summaryrefslogtreecommitdiff
path: root/services/surfaceflinger/DisplayDevice.h
blob: cb467ea2929b15465141e01ca18ec9b0317ac417 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <memory>
#include <optional>
#include <string>
#include <unordered_map>

#include <android/native_window.h>
#include <binder/IBinder.h>
#include <gui/LayerState.h>
#include <math/mat4.h>
#include <renderengine/RenderEngine.h>
#include <system/window.h>
#include <ui/DisplayInfo.h>
#include <ui/DisplayState.h>
#include <ui/GraphicTypes.h>
#include <ui/HdrCapabilities.h>
#include <ui/Region.h>
#include <ui/Transform.h>
#include <utils/Mutex.h>
#include <utils/RefBase.h>
#include <utils/Timers.h>

#include "DisplayHardware/DisplayIdentification.h"
#include "DisplayHardware/Hal.h"
#include "DisplayHardware/PowerAdvisor.h"
#include "RenderArea.h"
#include "Scheduler/HwcStrongTypes.h"

namespace android {

class Fence;
class HWComposer;
class IGraphicBufferProducer;
class Layer;
class SurfaceFlinger;

struct CompositionInfo;
struct DisplayDeviceCreationArgs;

namespace compositionengine {
class Display;
class DisplaySurface;
} // namespace compositionengine

class DisplayDevice : public LightRefBase<DisplayDevice> {
public:
    constexpr static float sDefaultMinLumiance = 0.0;
    constexpr static float sDefaultMaxLumiance = 500.0;

    explicit DisplayDevice(DisplayDeviceCreationArgs& args);
    virtual ~DisplayDevice();

    std::shared_ptr<compositionengine::Display> getCompositionDisplay() const {
        return mCompositionDisplay;
    }

    std::optional<DisplayConnectionType> getConnectionType() const { return mConnectionType; }

    bool isVirtual() const { return !mConnectionType; }
    bool isPrimary() const { return mIsPrimary; }

    // isSecure indicates whether this display can be trusted to display
    // secure surfaces.
    bool isSecure() const;

    int getWidth() const;
    int getHeight() const;
    ui::Size getSize() const { return {getWidth(), getHeight()}; }

    void setLayerStack(ui::LayerStack);
    void setDisplaySize(int width, int height);
    void setProjection(ui::Rotation orientation, Rect viewport, Rect frame);

    ui::Rotation getPhysicalOrientation() const { return mPhysicalOrientation; }
    ui::Rotation getOrientation() const { return mOrientation; }

    static ui::Transform::RotationFlags getPrimaryDisplayRotationFlags();

    ui::Transform::RotationFlags getTransformHint() const {
        return static_cast<ui::Transform::RotationFlags>(getTransform().getOrientation());
    }

    const ui::Transform& getTransform() const;
    const Rect& getViewport() const;
    const Rect& getFrame() const;
    const Rect& getSourceClip() const;
    bool needsFiltering() const;
    ui::LayerStack getLayerStack() const;

    const std::optional<DisplayId>& getId() const;
    const wp<IBinder>& getDisplayToken() const { return mDisplayToken; }
    int32_t getSequenceId() const { return mSequenceId; }

    const Region& getUndefinedRegion() const;

    int32_t getSupportedPerFrameMetadata() const;

    bool hasWideColorGamut() const;
    // Whether h/w composer has native support for specific HDR type.
    bool hasHDR10PlusSupport() const;
    bool hasHDR10Support() const;
    bool hasHLGSupport() const;
    bool hasDolbyVisionSupport() const;

    // The returned HdrCapabilities is the combination of HDR capabilities from
    // hardware composer and RenderEngine. When the DisplayDevice supports wide
    // color gamut, RenderEngine is able to simulate HDR support in Display P3
    // color space for both PQ and HLG HDR contents. The minimum and maximum
    // luminance will be set to sDefaultMinLumiance and sDefaultMaxLumiance
    // respectively if hardware composer doesn't return meaningful values.
    const HdrCapabilities& getHdrCapabilities() const;

    // Return true if intent is supported by the display.
    bool hasRenderIntent(ui::RenderIntent intent) const;

    const Rect& getBounds() const;
    const Rect& bounds() const { return getBounds(); }

    void setDisplayName(const std::string& displayName);
    const std::string& getDisplayName() const { return mDisplayName; }

    /* ------------------------------------------------------------------------
     * Display power mode management.
     */
    hardware::graphics::composer::hal::PowerMode getPowerMode() const;
    void setPowerMode(hardware::graphics::composer::hal::PowerMode mode);
    bool isPoweredOn() const;

    ui::Dataspace getCompositionDataSpace() const;

    /* ------------------------------------------------------------------------
     * Display active config management.
     */
    HwcConfigIndexType getActiveConfig() const;
    void setActiveConfig(HwcConfigIndexType mode);

    // release HWC resources (if any) for removable displays
    void disconnect();

    /* ------------------------------------------------------------------------
     * Debugging
     */
    uint32_t getPageFlipCount() const;
    std::string getDebugName() const;
    void dump(std::string& result) const;

private:
    const sp<SurfaceFlinger> mFlinger;
    const wp<IBinder> mDisplayToken;
    const int32_t mSequenceId;
    const std::optional<DisplayConnectionType> mConnectionType;

    const std::shared_ptr<compositionengine::Display> mCompositionDisplay;

    std::string mDisplayName;

    const ui::Rotation mPhysicalOrientation;
    ui::Rotation mOrientation = ui::ROTATION_0;

    static ui::Transform::RotationFlags sPrimaryDisplayRotationFlags;

    hardware::graphics::composer::hal::PowerMode mPowerMode =
            hardware::graphics::composer::hal::PowerMode::OFF;
    HwcConfigIndexType mActiveConfig;

    // TODO(b/74619554): Remove special cases for primary display.
    const bool mIsPrimary;
};

struct DisplayDeviceState {
    struct Physical {
        DisplayId id;
        DisplayConnectionType type;
        hardware::graphics::composer::hal::HWDisplayId hwcDisplayId;

        bool operator==(const Physical& other) const {
            return id == other.id && type == other.type && hwcDisplayId == other.hwcDisplayId;
        }
    };

    bool isVirtual() const { return !physical; }

    int32_t sequenceId = sNextSequenceId++;
    std::optional<Physical> physical;
    sp<IGraphicBufferProducer> surface;
    ui::LayerStack layerStack = ui::NO_LAYER_STACK;
    Rect viewport;
    Rect frame;
    ui::Rotation orientation = ui::ROTATION_0;
    uint32_t width = 0;
    uint32_t height = 0;
    std::string displayName;
    bool isSecure = false;

private:
    static std::atomic<int32_t> sNextSequenceId;
};

struct DisplayDeviceCreationArgs {
    // We use a constructor to ensure some of the values are set, without
    // assuming a default value.
    DisplayDeviceCreationArgs(const sp<SurfaceFlinger>&, const wp<IBinder>& displayToken,
                              std::shared_ptr<compositionengine::Display>);
    const sp<SurfaceFlinger> flinger;
    const wp<IBinder> displayToken;
    const std::shared_ptr<compositionengine::Display> compositionDisplay;

    int32_t sequenceId{0};
    std::optional<DisplayConnectionType> connectionType;
    bool isSecure{false};
    sp<ANativeWindow> nativeWindow;
    sp<compositionengine::DisplaySurface> displaySurface;
    ui::Rotation physicalOrientation{ui::ROTATION_0};
    bool hasWideColorGamut{false};
    HdrCapabilities hdrCapabilities;
    int32_t supportedPerFrameMetadata{0};
    std::unordered_map<ui::ColorMode, std::vector<ui::RenderIntent>> hwcColorModes;
    hardware::graphics::composer::hal::PowerMode initialPowerMode{
            hardware::graphics::composer::hal::PowerMode::ON};
    bool isPrimary{false};
};

class DisplayRenderArea : public RenderArea {
public:
    DisplayRenderArea(const sp<const DisplayDevice>& display,
                      RotationFlags rotation = ui::Transform::ROT_0)
          : DisplayRenderArea(display, display->getBounds(),
                              static_cast<uint32_t>(display->getWidth()),
                              static_cast<uint32_t>(display->getHeight()),
                              display->getCompositionDataSpace(), rotation) {}

    DisplayRenderArea(sp<const DisplayDevice> display, const Rect& sourceCrop, uint32_t reqWidth,
                      uint32_t reqHeight, ui::Dataspace reqDataSpace, RotationFlags rotation,
                      bool allowSecureLayers = true)
          : RenderArea(reqWidth, reqHeight, CaptureFill::OPAQUE, reqDataSpace,
                       display->getViewport(), applyDeviceOrientation(rotation, display)),
            mDisplay(std::move(display)),
            mSourceCrop(sourceCrop),
            mAllowSecureLayers(allowSecureLayers) {}

    const ui::Transform& getTransform() const override { return mTransform; }
    Rect getBounds() const override { return mDisplay->getBounds(); }
    int getHeight() const override { return mDisplay->getHeight(); }
    int getWidth() const override { return mDisplay->getWidth(); }
    bool isSecure() const override { return mAllowSecureLayers && mDisplay->isSecure(); }
    sp<const DisplayDevice> getDisplayDevice() const override { return mDisplay; }

    bool needsFiltering() const override {
        // check if the projection from the logical render area
        // to the physical render area requires filtering
        const Rect& sourceCrop = getSourceCrop();
        int width = sourceCrop.width();
        int height = sourceCrop.height();
        if (getRotationFlags() & ui::Transform::ROT_90) {
            std::swap(width, height);
        }
        return width != getReqWidth() || height != getReqHeight();
    }

    Rect getSourceCrop() const override {
        // use the projected display viewport by default.
        if (mSourceCrop.isEmpty()) {
            return mDisplay->getSourceClip();
        }

        // If there is a source crop provided then it is assumed that the device
        // was in portrait orientation. This may not logically be true, so
        // correct for the orientation error by undoing the rotation

        ui::Rotation logicalOrientation = mDisplay->getOrientation();
        if (logicalOrientation == ui::Rotation::Rotation90) {
            logicalOrientation = ui::Rotation::Rotation270;
        } else if (logicalOrientation == ui::Rotation::Rotation270) {
            logicalOrientation = ui::Rotation::Rotation90;
        }

        const auto flags = ui::Transform::toRotationFlags(logicalOrientation);
        int width = mDisplay->getSourceClip().getWidth();
        int height = mDisplay->getSourceClip().getHeight();
        ui::Transform rotation;
        rotation.set(flags, width, height);
        return rotation.transform(mSourceCrop);
    }

private:
    static RotationFlags applyDeviceOrientation(RotationFlags orientationFlag,
                                                const sp<const DisplayDevice>& device) {
        uint32_t inverseRotate90 = 0;
        uint32_t inverseReflect = 0;

        // Reverse the logical orientation.
        ui::Rotation logicalOrientation = device->getOrientation();
        if (logicalOrientation == ui::Rotation::Rotation90) {
            logicalOrientation = ui::Rotation::Rotation270;
        } else if (logicalOrientation == ui::Rotation::Rotation270) {
            logicalOrientation = ui::Rotation::Rotation90;
        }

        const ui::Rotation orientation = device->getPhysicalOrientation() + logicalOrientation;

        switch (orientation) {
            case ui::ROTATION_0:
                return orientationFlag;

            case ui::ROTATION_90:
                inverseRotate90 = ui::Transform::ROT_90;
                inverseReflect = ui::Transform::ROT_180;
                break;

            case ui::ROTATION_180:
                inverseReflect = ui::Transform::ROT_180;
                break;

            case ui::ROTATION_270:
                inverseRotate90 = ui::Transform::ROT_90;
                break;
        }

        const uint32_t rotate90 = orientationFlag & ui::Transform::ROT_90;
        uint32_t reflect = orientationFlag & ui::Transform::ROT_180;

        // Apply reflection for double rotation.
        if (rotate90 & inverseRotate90) {
            reflect = ~reflect & ui::Transform::ROT_180;
        }

        return static_cast<RotationFlags>((rotate90 ^ inverseRotate90) |
                                          (reflect ^ inverseReflect));
    }

    const sp<const DisplayDevice> mDisplay;
    const Rect mSourceCrop;
    const bool mAllowSecureLayers;
    const ui::Transform mTransform = ui::Transform();
};

} // namespace android