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authorYiwei Zhang <zzyiwei@google.com>2018-08-22 13:59:12 -0700
committerYiwei Zhang <zzyiwei@google.com>2018-08-22 14:40:26 -0700
commitcf39b7bcad8c4d099b29ad42c6d524837fe3b2ea (patch)
tree2b2d7df47ea8a6f1865686856f03c31d74c8b321
parente06ad77bdd446ed2768b16a56179f97a0e3da043 (diff)
downloadnative-cf39b7bcad8c4d099b29ad42c6d524837fe3b2ea.tar.gz
DO NOT MERGE Apply scissor in render engine for main display
Bug: b/113041377 Test: manually Change-Id: I651357d456f13ff67961b75d3630aca91aa512ac
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp27
1 files changed, 11 insertions, 16 deletions
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 58dfc82066..28b447f7aa 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -3060,22 +3060,17 @@ bool SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& displayDev
}
}
- if (displayDevice->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) {
- // just to be on the safe side, we don't set the
- // scissor on the main display. It should never be needed
- // anyways (though in theory it could since the API allows it).
- const Rect& bounds(displayDevice->getBounds());
- const Rect& scissor(displayDevice->getScissor());
- if (scissor != bounds) {
- // scissor doesn't match the screen's dimensions, so we
- // need to clear everything outside of it and enable
- // the GL scissor so we don't draw anything where we shouldn't
-
- // enable scissor for this frame
- const uint32_t height = displayDevice->getHeight();
- getBE().mRenderEngine->setScissor(scissor.left, height - scissor.bottom,
- scissor.getWidth(), scissor.getHeight());
- }
+ const Rect& bounds(displayDevice->getBounds());
+ const Rect& scissor(displayDevice->getScissor());
+ if (scissor != bounds) {
+ // scissor doesn't match the screen's dimensions, so we
+ // need to clear everything outside of it and enable
+ // the GL scissor so we don't draw anything where we shouldn't
+
+ // enable scissor for this frame
+ const uint32_t height = displayDevice->getHeight();
+ getBE().mRenderEngine->setScissor(scissor.left, height - scissor.bottom,
+ scissor.getWidth(), scissor.getHeight());
}
}