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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <chrono>
#include <optional>
#include <vector>
#include <compositionengine/Display.h>
#include <compositionengine/LayerFE.h>
#include <compositionengine/OutputColorSetting.h>
#include <math/mat4.h>
#include <ui/FenceTime.h>
#include <ui/Transform.h>
namespace android::compositionengine {
using Layers = std::vector<sp<compositionengine::LayerFE>>;
using Outputs = std::vector<std::shared_ptr<compositionengine::Output>>;
/**
* A parameter object for refreshing a set of outputs
*/
struct CompositionRefreshArgs {
// All the outputs being refreshed
Outputs outputs;
// All the layers that are potentially visible in the outputs. The order of
// the layers is important, and should be in traversal order from back to
// front.
Layers layers;
// All the layers that have queued updates.
Layers layersWithQueuedFrames;
// If true, forces the entire display to be considered dirty and repainted
bool repaintEverything{false};
// Controls how the color mode is chosen for an output
OutputColorSetting outputColorSetting{OutputColorSetting::kEnhanced};
// If not Dataspace::UNKNOWN, overrides the dataspace on each output
ui::Dataspace colorSpaceAgnosticDataspace{ui::Dataspace::UNKNOWN};
// Forces a color mode on the outputs being refreshed
ui::ColorMode forceOutputColorMode{ui::ColorMode::NATIVE};
// Used to correctly apply an inverse-display buffer transform if applicable
ui::Transform::RotationFlags internalDisplayRotationFlags{ui::Transform::ROT_0};
// If true, GPU clocks will be increased when rendering blurs
bool blursAreExpensive{false};
// If true, the complete output geometry needs to be recomputed this frame
bool updatingOutputGeometryThisFrame{false};
// If true, there was a geometry update this frame
bool updatingGeometryThisFrame{false};
// The color matrix to use for this
// frame. Only set if the color transform is changing this frame.
std::optional<mat4> colorTransformMatrix;
// If true, client composition is always used.
bool devOptForceClientComposition{false};
// If set, causes the dirty regions to flash with the delay
std::optional<std::chrono::microseconds> devOptFlashDirtyRegionsDelay;
// The earliest time to send the present command to the HAL
std::chrono::steady_clock::time_point earliestPresentTime;
// The previous present fence. Used together with earliestPresentTime
// to prevent an early presentation of a frame.
std::shared_ptr<FenceTime> previousPresentFence;
// The predicted next invalidation time
std::optional<std::chrono::steady_clock::time_point> nextInvalidateTime;
};
} // namespace android::compositionengine
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