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-rw-r--r--core/SkScalar.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/core/SkScalar.h b/core/SkScalar.h
index b9256ba..b37cf5c 100644
--- a/core/SkScalar.h
+++ b/core/SkScalar.h
@@ -83,6 +83,26 @@ static inline bool SkScalarIsFinite(float x) {
#define SkScalarRoundToInt(x) sk_float_round2int(x)
#define SkScalarTruncToInt(x) static_cast<int>(x)
+/**
+ * Variant of SkScalarRoundToInt, that performs the rounding step (adding 0.5) explicitly using
+ * double, to avoid possibly losing the low bit(s) of the answer before calling floor().
+ *
+ * This routine will likely be slower than SkScalarRoundToInt(), and should only be used when the
+ * extra precision is known to be valuable.
+ *
+ * In particular, this catches the following case:
+ * SkScalar x = 0.49999997;
+ * int ix = SkScalarRoundToInt(x);
+ * SkASSERT(0 == ix); // <--- fails
+ * ix = SkDScalarRoundToInt(x);
+ * SkASSERT(0 == ix); // <--- succeeds
+ */
+static inline int SkDScalarRoundToInt(SkScalar x) {
+ double xx = x;
+ xx += 0.5;
+ return (int)floor(xx);
+}
+
/** Returns the absolute value of the specified SkScalar
*/
#define SkScalarAbs(x) sk_float_abs(x)