summaryrefslogtreecommitdiff
path: root/libs/nativedisplay/include/surfacetexture/SurfaceTexture.h
blob: 099f47dbe1784138f15eefac6086257e39836345 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
/*
 * Copyright 2019 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <android/hardware_buffer.h>
#include <gui/BufferQueueDefs.h>
#include <gui/ConsumerBase.h>

#include <gui/IGraphicBufferProducer.h>
#include <sys/cdefs.h>
#include <system/graphics.h>
#include <ui/FenceTime.h>
#include <ui/GraphicBuffer.h>
#include <utils/Mutex.h>
#include <utils/String8.h>

#include "EGLConsumer.h"
#include "ImageConsumer.h"

namespace android {

/*
 * SurfaceTexture consumes buffers of graphics data from a BufferQueue,
 * and makes them available to HWUI render thread as a SkImage and to
 * an application GL render thread as an OpenGL texture.
 *
 * When attached to an application GL render thread, a typical usage
 * pattern is to set up the SurfaceTexture with the
 * desired options, and call updateTexImage() when a new frame is desired.
 * If a new frame is available, the texture will be updated.  If not,
 * the previous contents are retained.
 *
 * When attached to a HWUI render thread, the TextureView implementation
 * calls dequeueBuffer, which either pulls a new buffer or returns the
 * last cached buffer if BufferQueue is empty.
 * When attached to HWUI render thread, SurfaceTexture is compatible to
 * both Vulkan and GL drawing pipelines.
 */
class ANDROID_API SurfaceTexture : public ConsumerBase {
public:
    /**
     * Callback function needed by dequeueBuffer. It creates a fence,
     * that is signalled, when the previous buffer is no longer in use by HWUI
     * and can be used by written by the producer.
     */
    typedef status_t (*SurfaceTexture_createReleaseFence)(bool useFenceSync, EGLSyncKHR* eglFence,
                                                          EGLDisplay* display, int* releaseFence,
                                                          void* passThroughHandle);

    /**
     * Callback function needed by dequeueBuffer. It waits for the new buffer
     * fence to signal, before issuing any draw commands.
     */
    typedef status_t (*SurfaceTexture_fenceWait)(int fence, void* passThroughHandle);

    enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
    typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;

    /**
     * SurfaceTexture constructs a new SurfaceTexture object. If the constructor
     * with the tex parameter is used, tex indicates the name of the OpenGL ES
     * texture to which images are to be streamed. texTarget specifies the
     * OpenGL ES texture target to which the texture will be bound in
     * updateTexImage. useFenceSync specifies whether fences should be used to
     * synchronize access to buffers if that behavior is enabled at
     * compile-time.
     *
     * A SurfaceTexture may be detached from one OpenGL ES context and then
     * attached to a different context using the detachFromContext and
     * attachToContext methods, respectively. The intention of these methods is
     * purely to allow a SurfaceTexture to be transferred from one consumer
     * context to another. If such a transfer is not needed there is no
     * requirement that either of these methods be called.
     *
     * If the constructor with the tex parameter is used, the SurfaceTexture is
     * created in a state where it is considered attached to an OpenGL ES
     * context for the purposes of the attachToContext and detachFromContext
     * methods. However, despite being considered "attached" to a context, the
     * specific OpenGL ES context doesn't get latched until the first call to
     * updateTexImage. After that point, all calls to updateTexImage must be
     * made with the same OpenGL ES context current.
     *
     * If the constructor without the tex parameter is used, the SurfaceTexture
     * is created in a detached state, and attachToContext must be called before
     * calls to updateTexImage.
     */
    SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, uint32_t textureTarget,
                   bool useFenceSync, bool isControlledByApp);

    SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t textureTarget, bool useFenceSync,
                   bool isControlledByApp);

    /**
     * updateTexImage acquires the most recently queued buffer, and sets the
     * image contents of the target texture to it.
     *
     * This call may only be made while the OpenGL ES context to which the
     * target texture belongs is bound to the calling thread.
     *
     * This calls doGLFenceWait to ensure proper synchronization.
     */
    status_t updateTexImage();

    /**
     * releaseTexImage releases the texture acquired in updateTexImage().
     * This is intended to be used in single buffer mode.
     *
     * This call may only be made while the OpenGL ES context to which the
     * target texture belongs is bound to the calling thread.
     */
    status_t releaseTexImage();

    /**
     * getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
     * associated with the texture image set by the most recent call to
     * updateTexImage.
     *
     * This transform matrix maps 2D homogeneous texture coordinates of the form
     * (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
     * coordinate that should be used to sample that location from the texture.
     * Sampling the texture outside of the range of this transform is undefined.
     *
     * This transform is necessary to compensate for transforms that the stream
     * content producer may implicitly apply to the content. By forcing users of
     * a SurfaceTexture to apply this transform we avoid performing an extra
     * copy of the data that would be needed to hide the transform from the
     * user.
     *
     * The matrix is stored in column-major order so that it may be passed
     * directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
     * functions.
     */
    void getTransformMatrix(float mtx[16]);

    /**
     * Computes the transform matrix documented by getTransformMatrix
     * from the BufferItem sub parts.
     */
    static void computeTransformMatrix(float outTransform[16], const sp<GraphicBuffer>& buf,
                                       const Rect& cropRect, uint32_t transform, bool filtering);

    /**
     * Scale the crop down horizontally or vertically such that it has the
     * same aspect ratio as the buffer does.
     */
    static Rect scaleDownCrop(const Rect& crop, uint32_t bufferWidth, uint32_t bufferHeight);

    /**
     * getTimestamp retrieves the timestamp associated with the texture image
     * set by the most recent call to updateTexImage.
     *
     * The timestamp is in nanoseconds, and is monotonically increasing. Its
     * other semantics (zero point, etc) are source-dependent and should be
     * documented by the source.
     */
    int64_t getTimestamp();

    /**
     * getDataSpace retrieves the DataSpace associated with the texture image
     * set by the most recent call to updateTexImage.
     */
    android_dataspace getCurrentDataSpace();

    /**
     * getFrameNumber retrieves the frame number associated with the texture
     * image set by the most recent call to updateTexImage.
     *
     * The frame number is an incrementing counter set to 0 at the creation of
     * the BufferQueue associated with this consumer.
     */
    uint64_t getFrameNumber();

    /**
     * setDefaultBufferSize is used to set the size of buffers returned by
     * requestBuffers when a with and height of zero is requested.
     * A call to setDefaultBufferSize() may trigger requestBuffers() to
     * be called from the client.
     * The width and height parameters must be no greater than the minimum of
     * GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
     * An error due to invalid dimensions might not be reported until
     * updateTexImage() is called.
     */
    status_t setDefaultBufferSize(uint32_t width, uint32_t height);

    /**
     * setFilteringEnabled sets whether the transform matrix should be computed
     * for use with bilinear filtering.
     */
    void setFilteringEnabled(bool enabled);

    /**
     * getCurrentTextureTarget returns the texture target of the current
     * texture as returned by updateTexImage().
     */
    uint32_t getCurrentTextureTarget() const;

    /**
     * getCurrentCrop returns the cropping rectangle of the current buffer.
     */
    Rect getCurrentCrop() const;

    /**
     * getCurrentTransform returns the transform of the current buffer.
     */
    uint32_t getCurrentTransform() const;

    /**
     * getCurrentScalingMode returns the scaling mode of the current buffer.
     */
    uint32_t getCurrentScalingMode() const;

    /**
     * getCurrentFence returns the fence indicating when the current buffer is
     * ready to be read from.
     */
    sp<Fence> getCurrentFence() const;

    /**
     * getCurrentFence returns the FenceTime indicating when the current
     * buffer is ready to be read from.
     */
    std::shared_ptr<FenceTime> getCurrentFenceTime() const;

    /**
     * setConsumerUsageBits overrides the ConsumerBase method to OR
     * DEFAULT_USAGE_FLAGS to usage.
     */
    status_t setConsumerUsageBits(uint64_t usage);

    /**
     * detachFromContext detaches the SurfaceTexture from the calling thread's
     * current OpenGL ES context.  This context must be the same as the context
     * that was current for previous calls to updateTexImage.
     *
     * Detaching a SurfaceTexture from an OpenGL ES context will result in the
     * deletion of the OpenGL ES texture object into which the images were being
     * streamed.  After a SurfaceTexture has been detached from the OpenGL ES
     * context calls to updateTexImage will fail returning INVALID_OPERATION
     * until the SurfaceTexture is attached to a new OpenGL ES context using the
     * attachToContext method.
     */
    status_t detachFromContext();

    /**
     * attachToContext attaches a SurfaceTexture that is currently in the
     * 'detached' state to the current OpenGL ES context.  A SurfaceTexture is
     * in the 'detached' state iff detachFromContext has successfully been
     * called and no calls to attachToContext have succeeded since the last
     * detachFromContext call.  Calls to attachToContext made on a
     * SurfaceTexture that is not in the 'detached' state will result in an
     * INVALID_OPERATION error.
     *
     * The tex argument specifies the OpenGL ES texture object name in the
     * new context into which the image contents will be streamed.  A successful
     * call to attachToContext will result in this texture object being bound to
     * the texture target and populated with the image contents that were
     * current at the time of the last call to detachFromContext.
     */
    status_t attachToContext(uint32_t tex);

    sp<GraphicBuffer> dequeueBuffer(int* outSlotid, android_dataspace* outDataspace,
                                    HdrMetadata* outHdrMetadata, float* outTransformMatrix,
                                    uint32_t* outTransform, bool* outQueueEmpty,
                                    SurfaceTexture_createReleaseFence createFence,
                                    SurfaceTexture_fenceWait fenceWait,
                                    void* fencePassThroughHandle, ARect* currentCrop);

    /**
     * takeConsumerOwnership attaches a SurfaceTexture that is currently in the
     * 'detached' state to a consumer context (usually HWUI RenderThread).
     */
    void takeConsumerOwnership();

    /**
     * releaseConsumerOwnership detaches a SurfaceTexture from a consumer
     * context (usually HWUI RenderThread).
     */
    void releaseConsumerOwnership();

    /**
     * Interface for SurfaceTexture callback(s).
     */
    struct SurfaceTextureListener : public RefBase {
        virtual void onFrameAvailable(const BufferItem& item) = 0;
        virtual void onSetFrameRate(float frameRate, int8_t compatibility,
                                    int8_t changeFrameRateStrategy) = 0;
    };

    /**
     * setSurfaceTextureListener registers a SurfaceTextureListener.
     */
    void setSurfaceTextureListener(const sp<SurfaceTextureListener>&);

protected:
    /**
     * abandonLocked overrides the ConsumerBase method to clear
     * mCurrentTextureImage in addition to the ConsumerBase behavior.
     */
    virtual void abandonLocked();

    /**
     * dumpLocked overrides the ConsumerBase method to dump SurfaceTexture-
     * specific info in addition to the ConsumerBase behavior.
     */
    virtual void dumpLocked(String8& result, const char* prefix) const override;

    /**
     * acquireBufferLocked overrides the ConsumerBase method to update the
     * mEglSlots array in addition to the ConsumerBase behavior.
     */
    virtual status_t acquireBufferLocked(BufferItem* item, nsecs_t presentWhen,
                                         uint64_t maxFrameNumber = 0) override;

    /**
     * releaseBufferLocked overrides the ConsumerBase method to update the
     * mEglSlots array in addition to the ConsumerBase.
     */
    virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer,
                                         EGLDisplay display, EGLSyncKHR eglFence) override;

    /**
     * freeBufferLocked frees up the given buffer slot. If the slot has been
     * initialized this will release the reference to the GraphicBuffer in that
     * slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
     *
     * This method must be called with mMutex locked.
     */
    virtual void freeBufferLocked(int slotIndex);

    /**
     * computeCurrentTransformMatrixLocked computes the transform matrix for the
     * current texture.  It uses mCurrentTransform and the current GraphicBuffer
     * to compute this matrix and stores it in mCurrentTransformMatrix.
     * mCurrentTextureImage must not be NULL.
     */
    void computeCurrentTransformMatrixLocked();

    /**
     * onSetFrameRate Notifies the consumer of a setFrameRate call from the producer side.
     */
#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_SETFRAMERATE)
    void onSetFrameRate(float frameRate, int8_t compatibility,
                        int8_t changeFrameRateStrategy) override;
#endif

    /**
     * The default consumer usage flags that SurfaceTexture always sets on its
     * BufferQueue instance; these will be OR:d with any additional flags passed
     * from the SurfaceTexture user. In particular, SurfaceTexture will always
     * consume buffers as hardware textures.
     */
    static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;

    /**
     * mCurrentCrop is the crop rectangle that applies to the current texture.
     * It gets set each time updateTexImage is called.
     */
    Rect mCurrentCrop;

    /**
     * mCurrentTransform is the transform identifier for the current texture. It
     * gets set each time updateTexImage is called.
     */
    uint32_t mCurrentTransform;

    /**
     * mCurrentScalingMode is the scaling mode for the current texture. It gets
     * set each time updateTexImage is called.
     */
    uint32_t mCurrentScalingMode;

    /**
     * mCurrentFence is the fence received from BufferQueue in updateTexImage.
     */
    sp<Fence> mCurrentFence;

    /**
     * The FenceTime wrapper around mCurrentFence.
     */
    std::shared_ptr<FenceTime> mCurrentFenceTime{FenceTime::NO_FENCE};

    /**
     * mCurrentTransformMatrix is the transform matrix for the current texture.
     * It gets computed by computeTransformMatrix each time updateTexImage is
     * called.
     */
    float mCurrentTransformMatrix[16];

    /**
     * mCurrentTimestamp is the timestamp for the current texture. It
     * gets set each time updateTexImage is called.
     */
    int64_t mCurrentTimestamp;

    /**
     * mCurrentDataSpace is the dataspace for the current texture. It
     * gets set each time updateTexImage is called.
     */
    android_dataspace mCurrentDataSpace;

    /**
     * mCurrentFrameNumber is the frame counter for the current texture.
     * It gets set each time updateTexImage is called.
     */
    uint64_t mCurrentFrameNumber;

    uint32_t mDefaultWidth, mDefaultHeight;

    /**
     * mFilteringEnabled indicates whether the transform matrix is computed for
     * use with bilinear filtering. It defaults to true and is changed by
     * setFilteringEnabled().
     */
    bool mFilteringEnabled;

    /**
     * mTexName is the name of the OpenGL texture to which streamed images will
     * be bound when updateTexImage is called. It is set at construction time
     * and can be changed with a call to attachToContext.
     */
    uint32_t mTexName;

    /**
     * mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
     * extension should be used to prevent buffers from being dequeued before
     * it's safe for them to be written. It gets set at construction time and
     * never changes.
     */
    const bool mUseFenceSync;

    /**
     * mTexTarget is the GL texture target with which the GL texture object is
     * associated.  It is set in the constructor and never changed.  It is
     * almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
     * Browser.  In that case it is set to GL_TEXTURE_2D to allow
     * glCopyTexSubImage to read from the texture.  This is a hack to work
     * around a GL driver limitation on the number of FBO attachments, which the
     * browser's tile cache exceeds.
     */
    const uint32_t mTexTarget;

    /**
     * mCurrentTexture is the buffer slot index of the buffer that is currently
     * bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
     * indicating that no buffer slot is currently bound to the texture. Note,
     * however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
     * that no buffer is bound to the texture. A call to setBufferCount will
     * reset mCurrentTexture to INVALID_BUFFER_SLOT.
     */
    int mCurrentTexture;

    enum class OpMode { detached, attachedToConsumer, attachedToGL };
    /**
     * mOpMode indicates whether the SurfaceTexture is currently attached to
     * an OpenGL ES context or the consumer context.  For legacy reasons, this
     * is initialized to, "attachedToGL" indicating that the SurfaceTexture is
     * considered to be attached to whatever GL context is current at the time
     * of the first updateTexImage call.
     * It is set to "detached" by detachFromContext, and then set to
     * "attachedToGL" again by attachToContext.
     * takeConsumerOwnership/releaseConsumerOwnership are used to attach/detach
     * from a consumer context - usually HWUI RenderThread.
     */
    OpMode mOpMode;

    /**
     * mEGLConsumer has SurfaceTexture logic used when attached to GL context.
     */
    EGLConsumer mEGLConsumer;

    /**
     * mImageConsumer has SurfaceTexture logic used when attached to a consumer
     * context (usually HWUI RenderThread).
     */
    ImageConsumer mImageConsumer;

    /**
     * mSurfaceTextureListener holds the registered SurfaceTextureListener.
     * Note that SurfaceTexture holds the lister with an sp<>, which means that the listener
     * must only hold a wp<> to SurfaceTexture and not an sp<>.
     */
    sp<SurfaceTextureListener> mSurfaceTextureListener;

    friend class ImageConsumer;
    friend class EGLConsumer;

private:
    // Proxy listener to avoid having SurfaceTexture directly implement FrameAvailableListener as it
    // is extending ConsumerBase which also implements FrameAvailableListener.
    class FrameAvailableListenerProxy : public ConsumerBase::FrameAvailableListener {
    public:
        FrameAvailableListenerProxy(const wp<SurfaceTextureListener>& listener)
              : mSurfaceTextureListener(listener) {}

    private:
        void onFrameAvailable(const BufferItem& item) override;

        const wp<SurfaceTextureListener> mSurfaceTextureListener;
    };
    sp<FrameAvailableListenerProxy> mFrameAvailableListenerProxy;
};

// ----------------------------------------------------------------------------
} // namespace android