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/*
* Copyright 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <android-base/logging.h>
#include "InputDispatcherPolicyInterface.h"
namespace android {
// --- FakeInputDispatcherPolicy ---
class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface {
public:
FakeInputDispatcherPolicy() = default;
virtual ~FakeInputDispatcherPolicy() = default;
private:
void notifyConfigurationChanged(nsecs_t) override {}
void notifyNoFocusedWindowAnr(
const std::shared_ptr<InputApplicationHandle>& applicationHandle) override {
LOG(ERROR) << "There is no focused window for " << applicationHandle->getName();
}
void notifyWindowUnresponsive(const sp<IBinder>& connectionToken, std::optional<gui::Pid> pid,
const std::string& reason) override {
LOG(ERROR) << "Window is not responding: " << reason;
}
void notifyWindowResponsive(const sp<IBinder>& connectionToken,
std::optional<gui::Pid> pid) override {}
void notifyInputChannelBroken(const sp<IBinder>&) override {}
void notifyFocusChanged(const sp<IBinder>&, const sp<IBinder>&) override {}
void notifySensorEvent(int32_t deviceId, InputDeviceSensorType sensorType,
InputDeviceSensorAccuracy accuracy, nsecs_t timestamp,
const std::vector<float>& values) override {}
void notifySensorAccuracy(int32_t deviceId, InputDeviceSensorType sensorType,
InputDeviceSensorAccuracy accuracy) override {}
void notifyVibratorState(int32_t deviceId, bool isOn) override {}
bool filterInputEvent(const InputEvent& inputEvent, uint32_t policyFlags) override {
return true; // dispatch event normally
}
void interceptKeyBeforeQueueing(const KeyEvent&, uint32_t&) override {}
void interceptMotionBeforeQueueing(int32_t, nsecs_t, uint32_t&) override {}
nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, const KeyEvent&, uint32_t) override {
return 0;
}
std::optional<KeyEvent> dispatchUnhandledKey(const sp<IBinder>&, const KeyEvent&,
uint32_t) override {
return {};
}
void notifySwitch(nsecs_t, uint32_t, uint32_t, uint32_t) override {}
void pokeUserActivity(nsecs_t, int32_t, int32_t) override {}
void onPointerDownOutsideFocus(const sp<IBinder>& newToken) override {}
void setPointerCapture(const PointerCaptureRequest&) override {}
void notifyDropWindow(const sp<IBinder>&, float x, float y) override {}
void notifyDeviceInteraction(DeviceId deviceId, nsecs_t timestamp,
const std::set<gui::Uid>& uids) override {}
};
} // namespace android
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