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-rw-r--r--src/i32/ivec3.rs343
1 files changed, 17 insertions, 326 deletions
diff --git a/src/i32/ivec3.rs b/src/i32/ivec3.rs
index 1a8425b..2f71ac0 100644
--- a/src/i32/ivec3.rs
+++ b/src/i32/ivec3.rs
@@ -1,6 +1,6 @@
// Generated from vec.rs.tera template. Edit the template, not the generated file.
-use crate::{BVec3, I16Vec3, I64Vec3, IVec2, IVec4, U16Vec3, U64Vec3, UVec3};
+use crate::{BVec3, IVec2, IVec4};
#[cfg(not(target_arch = "spirv"))]
use core::fmt;
@@ -9,7 +9,6 @@ use core::{f32, ops::*};
/// Creates a 3-dimensional vector.
#[inline(always)]
-#[must_use]
pub const fn ivec3(x: i32, y: i32, z: i32) -> IVec3 {
IVec3::new(x, y, z)
}
@@ -35,28 +34,22 @@ impl IVec3 {
/// All negative ones.
pub const NEG_ONE: Self = Self::splat(-1);
- /// All `i32::MIN`.
- pub const MIN: Self = Self::splat(i32::MIN);
-
- /// All `i32::MAX`.
- pub const MAX: Self = Self::splat(i32::MAX);
-
- /// A unit vector pointing along the positive X axis.
+ /// A unit-length vector pointing along the positive X axis.
pub const X: Self = Self::new(1, 0, 0);
- /// A unit vector pointing along the positive Y axis.
+ /// A unit-length vector pointing along the positive Y axis.
pub const Y: Self = Self::new(0, 1, 0);
- /// A unit vector pointing along the positive Z axis.
+ /// A unit-length vector pointing along the positive Z axis.
pub const Z: Self = Self::new(0, 0, 1);
- /// A unit vector pointing along the negative X axis.
+ /// A unit-length vector pointing along the negative X axis.
pub const NEG_X: Self = Self::new(-1, 0, 0);
- /// A unit vector pointing along the negative Y axis.
+ /// A unit-length vector pointing along the negative Y axis.
pub const NEG_Y: Self = Self::new(0, -1, 0);
- /// A unit vector pointing along the negative Z axis.
+ /// A unit-length vector pointing along the negative Z axis.
pub const NEG_Z: Self = Self::new(0, 0, -1);
/// The unit axes.
@@ -64,14 +57,12 @@ impl IVec3 {
/// Creates a new vector.
#[inline(always)]
- #[must_use]
pub const fn new(x: i32, y: i32, z: i32) -> Self {
Self { x, y, z }
}
/// Creates a vector with all elements set to `v`.
#[inline]
- #[must_use]
pub const fn splat(v: i32) -> Self {
Self { x: v, y: v, z: v }
}
@@ -82,25 +73,22 @@ impl IVec3 {
/// A true element in the mask uses the corresponding element from `if_true`, and false
/// uses the element from `if_false`.
#[inline]
- #[must_use]
pub fn select(mask: BVec3, if_true: Self, if_false: Self) -> Self {
Self {
- x: if mask.test(0) { if_true.x } else { if_false.x },
- y: if mask.test(1) { if_true.y } else { if_false.y },
- z: if mask.test(2) { if_true.z } else { if_false.z },
+ x: if mask.x { if_true.x } else { if_false.x },
+ y: if mask.y { if_true.y } else { if_false.y },
+ z: if mask.z { if_true.z } else { if_false.z },
}
}
/// Creates a new vector from an array.
#[inline]
- #[must_use]
pub const fn from_array(a: [i32; 3]) -> Self {
Self::new(a[0], a[1], a[2])
}
/// `[x, y, z]`
#[inline]
- #[must_use]
pub const fn to_array(&self) -> [i32; 3] {
[self.x, self.y, self.z]
}
@@ -111,7 +99,6 @@ impl IVec3 {
///
/// Panics if `slice` is less than 3 elements long.
#[inline]
- #[must_use]
pub const fn from_slice(slice: &[i32]) -> Self {
Self::new(slice[0], slice[1], slice[2])
}
@@ -131,7 +118,6 @@ impl IVec3 {
/// Internal method for creating a 3D vector from a 4D vector, discarding `w`.
#[allow(dead_code)]
#[inline]
- #[must_use]
pub(crate) fn from_vec4(v: IVec4) -> Self {
Self {
x: v.x,
@@ -142,16 +128,14 @@ impl IVec3 {
/// Creates a 4D vector from `self` and the given `w` value.
#[inline]
- #[must_use]
pub fn extend(self, w: i32) -> IVec4 {
IVec4::new(self.x, self.y, self.z, w)
}
/// Creates a 2D vector from the `x` and `y` elements of `self`, discarding `z`.
///
- /// Truncation may also be performed by using [`self.xy()`][crate::swizzles::Vec3Swizzles::xy()].
+ /// Truncation may also be performed by using `self.xy()` or `IVec2::from()`.
#[inline]
- #[must_use]
pub fn truncate(self) -> IVec2 {
use crate::swizzles::Vec3Swizzles;
self.xy()
@@ -159,21 +143,18 @@ impl IVec3 {
/// Computes the dot product of `self` and `rhs`.
#[inline]
- #[must_use]
pub fn dot(self, rhs: Self) -> i32 {
(self.x * rhs.x) + (self.y * rhs.y) + (self.z * rhs.z)
}
/// Returns a vector where every component is the dot product of `self` and `rhs`.
#[inline]
- #[must_use]
pub fn dot_into_vec(self, rhs: Self) -> Self {
Self::splat(self.dot(rhs))
}
/// Computes the cross product of `self` and `rhs`.
#[inline]
- #[must_use]
pub fn cross(self, rhs: Self) -> Self {
Self {
x: self.y * rhs.z - rhs.y * self.z,
@@ -186,7 +167,6 @@ impl IVec3 {
///
/// In other words this computes `[self.x.min(rhs.x), self.y.min(rhs.y), ..]`.
#[inline]
- #[must_use]
pub fn min(self, rhs: Self) -> Self {
Self {
x: self.x.min(rhs.x),
@@ -199,7 +179,6 @@ impl IVec3 {
///
/// In other words this computes `[self.x.max(rhs.x), self.y.max(rhs.y), ..]`.
#[inline]
- #[must_use]
pub fn max(self, rhs: Self) -> Self {
Self {
x: self.x.max(rhs.x),
@@ -216,7 +195,6 @@ impl IVec3 {
///
/// Will panic if `min` is greater than `max` when `glam_assert` is enabled.
#[inline]
- #[must_use]
pub fn clamp(self, min: Self, max: Self) -> Self {
glam_assert!(min.cmple(max).all(), "clamp: expected min <= max");
self.max(min).min(max)
@@ -226,7 +204,6 @@ impl IVec3 {
///
/// In other words this computes `min(x, y, ..)`.
#[inline]
- #[must_use]
pub fn min_element(self) -> i32 {
self.x.min(self.y.min(self.z))
}
@@ -235,7 +212,6 @@ impl IVec3 {
///
/// In other words this computes `max(x, y, ..)`.
#[inline]
- #[must_use]
pub fn max_element(self) -> i32 {
self.x.max(self.y.max(self.z))
}
@@ -246,7 +222,6 @@ impl IVec3 {
/// In other words, this computes `[self.x == rhs.x, self.y == rhs.y, ..]` for all
/// elements.
#[inline]
- #[must_use]
pub fn cmpeq(self, rhs: Self) -> BVec3 {
BVec3::new(self.x.eq(&rhs.x), self.y.eq(&rhs.y), self.z.eq(&rhs.z))
}
@@ -257,7 +232,6 @@ impl IVec3 {
/// In other words this computes `[self.x != rhs.x, self.y != rhs.y, ..]` for all
/// elements.
#[inline]
- #[must_use]
pub fn cmpne(self, rhs: Self) -> BVec3 {
BVec3::new(self.x.ne(&rhs.x), self.y.ne(&rhs.y), self.z.ne(&rhs.z))
}
@@ -268,7 +242,6 @@ impl IVec3 {
/// In other words this computes `[self.x >= rhs.x, self.y >= rhs.y, ..]` for all
/// elements.
#[inline]
- #[must_use]
pub fn cmpge(self, rhs: Self) -> BVec3 {
BVec3::new(self.x.ge(&rhs.x), self.y.ge(&rhs.y), self.z.ge(&rhs.z))
}
@@ -279,7 +252,6 @@ impl IVec3 {
/// In other words this computes `[self.x > rhs.x, self.y > rhs.y, ..]` for all
/// elements.
#[inline]
- #[must_use]
pub fn cmpgt(self, rhs: Self) -> BVec3 {
BVec3::new(self.x.gt(&rhs.x), self.y.gt(&rhs.y), self.z.gt(&rhs.z))
}
@@ -290,7 +262,6 @@ impl IVec3 {
/// In other words this computes `[self.x <= rhs.x, self.y <= rhs.y, ..]` for all
/// elements.
#[inline]
- #[must_use]
pub fn cmple(self, rhs: Self) -> BVec3 {
BVec3::new(self.x.le(&rhs.x), self.y.le(&rhs.y), self.z.le(&rhs.z))
}
@@ -301,14 +272,12 @@ impl IVec3 {
/// In other words this computes `[self.x < rhs.x, self.y < rhs.y, ..]` for all
/// elements.
#[inline]
- #[must_use]
pub fn cmplt(self, rhs: Self) -> BVec3 {
BVec3::new(self.x.lt(&rhs.x), self.y.lt(&rhs.y), self.z.lt(&rhs.z))
}
/// Returns a vector containing the absolute value of each element of `self`.
#[inline]
- #[must_use]
pub fn abs(self) -> Self {
Self {
x: self.x.abs(),
@@ -323,7 +292,6 @@ impl IVec3 {
/// - `1` if the number is positive
/// - `-1` if the number is negative
#[inline]
- #[must_use]
pub fn signum(self) -> Self {
Self {
x: self.x.signum(),
@@ -332,222 +300,46 @@ impl IVec3 {
}
}
+ /// Returns a vector with signs of `rhs` and the magnitudes of `self`.
+ #[inline]
+ pub fn copysign(self, rhs: Self) -> Self {
+ Self::select(rhs.cmpge(Self::ZERO), self, -self)
+ }
+
/// Returns a bitmask with the lowest 3 bits set to the sign bits from the elements of `self`.
///
/// A negative element results in a `1` bit and a positive element in a `0` bit. Element `x` goes
/// into the first lowest bit, element `y` into the second, etc.
#[inline]
- #[must_use]
pub fn is_negative_bitmask(self) -> u32 {
(self.x.is_negative() as u32)
| (self.y.is_negative() as u32) << 1
| (self.z.is_negative() as u32) << 2
}
- /// Computes the squared length of `self`.
- #[doc(alias = "magnitude2")]
- #[inline]
- #[must_use]
- pub fn length_squared(self) -> i32 {
- self.dot(self)
- }
-
- /// Compute the squared euclidean distance between two points in space.
- #[inline]
- #[must_use]
- pub fn distance_squared(self, rhs: Self) -> i32 {
- (self - rhs).length_squared()
- }
-
- /// Returns the element-wise quotient of [Euclidean division] of `self` by `rhs`.
- ///
- /// # Panics
- /// This function will panic if any `rhs` element is 0 or the division results in overflow.
- #[inline]
- #[must_use]
- pub fn div_euclid(self, rhs: Self) -> Self {
- Self::new(
- self.x.div_euclid(rhs.x),
- self.y.div_euclid(rhs.y),
- self.z.div_euclid(rhs.z),
- )
- }
-
- /// Returns the element-wise remainder of [Euclidean division] of `self` by `rhs`.
- ///
- /// # Panics
- /// This function will panic if any `rhs` element is 0 or the division results in overflow.
- ///
- /// [Euclidean division]: i32::rem_euclid
- #[inline]
- #[must_use]
- pub fn rem_euclid(self, rhs: Self) -> Self {
- Self::new(
- self.x.rem_euclid(rhs.x),
- self.y.rem_euclid(rhs.y),
- self.z.rem_euclid(rhs.z),
- )
- }
-
/// Casts all elements of `self` to `f32`.
#[inline]
- #[must_use]
pub fn as_vec3(&self) -> crate::Vec3 {
crate::Vec3::new(self.x as f32, self.y as f32, self.z as f32)
}
/// Casts all elements of `self` to `f32`.
#[inline]
- #[must_use]
pub fn as_vec3a(&self) -> crate::Vec3A {
crate::Vec3A::new(self.x as f32, self.y as f32, self.z as f32)
}
/// Casts all elements of `self` to `f64`.
#[inline]
- #[must_use]
pub fn as_dvec3(&self) -> crate::DVec3 {
crate::DVec3::new(self.x as f64, self.y as f64, self.z as f64)
}
- /// Casts all elements of `self` to `i16`.
- #[inline]
- #[must_use]
- pub fn as_i16vec3(&self) -> crate::I16Vec3 {
- crate::I16Vec3::new(self.x as i16, self.y as i16, self.z as i16)
- }
-
- /// Casts all elements of `self` to `u16`.
- #[inline]
- #[must_use]
- pub fn as_u16vec3(&self) -> crate::U16Vec3 {
- crate::U16Vec3::new(self.x as u16, self.y as u16, self.z as u16)
- }
-
/// Casts all elements of `self` to `u32`.
#[inline]
- #[must_use]
pub fn as_uvec3(&self) -> crate::UVec3 {
crate::UVec3::new(self.x as u32, self.y as u32, self.z as u32)
}
-
- /// Casts all elements of `self` to `i64`.
- #[inline]
- #[must_use]
- pub fn as_i64vec3(&self) -> crate::I64Vec3 {
- crate::I64Vec3::new(self.x as i64, self.y as i64, self.z as i64)
- }
-
- /// Casts all elements of `self` to `u64`.
- #[inline]
- #[must_use]
- pub fn as_u64vec3(&self) -> crate::U64Vec3 {
- crate::U64Vec3::new(self.x as u64, self.y as u64, self.z as u64)
- }
-
- /// Returns a vector containing the wrapping addition of `self` and `rhs`.
- ///
- /// In other words this computes `[self.x.wrapping_add(rhs.x), self.y.wrapping_add(rhs.y), ..]`.
- #[inline]
- #[must_use]
- pub const fn wrapping_add(self, rhs: Self) -> Self {
- Self {
- x: self.x.wrapping_add(rhs.x),
- y: self.y.wrapping_add(rhs.y),
- z: self.z.wrapping_add(rhs.z),
- }
- }
-
- /// Returns a vector containing the wrapping subtraction of `self` and `rhs`.
- ///
- /// In other words this computes `[self.x.wrapping_sub(rhs.x), self.y.wrapping_sub(rhs.y), ..]`.
- #[inline]
- #[must_use]
- pub const fn wrapping_sub(self, rhs: Self) -> Self {
- Self {
- x: self.x.wrapping_sub(rhs.x),
- y: self.y.wrapping_sub(rhs.y),
- z: self.z.wrapping_sub(rhs.z),
- }
- }
-
- /// Returns a vector containing the wrapping multiplication of `self` and `rhs`.
- ///
- /// In other words this computes `[self.x.wrapping_mul(rhs.x), self.y.wrapping_mul(rhs.y), ..]`.
- #[inline]
- #[must_use]
- pub const fn wrapping_mul(self, rhs: Self) -> Self {
- Self {
- x: self.x.wrapping_mul(rhs.x),
- y: self.y.wrapping_mul(rhs.y),
- z: self.z.wrapping_mul(rhs.z),
- }
- }
-
- /// Returns a vector containing the wrapping division of `self` and `rhs`.
- ///
- /// In other words this computes `[self.x.wrapping_div(rhs.x), self.y.wrapping_div(rhs.y), ..]`.
- #[inline]
- #[must_use]
- pub const fn wrapping_div(self, rhs: Self) -> Self {
- Self {
- x: self.x.wrapping_div(rhs.x),
- y: self.y.wrapping_div(rhs.y),
- z: self.z.wrapping_div(rhs.z),
- }
- }
-
- /// Returns a vector containing the saturating addition of `self` and `rhs`.
- ///
- /// In other words this computes `[self.x.saturating_add(rhs.x), self.y.saturating_add(rhs.y), ..]`.
- #[inline]
- #[must_use]
- pub const fn saturating_add(self, rhs: Self) -> Self {
- Self {
- x: self.x.saturating_add(rhs.x),
- y: self.y.saturating_add(rhs.y),
- z: self.z.saturating_add(rhs.z),
- }
- }
-
- /// Returns a vector containing the saturating subtraction of `self` and `rhs`.
- ///
- /// In other words this computes `[self.x.saturating_sub(rhs.x), self.y.saturating_sub(rhs.y), ..]`.
- #[inline]
- #[must_use]
- pub const fn saturating_sub(self, rhs: Self) -> Self {
- Self {
- x: self.x.saturating_sub(rhs.x),
- y: self.y.saturating_sub(rhs.y),
- z: self.z.saturating_sub(rhs.z),
- }
- }
-
- /// Returns a vector containing the saturating multiplication of `self` and `rhs`.
- ///
- /// In other words this computes `[self.x.saturating_mul(rhs.x), self.y.saturating_mul(rhs.y), ..]`.
- #[inline]
- #[must_use]
- pub const fn saturating_mul(self, rhs: Self) -> Self {
- Self {
- x: self.x.saturating_mul(rhs.x),
- y: self.y.saturating_mul(rhs.y),
- z: self.z.saturating_mul(rhs.z),
- }
- }
-
- /// Returns a vector containing the saturating division of `self` and `rhs`.
- ///
- /// In other words this computes `[self.x.saturating_div(rhs.x), self.y.saturating_div(rhs.y), ..]`.
- #[inline]
- #[must_use]
- pub const fn saturating_div(self, rhs: Self) -> Self {
- Self {
- x: self.x.saturating_div(rhs.x),
- y: self.y.saturating_div(rhs.y),
- z: self.z.saturating_div(rhs.z),
- }
- }
}
impl Default for IVec3 {
@@ -1051,30 +843,6 @@ impl Shr<i32> for IVec3 {
}
}
-impl Shl<i64> for IVec3 {
- type Output = Self;
- #[inline]
- fn shl(self, rhs: i64) -> Self::Output {
- Self {
- x: self.x.shl(rhs),
- y: self.y.shl(rhs),
- z: self.z.shl(rhs),
- }
- }
-}
-
-impl Shr<i64> for IVec3 {
- type Output = Self;
- #[inline]
- fn shr(self, rhs: i64) -> Self::Output {
- Self {
- x: self.x.shr(rhs),
- y: self.y.shr(rhs),
- z: self.z.shr(rhs),
- }
- }
-}
-
impl Shl<u8> for IVec3 {
type Output = Self;
#[inline]
@@ -1147,30 +915,6 @@ impl Shr<u32> for IVec3 {
}
}
-impl Shl<u64> for IVec3 {
- type Output = Self;
- #[inline]
- fn shl(self, rhs: u64) -> Self::Output {
- Self {
- x: self.x.shl(rhs),
- y: self.y.shl(rhs),
- z: self.z.shl(rhs),
- }
- }
-}
-
-impl Shr<u64> for IVec3 {
- type Output = Self;
- #[inline]
- fn shr(self, rhs: u64) -> Self::Output {
- Self {
- x: self.x.shr(rhs),
- y: self.y.shr(rhs),
- z: self.z.shr(rhs),
- }
- }
-}
-
impl Shl<crate::IVec3> for IVec3 {
type Output = Self;
#[inline]
@@ -1296,56 +1040,3 @@ impl From<(IVec2, i32)> for IVec3 {
Self::new(v.x, v.y, z)
}
}
-
-impl From<I16Vec3> for IVec3 {
- #[inline]
- fn from(v: I16Vec3) -> Self {
- Self::new(i32::from(v.x), i32::from(v.y), i32::from(v.z))
- }
-}
-
-impl From<U16Vec3> for IVec3 {
- #[inline]
- fn from(v: U16Vec3) -> Self {
- Self::new(i32::from(v.x), i32::from(v.y), i32::from(v.z))
- }
-}
-
-impl TryFrom<UVec3> for IVec3 {
- type Error = core::num::TryFromIntError;
-
- #[inline]
- fn try_from(v: UVec3) -> Result<Self, Self::Error> {
- Ok(Self::new(
- i32::try_from(v.x)?,
- i32::try_from(v.y)?,
- i32::try_from(v.z)?,
- ))
- }
-}
-
-impl TryFrom<I64Vec3> for IVec3 {
- type Error = core::num::TryFromIntError;
-
- #[inline]
- fn try_from(v: I64Vec3) -> Result<Self, Self::Error> {
- Ok(Self::new(
- i32::try_from(v.x)?,
- i32::try_from(v.y)?,
- i32::try_from(v.z)?,
- ))
- }
-}
-
-impl TryFrom<U64Vec3> for IVec3 {
- type Error = core::num::TryFromIntError;
-
- #[inline]
- fn try_from(v: U64Vec3) -> Result<Self, Self::Error> {
- Ok(Self::new(
- i32::try_from(v.x)?,
- i32::try_from(v.y)?,
- i32::try_from(v.z)?,
- ))
- }
-}