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hlsl.getdimensions.dx10.vert
Shader version: 450
0:? Sequence
0:11 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
0:11 Function Parameters:
0:? Sequence
0:21 Sequence
0:21 move second child to first child (temp uint)
0:21 'sizeQueryTemp' (temp uint)
0:21 textureSize (temp uint)
0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:21 move second child to first child (temp uint)
0:21 'WidthU' (temp uint)
0:21 'sizeQueryTemp' (temp uint)
0:22 Sequence
0:22 move second child to first child (temp uint)
0:22 'sizeQueryTemp' (temp uint)
0:22 textureSize (temp uint)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:22 Constant:
0:22 6 (const uint)
0:22 move second child to first child (temp uint)
0:22 'WidthU' (temp uint)
0:22 'sizeQueryTemp' (temp uint)
0:22 move second child to first child (temp uint)
0:22 'NumberOfLevelsU' (temp uint)
0:22 textureQueryLevels (temp uint)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:24 move second child to first child (temp 4-component vector of float)
0:24 Pos: direct index for structure (temp 4-component vector of float)
0:24 'vsout' (temp structure{temp 4-component vector of float Pos})
0:24 Constant:
0:24 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:26 Sequence
0:26 Sequence
0:26 move second child to first child (temp 4-component vector of float)
0:? 'Pos' (out 4-component vector of float Position)
0:26 Pos: direct index for structure (temp 4-component vector of float)
0:26 'vsout' (temp structure{temp 4-component vector of float Pos})
0:26 Constant:
0:26 0 (const int)
0:26 Branch: Return
0:? Linker Objects
0:? 'Pos' (out 4-component vector of float Position)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
Linked vertex stage:
Shader version: 450
0:? Sequence
0:11 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
0:11 Function Parameters:
0:? Sequence
0:21 Sequence
0:21 move second child to first child (temp uint)
0:21 'sizeQueryTemp' (temp uint)
0:21 textureSize (temp uint)
0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:21 move second child to first child (temp uint)
0:21 'WidthU' (temp uint)
0:21 'sizeQueryTemp' (temp uint)
0:22 Sequence
0:22 move second child to first child (temp uint)
0:22 'sizeQueryTemp' (temp uint)
0:22 textureSize (temp uint)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:22 Constant:
0:22 6 (const uint)
0:22 move second child to first child (temp uint)
0:22 'WidthU' (temp uint)
0:22 'sizeQueryTemp' (temp uint)
0:22 move second child to first child (temp uint)
0:22 'NumberOfLevelsU' (temp uint)
0:22 textureQueryLevels (temp uint)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:24 move second child to first child (temp 4-component vector of float)
0:24 Pos: direct index for structure (temp 4-component vector of float)
0:24 'vsout' (temp structure{temp 4-component vector of float Pos})
0:24 Constant:
0:24 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:26 Sequence
0:26 Sequence
0:26 move second child to first child (temp 4-component vector of float)
0:? 'Pos' (out 4-component vector of float Position)
0:26 Pos: direct index for structure (temp 4-component vector of float)
0:26 'vsout' (temp structure{temp 4-component vector of float Pos})
0:26 Constant:
0:26 0 (const int)
0:26 Branch: Return
0:? Linker Objects
0:? 'Pos' (out 4-component vector of float Position)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 43
Capability Shader
Capability Sampled1D
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 36
Name 4 "main"
Name 8 "sizeQueryTemp"
Name 12 "g_tTex1df4"
Name 16 "WidthU"
Name 18 "sizeQueryTemp"
Name 23 "NumberOfLevelsU"
Name 27 "VS_OUTPUT"
MemberName 27(VS_OUTPUT) 0 "Pos"
Name 29 "vsout"
Name 36 "Pos"
Name 42 "g_sSamp"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 36(Pos) BuiltIn Position
Decorate 42(g_sSamp) DescriptorSet 0
Decorate 42(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
9: TypeFloat 32
10: TypeImage 9(float) 1D sampled format:Unknown
11: TypePointer UniformConstant 10
12(g_tTex1df4): 11(ptr) Variable UniformConstant
14: TypeInt 32 1
20: 6(int) Constant 6
26: TypeVector 9(float) 4
27(VS_OUTPUT): TypeStruct 26(fvec4)
28: TypePointer Function 27(VS_OUTPUT)
30: 14(int) Constant 0
31: 9(float) Constant 0
32: 26(fvec4) ConstantComposite 31 31 31 31
33: TypePointer Function 26(fvec4)
35: TypePointer Output 26(fvec4)
36(Pos): 35(ptr) Variable Output
40: TypeSampler
41: TypePointer UniformConstant 40
42(g_sSamp): 41(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(sizeQueryTemp): 7(ptr) Variable Function
16(WidthU): 7(ptr) Variable Function
18(sizeQueryTemp): 7(ptr) Variable Function
23(NumberOfLevelsU): 7(ptr) Variable Function
29(vsout): 28(ptr) Variable Function
13: 10 Load 12(g_tTex1df4)
15: 14(int) ImageQuerySize 13
Store 8(sizeQueryTemp) 15
17: 6(int) Load 8(sizeQueryTemp)
Store 16(WidthU) 17
19: 10 Load 12(g_tTex1df4)
21: 14(int) ImageQuerySizeLod 19 20
Store 18(sizeQueryTemp) 21
22: 6(int) Load 18(sizeQueryTemp)
Store 16(WidthU) 22
24: 10 Load 12(g_tTex1df4)
25: 14(int) ImageQueryLevels 24
Store 23(NumberOfLevelsU) 25
34: 33(ptr) AccessChain 29(vsout) 30
Store 34 32
37: 33(ptr) AccessChain 29(vsout) 30
38: 26(fvec4) Load 37
Store 36(Pos) 38
Return
FunctionEnd
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