summaryrefslogtreecommitdiff
path: root/peripheral/libupm/src/ili9341/gfx.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'peripheral/libupm/src/ili9341/gfx.cxx')
-rw-r--r--peripheral/libupm/src/ili9341/gfx.cxx749
1 files changed, 749 insertions, 0 deletions
diff --git a/peripheral/libupm/src/ili9341/gfx.cxx b/peripheral/libupm/src/ili9341/gfx.cxx
new file mode 100644
index 0000000..90f83de
--- /dev/null
+++ b/peripheral/libupm/src/ili9341/gfx.cxx
@@ -0,0 +1,749 @@
+/**
+ * Author: Shawn Hymel
+ * Copyright (c) 2016 SparkFun Electronics
+ *
+ * Based on GFX interface by Yevgeniy Kiveisha and Adafruit Industries.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "gfx.h"
+
+using namespace upm;
+
+GFX::GFX(int16_t w, int16_t h) : WIDTH(w), HEIGHT(h) {
+ _width = WIDTH;
+ _height = HEIGHT;
+ rotation = 0;
+
+ cursor_x = 0;
+ cursor_y = 0;
+ textsize = 1;
+ textcolor = 0xFFFF;
+ textbgcolor = 0xFFFF;
+ wrap = true;
+ _cp437 = false;
+}
+
+void GFX::drawLine(int16_t x0,
+ int16_t y0,
+ int16_t x1,
+ int16_t y1,
+ uint16_t color) {
+
+ int16_t steep = abs(y1 - y0) > abs(x1 - x0);
+ if (steep) {
+ adagfxswap(x0, y0);
+ adagfxswap(x1, y1);
+ }
+
+ if (x0 > x1) {
+ adagfxswap(x0, x1);
+ adagfxswap(y0, y1);
+ }
+
+ int16_t dx, dy;
+ dx = x1 - x0;
+ dy = abs(y1 - y0);
+
+ int16_t err = dx / 2;
+ int16_t ystep;
+
+ if (y0 < y1) {
+ ystep = 1;
+ } else {
+ ystep = -1;
+ }
+
+ for (; x0<=x1; x0++) {
+ if (steep) {
+ drawPixel(y0, x0, color);
+ } else {
+ drawPixel(x0, y0, color);
+ }
+ err -= dy;
+ if (err < 0) {
+ y0 += ystep;
+ err += dx;
+ }
+ }
+}
+
+void GFX::drawFastVLine(int16_t x,
+ int16_t y,
+ int16_t h,
+ uint16_t color) {
+ drawLine(x, y, x, y+h-1, color);
+}
+
+void GFX::drawFastHLine(int16_t x,
+ int16_t y,
+ int16_t w,
+ uint16_t color) {
+ drawLine(x, y, x+w-1, y, color);
+}
+
+void GFX::drawRect(int16_t x,
+ int16_t y,
+ int16_t w,
+ int16_t h,
+ uint16_t color) {
+ drawFastHLine(x, y, w, color);
+ drawFastHLine(x, y+h-1, w, color);
+ drawFastVLine(x, y, h, color);
+ drawFastVLine(x+w-1, y, h, color);
+}
+
+void GFX::fillRect(int16_t x,
+ int16_t y,
+ int16_t w,
+ int16_t h,
+ uint16_t color) {
+ for (int16_t i=x; i<x+w; i++) {
+ drawFastVLine(i, y, h, color);
+ }
+}
+
+void GFX::fillScreen(uint16_t color) {
+ fillRect(0, 0, _width, _height, color);
+}
+
+void GFX::invertDisplay(bool i) {
+ // Do nothing, must be subclassed if supported by hardware
+}
+
+void GFX::drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color) {
+ int16_t f = 1 - r;
+ int16_t ddF_x = 1;
+ int16_t ddF_y = -2 * r;
+ int16_t x = 0;
+ int16_t y = r;
+
+ drawPixel(x0 , y0+r, color);
+ drawPixel(x0 , y0-r, color);
+ drawPixel(x0+r, y0 , color);
+ drawPixel(x0-r, y0 , color);
+
+ while (x<y) {
+ if (f >= 0) {
+ y--;
+ ddF_y += 2;
+ f += ddF_y;
+ }
+ x++;
+ ddF_x += 2;
+ f += ddF_x;
+
+ drawPixel(x0 + x, y0 + y, color);
+ drawPixel(x0 - x, y0 + y, color);
+ drawPixel(x0 + x, y0 - y, color);
+ drawPixel(x0 - x, y0 - y, color);
+ drawPixel(x0 + y, y0 + x, color);
+ drawPixel(x0 - y, y0 + x, color);
+ drawPixel(x0 + y, y0 - x, color);
+ drawPixel(x0 - y, y0 - x, color);
+ }
+}
+
+void GFX::drawCircleHelper(int16_t x0,
+ int16_t y0,
+ int16_t r,
+ uint8_t cornername,
+ uint16_t color) {
+ int16_t f = 1 - r;
+ int16_t ddF_x = 1;
+ int16_t ddF_y = -2 * r;
+ int16_t x = 0;
+ int16_t y = r;
+
+ while (x<y) {
+ if (f >= 0) {
+ y--;
+ ddF_y += 2;
+ f += ddF_y;
+ }
+ x++;
+ ddF_x += 2;
+ f += ddF_x;
+ if (cornername & 0x4) {
+ drawPixel(x0 + x, y0 + y, color);
+ drawPixel(x0 + y, y0 + x, color);
+ }
+ if (cornername & 0x2) {
+ drawPixel(x0 + x, y0 - y, color);
+ drawPixel(x0 + y, y0 - x, color);
+ }
+ if (cornername & 0x8) {
+ drawPixel(x0 - y, y0 + x, color);
+ drawPixel(x0 - x, y0 + y, color);
+ }
+ if (cornername & 0x1) {
+ drawPixel(x0 - y, y0 - x, color);
+ drawPixel(x0 - x, y0 - y, color);
+ }
+ }
+}
+
+void GFX::fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color) {
+ drawFastVLine(x0, y0-r, 2*r+1, color);
+ fillCircleHelper(x0, y0, r, 3, 0, color);
+}
+
+void GFX::fillCircleHelper(int16_t x0,
+ int16_t y0,
+ int16_t r,
+ uint8_t cornername,
+ int16_t delta,
+ uint16_t color) {
+ int16_t f = 1 - r;
+ int16_t ddF_x = 1;
+ int16_t ddF_y = -2 * r;
+ int16_t x = 0;
+ int16_t y = r;
+
+ while (x<y) {
+ if (f >= 0) {
+ y--;
+ ddF_y += 2;
+ f += ddF_y;
+ }
+ x++;
+ ddF_x += 2;
+ f += ddF_x;
+
+ if (cornername & 0x1) {
+ drawFastVLine(x0+x, y0-y, 2*y+1+delta, color);
+ drawFastVLine(x0+y, y0-x, 2*x+1+delta, color);
+ }
+ if (cornername & 0x2) {
+ drawFastVLine(x0-x, y0-y, 2*y+1+delta, color);
+ drawFastVLine(x0-y, y0-x, 2*x+1+delta, color);
+ }
+ }
+}
+
+void GFX::drawTriangle(int16_t x0,
+ int16_t y0,
+ int16_t x1,
+ int16_t y1,
+ int16_t x2,
+ int16_t y2,
+ uint16_t color) {
+ drawLine(x0, y0, x1, y1, color);
+ drawLine(x1, y1, x2, y2, color);
+ drawLine(x2, y2, x0, y0, color);
+}
+
+void GFX::fillTriangle(int16_t x0,
+ int16_t y0,
+ int16_t x1,
+ int16_t y1,
+ int16_t x2,
+ int16_t y2,
+ uint16_t color) {
+
+ int16_t a, b, y, last;
+
+ // Sort coordinates by Y order (y2 >= y1 >= y0)
+ if (y0 > y1) {
+ adagfxswap(y0, y1); adagfxswap(x0, x1);
+ }
+ if (y1 > y2) {
+ adagfxswap(y2, y1); adagfxswap(x2, x1);
+ }
+ if (y0 > y1) {
+ adagfxswap(y0, y1); adagfxswap(x0, x1);
+ }
+
+ if(y0 == y2) { // Handle awkward all-on-same-line case as its own thing
+ a = b = x0;
+ if(x1 < a) a = x1;
+ else if(x1 > b) b = x1;
+ if(x2 < a) a = x2;
+ else if(x2 > b) b = x2;
+ drawFastHLine(a, y0, b-a+1, color);
+ return;
+ }
+
+ int16_t
+ dx01 = x1 - x0,
+ dy01 = y1 - y0,
+ dx02 = x2 - x0,
+ dy02 = y2 - y0,
+ dx12 = x2 - x1,
+ dy12 = y2 - y1;
+ int32_t
+ sa = 0,
+ sb = 0;
+
+ // For upper part of triangle, find scanline crossings for segments
+ // 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
+ // is included here (and second loop will be skipped, avoiding a /0
+ // error there), otherwise scanline y1 is skipped here and handled
+ // in the second loop...which also avoids a /0 error here if y0=y1
+ // (flat-topped triangle).
+ if(y1 == y2) last = y1; // Include y1 scanline
+ else last = y1-1; // Skip it
+
+ for(y=y0; y<=last; y++) {
+ a = x0 + sa / dy01;
+ b = x0 + sb / dy02;
+ sa += dx01;
+ sb += dx02;
+ /* longhand:
+ a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
+ b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
+ */
+ if(a > b) adagfxswap(a,b);
+ drawFastHLine(a, y, b-a+1, color);
+ }
+
+ // For lower part of triangle, find scanline crossings for segments
+ // 0-2 and 1-2. This loop is skipped if y1=y2.
+ sa = dx12 * (y - y1);
+ sb = dx02 * (y - y0);
+ for(; y<=y2; y++) {
+ a = x1 + sa / dy12;
+ b = x0 + sb / dy02;
+ sa += dx12;
+ sb += dx02;
+ /* longhand:
+ a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
+ b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
+ */
+ if(a > b) adagfxswap(a,b);
+ drawFastHLine(a, y, b-a+1, color);
+ }
+}
+
+// Draw a rounded rectangle
+void GFX::drawRoundRect(int16_t x,
+ int16_t y,
+ int16_t w,
+ int16_t h,
+ int16_t r,
+ uint16_t color) {
+
+ // smarter version
+ drawFastHLine(x+r , y , w-2*r, color); // Top
+ drawFastHLine(x+r , y+h-1, w-2*r, color); // Bottom
+ drawFastVLine(x , y+r , h-2*r, color); // Left
+ drawFastVLine(x+w-1, y+r , h-2*r, color); // Right
+ // draw four corners
+ drawCircleHelper(x+r , y+r , r, 1, color);
+ drawCircleHelper(x+w-r-1, y+r , r, 2, color);
+ drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color);
+ drawCircleHelper(x+r , y+h-r-1, r, 8, color);
+}
+
+void GFX::fillRoundRect(int16_t x,
+ int16_t y,
+ int16_t w,
+ int16_t h,
+ int16_t r,
+ uint16_t color) {
+
+ // smarter version
+ fillRect(x+r, y, w-2*r, h, color);
+
+ // draw four corners
+ fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color);
+ fillCircleHelper(x+r , y+r, r, 2, h-2*r-1, color);
+}
+
+void GFX::drawChar(int16_t x,
+ int16_t y,
+ unsigned char c,
+ uint16_t color,
+ uint16_t bg,
+ uint8_t size) {
+
+ if((x >= _width) || // Clip right
+ (y >= _height) || // Clip bottom
+ ((x + 6 * size - 1) < 0) || // Clip left
+ ((y + 8 * size - 1) < 0)) // Clip top
+ return;
+
+ if(!_cp437 && (c >= 176)) c++; // Handle 'classic' charset behavior
+
+ for(int8_t i=0; i<6; i++ ) {
+ uint8_t line;
+ if(i < 5) line = font[(c * 5) + i];
+ else line = 0x0;
+ for(int8_t j=0; j<8; j++, line >>= 1) {
+ if(line & 0x1) {
+ if(size == 1) drawPixel(x+i, y+j, color);
+ else fillRect(x+(i*size), y+(j*size), size, size, color);
+ } else if(bg != color) {
+ if(size == 1) drawPixel(x+i, y+j, bg);
+ else fillRect(x+i*size, y+j*size, size, size, bg);
+ }
+ }
+ }
+}
+
+int16_t GFX::getCursorX(void) const {
+ return cursor_x;
+}
+
+int16_t GFX::getCursorY(void) const {
+ return cursor_y;
+}
+
+void GFX::setCursor(int16_t x, int16_t y) {
+ cursor_x = x;
+ cursor_y = y;
+}
+
+void GFX::setTextColor(uint16_t c) {
+ // For 'transparent' background, we'll set the bg
+ // to the same as fg instead of using a flag
+ textcolor = textbgcolor = c;
+}
+
+void GFX::setTextColor(uint16_t c, uint16_t bg) {
+ textcolor = c;
+ textbgcolor = bg;
+}
+
+void GFX::setTextSize(uint8_t s) {
+ textsize = (s > 0) ? s : 1;
+}
+
+void GFX::setTextWrap(bool w) {
+ wrap = w;
+}
+
+uint8_t GFX::getRotation(void) const {
+ return rotation;
+}
+
+void GFX::setRotation(uint8_t r) {
+ rotation = (r & 3);
+ switch(rotation) {
+ case 0:
+ case 2:
+ _width = WIDTH;
+ _height = HEIGHT;
+ break;
+ case 1:
+ case 3:
+ _width = HEIGHT;
+ _height = WIDTH;
+ break;
+ }
+}
+
+void GFX::cp437(bool x) {
+ _cp437 = x;
+}
+
+void GFX::write(uint8_t c) {
+
+ if(c == '\n') {
+ cursor_y += textsize*8;
+ cursor_x = 0;
+ } else if(c == '\r') {
+ // skip em
+ } else {
+
+ // Heading off edge?
+ if(wrap && ((cursor_x + textsize * 6) >= _width)) {
+ cursor_x = 0; // Reset x to zero
+ cursor_y += textsize * 8; // Advance y one line
+ }
+ drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize);
+ cursor_x += textsize * 6;
+ }
+}
+
+void GFX::print(std::string msg) {
+ int len = msg.length();
+ for (int idx = 0; idx < len; idx++) {
+ write(msg[idx]);
+ }
+}
+
+int16_t GFX::width(void) const {
+ return _width;
+}
+
+int16_t GFX::height(void) const {
+ return _height;
+}
+
+const unsigned char GFX::font[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x3E, 0x5B, 0x4F, 0x5B, 0x3E,
+ 0x3E, 0x6B, 0x4F, 0x6B, 0x3E,
+ 0x1C, 0x3E, 0x7C, 0x3E, 0x1C,
+ 0x18, 0x3C, 0x7E, 0x3C, 0x18,
+ 0x1C, 0x57, 0x7D, 0x57, 0x1C,
+ 0x1C, 0x5E, 0x7F, 0x5E, 0x1C,
+ 0x00, 0x18, 0x3C, 0x18, 0x00,
+ 0xFF, 0xE7, 0xC3, 0xE7, 0xFF,
+ 0x00, 0x18, 0x24, 0x18, 0x00,
+ 0xFF, 0xE7, 0xDB, 0xE7, 0xFF,
+ 0x30, 0x48, 0x3A, 0x06, 0x0E,
+ 0x26, 0x29, 0x79, 0x29, 0x26,
+ 0x40, 0x7F, 0x05, 0x05, 0x07,
+ 0x40, 0x7F, 0x05, 0x25, 0x3F,
+ 0x5A, 0x3C, 0xE7, 0x3C, 0x5A,
+ 0x7F, 0x3E, 0x1C, 0x1C, 0x08,
+ 0x08, 0x1C, 0x1C, 0x3E, 0x7F,
+ 0x14, 0x22, 0x7F, 0x22, 0x14,
+ 0x5F, 0x5F, 0x00, 0x5F, 0x5F,
+ 0x06, 0x09, 0x7F, 0x01, 0x7F,
+ 0x00, 0x66, 0x89, 0x95, 0x6A,
+ 0x60, 0x60, 0x60, 0x60, 0x60,
+ 0x94, 0xA2, 0xFF, 0xA2, 0x94,
+ 0x08, 0x04, 0x7E, 0x04, 0x08,
+ 0x10, 0x20, 0x7E, 0x20, 0x10,
+ 0x08, 0x08, 0x2A, 0x1C, 0x08,
+ 0x08, 0x1C, 0x2A, 0x08, 0x08,
+ 0x1E, 0x10, 0x10, 0x10, 0x10,
+ 0x0C, 0x1E, 0x0C, 0x1E, 0x0C,
+ 0x30, 0x38, 0x3E, 0x38, 0x30,
+ 0x06, 0x0E, 0x3E, 0x0E, 0x06,
+ 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x5F, 0x00, 0x00,
+ 0x00, 0x07, 0x00, 0x07, 0x00,
+ 0x14, 0x7F, 0x14, 0x7F, 0x14,
+ 0x24, 0x2A, 0x7F, 0x2A, 0x12,
+ 0x23, 0x13, 0x08, 0x64, 0x62,
+ 0x36, 0x49, 0x56, 0x20, 0x50,
+ 0x00, 0x08, 0x07, 0x03, 0x00,
+ 0x00, 0x1C, 0x22, 0x41, 0x00,
+ 0x00, 0x41, 0x22, 0x1C, 0x00,
+ 0x2A, 0x1C, 0x7F, 0x1C, 0x2A,
+ 0x08, 0x08, 0x3E, 0x08, 0x08,
+ 0x00, 0x80, 0x70, 0x30, 0x00,
+ 0x08, 0x08, 0x08, 0x08, 0x08,
+ 0x00, 0x00, 0x60, 0x60, 0x00,
+ 0x20, 0x10, 0x08, 0x04, 0x02,
+ 0x3E, 0x51, 0x49, 0x45, 0x3E,
+ 0x00, 0x42, 0x7F, 0x40, 0x00,
+ 0x72, 0x49, 0x49, 0x49, 0x46,
+ 0x21, 0x41, 0x49, 0x4D, 0x33,
+ 0x18, 0x14, 0x12, 0x7F, 0x10,
+ 0x27, 0x45, 0x45, 0x45, 0x39,
+ 0x3C, 0x4A, 0x49, 0x49, 0x31,
+ 0x41, 0x21, 0x11, 0x09, 0x07,
+ 0x36, 0x49, 0x49, 0x49, 0x36,
+ 0x46, 0x49, 0x49, 0x29, 0x1E,
+ 0x00, 0x00, 0x14, 0x00, 0x00,
+ 0x00, 0x40, 0x34, 0x00, 0x00,
+ 0x00, 0x08, 0x14, 0x22, 0x41,
+ 0x14, 0x14, 0x14, 0x14, 0x14,
+ 0x00, 0x41, 0x22, 0x14, 0x08,
+ 0x02, 0x01, 0x59, 0x09, 0x06,
+ 0x3E, 0x41, 0x5D, 0x59, 0x4E,
+ 0x7C, 0x12, 0x11, 0x12, 0x7C,
+ 0x7F, 0x49, 0x49, 0x49, 0x36,
+ 0x3E, 0x41, 0x41, 0x41, 0x22,
+ 0x7F, 0x41, 0x41, 0x41, 0x3E,
+ 0x7F, 0x49, 0x49, 0x49, 0x41,
+ 0x7F, 0x09, 0x09, 0x09, 0x01,
+ 0x3E, 0x41, 0x41, 0x51, 0x73,
+ 0x7F, 0x08, 0x08, 0x08, 0x7F,
+ 0x00, 0x41, 0x7F, 0x41, 0x00,
+ 0x20, 0x40, 0x41, 0x3F, 0x01,
+ 0x7F, 0x08, 0x14, 0x22, 0x41,
+ 0x7F, 0x40, 0x40, 0x40, 0x40,
+ 0x7F, 0x02, 0x1C, 0x02, 0x7F,
+ 0x7F, 0x04, 0x08, 0x10, 0x7F,
+ 0x3E, 0x41, 0x41, 0x41, 0x3E,
+ 0x7F, 0x09, 0x09, 0x09, 0x06,
+ 0x3E, 0x41, 0x51, 0x21, 0x5E,
+ 0x7F, 0x09, 0x19, 0x29, 0x46,
+ 0x26, 0x49, 0x49, 0x49, 0x32,
+ 0x03, 0x01, 0x7F, 0x01, 0x03,
+ 0x3F, 0x40, 0x40, 0x40, 0x3F,
+ 0x1F, 0x20, 0x40, 0x20, 0x1F,
+ 0x3F, 0x40, 0x38, 0x40, 0x3F,
+ 0x63, 0x14, 0x08, 0x14, 0x63,
+ 0x03, 0x04, 0x78, 0x04, 0x03,
+ 0x61, 0x59, 0x49, 0x4D, 0x43,
+ 0x00, 0x7F, 0x41, 0x41, 0x41,
+ 0x02, 0x04, 0x08, 0x10, 0x20,
+ 0x00, 0x41, 0x41, 0x41, 0x7F,
+ 0x04, 0x02, 0x01, 0x02, 0x04,
+ 0x40, 0x40, 0x40, 0x40, 0x40,
+ 0x00, 0x03, 0x07, 0x08, 0x00,
+ 0x20, 0x54, 0x54, 0x78, 0x40,
+ 0x7F, 0x28, 0x44, 0x44, 0x38,
+ 0x38, 0x44, 0x44, 0x44, 0x28,
+ 0x38, 0x44, 0x44, 0x28, 0x7F,
+ 0x38, 0x54, 0x54, 0x54, 0x18,
+ 0x00, 0x08, 0x7E, 0x09, 0x02,
+ 0x18, 0xA4, 0xA4, 0x9C, 0x78,
+ 0x7F, 0x08, 0x04, 0x04, 0x78,
+ 0x00, 0x44, 0x7D, 0x40, 0x00,
+ 0x20, 0x40, 0x40, 0x3D, 0x00,
+ 0x7F, 0x10, 0x28, 0x44, 0x00,
+ 0x00, 0x41, 0x7F, 0x40, 0x00,
+ 0x7C, 0x04, 0x78, 0x04, 0x78,
+ 0x7C, 0x08, 0x04, 0x04, 0x78,
+ 0x38, 0x44, 0x44, 0x44, 0x38,
+ 0xFC, 0x18, 0x24, 0x24, 0x18,
+ 0x18, 0x24, 0x24, 0x18, 0xFC,
+ 0x7C, 0x08, 0x04, 0x04, 0x08,
+ 0x48, 0x54, 0x54, 0x54, 0x24,
+ 0x04, 0x04, 0x3F, 0x44, 0x24,
+ 0x3C, 0x40, 0x40, 0x20, 0x7C,
+ 0x1C, 0x20, 0x40, 0x20, 0x1C,
+ 0x3C, 0x40, 0x30, 0x40, 0x3C,
+ 0x44, 0x28, 0x10, 0x28, 0x44,
+ 0x4C, 0x90, 0x90, 0x90, 0x7C,
+ 0x44, 0x64, 0x54, 0x4C, 0x44,
+ 0x00, 0x08, 0x36, 0x41, 0x00,
+ 0x00, 0x00, 0x77, 0x00, 0x00,
+ 0x00, 0x41, 0x36, 0x08, 0x00,
+ 0x02, 0x01, 0x02, 0x04, 0x02,
+ 0x3C, 0x26, 0x23, 0x26, 0x3C,
+ 0x1E, 0xA1, 0xA1, 0x61, 0x12,
+ 0x3A, 0x40, 0x40, 0x20, 0x7A,
+ 0x38, 0x54, 0x54, 0x55, 0x59,
+ 0x21, 0x55, 0x55, 0x79, 0x41,
+ 0x22, 0x54, 0x54, 0x78, 0x42, // a-umlaut
+ 0x21, 0x55, 0x54, 0x78, 0x40,
+ 0x20, 0x54, 0x55, 0x79, 0x40,
+ 0x0C, 0x1E, 0x52, 0x72, 0x12,
+ 0x39, 0x55, 0x55, 0x55, 0x59,
+ 0x39, 0x54, 0x54, 0x54, 0x59,
+ 0x39, 0x55, 0x54, 0x54, 0x58,
+ 0x00, 0x00, 0x45, 0x7C, 0x41,
+ 0x00, 0x02, 0x45, 0x7D, 0x42,
+ 0x00, 0x01, 0x45, 0x7C, 0x40,
+ 0x7D, 0x12, 0x11, 0x12, 0x7D, // A-umlaut
+ 0xF0, 0x28, 0x25, 0x28, 0xF0,
+ 0x7C, 0x54, 0x55, 0x45, 0x00,
+ 0x20, 0x54, 0x54, 0x7C, 0x54,
+ 0x7C, 0x0A, 0x09, 0x7F, 0x49,
+ 0x32, 0x49, 0x49, 0x49, 0x32,
+ 0x3A, 0x44, 0x44, 0x44, 0x3A, // o-umlaut
+ 0x32, 0x4A, 0x48, 0x48, 0x30,
+ 0x3A, 0x41, 0x41, 0x21, 0x7A,
+ 0x3A, 0x42, 0x40, 0x20, 0x78,
+ 0x00, 0x9D, 0xA0, 0xA0, 0x7D,
+ 0x3D, 0x42, 0x42, 0x42, 0x3D, // O-umlaut
+ 0x3D, 0x40, 0x40, 0x40, 0x3D,
+ 0x3C, 0x24, 0xFF, 0x24, 0x24,
+ 0x48, 0x7E, 0x49, 0x43, 0x66,
+ 0x2B, 0x2F, 0xFC, 0x2F, 0x2B,
+ 0xFF, 0x09, 0x29, 0xF6, 0x20,
+ 0xC0, 0x88, 0x7E, 0x09, 0x03,
+ 0x20, 0x54, 0x54, 0x79, 0x41,
+ 0x00, 0x00, 0x44, 0x7D, 0x41,
+ 0x30, 0x48, 0x48, 0x4A, 0x32,
+ 0x38, 0x40, 0x40, 0x22, 0x7A,
+ 0x00, 0x7A, 0x0A, 0x0A, 0x72,
+ 0x7D, 0x0D, 0x19, 0x31, 0x7D,
+ 0x26, 0x29, 0x29, 0x2F, 0x28,
+ 0x26, 0x29, 0x29, 0x29, 0x26,
+ 0x30, 0x48, 0x4D, 0x40, 0x20,
+ 0x38, 0x08, 0x08, 0x08, 0x08,
+ 0x08, 0x08, 0x08, 0x08, 0x38,
+ 0x2F, 0x10, 0xC8, 0xAC, 0xBA,
+ 0x2F, 0x10, 0x28, 0x34, 0xFA,
+ 0x00, 0x00, 0x7B, 0x00, 0x00,
+ 0x08, 0x14, 0x2A, 0x14, 0x22,
+ 0x22, 0x14, 0x2A, 0x14, 0x08,
+ 0x55, 0x00, 0x55, 0x00, 0x55, // #176 (25% block) missing in old code
+ 0xAA, 0x55, 0xAA, 0x55, 0xAA, // 50% block
+ 0xFF, 0x55, 0xFF, 0x55, 0xFF, // 75% block
+ 0x00, 0x00, 0x00, 0xFF, 0x00,
+ 0x10, 0x10, 0x10, 0xFF, 0x00,
+ 0x14, 0x14, 0x14, 0xFF, 0x00,
+ 0x10, 0x10, 0xFF, 0x00, 0xFF,
+ 0x10, 0x10, 0xF0, 0x10, 0xF0,
+ 0x14, 0x14, 0x14, 0xFC, 0x00,
+ 0x14, 0x14, 0xF7, 0x00, 0xFF,
+ 0x00, 0x00, 0xFF, 0x00, 0xFF,
+ 0x14, 0x14, 0xF4, 0x04, 0xFC,
+ 0x14, 0x14, 0x17, 0x10, 0x1F,
+ 0x10, 0x10, 0x1F, 0x10, 0x1F,
+ 0x14, 0x14, 0x14, 0x1F, 0x00,
+ 0x10, 0x10, 0x10, 0xF0, 0x00,
+ 0x00, 0x00, 0x00, 0x1F, 0x10,
+ 0x10, 0x10, 0x10, 0x1F, 0x10,
+ 0x10, 0x10, 0x10, 0xF0, 0x10,
+ 0x00, 0x00, 0x00, 0xFF, 0x10,
+ 0x10, 0x10, 0x10, 0x10, 0x10,
+ 0x10, 0x10, 0x10, 0xFF, 0x10,
+ 0x00, 0x00, 0x00, 0xFF, 0x14,
+ 0x00, 0x00, 0xFF, 0x00, 0xFF,
+ 0x00, 0x00, 0x1F, 0x10, 0x17,
+ 0x00, 0x00, 0xFC, 0x04, 0xF4,
+ 0x14, 0x14, 0x17, 0x10, 0x17,
+ 0x14, 0x14, 0xF4, 0x04, 0xF4,
+ 0x00, 0x00, 0xFF, 0x00, 0xF7,
+ 0x14, 0x14, 0x14, 0x14, 0x14,
+ 0x14, 0x14, 0xF7, 0x00, 0xF7,
+ 0x14, 0x14, 0x14, 0x17, 0x14,
+ 0x10, 0x10, 0x1F, 0x10, 0x1F,
+ 0x14, 0x14, 0x14, 0xF4, 0x14,
+ 0x10, 0x10, 0xF0, 0x10, 0xF0,
+ 0x00, 0x00, 0x1F, 0x10, 0x1F,
+ 0x00, 0x00, 0x00, 0x1F, 0x14,
+ 0x00, 0x00, 0x00, 0xFC, 0x14,
+ 0x00, 0x00, 0xF0, 0x10, 0xF0,
+ 0x10, 0x10, 0xFF, 0x10, 0xFF,
+ 0x14, 0x14, 0x14, 0xFF, 0x14,
+ 0x10, 0x10, 0x10, 0x1F, 0x00,
+ 0x00, 0x00, 0x00, 0xF0, 0x10,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0xF0, 0xF0, 0xF0, 0xF0, 0xF0,
+ 0xFF, 0xFF, 0xFF, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xFF, 0xFF,
+ 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
+ 0x38, 0x44, 0x44, 0x38, 0x44,
+ 0xFC, 0x4A, 0x4A, 0x4A, 0x34, // sharp-s or beta
+ 0x7E, 0x02, 0x02, 0x06, 0x06,
+ 0x02, 0x7E, 0x02, 0x7E, 0x02,
+ 0x63, 0x55, 0x49, 0x41, 0x63,
+ 0x38, 0x44, 0x44, 0x3C, 0x04,
+ 0x40, 0x7E, 0x20, 0x1E, 0x20,
+ 0x06, 0x02, 0x7E, 0x02, 0x02,
+ 0x99, 0xA5, 0xE7, 0xA5, 0x99,
+ 0x1C, 0x2A, 0x49, 0x2A, 0x1C,
+ 0x4C, 0x72, 0x01, 0x72, 0x4C,
+ 0x30, 0x4A, 0x4D, 0x4D, 0x30,
+ 0x30, 0x48, 0x78, 0x48, 0x30,
+ 0xBC, 0x62, 0x5A, 0x46, 0x3D,
+ 0x3E, 0x49, 0x49, 0x49, 0x00,
+ 0x7E, 0x01, 0x01, 0x01, 0x7E,
+ 0x2A, 0x2A, 0x2A, 0x2A, 0x2A,
+ 0x44, 0x44, 0x5F, 0x44, 0x44,
+ 0x40, 0x51, 0x4A, 0x44, 0x40,
+ 0x40, 0x44, 0x4A, 0x51, 0x40,
+ 0x00, 0x00, 0xFF, 0x01, 0x03,
+ 0xE0, 0x80, 0xFF, 0x00, 0x00,
+ 0x08, 0x08, 0x6B, 0x6B, 0x08,
+ 0x36, 0x12, 0x36, 0x24, 0x36,
+ 0x06, 0x0F, 0x09, 0x0F, 0x06,
+ 0x00, 0x00, 0x18, 0x18, 0x00,
+ 0x00, 0x00, 0x10, 0x10, 0x00,
+ 0x30, 0x40, 0xFF, 0x01, 0x01,
+ 0x00, 0x1F, 0x01, 0x01, 0x1E,
+ 0x00, 0x19, 0x1D, 0x17, 0x12,
+ 0x00, 0x3C, 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00, 0x00, 0x00 // #255 NBSP
+}; \ No newline at end of file