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-rw-r--r--opts/opts_check_SSE2.cpp78
1 files changed, 48 insertions, 30 deletions
diff --git a/opts/opts_check_SSE2.cpp b/opts/opts_check_SSE2.cpp
index e7677220..6c684c27 100644
--- a/opts/opts_check_SSE2.cpp
+++ b/opts/opts_check_SSE2.cpp
@@ -91,6 +91,16 @@ static inline bool hasSSE2() {
static inline bool hasSSSE3() {
return true;
}
+#elif defined(SK_BUILD_FOR_ANDROID_FRAMEWORK)
+/* For the Android framework we should always know at compile time if the device
+ * we are building for supports SSSE3. The one exception to this rule is on the
+ * emulator where we are compiled without the -msse3 option (so we have no SSSE3
+ * procs) but can be run on a host machine that supports SSSE3 instructions. So
+ * for that particular case we disable our SSSE3 options.
+ */
+static inline bool hasSSSE3() {
+ return false;
+}
#else
static inline bool hasSSSE3() {
@@ -123,46 +133,54 @@ void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs* procs) {
}
void SkBitmapProcState::platformProcs() {
- if (cachedHasSSSE3()) {
- if (fSampleProc32 == S32_opaque_D32_filter_DX) {
+ /* Every optimization in the function requires at least SSE2 */
+ if (!cachedHasSSE2()) {
+ return;
+ }
+
+ /* Check fSampleProc32 */
+ if (fSampleProc32 == S32_opaque_D32_filter_DX) {
+ if (cachedHasSSSE3()) {
fSampleProc32 = S32_opaque_D32_filter_DX_SSSE3;
- } else if (fSampleProc32 == S32_alpha_D32_filter_DX) {
- fSampleProc32 = S32_alpha_D32_filter_DX_SSSE3;
+ } else {
+ fSampleProc32 = S32_opaque_D32_filter_DX_SSE2;
}
-
- if (fSampleProc32 == S32_opaque_D32_filter_DXDY) {
+ } else if (fSampleProc32 == S32_opaque_D32_filter_DXDY) {
+ if (cachedHasSSSE3()) {
fSampleProc32 = S32_opaque_D32_filter_DXDY_SSSE3;
- } else if (fSampleProc32 == S32_alpha_D32_filter_DXDY) {
- fSampleProc32 = S32_alpha_D32_filter_DXDY_SSSE3;
}
- } else if (cachedHasSSE2()) {
- if (fSampleProc32 == S32_opaque_D32_filter_DX) {
- fSampleProc32 = S32_opaque_D32_filter_DX_SSE2;
- } else if (fSampleProc32 == S32_alpha_D32_filter_DX) {
+ } else if (fSampleProc32 == S32_alpha_D32_filter_DX) {
+ if (cachedHasSSSE3()) {
+ fSampleProc32 = S32_alpha_D32_filter_DX_SSSE3;
+ } else {
fSampleProc32 = S32_alpha_D32_filter_DX_SSE2;
}
-
- if (fSampleProc16 == S32_D16_filter_DX) {
- fSampleProc16 = S32_D16_filter_DX_SSE2;
+ } else if (fSampleProc32 == S32_alpha_D32_filter_DXDY) {
+ if (cachedHasSSSE3()) {
+ fSampleProc32 = S32_alpha_D32_filter_DXDY_SSSE3;
}
}
- if (cachedHasSSSE3() || cachedHasSSE2()) {
- if (fMatrixProc == ClampX_ClampY_filter_scale) {
- fMatrixProc = ClampX_ClampY_filter_scale_SSE2;
- } else if (fMatrixProc == ClampX_ClampY_nofilter_scale) {
- fMatrixProc = ClampX_ClampY_nofilter_scale_SSE2;
- }
+ /* Check fSampleProc16 */
+ if (fSampleProc16 == S32_D16_filter_DX) {
+ fSampleProc16 = S32_D16_filter_DX_SSE2;
+ }
- if (fMatrixProc == ClampX_ClampY_filter_affine) {
- fMatrixProc = ClampX_ClampY_filter_affine_SSE2;
- } else if (fMatrixProc == ClampX_ClampY_nofilter_affine) {
- fMatrixProc = ClampX_ClampY_nofilter_affine_SSE2;
- }
- if (c_hqfilter_sse) {
- if (fShaderProc32 == highQualityFilter32) {
- fShaderProc32 = highQualityFilter_SSE2;
- }
+ /* Check fMatrixProc */
+ if (fMatrixProc == ClampX_ClampY_filter_scale) {
+ fMatrixProc = ClampX_ClampY_filter_scale_SSE2;
+ } else if (fMatrixProc == ClampX_ClampY_nofilter_scale) {
+ fMatrixProc = ClampX_ClampY_nofilter_scale_SSE2;
+ } else if (fMatrixProc == ClampX_ClampY_filter_affine) {
+ fMatrixProc = ClampX_ClampY_filter_affine_SSE2;
+ } else if (fMatrixProc == ClampX_ClampY_nofilter_affine) {
+ fMatrixProc = ClampX_ClampY_nofilter_affine_SSE2;
+ }
+
+ /* Check fShaderProc32 */
+ if (c_hqfilter_sse) {
+ if (fShaderProc32 == highQualityFilter32) {
+ fShaderProc32 = highQualityFilter_SSE2;
}
}
}