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Author
2022-05-10
Merge cherrypicks of [2072337] into ndk-release-r23.
ndk-r23c
ndk-release-r23
Android Build Coastguard Worker
2022-05-10
Fix ndk-build libshader_combined target for newer NDK
David Neto
2021-06-23
Snap for 7485283 from 637b84a9d4409cfc5f916814b58cd8406f74944f to ndk-release...
ndk-r23b
ndk-r23
Android Build Coastguard Worker
2021-04-21
Merge commit 'bdd134d1b7eca01925c1919d2ea05fd3cd6843c7' into update-shaderc
David Neto
2021-04-21
Finalize v2021.0
David Neto
2021-04-21
Update DEPS
David Neto
2021-04-21
Update license-checker.cfg with updated license names
Ben Clayton
2021-03-15
Complete moving io.* to io_shaderc.*
Ryan Harrison
2021-03-15
Rename io.h to io_shaderc.h
David Adrian
2021-02-26
Snap for 7173131 from 9c602842f9386ec12d53b31fbd70f1d596775f58 to ndk-release...
android-build-prod (mdb)
2021-02-19
Merge tag 'v2020.5' into update-shaderc
David Neto
2021-02-19
Start Shaderc v2021.0
David Neto
2021-02-19
Finalize Shaderc v2020.5
David Neto
2021-02-19
Roll third_party/glslang/ 9325cc013..e56beaee7 (19 commits)
David Neto
2021-02-09
cmake: add option to skip build the examples (#1170)
Jose Quaresma
2021-02-03
Fix typo
David Neto
2021-02-03
Improve file+line parsing from Glslang messages
David Neto
2021-01-18
Deprecate WebGPU SPIRV support (#1167)
Ryan Harrison
2021-01-06
Roll 4 dependencies (#1165)
Ryan Harrison
2020-12-09
Start shaderc v2020.5
Ryan Harrison
2020-12-09
Finalize v2020.4
Ryan Harrison
2020-12-09
Updated CHANGES
Ryan Harrison
2020-12-09
Rolling 5 dependencies (#1161)
Ryan Harrison
2020-12-07
Update SPIRV-Tools, SPIRV-Headers, glslang with raytracing fixes
David Neto
2020-12-02
copyright check: Exclude .venv in source tree
David Neto
2020-12-02
Merge remote-tracking branch 'aosp/upstream-main' into update-shaderc
ndk-r23-beta1
David Neto
2020-11-23
Roll dependencies to support Vulkan raytracing
David Neto
2020-11-19
Roll third_party/glslang/ 142cb87f8..7f6559d28 (13 commits)
David Neto
2020-11-12
Replace C-style cast with static_cast
David Neto
2020-11-12
Roll back googletest to earlier version
David Neto
2020-11-02
Roll 6 dependencies (#1144)
Ryan Harrison
2020-10-26
Handle alias libraries in shaderc_combined to avoid duplicated symbols (#1141)
Lei Zhang
2020-09-28
Merge commit 'aosp/v2020.3' into update-shaderc
ndk-r22-beta1
ndk-r22
ndk-release-r22
David Neto
2020-09-03
Adding back non-spvc BUILD.gn that I accidentally nuked (#1136)
Ryan Harrison
2020-09-03
Remove spvc (#1135)
Ryan Harrison
2020-09-02
Start SPIRV-Tools v2020.4
Ryan Harrison
2020-09-02
Finalize SPIRV-Tools v2020.3
Ryan Harrison
2020-09-01
Roll 3 dependencies and update expectations (#1133)
Ryan Harrison
2020-08-25
Roll 4 dependencies and updated expectations (#1132)
Ryan Harrison
2020-08-21
Merge "Merge tag 'v2020.2' into update-shaderc" into master-ndk
Treehugger Robot
2020-08-17
Roll 4 dependencies (#1131)
Ryan Harrison
2020-08-13
Add support for Dawn using deprecated Options constructor (#1130)
Ryan Harrison
2020-08-10
Roll 5 dependencies and update expectations (#1129)
Ryan Harrison
2020-07-29
Update some language usage. (#1124)
dan sinclair
2020-07-28
Adding support for the additional fixed sample mask in MSL (#1120)
ponitka
2020-07-27
Rolling 2 dependencies and updating expectations (#1121)
Ryan Harrison
2020-07-27
Clean up issues discovered by Infer
Ryan Harrison
2020-07-23
Merge tag 'v2020.2' into update-shaderc
David Neto
2020-07-23
Start shaderc v2020.3 development
David Neto
2020-07-23
Finalize shaderc v2020.2
David Neto
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