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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <renderengine/Texture.h>
#include <cstdint>
namespace android {
namespace renderengine {
namespace gl {
class GLShadowTexture {
public:
GLShadowTexture();
~GLShadowTexture();
const Texture& getTexture();
private:
static constexpr int SHADOW_TEXTURE_WIDTH = 128;
static constexpr int SHADOW_TEXTURE_HEIGHT = 1;
GLuint mName;
Texture mTexture;
uint8_t mTextureData[SHADOW_TEXTURE_WIDTH];
};
} // namespace gl
} // namespace renderengine
} // namespace android
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