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-rw-r--r--src/u16/u16vec3.rs1264
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+// Generated from vec.rs.tera template. Edit the template, not the generated file.
+
+use crate::{BVec3, I16Vec3, I64Vec3, IVec3, U16Vec2, U16Vec4, U64Vec3, UVec3};
+
+#[cfg(not(target_arch = "spirv"))]
+use core::fmt;
+use core::iter::{Product, Sum};
+use core::{f32, ops::*};
+
+/// Creates a 3-dimensional vector.
+#[inline(always)]
+#[must_use]
+pub const fn u16vec3(x: u16, y: u16, z: u16) -> U16Vec3 {
+ U16Vec3::new(x, y, z)
+}
+
+/// A 3-dimensional vector.
+#[cfg_attr(not(target_arch = "spirv"), derive(Hash))]
+#[derive(Clone, Copy, PartialEq, Eq)]
+#[cfg_attr(not(target_arch = "spirv"), repr(C))]
+#[cfg_attr(target_arch = "spirv", repr(simd))]
+pub struct U16Vec3 {
+ pub x: u16,
+ pub y: u16,
+ pub z: u16,
+}
+
+impl U16Vec3 {
+ /// All zeroes.
+ pub const ZERO: Self = Self::splat(0);
+
+ /// All ones.
+ pub const ONE: Self = Self::splat(1);
+
+ /// All `u16::MIN`.
+ pub const MIN: Self = Self::splat(u16::MIN);
+
+ /// All `u16::MAX`.
+ pub const MAX: Self = Self::splat(u16::MAX);
+
+ /// A unit vector pointing along the positive X axis.
+ pub const X: Self = Self::new(1, 0, 0);
+
+ /// A unit vector pointing along the positive Y axis.
+ pub const Y: Self = Self::new(0, 1, 0);
+
+ /// A unit vector pointing along the positive Z axis.
+ pub const Z: Self = Self::new(0, 0, 1);
+
+ /// The unit axes.
+ pub const AXES: [Self; 3] = [Self::X, Self::Y, Self::Z];
+
+ /// Creates a new vector.
+ #[inline(always)]
+ #[must_use]
+ pub const fn new(x: u16, y: u16, z: u16) -> Self {
+ Self { x, y, z }
+ }
+
+ /// Creates a vector with all elements set to `v`.
+ #[inline]
+ #[must_use]
+ pub const fn splat(v: u16) -> Self {
+ Self { x: v, y: v, z: v }
+ }
+
+ /// Creates a vector from the elements in `if_true` and `if_false`, selecting which to use
+ /// for each element of `self`.
+ ///
+ /// A true element in the mask uses the corresponding element from `if_true`, and false
+ /// uses the element from `if_false`.
+ #[inline]
+ #[must_use]
+ pub fn select(mask: BVec3, if_true: Self, if_false: Self) -> Self {
+ Self {
+ x: if mask.test(0) { if_true.x } else { if_false.x },
+ y: if mask.test(1) { if_true.y } else { if_false.y },
+ z: if mask.test(2) { if_true.z } else { if_false.z },
+ }
+ }
+
+ /// Creates a new vector from an array.
+ #[inline]
+ #[must_use]
+ pub const fn from_array(a: [u16; 3]) -> Self {
+ Self::new(a[0], a[1], a[2])
+ }
+
+ /// `[x, y, z]`
+ #[inline]
+ #[must_use]
+ pub const fn to_array(&self) -> [u16; 3] {
+ [self.x, self.y, self.z]
+ }
+
+ /// Creates a vector from the first 3 values in `slice`.
+ ///
+ /// # Panics
+ ///
+ /// Panics if `slice` is less than 3 elements long.
+ #[inline]
+ #[must_use]
+ pub const fn from_slice(slice: &[u16]) -> Self {
+ Self::new(slice[0], slice[1], slice[2])
+ }
+
+ /// Writes the elements of `self` to the first 3 elements in `slice`.
+ ///
+ /// # Panics
+ ///
+ /// Panics if `slice` is less than 3 elements long.
+ #[inline]
+ pub fn write_to_slice(self, slice: &mut [u16]) {
+ slice[0] = self.x;
+ slice[1] = self.y;
+ slice[2] = self.z;
+ }
+
+ /// Internal method for creating a 3D vector from a 4D vector, discarding `w`.
+ #[allow(dead_code)]
+ #[inline]
+ #[must_use]
+ pub(crate) fn from_vec4(v: U16Vec4) -> Self {
+ Self {
+ x: v.x,
+ y: v.y,
+ z: v.z,
+ }
+ }
+
+ /// Creates a 4D vector from `self` and the given `w` value.
+ #[inline]
+ #[must_use]
+ pub fn extend(self, w: u16) -> U16Vec4 {
+ U16Vec4::new(self.x, self.y, self.z, w)
+ }
+
+ /// Creates a 2D vector from the `x` and `y` elements of `self`, discarding `z`.
+ ///
+ /// Truncation may also be performed by using [`self.xy()`][crate::swizzles::Vec3Swizzles::xy()].
+ #[inline]
+ #[must_use]
+ pub fn truncate(self) -> U16Vec2 {
+ use crate::swizzles::Vec3Swizzles;
+ self.xy()
+ }
+
+ /// Computes the dot product of `self` and `rhs`.
+ #[inline]
+ #[must_use]
+ pub fn dot(self, rhs: Self) -> u16 {
+ (self.x * rhs.x) + (self.y * rhs.y) + (self.z * rhs.z)
+ }
+
+ /// Returns a vector where every component is the dot product of `self` and `rhs`.
+ #[inline]
+ #[must_use]
+ pub fn dot_into_vec(self, rhs: Self) -> Self {
+ Self::splat(self.dot(rhs))
+ }
+
+ /// Computes the cross product of `self` and `rhs`.
+ #[inline]
+ #[must_use]
+ pub fn cross(self, rhs: Self) -> Self {
+ Self {
+ x: self.y * rhs.z - rhs.y * self.z,
+ y: self.z * rhs.x - rhs.z * self.x,
+ z: self.x * rhs.y - rhs.x * self.y,
+ }
+ }
+
+ /// Returns a vector containing the minimum values for each element of `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x.min(rhs.x), self.y.min(rhs.y), ..]`.
+ #[inline]
+ #[must_use]
+ pub fn min(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.min(rhs.x),
+ y: self.y.min(rhs.y),
+ z: self.z.min(rhs.z),
+ }
+ }
+
+ /// Returns a vector containing the maximum values for each element of `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x.max(rhs.x), self.y.max(rhs.y), ..]`.
+ #[inline]
+ #[must_use]
+ pub fn max(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.max(rhs.x),
+ y: self.y.max(rhs.y),
+ z: self.z.max(rhs.z),
+ }
+ }
+
+ /// Component-wise clamping of values, similar to [`u16::clamp`].
+ ///
+ /// Each element in `min` must be less-or-equal to the corresponding element in `max`.
+ ///
+ /// # Panics
+ ///
+ /// Will panic if `min` is greater than `max` when `glam_assert` is enabled.
+ #[inline]
+ #[must_use]
+ pub fn clamp(self, min: Self, max: Self) -> Self {
+ glam_assert!(min.cmple(max).all(), "clamp: expected min <= max");
+ self.max(min).min(max)
+ }
+
+ /// Returns the horizontal minimum of `self`.
+ ///
+ /// In other words this computes `min(x, y, ..)`.
+ #[inline]
+ #[must_use]
+ pub fn min_element(self) -> u16 {
+ self.x.min(self.y.min(self.z))
+ }
+
+ /// Returns the horizontal maximum of `self`.
+ ///
+ /// In other words this computes `max(x, y, ..)`.
+ #[inline]
+ #[must_use]
+ pub fn max_element(self) -> u16 {
+ self.x.max(self.y.max(self.z))
+ }
+
+ /// Returns a vector mask containing the result of a `==` comparison for each element of
+ /// `self` and `rhs`.
+ ///
+ /// In other words, this computes `[self.x == rhs.x, self.y == rhs.y, ..]` for all
+ /// elements.
+ #[inline]
+ #[must_use]
+ pub fn cmpeq(self, rhs: Self) -> BVec3 {
+ BVec3::new(self.x.eq(&rhs.x), self.y.eq(&rhs.y), self.z.eq(&rhs.z))
+ }
+
+ /// Returns a vector mask containing the result of a `!=` comparison for each element of
+ /// `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x != rhs.x, self.y != rhs.y, ..]` for all
+ /// elements.
+ #[inline]
+ #[must_use]
+ pub fn cmpne(self, rhs: Self) -> BVec3 {
+ BVec3::new(self.x.ne(&rhs.x), self.y.ne(&rhs.y), self.z.ne(&rhs.z))
+ }
+
+ /// Returns a vector mask containing the result of a `>=` comparison for each element of
+ /// `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x >= rhs.x, self.y >= rhs.y, ..]` for all
+ /// elements.
+ #[inline]
+ #[must_use]
+ pub fn cmpge(self, rhs: Self) -> BVec3 {
+ BVec3::new(self.x.ge(&rhs.x), self.y.ge(&rhs.y), self.z.ge(&rhs.z))
+ }
+
+ /// Returns a vector mask containing the result of a `>` comparison for each element of
+ /// `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x > rhs.x, self.y > rhs.y, ..]` for all
+ /// elements.
+ #[inline]
+ #[must_use]
+ pub fn cmpgt(self, rhs: Self) -> BVec3 {
+ BVec3::new(self.x.gt(&rhs.x), self.y.gt(&rhs.y), self.z.gt(&rhs.z))
+ }
+
+ /// Returns a vector mask containing the result of a `<=` comparison for each element of
+ /// `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x <= rhs.x, self.y <= rhs.y, ..]` for all
+ /// elements.
+ #[inline]
+ #[must_use]
+ pub fn cmple(self, rhs: Self) -> BVec3 {
+ BVec3::new(self.x.le(&rhs.x), self.y.le(&rhs.y), self.z.le(&rhs.z))
+ }
+
+ /// Returns a vector mask containing the result of a `<` comparison for each element of
+ /// `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x < rhs.x, self.y < rhs.y, ..]` for all
+ /// elements.
+ #[inline]
+ #[must_use]
+ pub fn cmplt(self, rhs: Self) -> BVec3 {
+ BVec3::new(self.x.lt(&rhs.x), self.y.lt(&rhs.y), self.z.lt(&rhs.z))
+ }
+
+ /// Computes the squared length of `self`.
+ #[doc(alias = "magnitude2")]
+ #[inline]
+ #[must_use]
+ pub fn length_squared(self) -> u16 {
+ self.dot(self)
+ }
+
+ /// Casts all elements of `self` to `f32`.
+ #[inline]
+ #[must_use]
+ pub fn as_vec3(&self) -> crate::Vec3 {
+ crate::Vec3::new(self.x as f32, self.y as f32, self.z as f32)
+ }
+
+ /// Casts all elements of `self` to `f32`.
+ #[inline]
+ #[must_use]
+ pub fn as_vec3a(&self) -> crate::Vec3A {
+ crate::Vec3A::new(self.x as f32, self.y as f32, self.z as f32)
+ }
+
+ /// Casts all elements of `self` to `f64`.
+ #[inline]
+ #[must_use]
+ pub fn as_dvec3(&self) -> crate::DVec3 {
+ crate::DVec3::new(self.x as f64, self.y as f64, self.z as f64)
+ }
+
+ /// Casts all elements of `self` to `i16`.
+ #[inline]
+ #[must_use]
+ pub fn as_i16vec3(&self) -> crate::I16Vec3 {
+ crate::I16Vec3::new(self.x as i16, self.y as i16, self.z as i16)
+ }
+
+ /// Casts all elements of `self` to `i32`.
+ #[inline]
+ #[must_use]
+ pub fn as_ivec3(&self) -> crate::IVec3 {
+ crate::IVec3::new(self.x as i32, self.y as i32, self.z as i32)
+ }
+
+ /// Casts all elements of `self` to `u32`.
+ #[inline]
+ #[must_use]
+ pub fn as_uvec3(&self) -> crate::UVec3 {
+ crate::UVec3::new(self.x as u32, self.y as u32, self.z as u32)
+ }
+
+ /// Casts all elements of `self` to `i64`.
+ #[inline]
+ #[must_use]
+ pub fn as_i64vec3(&self) -> crate::I64Vec3 {
+ crate::I64Vec3::new(self.x as i64, self.y as i64, self.z as i64)
+ }
+
+ /// Casts all elements of `self` to `u64`.
+ #[inline]
+ #[must_use]
+ pub fn as_u64vec3(&self) -> crate::U64Vec3 {
+ crate::U64Vec3::new(self.x as u64, self.y as u64, self.z as u64)
+ }
+
+ /// Returns a vector containing the wrapping addition of `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x.wrapping_add(rhs.x), self.y.wrapping_add(rhs.y), ..]`.
+ #[inline]
+ #[must_use]
+ pub const fn wrapping_add(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.wrapping_add(rhs.x),
+ y: self.y.wrapping_add(rhs.y),
+ z: self.z.wrapping_add(rhs.z),
+ }
+ }
+
+ /// Returns a vector containing the wrapping subtraction of `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x.wrapping_sub(rhs.x), self.y.wrapping_sub(rhs.y), ..]`.
+ #[inline]
+ #[must_use]
+ pub const fn wrapping_sub(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.wrapping_sub(rhs.x),
+ y: self.y.wrapping_sub(rhs.y),
+ z: self.z.wrapping_sub(rhs.z),
+ }
+ }
+
+ /// Returns a vector containing the wrapping multiplication of `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x.wrapping_mul(rhs.x), self.y.wrapping_mul(rhs.y), ..]`.
+ #[inline]
+ #[must_use]
+ pub const fn wrapping_mul(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.wrapping_mul(rhs.x),
+ y: self.y.wrapping_mul(rhs.y),
+ z: self.z.wrapping_mul(rhs.z),
+ }
+ }
+
+ /// Returns a vector containing the wrapping division of `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x.wrapping_div(rhs.x), self.y.wrapping_div(rhs.y), ..]`.
+ #[inline]
+ #[must_use]
+ pub const fn wrapping_div(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.wrapping_div(rhs.x),
+ y: self.y.wrapping_div(rhs.y),
+ z: self.z.wrapping_div(rhs.z),
+ }
+ }
+
+ /// Returns a vector containing the saturating addition of `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x.saturating_add(rhs.x), self.y.saturating_add(rhs.y), ..]`.
+ #[inline]
+ #[must_use]
+ pub const fn saturating_add(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.saturating_add(rhs.x),
+ y: self.y.saturating_add(rhs.y),
+ z: self.z.saturating_add(rhs.z),
+ }
+ }
+
+ /// Returns a vector containing the saturating subtraction of `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x.saturating_sub(rhs.x), self.y.saturating_sub(rhs.y), ..]`.
+ #[inline]
+ #[must_use]
+ pub const fn saturating_sub(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.saturating_sub(rhs.x),
+ y: self.y.saturating_sub(rhs.y),
+ z: self.z.saturating_sub(rhs.z),
+ }
+ }
+
+ /// Returns a vector containing the saturating multiplication of `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x.saturating_mul(rhs.x), self.y.saturating_mul(rhs.y), ..]`.
+ #[inline]
+ #[must_use]
+ pub const fn saturating_mul(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.saturating_mul(rhs.x),
+ y: self.y.saturating_mul(rhs.y),
+ z: self.z.saturating_mul(rhs.z),
+ }
+ }
+
+ /// Returns a vector containing the saturating division of `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x.saturating_div(rhs.x), self.y.saturating_div(rhs.y), ..]`.
+ #[inline]
+ #[must_use]
+ pub const fn saturating_div(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.saturating_div(rhs.x),
+ y: self.y.saturating_div(rhs.y),
+ z: self.z.saturating_div(rhs.z),
+ }
+ }
+}
+
+impl Default for U16Vec3 {
+ #[inline(always)]
+ fn default() -> Self {
+ Self::ZERO
+ }
+}
+
+impl Div<U16Vec3> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn div(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.div(rhs.x),
+ y: self.y.div(rhs.y),
+ z: self.z.div(rhs.z),
+ }
+ }
+}
+
+impl DivAssign<U16Vec3> for U16Vec3 {
+ #[inline]
+ fn div_assign(&mut self, rhs: Self) {
+ self.x.div_assign(rhs.x);
+ self.y.div_assign(rhs.y);
+ self.z.div_assign(rhs.z);
+ }
+}
+
+impl Div<u16> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn div(self, rhs: u16) -> Self {
+ Self {
+ x: self.x.div(rhs),
+ y: self.y.div(rhs),
+ z: self.z.div(rhs),
+ }
+ }
+}
+
+impl DivAssign<u16> for U16Vec3 {
+ #[inline]
+ fn div_assign(&mut self, rhs: u16) {
+ self.x.div_assign(rhs);
+ self.y.div_assign(rhs);
+ self.z.div_assign(rhs);
+ }
+}
+
+impl Div<U16Vec3> for u16 {
+ type Output = U16Vec3;
+ #[inline]
+ fn div(self, rhs: U16Vec3) -> U16Vec3 {
+ U16Vec3 {
+ x: self.div(rhs.x),
+ y: self.div(rhs.y),
+ z: self.div(rhs.z),
+ }
+ }
+}
+
+impl Mul<U16Vec3> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn mul(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.mul(rhs.x),
+ y: self.y.mul(rhs.y),
+ z: self.z.mul(rhs.z),
+ }
+ }
+}
+
+impl MulAssign<U16Vec3> for U16Vec3 {
+ #[inline]
+ fn mul_assign(&mut self, rhs: Self) {
+ self.x.mul_assign(rhs.x);
+ self.y.mul_assign(rhs.y);
+ self.z.mul_assign(rhs.z);
+ }
+}
+
+impl Mul<u16> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn mul(self, rhs: u16) -> Self {
+ Self {
+ x: self.x.mul(rhs),
+ y: self.y.mul(rhs),
+ z: self.z.mul(rhs),
+ }
+ }
+}
+
+impl MulAssign<u16> for U16Vec3 {
+ #[inline]
+ fn mul_assign(&mut self, rhs: u16) {
+ self.x.mul_assign(rhs);
+ self.y.mul_assign(rhs);
+ self.z.mul_assign(rhs);
+ }
+}
+
+impl Mul<U16Vec3> for u16 {
+ type Output = U16Vec3;
+ #[inline]
+ fn mul(self, rhs: U16Vec3) -> U16Vec3 {
+ U16Vec3 {
+ x: self.mul(rhs.x),
+ y: self.mul(rhs.y),
+ z: self.mul(rhs.z),
+ }
+ }
+}
+
+impl Add<U16Vec3> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn add(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.add(rhs.x),
+ y: self.y.add(rhs.y),
+ z: self.z.add(rhs.z),
+ }
+ }
+}
+
+impl AddAssign<U16Vec3> for U16Vec3 {
+ #[inline]
+ fn add_assign(&mut self, rhs: Self) {
+ self.x.add_assign(rhs.x);
+ self.y.add_assign(rhs.y);
+ self.z.add_assign(rhs.z);
+ }
+}
+
+impl Add<u16> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn add(self, rhs: u16) -> Self {
+ Self {
+ x: self.x.add(rhs),
+ y: self.y.add(rhs),
+ z: self.z.add(rhs),
+ }
+ }
+}
+
+impl AddAssign<u16> for U16Vec3 {
+ #[inline]
+ fn add_assign(&mut self, rhs: u16) {
+ self.x.add_assign(rhs);
+ self.y.add_assign(rhs);
+ self.z.add_assign(rhs);
+ }
+}
+
+impl Add<U16Vec3> for u16 {
+ type Output = U16Vec3;
+ #[inline]
+ fn add(self, rhs: U16Vec3) -> U16Vec3 {
+ U16Vec3 {
+ x: self.add(rhs.x),
+ y: self.add(rhs.y),
+ z: self.add(rhs.z),
+ }
+ }
+}
+
+impl Sub<U16Vec3> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn sub(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.sub(rhs.x),
+ y: self.y.sub(rhs.y),
+ z: self.z.sub(rhs.z),
+ }
+ }
+}
+
+impl SubAssign<U16Vec3> for U16Vec3 {
+ #[inline]
+ fn sub_assign(&mut self, rhs: U16Vec3) {
+ self.x.sub_assign(rhs.x);
+ self.y.sub_assign(rhs.y);
+ self.z.sub_assign(rhs.z);
+ }
+}
+
+impl Sub<u16> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn sub(self, rhs: u16) -> Self {
+ Self {
+ x: self.x.sub(rhs),
+ y: self.y.sub(rhs),
+ z: self.z.sub(rhs),
+ }
+ }
+}
+
+impl SubAssign<u16> for U16Vec3 {
+ #[inline]
+ fn sub_assign(&mut self, rhs: u16) {
+ self.x.sub_assign(rhs);
+ self.y.sub_assign(rhs);
+ self.z.sub_assign(rhs);
+ }
+}
+
+impl Sub<U16Vec3> for u16 {
+ type Output = U16Vec3;
+ #[inline]
+ fn sub(self, rhs: U16Vec3) -> U16Vec3 {
+ U16Vec3 {
+ x: self.sub(rhs.x),
+ y: self.sub(rhs.y),
+ z: self.sub(rhs.z),
+ }
+ }
+}
+
+impl Rem<U16Vec3> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn rem(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.rem(rhs.x),
+ y: self.y.rem(rhs.y),
+ z: self.z.rem(rhs.z),
+ }
+ }
+}
+
+impl RemAssign<U16Vec3> for U16Vec3 {
+ #[inline]
+ fn rem_assign(&mut self, rhs: Self) {
+ self.x.rem_assign(rhs.x);
+ self.y.rem_assign(rhs.y);
+ self.z.rem_assign(rhs.z);
+ }
+}
+
+impl Rem<u16> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn rem(self, rhs: u16) -> Self {
+ Self {
+ x: self.x.rem(rhs),
+ y: self.y.rem(rhs),
+ z: self.z.rem(rhs),
+ }
+ }
+}
+
+impl RemAssign<u16> for U16Vec3 {
+ #[inline]
+ fn rem_assign(&mut self, rhs: u16) {
+ self.x.rem_assign(rhs);
+ self.y.rem_assign(rhs);
+ self.z.rem_assign(rhs);
+ }
+}
+
+impl Rem<U16Vec3> for u16 {
+ type Output = U16Vec3;
+ #[inline]
+ fn rem(self, rhs: U16Vec3) -> U16Vec3 {
+ U16Vec3 {
+ x: self.rem(rhs.x),
+ y: self.rem(rhs.y),
+ z: self.rem(rhs.z),
+ }
+ }
+}
+
+#[cfg(not(target_arch = "spirv"))]
+impl AsRef<[u16; 3]> for U16Vec3 {
+ #[inline]
+ fn as_ref(&self) -> &[u16; 3] {
+ unsafe { &*(self as *const U16Vec3 as *const [u16; 3]) }
+ }
+}
+
+#[cfg(not(target_arch = "spirv"))]
+impl AsMut<[u16; 3]> for U16Vec3 {
+ #[inline]
+ fn as_mut(&mut self) -> &mut [u16; 3] {
+ unsafe { &mut *(self as *mut U16Vec3 as *mut [u16; 3]) }
+ }
+}
+
+impl Sum for U16Vec3 {
+ #[inline]
+ fn sum<I>(iter: I) -> Self
+ where
+ I: Iterator<Item = Self>,
+ {
+ iter.fold(Self::ZERO, Self::add)
+ }
+}
+
+impl<'a> Sum<&'a Self> for U16Vec3 {
+ #[inline]
+ fn sum<I>(iter: I) -> Self
+ where
+ I: Iterator<Item = &'a Self>,
+ {
+ iter.fold(Self::ZERO, |a, &b| Self::add(a, b))
+ }
+}
+
+impl Product for U16Vec3 {
+ #[inline]
+ fn product<I>(iter: I) -> Self
+ where
+ I: Iterator<Item = Self>,
+ {
+ iter.fold(Self::ONE, Self::mul)
+ }
+}
+
+impl<'a> Product<&'a Self> for U16Vec3 {
+ #[inline]
+ fn product<I>(iter: I) -> Self
+ where
+ I: Iterator<Item = &'a Self>,
+ {
+ iter.fold(Self::ONE, |a, &b| Self::mul(a, b))
+ }
+}
+
+impl Not for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn not(self) -> Self::Output {
+ Self {
+ x: self.x.not(),
+ y: self.y.not(),
+ z: self.z.not(),
+ }
+ }
+}
+
+impl BitAnd for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn bitand(self, rhs: Self) -> Self::Output {
+ Self {
+ x: self.x.bitand(rhs.x),
+ y: self.y.bitand(rhs.y),
+ z: self.z.bitand(rhs.z),
+ }
+ }
+}
+
+impl BitOr for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn bitor(self, rhs: Self) -> Self::Output {
+ Self {
+ x: self.x.bitor(rhs.x),
+ y: self.y.bitor(rhs.y),
+ z: self.z.bitor(rhs.z),
+ }
+ }
+}
+
+impl BitXor for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn bitxor(self, rhs: Self) -> Self::Output {
+ Self {
+ x: self.x.bitxor(rhs.x),
+ y: self.y.bitxor(rhs.y),
+ z: self.z.bitxor(rhs.z),
+ }
+ }
+}
+
+impl BitAnd<u16> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn bitand(self, rhs: u16) -> Self::Output {
+ Self {
+ x: self.x.bitand(rhs),
+ y: self.y.bitand(rhs),
+ z: self.z.bitand(rhs),
+ }
+ }
+}
+
+impl BitOr<u16> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn bitor(self, rhs: u16) -> Self::Output {
+ Self {
+ x: self.x.bitor(rhs),
+ y: self.y.bitor(rhs),
+ z: self.z.bitor(rhs),
+ }
+ }
+}
+
+impl BitXor<u16> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn bitxor(self, rhs: u16) -> Self::Output {
+ Self {
+ x: self.x.bitxor(rhs),
+ y: self.y.bitxor(rhs),
+ z: self.z.bitxor(rhs),
+ }
+ }
+}
+
+impl Shl<i8> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn shl(self, rhs: i8) -> Self::Output {
+ Self {
+ x: self.x.shl(rhs),
+ y: self.y.shl(rhs),
+ z: self.z.shl(rhs),
+ }
+ }
+}
+
+impl Shr<i8> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn shr(self, rhs: i8) -> Self::Output {
+ Self {
+ x: self.x.shr(rhs),
+ y: self.y.shr(rhs),
+ z: self.z.shr(rhs),
+ }
+ }
+}
+
+impl Shl<i16> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn shl(self, rhs: i16) -> Self::Output {
+ Self {
+ x: self.x.shl(rhs),
+ y: self.y.shl(rhs),
+ z: self.z.shl(rhs),
+ }
+ }
+}
+
+impl Shr<i16> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn shr(self, rhs: i16) -> Self::Output {
+ Self {
+ x: self.x.shr(rhs),
+ y: self.y.shr(rhs),
+ z: self.z.shr(rhs),
+ }
+ }
+}
+
+impl Shl<i32> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn shl(self, rhs: i32) -> Self::Output {
+ Self {
+ x: self.x.shl(rhs),
+ y: self.y.shl(rhs),
+ z: self.z.shl(rhs),
+ }
+ }
+}
+
+impl Shr<i32> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn shr(self, rhs: i32) -> Self::Output {
+ Self {
+ x: self.x.shr(rhs),
+ y: self.y.shr(rhs),
+ z: self.z.shr(rhs),
+ }
+ }
+}
+
+impl Shl<i64> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn shl(self, rhs: i64) -> Self::Output {
+ Self {
+ x: self.x.shl(rhs),
+ y: self.y.shl(rhs),
+ z: self.z.shl(rhs),
+ }
+ }
+}
+
+impl Shr<i64> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn shr(self, rhs: i64) -> Self::Output {
+ Self {
+ x: self.x.shr(rhs),
+ y: self.y.shr(rhs),
+ z: self.z.shr(rhs),
+ }
+ }
+}
+
+impl Shl<u8> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn shl(self, rhs: u8) -> Self::Output {
+ Self {
+ x: self.x.shl(rhs),
+ y: self.y.shl(rhs),
+ z: self.z.shl(rhs),
+ }
+ }
+}
+
+impl Shr<u8> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn shr(self, rhs: u8) -> Self::Output {
+ Self {
+ x: self.x.shr(rhs),
+ y: self.y.shr(rhs),
+ z: self.z.shr(rhs),
+ }
+ }
+}
+
+impl Shl<u16> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn shl(self, rhs: u16) -> Self::Output {
+ Self {
+ x: self.x.shl(rhs),
+ y: self.y.shl(rhs),
+ z: self.z.shl(rhs),
+ }
+ }
+}
+
+impl Shr<u16> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn shr(self, rhs: u16) -> Self::Output {
+ Self {
+ x: self.x.shr(rhs),
+ y: self.y.shr(rhs),
+ z: self.z.shr(rhs),
+ }
+ }
+}
+
+impl Shl<u32> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn shl(self, rhs: u32) -> Self::Output {
+ Self {
+ x: self.x.shl(rhs),
+ y: self.y.shl(rhs),
+ z: self.z.shl(rhs),
+ }
+ }
+}
+
+impl Shr<u32> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn shr(self, rhs: u32) -> Self::Output {
+ Self {
+ x: self.x.shr(rhs),
+ y: self.y.shr(rhs),
+ z: self.z.shr(rhs),
+ }
+ }
+}
+
+impl Shl<u64> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn shl(self, rhs: u64) -> Self::Output {
+ Self {
+ x: self.x.shl(rhs),
+ y: self.y.shl(rhs),
+ z: self.z.shl(rhs),
+ }
+ }
+}
+
+impl Shr<u64> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn shr(self, rhs: u64) -> Self::Output {
+ Self {
+ x: self.x.shr(rhs),
+ y: self.y.shr(rhs),
+ z: self.z.shr(rhs),
+ }
+ }
+}
+
+impl Shl<crate::IVec3> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn shl(self, rhs: crate::IVec3) -> Self::Output {
+ Self {
+ x: self.x.shl(rhs.x),
+ y: self.y.shl(rhs.y),
+ z: self.z.shl(rhs.z),
+ }
+ }
+}
+
+impl Shr<crate::IVec3> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn shr(self, rhs: crate::IVec3) -> Self::Output {
+ Self {
+ x: self.x.shr(rhs.x),
+ y: self.y.shr(rhs.y),
+ z: self.z.shr(rhs.z),
+ }
+ }
+}
+
+impl Shl<crate::UVec3> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn shl(self, rhs: crate::UVec3) -> Self::Output {
+ Self {
+ x: self.x.shl(rhs.x),
+ y: self.y.shl(rhs.y),
+ z: self.z.shl(rhs.z),
+ }
+ }
+}
+
+impl Shr<crate::UVec3> for U16Vec3 {
+ type Output = Self;
+ #[inline]
+ fn shr(self, rhs: crate::UVec3) -> Self::Output {
+ Self {
+ x: self.x.shr(rhs.x),
+ y: self.y.shr(rhs.y),
+ z: self.z.shr(rhs.z),
+ }
+ }
+}
+
+impl Index<usize> for U16Vec3 {
+ type Output = u16;
+ #[inline]
+ fn index(&self, index: usize) -> &Self::Output {
+ match index {
+ 0 => &self.x,
+ 1 => &self.y,
+ 2 => &self.z,
+ _ => panic!("index out of bounds"),
+ }
+ }
+}
+
+impl IndexMut<usize> for U16Vec3 {
+ #[inline]
+ fn index_mut(&mut self, index: usize) -> &mut Self::Output {
+ match index {
+ 0 => &mut self.x,
+ 1 => &mut self.y,
+ 2 => &mut self.z,
+ _ => panic!("index out of bounds"),
+ }
+ }
+}
+
+#[cfg(not(target_arch = "spirv"))]
+impl fmt::Display for U16Vec3 {
+ fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
+ write!(f, "[{}, {}, {}]", self.x, self.y, self.z)
+ }
+}
+
+#[cfg(not(target_arch = "spirv"))]
+impl fmt::Debug for U16Vec3 {
+ fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
+ fmt.debug_tuple(stringify!(U16Vec3))
+ .field(&self.x)
+ .field(&self.y)
+ .field(&self.z)
+ .finish()
+ }
+}
+
+impl From<[u16; 3]> for U16Vec3 {
+ #[inline]
+ fn from(a: [u16; 3]) -> Self {
+ Self::new(a[0], a[1], a[2])
+ }
+}
+
+impl From<U16Vec3> for [u16; 3] {
+ #[inline]
+ fn from(v: U16Vec3) -> Self {
+ [v.x, v.y, v.z]
+ }
+}
+
+impl From<(u16, u16, u16)> for U16Vec3 {
+ #[inline]
+ fn from(t: (u16, u16, u16)) -> Self {
+ Self::new(t.0, t.1, t.2)
+ }
+}
+
+impl From<U16Vec3> for (u16, u16, u16) {
+ #[inline]
+ fn from(v: U16Vec3) -> Self {
+ (v.x, v.y, v.z)
+ }
+}
+
+impl From<(U16Vec2, u16)> for U16Vec3 {
+ #[inline]
+ fn from((v, z): (U16Vec2, u16)) -> Self {
+ Self::new(v.x, v.y, z)
+ }
+}
+
+impl TryFrom<I16Vec3> for U16Vec3 {
+ type Error = core::num::TryFromIntError;
+
+ #[inline]
+ fn try_from(v: I16Vec3) -> Result<Self, Self::Error> {
+ Ok(Self::new(
+ u16::try_from(v.x)?,
+ u16::try_from(v.y)?,
+ u16::try_from(v.z)?,
+ ))
+ }
+}
+
+impl TryFrom<IVec3> for U16Vec3 {
+ type Error = core::num::TryFromIntError;
+
+ #[inline]
+ fn try_from(v: IVec3) -> Result<Self, Self::Error> {
+ Ok(Self::new(
+ u16::try_from(v.x)?,
+ u16::try_from(v.y)?,
+ u16::try_from(v.z)?,
+ ))
+ }
+}
+
+impl TryFrom<UVec3> for U16Vec3 {
+ type Error = core::num::TryFromIntError;
+
+ #[inline]
+ fn try_from(v: UVec3) -> Result<Self, Self::Error> {
+ Ok(Self::new(
+ u16::try_from(v.x)?,
+ u16::try_from(v.y)?,
+ u16::try_from(v.z)?,
+ ))
+ }
+}
+
+impl TryFrom<I64Vec3> for U16Vec3 {
+ type Error = core::num::TryFromIntError;
+
+ #[inline]
+ fn try_from(v: I64Vec3) -> Result<Self, Self::Error> {
+ Ok(Self::new(
+ u16::try_from(v.x)?,
+ u16::try_from(v.y)?,
+ u16::try_from(v.z)?,
+ ))
+ }
+}
+
+impl TryFrom<U64Vec3> for U16Vec3 {
+ type Error = core::num::TryFromIntError;
+
+ #[inline]
+ fn try_from(v: U64Vec3) -> Result<Self, Self::Error> {
+ Ok(Self::new(
+ u16::try_from(v.x)?,
+ u16::try_from(v.y)?,
+ u16::try_from(v.z)?,
+ ))
+ }
+}