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-rw-r--r--Test/baseResults/textureQueryLOD.frag.out115
1 files changed, 115 insertions, 0 deletions
diff --git a/Test/baseResults/textureQueryLOD.frag.out b/Test/baseResults/textureQueryLOD.frag.out
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+++ b/Test/baseResults/textureQueryLOD.frag.out
@@ -0,0 +1,115 @@
+textureQueryLOD.frag
+WARNING: 0:7: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
+
+Shader version: 150
+Requested GL_ARB_gpu_shader5
+Requested GL_ARB_texture_query_lod
+0:? Sequence
+0:24 Function Definition: main( ( global void)
+0:24 Function Parameters:
+0:26 Sequence
+0:26 switch
+0:26 condition
+0:26 'funct' ( uniform int)
+0:26 body
+0:26 Sequence
+0:28 case: with expression
+0:28 Constant:
+0:28 0 (const int)
+0:? Sequence
+0:29 Sequence
+0:29 move second child to first child ( temp 2-component vector of int)
+0:29 'iv2' ( temp 2-component vector of int)
+0:29 textureSize ( global 2-component vector of int)
+0:29 'sampler' ( uniform sampler2DShadow)
+0:29 Constant:
+0:29 0 (const int)
+0:31 Sequence
+0:31 move second child to first child ( temp 2-component vector of float)
+0:31 'fv2' ( temp 2-component vector of float)
+0:31 textureQueryLod ( global 2-component vector of float)
+0:31 'sampler' ( uniform sampler2DShadow)
+0:31 Constant:
+0:31 0.000000
+0:31 0.000000
+0:33 move second child to first child ( temp 4-component vector of float)
+0:33 'color' ( out 4-component vector of float)
+0:33 Construct vec4 ( temp 4-component vector of float)
+0:33 Convert int to float ( temp 2-component vector of float)
+0:33 'iv2' ( temp 2-component vector of int)
+0:33 'fv2' ( temp 2-component vector of float)
+0:34 Branch: Break
+0:35 default:
+0:? Sequence
+0:36 move second child to first child ( temp 4-component vector of float)
+0:36 'color' ( out 4-component vector of float)
+0:36 Constant:
+0:36 1.000000
+0:36 1.000000
+0:36 1.000000
+0:36 1.000000
+0:37 Branch: Break
+0:? Linker Objects
+0:? 'vUV' ( smooth in 2-component vector of float)
+0:? 'color' ( out 4-component vector of float)
+0:? 'sampler' ( uniform sampler2DShadow)
+0:? 'funct' ( uniform int)
+
+
+Linked fragment stage:
+
+
+Shader version: 150
+Requested GL_ARB_gpu_shader5
+Requested GL_ARB_texture_query_lod
+0:? Sequence
+0:24 Function Definition: main( ( global void)
+0:24 Function Parameters:
+0:26 Sequence
+0:26 switch
+0:26 condition
+0:26 'funct' ( uniform int)
+0:26 body
+0:26 Sequence
+0:28 case: with expression
+0:28 Constant:
+0:28 0 (const int)
+0:? Sequence
+0:29 Sequence
+0:29 move second child to first child ( temp 2-component vector of int)
+0:29 'iv2' ( temp 2-component vector of int)
+0:29 textureSize ( global 2-component vector of int)
+0:29 'sampler' ( uniform sampler2DShadow)
+0:29 Constant:
+0:29 0 (const int)
+0:31 Sequence
+0:31 move second child to first child ( temp 2-component vector of float)
+0:31 'fv2' ( temp 2-component vector of float)
+0:31 textureQueryLod ( global 2-component vector of float)
+0:31 'sampler' ( uniform sampler2DShadow)
+0:31 Constant:
+0:31 0.000000
+0:31 0.000000
+0:33 move second child to first child ( temp 4-component vector of float)
+0:33 'color' ( out 4-component vector of float)
+0:33 Construct vec4 ( temp 4-component vector of float)
+0:33 Convert int to float ( temp 2-component vector of float)
+0:33 'iv2' ( temp 2-component vector of int)
+0:33 'fv2' ( temp 2-component vector of float)
+0:34 Branch: Break
+0:35 default:
+0:? Sequence
+0:36 move second child to first child ( temp 4-component vector of float)
+0:36 'color' ( out 4-component vector of float)
+0:36 Constant:
+0:36 1.000000
+0:36 1.000000
+0:36 1.000000
+0:36 1.000000
+0:37 Branch: Break
+0:? Linker Objects
+0:? 'vUV' ( smooth in 2-component vector of float)
+0:? 'color' ( out 4-component vector of float)
+0:? 'sampler' ( uniform sampler2DShadow)
+0:? 'funct' ( uniform int)
+