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path: root/services/surfaceflinger/SurfaceFlinger.h
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/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_SURFACE_FLINGER_H
#define ANDROID_SURFACE_FLINGER_H

#include <memory>
#include <stdint.h>
#include <sys/types.h>

/*
 * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ >
 */

#include <cutils/compiler.h>
#include <cutils/atomic.h>

#include <utils/Errors.h>
#include <utils/KeyedVector.h>
#include <utils/RefBase.h>
#include <utils/SortedVector.h>
#include <utils/threads.h>
#include <utils/Trace.h>

#include <ui/FenceTime.h>
#include <ui/PixelFormat.h>
#include <math/mat4.h>

#include <gui/FrameTimestamps.h>
#include <gui/ISurfaceComposer.h>
#include <gui/ISurfaceComposerClient.h>
#include <gui/LayerState.h>

#include <gui/OccupancyTracker.h>

#include <hardware/hwcomposer_defs.h>

#include <serviceutils/PriorityDumper.h>

#include <system/graphics.h>

#include "Barrier.h"
#include "DisplayDevice.h"
#include "DispSync.h"
#include "EventThread.h"
#include "FrameTracker.h"
#include "LayerStats.h"
#include "LayerVector.h"
#include "MessageQueue.h"
#include "SurfaceInterceptor.h"
#include "SurfaceTracing.h"
#include "StartPropertySetThread.h"
#include "TimeStats/TimeStats.h"
#include "VSyncModulator.h"

#include "DisplayHardware/HWC2.h"
#include "DisplayHardware/HWComposer.h"

#include "Effects/Daltonizer.h"

#include <map>
#include <mutex>
#include <queue>
#include <string>
#include <thread>
#include <utility>
#include "RenderArea.h"

#include <layerproto/LayerProtoHeader.h>

using namespace android::surfaceflinger;

namespace android {

// ---------------------------------------------------------------------------

class Client;
class ColorLayer;
class DisplayEventConnection;
class EventControlThread;
class EventThread;
class IGraphicBufferConsumer;
class IGraphicBufferProducer;
class InjectVSyncSource;
class Layer;
class Surface;
class SurfaceFlingerBE;
class VSyncSource;

namespace impl {
class EventThread;
} // namespace impl

namespace RE {
class RenderEngine;
}

typedef std::function<void(const LayerVector::Visitor&)> TraverseLayersFunction;

namespace dvr {
class VrFlinger;
} // namespace dvr

// ---------------------------------------------------------------------------

enum {
    eTransactionNeeded        = 0x01,
    eTraversalNeeded          = 0x02,
    eDisplayTransactionNeeded = 0x04,
    eDisplayLayerStackChanged = 0x08,
    eTransactionMask          = 0x0f,
};

enum class DisplayColorSetting : int32_t {
    MANAGED = 0,
    UNMANAGED = 1,
    ENHANCED = 2,
};

// A thin interface to abstract creating instances of Surface (gui/Surface.h) to
// use as a NativeWindow.
class NativeWindowSurface {
public:
    virtual ~NativeWindowSurface();

    // Gets the NativeWindow to use for the surface.
    virtual sp<ANativeWindow> getNativeWindow() const = 0;

    // Indicates that the surface should allocate its buffers now.
    virtual void preallocateBuffers() = 0;
};

class SurfaceFlingerBE
{
public:
    SurfaceFlingerBE();

    // The current hardware composer interface.
    //
    // The following thread safety rules apply when accessing mHwc, either
    // directly or via getHwComposer():
    //
    // 1. When recreating mHwc, acquire mStateLock. We currently recreate mHwc
    //    only when switching into and out of vr. Recreating mHwc must only be
    //    done on the main thread.
    //
    // 2. When accessing mHwc on the main thread, it's not necessary to acquire
    //    mStateLock.
    //
    // 3. When accessing mHwc on a thread other than the main thread, we always
    //    need to acquire mStateLock. This is because the main thread could be
    //    in the process of destroying the current mHwc instance.
    //
    // The above thread safety rules only apply to SurfaceFlinger.cpp. In
    // SurfaceFlinger_hwc1.cpp we create mHwc at surface flinger init and never
    // destroy it, so it's always safe to access mHwc from any thread without
    // acquiring mStateLock.
    std::unique_ptr<HWComposer> mHwc;

    const std::string mHwcServiceName; // "default" for real use, something else for testing.

    // constant members (no synchronization needed for access)
    std::unique_ptr<RE::RenderEngine> mRenderEngine;
    EGLContext mEGLContext;
    EGLDisplay mEGLDisplay;

    FenceTimeline mGlCompositionDoneTimeline;
    FenceTimeline mDisplayTimeline;

    // protected by mCompositorTimingLock;
    mutable std::mutex mCompositorTimingLock;
    CompositorTiming mCompositorTiming;

    // Only accessed from the main thread.
    struct CompositePresentTime {
        nsecs_t composite { -1 };
        std::shared_ptr<FenceTime> display { FenceTime::NO_FENCE };
    };
    std::queue<CompositePresentTime> mCompositePresentTimes;

    static const size_t NUM_BUCKETS = 8; // < 1-7, 7+
    nsecs_t mFrameBuckets[NUM_BUCKETS];
    nsecs_t mTotalTime;
    std::atomic<nsecs_t> mLastSwapTime;

    // Double- vs. triple-buffering stats
    struct BufferingStats {
        BufferingStats()
          : numSegments(0),
            totalTime(0),
            twoBufferTime(0),
            doubleBufferedTime(0),
            tripleBufferedTime(0) {}

        size_t numSegments;
        nsecs_t totalTime;

        // "Two buffer" means that a third buffer was never used, whereas
        // "double-buffered" means that on average the segment only used two
        // buffers (though it may have used a third for some part of the
        // segment)
        nsecs_t twoBufferTime;
        nsecs_t doubleBufferedTime;
        nsecs_t tripleBufferedTime;
    };
    mutable Mutex mBufferingStatsMutex;
    std::unordered_map<std::string, BufferingStats> mBufferingStats;

    // The composer sequence id is a monotonically increasing integer that we
    // use to differentiate callbacks from different hardware composer
    // instances. Each hardware composer instance gets a different sequence id.
    int32_t mComposerSequenceId;
};


class SurfaceFlinger : public BnSurfaceComposer,
                       public PriorityDumper,
                       private IBinder::DeathRecipient,
                       private HWC2::ComposerCallback
{
public:
    SurfaceFlingerBE& getBE() { return mBE; }
    const SurfaceFlingerBE& getBE() const { return mBE; }

    // This is the phase offset in nanoseconds of the software vsync event
    // relative to the vsync event reported by HWComposer.  The software vsync
    // event is when SurfaceFlinger and Choreographer-based applications run each
    // frame.
    //
    // This phase offset allows adjustment of the minimum latency from application
    // wake-up time (by Choreographer) to the time at which the resulting window
    // image is displayed.  This value may be either positive (after the HW vsync)
    // or negative (before the HW vsync). Setting it to 0 will result in a lower
    // latency bound of two vsync periods because the app and SurfaceFlinger
    // will run just after the HW vsync.  Setting it to a positive number will
    // result in the minimum latency being:
    //
    //     (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD))
    //
    // Note that reducing this latency makes it more likely for the applications
    // to not have their window content image ready in time.  When this happens
    // the latency will end up being an additional vsync period, and animations
    // will hiccup.  Therefore, this latency should be tuned somewhat
    // conservatively (or at least with awareness of the trade-off being made).
    static int64_t vsyncPhaseOffsetNs;
    static int64_t sfVsyncPhaseOffsetNs;

    // If fences from sync Framework are supported.
    static bool hasSyncFramework;

    // The offset in nanoseconds to use when DispSync timestamps present fence
    // signaling time.
    static int64_t dispSyncPresentTimeOffset;

    // Some hardware can do RGB->YUV conversion more efficiently in hardware
    // controlled by HWC than in hardware controlled by the video encoder.
    // This instruct VirtualDisplaySurface to use HWC for such conversion on
    // GL composition.
    static bool useHwcForRgbToYuv;

    // Maximum dimension supported by HWC for virtual display.
    // Equal to min(max_height, max_width).
    static uint64_t maxVirtualDisplaySize;

    // Controls the number of buffers SurfaceFlinger will allocate for use in
    // FramebufferSurface
    static int64_t maxFrameBufferAcquiredBuffers;

    // Indicate if platform supports color management on its
    // wide-color display. This is typically found on devices
    // with wide gamut (e.g. Display-P3) display.
    // This also allows devices with wide-color displays that don't
    // want to support color management to disable color management.
    static bool hasWideColorDisplay;

    static char const* getServiceName() ANDROID_API {
        return "SurfaceFlinger";
    }

    struct SkipInitializationTag {};
    static constexpr SkipInitializationTag SkipInitialization;
    explicit SurfaceFlinger(SkipInitializationTag) ANDROID_API;
    SurfaceFlinger() ANDROID_API;

    // must be called before clients can connect
    void init() ANDROID_API;

    // starts SurfaceFlinger main loop in the current thread
    void run() ANDROID_API;

    enum {
        EVENT_VSYNC = HWC_EVENT_VSYNC
    };

    // post an asynchronous message to the main thread
    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);

    // post a synchronous message to the main thread
    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);

    // force full composition on all displays
    void repaintEverything();

    // returns the default Display
    sp<const DisplayDevice> getDefaultDisplayDevice() const {
        Mutex::Autolock _l(mStateLock);
        return getDefaultDisplayDeviceLocked();
    }

    // Obtains a name from the texture pool, or, if the pool is empty, posts a
    // synchronous message to the main thread to obtain one on the fly
    uint32_t getNewTexture();

    // utility function to delete a texture on the main thread
    void deleteTextureAsync(uint32_t texture);

    // enable/disable h/w composer event
    // TODO: this should be made accessible only to EventThread
    void setVsyncEnabled(int disp, int enabled);

    // called on the main thread by MessageQueue when an internal message
    // is received
    // TODO: this should be made accessible only to MessageQueue
    void onMessageReceived(int32_t what);

    // for debugging only
    // TODO: this should be made accessible only to HWComposer
    const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);

    RE::RenderEngine& getRenderEngine() const { return *getBE().mRenderEngine; }

    bool authenticateSurfaceTextureLocked(
        const sp<IGraphicBufferProducer>& bufferProducer) const;

    int getPrimaryDisplayOrientation() const { return mPrimaryDisplayOrientation; }

private:
    friend class Client;
    friend class DisplayEventConnection;
    friend class impl::EventThread;
    friend class Layer;
    friend class BufferLayer;
    friend class MonitoredProducer;

    // For unit tests
    friend class TestableSurfaceFlinger;

    // This value is specified in number of frames.  Log frame stats at most
    // every half hour.
    enum { LOG_FRAME_STATS_PERIOD =  30*60*60 };

    static const size_t MAX_LAYERS = 4096;

    // We're reference counted, never destroy SurfaceFlinger directly
    virtual ~SurfaceFlinger();

    /* ------------------------------------------------------------------------
     * Internal data structures
     */

    class State {
    public:
        explicit State(LayerVector::StateSet set) : stateSet(set), layersSortedByZ(set) {}
        State& operator=(const State& other) {
            // We explicitly don't copy stateSet so that, e.g., mDrawingState
            // always uses the Drawing StateSet.
            layersSortedByZ = other.layersSortedByZ;
            displays = other.displays;
            colorMatrixChanged = other.colorMatrixChanged;
            if (colorMatrixChanged) {
                colorMatrix = other.colorMatrix;
            }
            return *this;
        }

        const LayerVector::StateSet stateSet = LayerVector::StateSet::Invalid;
        LayerVector layersSortedByZ;
        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;

        bool colorMatrixChanged = true;
        mat4 colorMatrix;

        void traverseInZOrder(const LayerVector::Visitor& visitor) const;
        void traverseInReverseZOrder(const LayerVector::Visitor& visitor) const;
    };

    /* ------------------------------------------------------------------------
     * IBinder interface
     */
    virtual status_t onTransact(uint32_t code, const Parcel& data,
        Parcel* reply, uint32_t flags);
    virtual status_t dump(int fd, const Vector<String16>& args) { return priorityDump(fd, args); }

    /* ------------------------------------------------------------------------
     * ISurfaceComposer interface
     */
    virtual sp<ISurfaceComposerClient> createConnection();
    virtual sp<ISurfaceComposerClient> createScopedConnection(const sp<IGraphicBufferProducer>& gbp);
    virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
    virtual void destroyDisplay(const sp<IBinder>& display);
    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
    virtual void setTransactionState(const Vector<ComposerState>& state,
            const Vector<DisplayState>& displays, uint32_t flags);
    virtual void bootFinished();
    virtual bool authenticateSurfaceTexture(
        const sp<IGraphicBufferProducer>& bufferProducer) const;
    virtual status_t getSupportedFrameTimestamps(
            std::vector<FrameEvent>* outSupported) const;
    virtual sp<IDisplayEventConnection> createDisplayEventConnection(
            ISurfaceComposer::VsyncSource vsyncSource = eVsyncSourceApp);
    virtual status_t captureScreen(const sp<IBinder>& display, sp<GraphicBuffer>* outBuffer,
                                   Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
                                   int32_t minLayerZ, int32_t maxLayerZ, bool useIdentityTransform,
                                   ISurfaceComposer::Rotation rotation);
    virtual status_t captureLayers(const sp<IBinder>& parentHandle, sp<GraphicBuffer>* outBuffer,
                                   const Rect& sourceCrop, float frameScale, bool childrenOnly);
    virtual status_t getDisplayStats(const sp<IBinder>& display,
            DisplayStatInfo* stats);
    virtual status_t getDisplayConfigs(const sp<IBinder>& display,
            Vector<DisplayInfo>* configs);
    virtual int getActiveConfig(const sp<IBinder>& display);
    virtual status_t getDisplayColorModes(const sp<IBinder>& display,
            Vector<ui::ColorMode>* configs);
    virtual ui::ColorMode getActiveColorMode(const sp<IBinder>& display);
    virtual status_t setActiveColorMode(const sp<IBinder>& display, ui::ColorMode colorMode);
    virtual void setPowerMode(const sp<IBinder>& display, int mode);
    virtual status_t setActiveConfig(const sp<IBinder>& display, int id);
    virtual status_t clearAnimationFrameStats();
    virtual status_t getAnimationFrameStats(FrameStats* outStats) const;
    virtual status_t getHdrCapabilities(const sp<IBinder>& display,
            HdrCapabilities* outCapabilities) const;
    virtual status_t enableVSyncInjections(bool enable);
    virtual status_t injectVSync(nsecs_t when);
    virtual status_t getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) const;


    /* ------------------------------------------------------------------------
     * DeathRecipient interface
     */
    virtual void binderDied(const wp<IBinder>& who);

    /* ------------------------------------------------------------------------
     * RefBase interface
     */
    virtual void onFirstRef();

    /* ------------------------------------------------------------------------
     * HWC2::ComposerCallback / HWComposer::EventHandler interface
     */
    void onVsyncReceived(int32_t sequenceId, hwc2_display_t display,
                         int64_t timestamp) override;
    void onHotplugReceived(int32_t sequenceId, hwc2_display_t display,
                           HWC2::Connection connection) override;
    void onRefreshReceived(int32_t sequenceId, hwc2_display_t display) override;

    /* ------------------------------------------------------------------------
     * Message handling
     */
    void waitForEvent();
    // Can only be called from the main thread or with mStateLock held
    void signalTransaction();
    // Can only be called from the main thread or with mStateLock held
    void signalLayerUpdate();
    void signalRefresh();

    // called on the main thread in response to initializeDisplays()
    void onInitializeDisplays();
    // called on the main thread in response to setActiveConfig()
    void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode);
    // called on the main thread in response to setPowerMode()
    void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode,
                              bool stateLockHeld);

    // Called on the main thread in response to setActiveColorMode()
    void setActiveColorModeInternal(const sp<DisplayDevice>& hw,
                                    ui::ColorMode colorMode,
                                    ui::Dataspace dataSpace,
                                    ui::RenderIntent renderIntent);

    // Returns whether the transaction actually modified any state
    bool handleMessageTransaction();

    // Returns whether a new buffer has been latched (see handlePageFlip())
    bool handleMessageInvalidate();

    void handleMessageRefresh();

    void handleTransaction(uint32_t transactionFlags);
    void handleTransactionLocked(uint32_t transactionFlags);

    void updateCursorAsync();

    /* handlePageFlip - latch a new buffer if available and compute the dirty
     * region. Returns whether a new buffer has been latched, i.e., whether it
     * is necessary to perform a refresh during this vsync.
     */
    bool handlePageFlip();

    /* ------------------------------------------------------------------------
     * Transactions
     */
    uint32_t getTransactionFlags(uint32_t flags);
    uint32_t peekTransactionFlags();
    // Can only be called from the main thread or with mStateLock held
    uint32_t setTransactionFlags(uint32_t flags);
    uint32_t setTransactionFlags(uint32_t flags, VSyncModulator::TransactionStart transactionStart);
    void commitTransaction();
    bool containsAnyInvalidClientState(const Vector<ComposerState>& states);
    uint32_t setClientStateLocked(const ComposerState& composerState);
    uint32_t setDisplayStateLocked(const DisplayState& s);
    void setDestroyStateLocked(const ComposerState& composerState);

    /* ------------------------------------------------------------------------
     * Layer management
     */
    status_t createLayer(const String8& name, const sp<Client>& client,
            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
            int32_t windowType, int32_t ownerUid, sp<IBinder>* handle,
            sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent);

    status_t createBufferLayer(const sp<Client>& client, const String8& name,
            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
            sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
            sp<Layer>* outLayer);

    status_t createColorLayer(const sp<Client>& client, const String8& name,
            uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
            sp<Layer>* outLayer);

    String8 getUniqueLayerName(const String8& name);

    // called in response to the window-manager calling
    // ISurfaceComposerClient::destroySurface()
    status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);

    // called when all clients have released all their references to
    // this layer meaning it is entirely safe to destroy all
    // resources associated to this layer.
    status_t onLayerDestroyed(const wp<Layer>& layer);

    // remove a layer from SurfaceFlinger immediately
    status_t removeLayer(const sp<Layer>& layer, bool topLevelOnly = false);
    status_t removeLayerLocked(const Mutex&, const sp<Layer>& layer, bool topLevelOnly = false);

    // add a layer to SurfaceFlinger
    status_t addClientLayer(const sp<Client>& client,
            const sp<IBinder>& handle,
            const sp<IGraphicBufferProducer>& gbc,
            const sp<Layer>& lbc,
            const sp<Layer>& parent);

    /* ------------------------------------------------------------------------
     * Boot animation, on/off animations and screen capture
     */

    void startBootAnim();

    void renderScreenImplLocked(const RenderArea& renderArea, TraverseLayersFunction traverseLayers,
                                bool yswap, bool useIdentityTransform);
    status_t captureScreenCommon(RenderArea& renderArea, TraverseLayersFunction traverseLayers,
                                 sp<GraphicBuffer>* outBuffer,
                                 bool useIdentityTransform);
    status_t captureScreenImplLocked(const RenderArea& renderArea,
                                     TraverseLayersFunction traverseLayers,
                                     ANativeWindowBuffer* buffer, bool useIdentityTransform,
                                     bool forSystem, int* outSyncFd);
    void traverseLayersInDisplay(const sp<const DisplayDevice>& display, int32_t minLayerZ,
                                 int32_t maxLayerZ, const LayerVector::Visitor& visitor);

    sp<StartPropertySetThread> mStartPropertySetThread = nullptr;

    /* ------------------------------------------------------------------------
     * Properties
     */
    void readPersistentProperties();

    /* ------------------------------------------------------------------------
     * EGL
     */
    size_t getMaxTextureSize() const;
    size_t getMaxViewportDims() const;

    /* ------------------------------------------------------------------------
     * Display and layer stack management
     */
    // called when starting, or restarting after system_server death
    void initializeDisplays();

    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
      Mutex::Autolock _l(mStateLock);
      return getDisplayDeviceLocked(dpy);
    }

    sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
      Mutex::Autolock _l(mStateLock);
      return getDisplayDeviceLocked(dpy);
    }

    // NOTE: can only be called from the main thread or with mStateLock held
    sp<const DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& dpy) const {
        return mDisplays.valueFor(dpy);
    }

    // NOTE: can only be called from the main thread or with mStateLock held
    sp<DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& dpy) {
        return mDisplays.valueFor(dpy);
    }

    sp<const DisplayDevice> getDefaultDisplayDeviceLocked() const {
        return getDisplayDeviceLocked(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
    }

    int32_t getDisplayType(const sp<IBinder>& display) {
        if (!display.get()) return NAME_NOT_FOUND;
        for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) {
            if (display == mBuiltinDisplays[i]) {
                return i;
            }
        }
        return NAME_NOT_FOUND;
    }

    // mark a region of a layer stack dirty. this updates the dirty
    // region of all screens presenting this layer stack.
    void invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty);

    /* ------------------------------------------------------------------------
     * H/W composer
     */

    HWComposer& getHwComposer() const { return *getBE().mHwc; }

    /* ------------------------------------------------------------------------
     * Compositing
     */
    void invalidateHwcGeometry();
    void computeVisibleRegions(const sp<const DisplayDevice>& displayDevice,
            Region& dirtyRegion, Region& opaqueRegion);

    void preComposition(nsecs_t refreshStartTime);
    void postComposition(nsecs_t refreshStartTime);
    void updateCompositorTiming(
            nsecs_t vsyncPhase, nsecs_t vsyncInterval, nsecs_t compositeTime,
            std::shared_ptr<FenceTime>& presentFenceTime);
    void setCompositorTimingSnapped(
            nsecs_t vsyncPhase, nsecs_t vsyncInterval,
            nsecs_t compositeToPresentLatency);
    void rebuildLayerStacks();

    ui::Dataspace getBestDataspace(const sp<const DisplayDevice>& displayDevice,
                                   ui::Dataspace* outHdrDataSpace) const;

    // Returns the appropriate ColorMode, Dataspace and RenderIntent for the
    // DisplayDevice. The function only returns the supported ColorMode,
    // Dataspace and RenderIntent.
    void pickColorMode(const sp<DisplayDevice>& displayDevice,
                       ui::ColorMode* outMode,
                       ui::Dataspace* outDataSpace,
                       ui::RenderIntent* outRenderIntent) const;

    void setUpHWComposer();
    void doComposition();
    void doDebugFlashRegions();
    void doTracing(const char* where);
    void logLayerStats();
    void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion);

    // compose surfaces for display hw. this fails if using GL and the surface
    // has been destroyed and is no longer valid.
    bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice);

    void postFramebuffer();
    void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const;

    /* ------------------------------------------------------------------------
     * Display management
     */
    DisplayDevice::DisplayType determineDisplayType(hwc2_display_t display,
            HWC2::Connection connection) const;
    sp<DisplayDevice> setupNewDisplayDeviceInternal(const wp<IBinder>& display, int hwcId,
                                                    const DisplayDeviceState& state,
                                                    const sp<DisplaySurface>& dispSurface,
                                                    const sp<IGraphicBufferProducer>& producer);
    void processDisplayChangesLocked();
    void processDisplayHotplugEventsLocked();

    /* ------------------------------------------------------------------------
     * VSync
     */
    void enableHardwareVsync();
    void resyncToHardwareVsync(bool makeAvailable);
    void disableHardwareVsync(bool makeUnavailable);

public:
    void resyncWithRateLimit();
    void getCompositorTiming(CompositorTiming* compositorTiming);
private:

    /* ------------------------------------------------------------------------
     * Debugging & dumpsys
     */
public:
    status_t dumpCritical(int fd, const Vector<String16>& /*args*/, bool asProto) {
        return doDump(fd, Vector<String16>(), asProto);
    }

    status_t dumpAll(int fd, const Vector<String16>& args, bool asProto) {
        return doDump(fd, args, asProto);
    }

private:
    void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const;
    void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const;
    void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result);
    void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const;
    bool startDdmConnection();
    void appendSfConfigString(String8& result) const;
    void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
                         TraverseLayersFunction traverseLayers);

    void logFrameStats();

    void dumpStaticScreenStats(String8& result) const;
    // Not const because each Layer needs to query Fences and cache timestamps.
    void dumpFrameEventsLocked(String8& result);

    void recordBufferingStats(const char* layerName,
            std::vector<OccupancyTracker::Segment>&& history);
    void dumpBufferingStats(String8& result) const;
    void dumpWideColorInfo(String8& result) const;
    LayersProto dumpProtoInfo(LayerVector::StateSet stateSet) const;
    LayersProto dumpVisibleLayersProtoInfo(int32_t hwcId) const;

    bool isLayerTripleBufferingDisabled() const {
        return this->mLayerTripleBufferingDisabled;
    }
    status_t doDump(int fd, const Vector<String16>& args, bool asProto);

    /* ------------------------------------------------------------------------
     * VrFlinger
     */
    void resetDisplayState();

    // Check to see if we should handoff to vr flinger.
    void updateVrFlinger();

    void updateColorMatrixLocked();

    /* ------------------------------------------------------------------------
     * Attributes
     */

    // access must be protected by mStateLock
    mutable Mutex mStateLock;
    State mCurrentState{LayerVector::StateSet::Current};
    volatile int32_t mTransactionFlags;
    Condition mTransactionCV;
    bool mTransactionPending;
    bool mAnimTransactionPending;
    SortedVector< sp<Layer> > mLayersPendingRemoval;

    // global color transform states
    Daltonizer mDaltonizer;
    float mGlobalSaturationFactor = 1.0f;
    mat4 mClientColorMatrix;

    // Can't be unordered_set because wp<> isn't hashable
    std::set<wp<IBinder>> mGraphicBufferProducerList;
    size_t mMaxGraphicBufferProducerListSize = MAX_LAYERS;

    // protected by mStateLock (but we could use another lock)
    bool mLayersRemoved;
    bool mLayersAdded;

    // access must be protected by mInvalidateLock
    volatile int32_t mRepaintEverything;

    // constant members (no synchronization needed for access)
    nsecs_t mBootTime;
    bool mGpuToCpuSupported;
    std::unique_ptr<EventThread> mEventThread;
    std::unique_ptr<EventThread> mSFEventThread;
    std::unique_ptr<EventThread> mInjectorEventThread;
    std::unique_ptr<VSyncSource> mEventThreadSource;
    std::unique_ptr<VSyncSource> mSfEventThreadSource;
    std::unique_ptr<InjectVSyncSource> mVSyncInjector;
    std::unique_ptr<EventControlThread> mEventControlThread;
    sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];

    VSyncModulator mVsyncModulator;

    // Can only accessed from the main thread, these members
    // don't need synchronization
    State mDrawingState{LayerVector::StateSet::Drawing};
    bool mVisibleRegionsDirty;
    bool mGeometryInvalid;
    bool mAnimCompositionPending;
    std::vector<sp<Layer>> mLayersWithQueuedFrames;
    sp<Fence> mPreviousPresentFence = Fence::NO_FENCE;
    bool mHadClientComposition = false;

    enum class BootStage {
        BOOTLOADER,
        BOOTANIMATION,
        FINISHED,
    };
    BootStage mBootStage;

    struct HotplugEvent {
        hwc2_display_t display;
        HWC2::Connection connection = HWC2::Connection::Invalid;
    };
    // protected by mStateLock
    std::vector<HotplugEvent> mPendingHotplugEvents;

    // this may only be written from the main thread with mStateLock held
    // it may be read from other threads with mStateLock held
    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;

    // don't use a lock for these, we don't care
    int mDebugRegion;
    int mDebugDDMS;
    int mDebugDisableHWC;
    int mDebugDisableTransformHint;
    volatile nsecs_t mDebugInSwapBuffers;
    nsecs_t mLastSwapBufferTime;
    volatile nsecs_t mDebugInTransaction;
    nsecs_t mLastTransactionTime;
    bool mForceFullDamage;
    bool mPropagateBackpressure = true;
    std::unique_ptr<SurfaceInterceptor> mInterceptor =
            std::make_unique<impl::SurfaceInterceptor>(this);
    SurfaceTracing mTracing;
    LayerStats mLayerStats;
    TimeStats& mTimeStats = TimeStats::getInstance();
    bool mUseHwcVirtualDisplays = false;

    // Restrict layers to use two buffers in their bufferqueues.
    bool mLayerTripleBufferingDisabled = false;

    // these are thread safe
    mutable std::unique_ptr<MessageQueue> mEventQueue{std::make_unique<impl::MessageQueue>()};
    FrameTracker mAnimFrameTracker;
    DispSync mPrimaryDispSync;
    int mPrimaryDisplayOrientation = DisplayState::eOrientationDefault;

    // protected by mDestroyedLayerLock;
    mutable Mutex mDestroyedLayerLock;
    Vector<Layer const *> mDestroyedLayers;

    // protected by mHWVsyncLock
    Mutex mHWVsyncLock;
    bool mPrimaryHWVsyncEnabled;
    bool mHWVsyncAvailable;

    std::atomic<bool> mRefreshPending{false};

    // We maintain a pool of pre-generated texture names to hand out to avoid
    // layer creation needing to run on the main thread (which it would
    // otherwise need to do to access RenderEngine).
    std::mutex mTexturePoolMutex;
    uint32_t mTexturePoolSize = 0;
    std::vector<uint32_t> mTexturePool;

    /* ------------------------------------------------------------------------
     * Feature prototyping
     */

    bool mInjectVSyncs;

    // Static screen stats
    bool mHasPoweredOff;

    size_t mNumLayers;

    // Verify that transaction is being called by an approved process:
    // either AID_GRAPHICS or AID_SYSTEM.
    status_t CheckTransactCodeCredentials(uint32_t code);

    std::unique_ptr<dvr::VrFlinger> mVrFlinger;
    std::atomic<bool> mVrFlingerRequestsDisplay;
    static bool useVrFlinger;
    std::thread::id mMainThreadId;

    DisplayColorSetting mDisplayColorSetting = DisplayColorSetting::ENHANCED;
    // Applied on Display P3 layers when the render intent is non-colorimetric.
    mat4 mEnhancedSaturationMatrix;

    using CreateBufferQueueFunction =
            std::function<void(sp<IGraphicBufferProducer>* /* outProducer */,
                               sp<IGraphicBufferConsumer>* /* outConsumer */,
                               bool /* consumerIsSurfaceFlinger */)>;
    CreateBufferQueueFunction mCreateBufferQueue;

    using CreateNativeWindowSurfaceFunction =
            std::function<std::unique_ptr<NativeWindowSurface>(const sp<IGraphicBufferProducer>&)>;
    CreateNativeWindowSurfaceFunction mCreateNativeWindowSurface;

    SurfaceFlingerBE mBE;
};
}; // namespace android

#endif // ANDROID_SURFACE_FLINGER_H