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hlsl.matNx1.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: TestMatNx1( (temp void)
0:3 Function Parameters:
0:? Sequence
0:13 Sequence
0:13 move second child to first child (temp 1X1 matrix of float)
0:13 'r00' (temp 1X1 matrix of float)
0:13 transpose (temp 1X1 matrix of float)
0:13 'f1x1' (temp 1X1 matrix of float)
0:14 Sequence
0:14 move second child to first child (temp 1X2 matrix of float)
0:14 'r01' (temp 1X2 matrix of float)
0:14 transpose (temp 1X2 matrix of float)
0:14 'f2x1' (temp 2X1 matrix of float)
0:15 Sequence
0:15 move second child to first child (temp 1X3 matrix of float)
0:15 'r02' (temp 1X3 matrix of float)
0:15 transpose (temp 1X3 matrix of float)
0:15 'f3x1' (temp 3X1 matrix of float)
0:16 Sequence
0:16 move second child to first child (temp 1X4 matrix of float)
0:16 'r03' (temp 1X4 matrix of float)
0:16 transpose (temp 1X4 matrix of float)
0:16 'f4x1' (temp 4X1 matrix of float)
0:18 Sequence
0:18 move second child to first child (temp 1X1 matrix of float)
0:18 'r10' (temp 1X1 matrix of float)
0:18 transpose (temp 1X1 matrix of float)
0:18 'f1x1' (temp 1X1 matrix of float)
0:19 Sequence
0:19 move second child to first child (temp 2X1 matrix of float)
0:19 'r11' (temp 2X1 matrix of float)
0:19 transpose (temp 2X1 matrix of float)
0:19 'f1x2' (temp 1X2 matrix of float)
0:20 Sequence
0:20 move second child to first child (temp 3X1 matrix of float)
0:20 'r12' (temp 3X1 matrix of float)
0:20 transpose (temp 3X1 matrix of float)
0:20 'f1x3' (temp 1X3 matrix of float)
0:21 Sequence
0:21 move second child to first child (temp 4X1 matrix of float)
0:21 'r13' (temp 4X1 matrix of float)
0:21 transpose (temp 4X1 matrix of float)
0:21 'f1x4' (temp 1X4 matrix of float)
0:27 Function Definition: main( (temp structure{temp 4-component vector of float color})
0:27 Function Parameters:
0:? Sequence
0:29 move second child to first child (temp 4-component vector of float)
0:29 color: direct index for structure (temp 4-component vector of float)
0:29 'ps_output' (temp structure{temp 4-component vector of float color})
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
0:29 1.000000
0:29 1.000000
0:29 1.000000
0:29 1.000000
0:30 Sequence
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:30 color: direct index for structure (temp 4-component vector of float)
0:30 'ps_output' (temp structure{temp 4-component vector of float color})
0:30 Constant:
0:30 0 (const int)
0:30 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: TestMatNx1( (temp void)
0:3 Function Parameters:
0:? Sequence
0:13 Sequence
0:13 move second child to first child (temp 1X1 matrix of float)
0:13 'r00' (temp 1X1 matrix of float)
0:13 transpose (temp 1X1 matrix of float)
0:13 'f1x1' (temp 1X1 matrix of float)
0:14 Sequence
0:14 move second child to first child (temp 1X2 matrix of float)
0:14 'r01' (temp 1X2 matrix of float)
0:14 transpose (temp 1X2 matrix of float)
0:14 'f2x1' (temp 2X1 matrix of float)
0:15 Sequence
0:15 move second child to first child (temp 1X3 matrix of float)
0:15 'r02' (temp 1X3 matrix of float)
0:15 transpose (temp 1X3 matrix of float)
0:15 'f3x1' (temp 3X1 matrix of float)
0:16 Sequence
0:16 move second child to first child (temp 1X4 matrix of float)
0:16 'r03' (temp 1X4 matrix of float)
0:16 transpose (temp 1X4 matrix of float)
0:16 'f4x1' (temp 4X1 matrix of float)
0:18 Sequence
0:18 move second child to first child (temp 1X1 matrix of float)
0:18 'r10' (temp 1X1 matrix of float)
0:18 transpose (temp 1X1 matrix of float)
0:18 'f1x1' (temp 1X1 matrix of float)
0:19 Sequence
0:19 move second child to first child (temp 2X1 matrix of float)
0:19 'r11' (temp 2X1 matrix of float)
0:19 transpose (temp 2X1 matrix of float)
0:19 'f1x2' (temp 1X2 matrix of float)
0:20 Sequence
0:20 move second child to first child (temp 3X1 matrix of float)
0:20 'r12' (temp 3X1 matrix of float)
0:20 transpose (temp 3X1 matrix of float)
0:20 'f1x3' (temp 1X3 matrix of float)
0:21 Sequence
0:21 move second child to first child (temp 4X1 matrix of float)
0:21 'r13' (temp 4X1 matrix of float)
0:21 transpose (temp 4X1 matrix of float)
0:21 'f1x4' (temp 1X4 matrix of float)
0:27 Function Definition: main( (temp structure{temp 4-component vector of float color})
0:27 Function Parameters:
0:? Sequence
0:29 move second child to first child (temp 4-component vector of float)
0:29 color: direct index for structure (temp 4-component vector of float)
0:29 'ps_output' (temp structure{temp 4-component vector of float color})
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
0:29 1.000000
0:29 1.000000
0:29 1.000000
0:29 1.000000
0:30 Sequence
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:30 color: direct index for structure (temp 4-component vector of float)
0:30 'ps_output' (temp structure{temp 4-component vector of float color})
0:30 Constant:
0:30 0 (const int)
0:30 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 72
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 68
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 6 "TestMatNx1("
Name 12 "r00"
Name 13 "f1x1"
Name 19 "r01"
Name 22 "f2x1"
Name 28 "r02"
Name 31 "f3x1"
Name 37 "r03"
Name 40 "f4x1"
Name 43 "r10"
Name 46 "r11"
Name 47 "f1x2"
Name 50 "r12"
Name 51 "f1x3"
Name 54 "r13"
Name 55 "f1x4"
Name 58 "PS_OUTPUT"
MemberName 58(PS_OUTPUT) 0 "color"
Name 60 "ps_output"
Name 68 "color"
Decorate 68(color) Location 0
2: TypeVoid
3: TypeFunction 2
8: TypeFloat 32
9: TypeVector 8(float) 1
10: TypeMatrix 9(fvec) 1
11: TypePointer Function 10
16: TypeVector 8(float) 2
17: TypeMatrix 16(fvec2) 1
18: TypePointer Function 17
20: TypeMatrix 9(fvec) 2
21: TypePointer Function 20
25: TypeVector 8(float) 3
26: TypeMatrix 25(fvec3) 1
27: TypePointer Function 26
29: TypeMatrix 9(fvec) 3
30: TypePointer Function 29
34: TypeVector 8(float) 4
35: TypeMatrix 34(fvec4) 1
36: TypePointer Function 35
38: TypeMatrix 9(fvec) 4
39: TypePointer Function 38
58(PS_OUTPUT): TypeStruct 34(fvec4)
59: TypePointer Function 58(PS_OUTPUT)
61: TypeInt 32 1
62: 61(int) Constant 0
63: 8(float) Constant 1065353216
64: 34(fvec4) ConstantComposite 63 63 63 63
65: TypePointer Function 34(fvec4)
67: TypePointer Output 34(fvec4)
68(color): 67(ptr) Variable Output
4(main): 2 Function None 3
5: Label
60(ps_output): 59(ptr) Variable Function
66: 65(ptr) AccessChain 60(ps_output) 62
Store 66 64
69: 65(ptr) AccessChain 60(ps_output) 62
70: 34(fvec4) Load 69
Store 68(color) 70
Return
FunctionEnd
6(TestMatNx1(): 2 Function None 3
7: Label
12(r00): 11(ptr) Variable Function
13(f1x1): 11(ptr) Variable Function
19(r01): 18(ptr) Variable Function
22(f2x1): 21(ptr) Variable Function
28(r02): 27(ptr) Variable Function
31(f3x1): 30(ptr) Variable Function
37(r03): 36(ptr) Variable Function
40(f4x1): 39(ptr) Variable Function
43(r10): 11(ptr) Variable Function
46(r11): 21(ptr) Variable Function
47(f1x2): 18(ptr) Variable Function
50(r12): 30(ptr) Variable Function
51(f1x3): 27(ptr) Variable Function
54(r13): 39(ptr) Variable Function
55(f1x4): 36(ptr) Variable Function
14: 10 Load 13(f1x1)
15: 10 Transpose 14
Store 12(r00) 15
23: 20 Load 22(f2x1)
24: 17 Transpose 23
Store 19(r01) 24
32: 29 Load 31(f3x1)
33: 26 Transpose 32
Store 28(r02) 33
41: 38 Load 40(f4x1)
42: 35 Transpose 41
Store 37(r03) 42
44: 10 Load 13(f1x1)
45: 10 Transpose 44
Store 43(r10) 45
48: 17 Load 47(f1x2)
49: 20 Transpose 48
Store 46(r11) 49
52: 26 Load 51(f1x3)
53: 29 Transpose 52
Store 50(r12) 53
56: 35 Load 55(f1x4)
57: 38 Transpose 56
Store 54(r13) 57
Return
FunctionEnd
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