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Diffstat (limited to 'Test/baseResults/textureQueryLOD.frag.out')
-rw-r--r-- | Test/baseResults/textureQueryLOD.frag.out | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/Test/baseResults/textureQueryLOD.frag.out b/Test/baseResults/textureQueryLOD.frag.out new file mode 100644 index 00000000..b565a005 --- /dev/null +++ b/Test/baseResults/textureQueryLOD.frag.out @@ -0,0 +1,115 @@ +textureQueryLOD.frag +WARNING: 0:7: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5 + +Shader version: 150 +Requested GL_ARB_gpu_shader5 +Requested GL_ARB_texture_query_lod +0:? Sequence +0:24 Function Definition: main( ( global void) +0:24 Function Parameters: +0:26 Sequence +0:26 switch +0:26 condition +0:26 'funct' ( uniform int) +0:26 body +0:26 Sequence +0:28 case: with expression +0:28 Constant: +0:28 0 (const int) +0:? Sequence +0:29 Sequence +0:29 move second child to first child ( temp 2-component vector of int) +0:29 'iv2' ( temp 2-component vector of int) +0:29 textureSize ( global 2-component vector of int) +0:29 'sampler' ( uniform sampler2DShadow) +0:29 Constant: +0:29 0 (const int) +0:31 Sequence +0:31 move second child to first child ( temp 2-component vector of float) +0:31 'fv2' ( temp 2-component vector of float) +0:31 textureQueryLod ( global 2-component vector of float) +0:31 'sampler' ( uniform sampler2DShadow) +0:31 Constant: +0:31 0.000000 +0:31 0.000000 +0:33 move second child to first child ( temp 4-component vector of float) +0:33 'color' ( out 4-component vector of float) +0:33 Construct vec4 ( temp 4-component vector of float) +0:33 Convert int to float ( temp 2-component vector of float) +0:33 'iv2' ( temp 2-component vector of int) +0:33 'fv2' ( temp 2-component vector of float) +0:34 Branch: Break +0:35 default: +0:? Sequence +0:36 move second child to first child ( temp 4-component vector of float) +0:36 'color' ( out 4-component vector of float) +0:36 Constant: +0:36 1.000000 +0:36 1.000000 +0:36 1.000000 +0:36 1.000000 +0:37 Branch: Break +0:? Linker Objects +0:? 'vUV' ( smooth in 2-component vector of float) +0:? 'color' ( out 4-component vector of float) +0:? 'sampler' ( uniform sampler2DShadow) +0:? 'funct' ( uniform int) + + +Linked fragment stage: + + +Shader version: 150 +Requested GL_ARB_gpu_shader5 +Requested GL_ARB_texture_query_lod +0:? Sequence +0:24 Function Definition: main( ( global void) +0:24 Function Parameters: +0:26 Sequence +0:26 switch +0:26 condition +0:26 'funct' ( uniform int) +0:26 body +0:26 Sequence +0:28 case: with expression +0:28 Constant: +0:28 0 (const int) +0:? Sequence +0:29 Sequence +0:29 move second child to first child ( temp 2-component vector of int) +0:29 'iv2' ( temp 2-component vector of int) +0:29 textureSize ( global 2-component vector of int) +0:29 'sampler' ( uniform sampler2DShadow) +0:29 Constant: +0:29 0 (const int) +0:31 Sequence +0:31 move second child to first child ( temp 2-component vector of float) +0:31 'fv2' ( temp 2-component vector of float) +0:31 textureQueryLod ( global 2-component vector of float) +0:31 'sampler' ( uniform sampler2DShadow) +0:31 Constant: +0:31 0.000000 +0:31 0.000000 +0:33 move second child to first child ( temp 4-component vector of float) +0:33 'color' ( out 4-component vector of float) +0:33 Construct vec4 ( temp 4-component vector of float) +0:33 Convert int to float ( temp 2-component vector of float) +0:33 'iv2' ( temp 2-component vector of int) +0:33 'fv2' ( temp 2-component vector of float) +0:34 Branch: Break +0:35 default: +0:? Sequence +0:36 move second child to first child ( temp 4-component vector of float) +0:36 'color' ( out 4-component vector of float) +0:36 Constant: +0:36 1.000000 +0:36 1.000000 +0:36 1.000000 +0:36 1.000000 +0:37 Branch: Break +0:? Linker Objects +0:? 'vUV' ( smooth in 2-component vector of float) +0:? 'color' ( out 4-component vector of float) +0:? 'sampler' ( uniform sampler2DShadow) +0:? 'funct' ( uniform int) + |