b/services/surfaceflinger/RenderEngine/ProgramCache.cpp
@@ -611,7 +611,7 @@ String8 ProgramCache::generateFragmentShader(const Key& needs) {
fs << "void main(void) {" << indent;
if (needs.isTexturing()) {
- fs << "gl_FragColor = clamp(texture2D(sampler, outTexCoords), 0.0, 1.0);";
+ fs << "gl_FragColor = texture2D(sampler, outTexCoords);";
if (needs.isY410BT2020()) {
fs << "gl_FragColor.rgb = convertY410BT2020(gl_FragColor.rgb);";
}