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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_INPUT_INPUTDISPATCHER_DRAGSTATE_H
#define _UI_INPUT_INPUTDISPATCHER_DRAGSTATE_H
#include <gui/WindowInfo.h>
#include <utils/StrongPointer.h>
#include <string>
namespace android {
namespace inputdispatcher {
struct DragState {
DragState(const sp<android::gui::WindowInfoHandle>& windowHandle, int32_t pointerId)
: dragWindow(windowHandle), pointerId(pointerId) {}
void dump(std::string& dump, const char* prefix = "");
// The window being dragged.
const sp<android::gui::WindowInfoHandle> dragWindow;
// The last drag hover window which could receive the drag event.
sp<android::gui::WindowInfoHandle> dragHoverWindowHandle;
// Indicates the if received first event to check for button state.
bool isStartDrag = false;
// Indicate if the stylus button is down at the start of the drag.
bool isStylusButtonDownAtStart = false;
// Indicate which pointer id is tracked by the drag and drop.
const int32_t pointerId;
};
} // namespace inputdispatcher
} // namespace android
#endif // _UI_INPUT_INPUTDISPATCHER_DRAGSTATE_H
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