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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cstdint>
#include <math/mat4.h>
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wconversion"
#include <ui/GraphicTypes.h>
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic pop // ignored "-Wconversion"
#include <ui/Rect.h>
#include <ui/Region.h>
#include <ui/Transform.h>
namespace android {
namespace compositionengine::impl {
struct OutputCompositionState {
// If false, composition will not per performed for this display
bool isEnabled{false};
// If false, this output is not considered secure
bool isSecure{false};
// If true, the current frame on this output uses client composition
bool usesClientComposition{false};
// If true, the current frame on this output uses device composition
bool usesDeviceComposition{false};
// If true, the client target should be flipped when performing client
// composition
bool flipClientTarget{false};
// If true, the current frame reused the buffer from a previous client composition
bool reusedClientComposition{false};
// If true, this output displays layers that are internal-only
bool layerStackInternal{false};
// The layer stack to display on this display
uint32_t layerStackId{~0u};
// The physical space screen bounds
Rect bounds;
// The logical to physical transformation to use
ui::Transform transform;
// The physical orientation of the display, expressed as ui::Transform
// orientation flags.
uint32_t orientation{0};
// The logical space user visible bounds
Rect frame;
// The logical space user viewport rectangle
Rect viewport;
// The physical space source clip rectangle
Rect sourceClip;
// The physical space destination clip rectangle
Rect destinationClip;
// If true, RenderEngine filtering should be enabled
bool needsFiltering{false};
// The logical coordinates for the dirty region for the display.
// dirtyRegion is semi-persistent state. Dirty rectangles are added to it
// by the FE until composition happens, at which point it is cleared.
Region dirtyRegion;
// The logical coordinates for the undefined region for the display.
// The undefined region is internal to the composition engine. It is
// updated every time the geometry changes.
Region undefinedRegion;
// True if the last composition frame had visible layers
bool lastCompositionHadVisibleLayers{false};
// The color transform matrix to apply
mat4 colorTransformMatrix;
// Current active color mode
ui::ColorMode colorMode{ui::ColorMode::NATIVE};
// Current active render intent
ui::RenderIntent renderIntent{ui::RenderIntent::COLORIMETRIC};
// Current active dataspace
ui::Dataspace dataspace{ui::Dataspace::UNKNOWN};
// Current target dataspace
ui::Dataspace targetDataspace{ui::Dataspace::UNKNOWN};
// Debugging
void dump(std::string& result) const;
};
} // namespace compositionengine::impl
} // namespace android
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