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path: root/src/swizzles/coresimd/vec4_impl.rs
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Diffstat (limited to 'src/swizzles/coresimd/vec4_impl.rs')
-rw-r--r--src/swizzles/coresimd/vec4_impl.rs336
1 files changed, 0 insertions, 336 deletions
diff --git a/src/swizzles/coresimd/vec4_impl.rs b/src/swizzles/coresimd/vec4_impl.rs
index 19eba73..0c8649d 100644
--- a/src/swizzles/coresimd/vec4_impl.rs
+++ b/src/swizzles/coresimd/vec4_impl.rs
@@ -12,7 +12,6 @@ impl Vec4Swizzles for Vec4 {
type Vec3 = Vec3;
#[inline]
- #[must_use]
fn xx(self) -> Vec2 {
Vec2 {
x: self.x,
@@ -21,7 +20,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn xy(self) -> Vec2 {
Vec2 {
x: self.x,
@@ -30,7 +28,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn xz(self) -> Vec2 {
Vec2 {
x: self.x,
@@ -39,7 +36,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn xw(self) -> Vec2 {
Vec2 {
x: self.x,
@@ -48,7 +44,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn yx(self) -> Vec2 {
Vec2 {
x: self.y,
@@ -57,7 +52,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn yy(self) -> Vec2 {
Vec2 {
x: self.y,
@@ -66,7 +60,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn yz(self) -> Vec2 {
Vec2 {
x: self.y,
@@ -75,7 +68,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn yw(self) -> Vec2 {
Vec2 {
x: self.y,
@@ -84,7 +76,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn zx(self) -> Vec2 {
Vec2 {
x: self.z,
@@ -93,7 +84,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn zy(self) -> Vec2 {
Vec2 {
x: self.z,
@@ -102,7 +92,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn zz(self) -> Vec2 {
Vec2 {
x: self.z,
@@ -111,7 +100,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn zw(self) -> Vec2 {
Vec2 {
x: self.z,
@@ -120,7 +108,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn wx(self) -> Vec2 {
Vec2 {
x: self.w,
@@ -129,7 +116,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn wy(self) -> Vec2 {
Vec2 {
x: self.w,
@@ -138,7 +124,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn wz(self) -> Vec2 {
Vec2 {
x: self.w,
@@ -147,7 +132,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn ww(self) -> Vec2 {
Vec2 {
x: self.w,
@@ -156,7 +140,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn xxx(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -166,7 +149,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn xxy(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -176,7 +158,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn xxz(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -186,7 +167,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn xxw(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -196,7 +176,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn xyx(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -206,7 +185,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn xyy(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -216,7 +194,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn xyz(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -226,7 +203,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn xyw(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -236,7 +212,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn xzx(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -246,7 +221,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn xzy(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -256,7 +230,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn xzz(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -266,7 +239,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn xzw(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -276,7 +248,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn xwx(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -286,7 +257,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn xwy(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -296,7 +266,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn xwz(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -306,7 +275,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn xww(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -316,7 +284,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn yxx(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -326,7 +293,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn yxy(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -336,7 +302,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn yxz(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -346,7 +311,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn yxw(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -356,7 +320,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn yyx(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -366,7 +329,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn yyy(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -376,7 +338,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn yyz(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -386,7 +347,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn yyw(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -396,7 +356,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn yzx(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -406,7 +365,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn yzy(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -416,7 +374,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn yzz(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -426,7 +383,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn yzw(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -436,7 +392,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn ywx(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -446,7 +401,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn ywy(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -456,7 +410,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn ywz(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -466,7 +419,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn yww(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -476,7 +428,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn zxx(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -486,7 +437,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn zxy(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -496,7 +446,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn zxz(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -506,7 +455,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn zxw(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -516,7 +464,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn zyx(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -526,7 +473,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn zyy(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -536,7 +482,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn zyz(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -546,7 +491,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn zyw(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -556,7 +500,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn zzx(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -566,7 +509,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn zzy(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -576,7 +518,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn zzz(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -586,7 +527,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn zzw(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -596,7 +536,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn zwx(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -606,7 +545,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn zwy(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -616,7 +554,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn zwz(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -626,7 +563,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn zww(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -636,7 +572,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn wxx(self) -> Vec3 {
Vec3 {
x: self.w,
@@ -646,7 +581,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn wxy(self) -> Vec3 {
Vec3 {
x: self.w,
@@ -656,7 +590,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn wxz(self) -> Vec3 {
Vec3 {
x: self.w,
@@ -666,7 +599,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn wxw(self) -> Vec3 {
Vec3 {
x: self.w,
@@ -676,7 +608,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn wyx(self) -> Vec3 {
Vec3 {
x: self.w,
@@ -686,7 +617,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn wyy(self) -> Vec3 {
Vec3 {
x: self.w,
@@ -696,7 +626,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn wyz(self) -> Vec3 {
Vec3 {
x: self.w,
@@ -706,7 +635,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn wyw(self) -> Vec3 {
Vec3 {
x: self.w,
@@ -716,7 +644,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn wzx(self) -> Vec3 {
Vec3 {
x: self.w,
@@ -726,7 +653,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn wzy(self) -> Vec3 {
Vec3 {
x: self.w,
@@ -736,7 +662,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn wzz(self) -> Vec3 {
Vec3 {
x: self.w,
@@ -746,7 +671,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn wzw(self) -> Vec3 {
Vec3 {
x: self.w,
@@ -756,7 +680,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn wwx(self) -> Vec3 {
Vec3 {
x: self.w,
@@ -766,7 +689,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn wwy(self) -> Vec3 {
Vec3 {
x: self.w,
@@ -776,7 +698,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn wwz(self) -> Vec3 {
Vec3 {
x: self.w,
@@ -786,7 +707,6 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn www(self) -> Vec3 {
Vec3 {
x: self.w,
@@ -796,1537 +716,1281 @@ impl Vec4Swizzles for Vec4 {
}
#[inline]
- #[must_use]
fn xxxx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 0, 0, 0]))
}
#[inline]
- #[must_use]
fn xxxy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 0, 0, 1]))
}
#[inline]
- #[must_use]
fn xxxz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 0, 0, 2]))
}
#[inline]
- #[must_use]
fn xxxw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 0, 0, 3]))
}
#[inline]
- #[must_use]
fn xxyx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 0, 1, 0]))
}
#[inline]
- #[must_use]
fn xxyy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 0, 1, 1]))
}
#[inline]
- #[must_use]
fn xxyz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 0, 1, 2]))
}
#[inline]
- #[must_use]
fn xxyw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 0, 1, 3]))
}
#[inline]
- #[must_use]
fn xxzx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 0, 2, 0]))
}
#[inline]
- #[must_use]
fn xxzy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 0, 2, 1]))
}
#[inline]
- #[must_use]
fn xxzz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 0, 2, 2]))
}
#[inline]
- #[must_use]
fn xxzw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 0, 2, 3]))
}
#[inline]
- #[must_use]
fn xxwx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 0, 3, 0]))
}
#[inline]
- #[must_use]
fn xxwy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 0, 3, 1]))
}
#[inline]
- #[must_use]
fn xxwz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 0, 3, 2]))
}
#[inline]
- #[must_use]
fn xxww(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 0, 3, 3]))
}
#[inline]
- #[must_use]
fn xyxx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 1, 0, 0]))
}
#[inline]
- #[must_use]
fn xyxy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 1, 0, 1]))
}
#[inline]
- #[must_use]
fn xyxz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 1, 0, 2]))
}
#[inline]
- #[must_use]
fn xyxw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 1, 0, 3]))
}
#[inline]
- #[must_use]
fn xyyx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 1, 1, 0]))
}
#[inline]
- #[must_use]
fn xyyy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 1, 1, 1]))
}
#[inline]
- #[must_use]
fn xyyz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 1, 1, 2]))
}
#[inline]
- #[must_use]
fn xyyw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 1, 1, 3]))
}
#[inline]
- #[must_use]
fn xyzx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 1, 2, 0]))
}
#[inline]
- #[must_use]
fn xyzy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 1, 2, 1]))
}
#[inline]
- #[must_use]
fn xyzz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 1, 2, 2]))
}
#[inline]
- #[must_use]
fn xyzw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 1, 2, 3]))
}
#[inline]
- #[must_use]
fn xywx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 1, 3, 0]))
}
#[inline]
- #[must_use]
fn xywy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 1, 3, 1]))
}
#[inline]
- #[must_use]
fn xywz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 1, 3, 2]))
}
#[inline]
- #[must_use]
fn xyww(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 1, 3, 3]))
}
#[inline]
- #[must_use]
fn xzxx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 2, 0, 0]))
}
#[inline]
- #[must_use]
fn xzxy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 2, 0, 1]))
}
#[inline]
- #[must_use]
fn xzxz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 2, 0, 2]))
}
#[inline]
- #[must_use]
fn xzxw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 2, 0, 3]))
}
#[inline]
- #[must_use]
fn xzyx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 2, 1, 0]))
}
#[inline]
- #[must_use]
fn xzyy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 2, 1, 1]))
}
#[inline]
- #[must_use]
fn xzyz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 2, 1, 2]))
}
#[inline]
- #[must_use]
fn xzyw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 2, 1, 3]))
}
#[inline]
- #[must_use]
fn xzzx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 2, 2, 0]))
}
#[inline]
- #[must_use]
fn xzzy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 2, 2, 1]))
}
#[inline]
- #[must_use]
fn xzzz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 2, 2, 2]))
}
#[inline]
- #[must_use]
fn xzzw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 2, 2, 3]))
}
#[inline]
- #[must_use]
fn xzwx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 2, 3, 0]))
}
#[inline]
- #[must_use]
fn xzwy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 2, 3, 1]))
}
#[inline]
- #[must_use]
fn xzwz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 2, 3, 2]))
}
#[inline]
- #[must_use]
fn xzww(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 2, 3, 3]))
}
#[inline]
- #[must_use]
fn xwxx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 3, 0, 0]))
}
#[inline]
- #[must_use]
fn xwxy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 3, 0, 1]))
}
#[inline]
- #[must_use]
fn xwxz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 3, 0, 2]))
}
#[inline]
- #[must_use]
fn xwxw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 3, 0, 3]))
}
#[inline]
- #[must_use]
fn xwyx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 3, 1, 0]))
}
#[inline]
- #[must_use]
fn xwyy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 3, 1, 1]))
}
#[inline]
- #[must_use]
fn xwyz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 3, 1, 2]))
}
#[inline]
- #[must_use]
fn xwyw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 3, 1, 3]))
}
#[inline]
- #[must_use]
fn xwzx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 3, 2, 0]))
}
#[inline]
- #[must_use]
fn xwzy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 3, 2, 1]))
}
#[inline]
- #[must_use]
fn xwzz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 3, 2, 2]))
}
#[inline]
- #[must_use]
fn xwzw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 3, 2, 3]))
}
#[inline]
- #[must_use]
fn xwwx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 3, 3, 0]))
}
#[inline]
- #[must_use]
fn xwwy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 3, 3, 1]))
}
#[inline]
- #[must_use]
fn xwwz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 3, 3, 2]))
}
#[inline]
- #[must_use]
fn xwww(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [0, 3, 3, 3]))
}
#[inline]
- #[must_use]
fn yxxx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 0, 0, 0]))
}
#[inline]
- #[must_use]
fn yxxy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 0, 0, 1]))
}
#[inline]
- #[must_use]
fn yxxz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 0, 0, 2]))
}
#[inline]
- #[must_use]
fn yxxw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 0, 0, 3]))
}
#[inline]
- #[must_use]
fn yxyx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 0, 1, 0]))
}
#[inline]
- #[must_use]
fn yxyy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 0, 1, 1]))
}
#[inline]
- #[must_use]
fn yxyz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 0, 1, 2]))
}
#[inline]
- #[must_use]
fn yxyw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 0, 1, 3]))
}
#[inline]
- #[must_use]
fn yxzx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 0, 2, 0]))
}
#[inline]
- #[must_use]
fn yxzy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 0, 2, 1]))
}
#[inline]
- #[must_use]
fn yxzz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 0, 2, 2]))
}
#[inline]
- #[must_use]
fn yxzw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 0, 2, 3]))
}
#[inline]
- #[must_use]
fn yxwx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 0, 3, 0]))
}
#[inline]
- #[must_use]
fn yxwy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 0, 3, 1]))
}
#[inline]
- #[must_use]
fn yxwz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 0, 3, 2]))
}
#[inline]
- #[must_use]
fn yxww(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 0, 3, 3]))
}
#[inline]
- #[must_use]
fn yyxx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 1, 0, 0]))
}
#[inline]
- #[must_use]
fn yyxy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 1, 0, 1]))
}
#[inline]
- #[must_use]
fn yyxz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 1, 0, 2]))
}
#[inline]
- #[must_use]
fn yyxw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 1, 0, 3]))
}
#[inline]
- #[must_use]
fn yyyx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 1, 1, 0]))
}
#[inline]
- #[must_use]
fn yyyy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 1, 1, 1]))
}
#[inline]
- #[must_use]
fn yyyz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 1, 1, 2]))
}
#[inline]
- #[must_use]
fn yyyw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 1, 1, 3]))
}
#[inline]
- #[must_use]
fn yyzx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 1, 2, 0]))
}
#[inline]
- #[must_use]
fn yyzy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 1, 2, 1]))
}
#[inline]
- #[must_use]
fn yyzz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 1, 2, 2]))
}
#[inline]
- #[must_use]
fn yyzw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 1, 2, 3]))
}
#[inline]
- #[must_use]
fn yywx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 1, 3, 0]))
}
#[inline]
- #[must_use]
fn yywy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 1, 3, 1]))
}
#[inline]
- #[must_use]
fn yywz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 1, 3, 2]))
}
#[inline]
- #[must_use]
fn yyww(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 1, 3, 3]))
}
#[inline]
- #[must_use]
fn yzxx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 2, 0, 0]))
}
#[inline]
- #[must_use]
fn yzxy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 2, 0, 1]))
}
#[inline]
- #[must_use]
fn yzxz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 2, 0, 2]))
}
#[inline]
- #[must_use]
fn yzxw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 2, 0, 3]))
}
#[inline]
- #[must_use]
fn yzyx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 2, 1, 0]))
}
#[inline]
- #[must_use]
fn yzyy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 2, 1, 1]))
}
#[inline]
- #[must_use]
fn yzyz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 2, 1, 2]))
}
#[inline]
- #[must_use]
fn yzyw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 2, 1, 3]))
}
#[inline]
- #[must_use]
fn yzzx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 2, 2, 0]))
}
#[inline]
- #[must_use]
fn yzzy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 2, 2, 1]))
}
#[inline]
- #[must_use]
fn yzzz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 2, 2, 2]))
}
#[inline]
- #[must_use]
fn yzzw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 2, 2, 3]))
}
#[inline]
- #[must_use]
fn yzwx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 2, 3, 0]))
}
#[inline]
- #[must_use]
fn yzwy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 2, 3, 1]))
}
#[inline]
- #[must_use]
fn yzwz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 2, 3, 2]))
}
#[inline]
- #[must_use]
fn yzww(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 2, 3, 3]))
}
#[inline]
- #[must_use]
fn ywxx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 3, 0, 0]))
}
#[inline]
- #[must_use]
fn ywxy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 3, 0, 1]))
}
#[inline]
- #[must_use]
fn ywxz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 3, 0, 2]))
}
#[inline]
- #[must_use]
fn ywxw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 3, 0, 3]))
}
#[inline]
- #[must_use]
fn ywyx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 3, 1, 0]))
}
#[inline]
- #[must_use]
fn ywyy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 3, 1, 1]))
}
#[inline]
- #[must_use]
fn ywyz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 3, 1, 2]))
}
#[inline]
- #[must_use]
fn ywyw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 3, 1, 3]))
}
#[inline]
- #[must_use]
fn ywzx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 3, 2, 0]))
}
#[inline]
- #[must_use]
fn ywzy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 3, 2, 1]))
}
#[inline]
- #[must_use]
fn ywzz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 3, 2, 2]))
}
#[inline]
- #[must_use]
fn ywzw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 3, 2, 3]))
}
#[inline]
- #[must_use]
fn ywwx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 3, 3, 0]))
}
#[inline]
- #[must_use]
fn ywwy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 3, 3, 1]))
}
#[inline]
- #[must_use]
fn ywwz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 3, 3, 2]))
}
#[inline]
- #[must_use]
fn ywww(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [1, 3, 3, 3]))
}
#[inline]
- #[must_use]
fn zxxx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 0, 0, 0]))
}
#[inline]
- #[must_use]
fn zxxy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 0, 0, 1]))
}
#[inline]
- #[must_use]
fn zxxz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 0, 0, 2]))
}
#[inline]
- #[must_use]
fn zxxw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 0, 0, 3]))
}
#[inline]
- #[must_use]
fn zxyx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 0, 1, 0]))
}
#[inline]
- #[must_use]
fn zxyy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 0, 1, 1]))
}
#[inline]
- #[must_use]
fn zxyz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 0, 1, 2]))
}
#[inline]
- #[must_use]
fn zxyw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 0, 1, 3]))
}
#[inline]
- #[must_use]
fn zxzx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 0, 2, 0]))
}
#[inline]
- #[must_use]
fn zxzy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 0, 2, 1]))
}
#[inline]
- #[must_use]
fn zxzz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 0, 2, 2]))
}
#[inline]
- #[must_use]
fn zxzw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 0, 2, 3]))
}
#[inline]
- #[must_use]
fn zxwx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 0, 3, 0]))
}
#[inline]
- #[must_use]
fn zxwy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 0, 3, 1]))
}
#[inline]
- #[must_use]
fn zxwz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 0, 3, 2]))
}
#[inline]
- #[must_use]
fn zxww(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 0, 3, 3]))
}
#[inline]
- #[must_use]
fn zyxx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 1, 0, 0]))
}
#[inline]
- #[must_use]
fn zyxy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 1, 0, 1]))
}
#[inline]
- #[must_use]
fn zyxz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 1, 0, 2]))
}
#[inline]
- #[must_use]
fn zyxw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 1, 0, 3]))
}
#[inline]
- #[must_use]
fn zyyx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 1, 1, 0]))
}
#[inline]
- #[must_use]
fn zyyy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 1, 1, 1]))
}
#[inline]
- #[must_use]
fn zyyz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 1, 1, 2]))
}
#[inline]
- #[must_use]
fn zyyw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 1, 1, 3]))
}
#[inline]
- #[must_use]
fn zyzx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 1, 2, 0]))
}
#[inline]
- #[must_use]
fn zyzy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 1, 2, 1]))
}
#[inline]
- #[must_use]
fn zyzz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 1, 2, 2]))
}
#[inline]
- #[must_use]
fn zyzw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 1, 2, 3]))
}
#[inline]
- #[must_use]
fn zywx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 1, 3, 0]))
}
#[inline]
- #[must_use]
fn zywy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 1, 3, 1]))
}
#[inline]
- #[must_use]
fn zywz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 1, 3, 2]))
}
#[inline]
- #[must_use]
fn zyww(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 1, 3, 3]))
}
#[inline]
- #[must_use]
fn zzxx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 2, 0, 0]))
}
#[inline]
- #[must_use]
fn zzxy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 2, 0, 1]))
}
#[inline]
- #[must_use]
fn zzxz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 2, 0, 2]))
}
#[inline]
- #[must_use]
fn zzxw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 2, 0, 3]))
}
#[inline]
- #[must_use]
fn zzyx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 2, 1, 0]))
}
#[inline]
- #[must_use]
fn zzyy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 2, 1, 1]))
}
#[inline]
- #[must_use]
fn zzyz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 2, 1, 2]))
}
#[inline]
- #[must_use]
fn zzyw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 2, 1, 3]))
}
#[inline]
- #[must_use]
fn zzzx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 2, 2, 0]))
}
#[inline]
- #[must_use]
fn zzzy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 2, 2, 1]))
}
#[inline]
- #[must_use]
fn zzzz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 2, 2, 2]))
}
#[inline]
- #[must_use]
fn zzzw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 2, 2, 3]))
}
#[inline]
- #[must_use]
fn zzwx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 2, 3, 0]))
}
#[inline]
- #[must_use]
fn zzwy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 2, 3, 1]))
}
#[inline]
- #[must_use]
fn zzwz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 2, 3, 2]))
}
#[inline]
- #[must_use]
fn zzww(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 2, 3, 3]))
}
#[inline]
- #[must_use]
fn zwxx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 3, 0, 0]))
}
#[inline]
- #[must_use]
fn zwxy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 3, 0, 1]))
}
#[inline]
- #[must_use]
fn zwxz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 3, 0, 2]))
}
#[inline]
- #[must_use]
fn zwxw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 3, 0, 3]))
}
#[inline]
- #[must_use]
fn zwyx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 3, 1, 0]))
}
#[inline]
- #[must_use]
fn zwyy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 3, 1, 1]))
}
#[inline]
- #[must_use]
fn zwyz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 3, 1, 2]))
}
#[inline]
- #[must_use]
fn zwyw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 3, 1, 3]))
}
#[inline]
- #[must_use]
fn zwzx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 3, 2, 0]))
}
#[inline]
- #[must_use]
fn zwzy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 3, 2, 1]))
}
#[inline]
- #[must_use]
fn zwzz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 3, 2, 2]))
}
#[inline]
- #[must_use]
fn zwzw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 3, 2, 3]))
}
#[inline]
- #[must_use]
fn zwwx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 3, 3, 0]))
}
#[inline]
- #[must_use]
fn zwwy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 3, 3, 1]))
}
#[inline]
- #[must_use]
fn zwwz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 3, 3, 2]))
}
#[inline]
- #[must_use]
fn zwww(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [2, 3, 3, 3]))
}
#[inline]
- #[must_use]
fn wxxx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 0, 0, 0]))
}
#[inline]
- #[must_use]
fn wxxy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 0, 0, 1]))
}
#[inline]
- #[must_use]
fn wxxz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 0, 0, 2]))
}
#[inline]
- #[must_use]
fn wxxw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 0, 0, 3]))
}
#[inline]
- #[must_use]
fn wxyx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 0, 1, 0]))
}
#[inline]
- #[must_use]
fn wxyy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 0, 1, 1]))
}
#[inline]
- #[must_use]
fn wxyz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 0, 1, 2]))
}
#[inline]
- #[must_use]
fn wxyw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 0, 1, 3]))
}
#[inline]
- #[must_use]
fn wxzx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 0, 2, 0]))
}
#[inline]
- #[must_use]
fn wxzy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 0, 2, 1]))
}
#[inline]
- #[must_use]
fn wxzz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 0, 2, 2]))
}
#[inline]
- #[must_use]
fn wxzw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 0, 2, 3]))
}
#[inline]
- #[must_use]
fn wxwx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 0, 3, 0]))
}
#[inline]
- #[must_use]
fn wxwy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 0, 3, 1]))
}
#[inline]
- #[must_use]
fn wxwz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 0, 3, 2]))
}
#[inline]
- #[must_use]
fn wxww(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 0, 3, 3]))
}
#[inline]
- #[must_use]
fn wyxx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 1, 0, 0]))
}
#[inline]
- #[must_use]
fn wyxy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 1, 0, 1]))
}
#[inline]
- #[must_use]
fn wyxz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 1, 0, 2]))
}
#[inline]
- #[must_use]
fn wyxw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 1, 0, 3]))
}
#[inline]
- #[must_use]
fn wyyx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 1, 1, 0]))
}
#[inline]
- #[must_use]
fn wyyy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 1, 1, 1]))
}
#[inline]
- #[must_use]
fn wyyz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 1, 1, 2]))
}
#[inline]
- #[must_use]
fn wyyw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 1, 1, 3]))
}
#[inline]
- #[must_use]
fn wyzx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 1, 2, 0]))
}
#[inline]
- #[must_use]
fn wyzy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 1, 2, 1]))
}
#[inline]
- #[must_use]
fn wyzz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 1, 2, 2]))
}
#[inline]
- #[must_use]
fn wyzw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 1, 2, 3]))
}
#[inline]
- #[must_use]
fn wywx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 1, 3, 0]))
}
#[inline]
- #[must_use]
fn wywy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 1, 3, 1]))
}
#[inline]
- #[must_use]
fn wywz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 1, 3, 2]))
}
#[inline]
- #[must_use]
fn wyww(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 1, 3, 3]))
}
#[inline]
- #[must_use]
fn wzxx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 2, 0, 0]))
}
#[inline]
- #[must_use]
fn wzxy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 2, 0, 1]))
}
#[inline]
- #[must_use]
fn wzxz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 2, 0, 2]))
}
#[inline]
- #[must_use]
fn wzxw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 2, 0, 3]))
}
#[inline]
- #[must_use]
fn wzyx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 2, 1, 0]))
}
#[inline]
- #[must_use]
fn wzyy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 2, 1, 1]))
}
#[inline]
- #[must_use]
fn wzyz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 2, 1, 2]))
}
#[inline]
- #[must_use]
fn wzyw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 2, 1, 3]))
}
#[inline]
- #[must_use]
fn wzzx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 2, 2, 0]))
}
#[inline]
- #[must_use]
fn wzzy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 2, 2, 1]))
}
#[inline]
- #[must_use]
fn wzzz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 2, 2, 2]))
}
#[inline]
- #[must_use]
fn wzzw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 2, 2, 3]))
}
#[inline]
- #[must_use]
fn wzwx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 2, 3, 0]))
}
#[inline]
- #[must_use]
fn wzwy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 2, 3, 1]))
}
#[inline]
- #[must_use]
fn wzwz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 2, 3, 2]))
}
#[inline]
- #[must_use]
fn wzww(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 2, 3, 3]))
}
#[inline]
- #[must_use]
fn wwxx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 3, 0, 0]))
}
#[inline]
- #[must_use]
fn wwxy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 3, 0, 1]))
}
#[inline]
- #[must_use]
fn wwxz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 3, 0, 2]))
}
#[inline]
- #[must_use]
fn wwxw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 3, 0, 3]))
}
#[inline]
- #[must_use]
fn wwyx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 3, 1, 0]))
}
#[inline]
- #[must_use]
fn wwyy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 3, 1, 1]))
}
#[inline]
- #[must_use]
fn wwyz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 3, 1, 2]))
}
#[inline]
- #[must_use]
fn wwyw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 3, 1, 3]))
}
#[inline]
- #[must_use]
fn wwzx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 3, 2, 0]))
}
#[inline]
- #[must_use]
fn wwzy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 3, 2, 1]))
}
#[inline]
- #[must_use]
fn wwzz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 3, 2, 2]))
}
#[inline]
- #[must_use]
fn wwzw(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 3, 2, 3]))
}
#[inline]
- #[must_use]
fn wwwx(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 3, 3, 0]))
}
#[inline]
- #[must_use]
fn wwwy(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 3, 3, 1]))
}
#[inline]
- #[must_use]
fn wwwz(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 3, 3, 2]))
}
#[inline]
- #[must_use]
fn wwww(self) -> Vec4 {
Vec4(simd_swizzle!(self.0, [3, 3, 3, 3]))
}