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path: root/Test/baseResults/hlsl.shapeConv.frag.out
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hlsl.shapeConv.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2  Function Definition: PixelShaderFunction(vf4;f1; (temp 4-component vector of float)
0:2    Function Parameters: 
0:2      'input' (in 4-component vector of float)
0:2      'f' (in float)
0:?     Sequence
0:4      move second child to first child (temp 4-component vector of float)
0:4        'v' (temp 4-component vector of float)
0:4        Constant:
0:4          1.000000
0:4          1.000000
0:4          1.000000
0:4          1.000000
0:5      move second child to first child (temp 4-component vector of float)
0:5        'v' (temp 4-component vector of float)
0:5        Constant:
0:5          2.000000
0:5          2.000000
0:5          2.000000
0:5          2.000000
0:6      move second child to first child (temp 4-component vector of float)
0:6        'v' (temp 4-component vector of float)
0:6        Construct vec4 (temp 4-component vector of float)
0:6          'f' (in float)
0:8      move second child to first child (temp 3-component vector of float)
0:8        'u' (temp 3-component vector of float)
0:8        Constant:
0:8          1.000000
0:8          1.000000
0:8          1.000000
0:9      move second child to first child (temp 3-component vector of float)
0:9        'u' (temp 3-component vector of float)
0:9        Constant:
0:9          2.000000
0:9          2.000000
0:9          2.000000
0:10      move second child to first child (temp 3-component vector of float)
0:10        'u' (temp 3-component vector of float)
0:10        Construct vec3 (temp 3-component vector of float)
0:10          Construct float (temp float)
0:10            'f' (in float)
0:11      Sequence
0:11        move second child to first child (temp 2-component vector of float)
0:11          'w' (temp 2-component vector of float)
0:11          Constant:
0:11            2.000000
0:11            2.000000
0:12      Sequence
0:12        move second child to first child (temp float)
0:12          'V' (temp float)
0:12          Constant:
0:12            1.000000
0:13      Sequence
0:13        move second child to first child (temp 3-component vector of float)
0:13          'MyVal' (temp 3-component vector of float)
0:13          Construct vec3 (temp 3-component vector of float)
0:13            'V' (temp float)
0:16      Compare Greater Than (temp bool)
0:16        'foo' (temp 3-component vector of float)
0:16        Constant:
0:16          4.000000
0:16          4.000000
0:16          4.000000
0:17      Compare Greater Than or Equal (temp bool)
0:17        'foo' (temp 3-component vector of float)
0:17        Constant:
0:17          5.000000
0:17          5.000000
0:17          5.000000
0:18      Compare Less Than (temp bool)
0:18        Constant:
0:18          6.000000
0:18          6.000000
0:18          6.000000
0:18        'foo' (temp 3-component vector of float)
0:19      Compare Less Than or Equal (temp bool)
0:19        Constant:
0:19          7.000000
0:19          7.000000
0:19          7.000000
0:19        'foo' (temp 3-component vector of float)
0:21      Compare Equal (temp bool)
0:21        Construct vec4 (temp 4-component vector of float)
0:21          direct index (temp float)
0:21            'v' (temp 4-component vector of float)
0:21            Constant:
0:21              0 (const int)
0:21        'v' (temp 4-component vector of float)
0:22      Compare Not Equal (temp bool)
0:22        Construct vec4 (temp 4-component vector of float)
0:22          'f' (in float)
0:22        'v' (temp 4-component vector of float)
0:26      Compare Equal (temp bool)
0:26        'f1' (temp 1-component vector of float)
0:26        Construct float (temp 1-component vector of float)
0:26          'v' (temp 4-component vector of float)
0:27      Compare Less Than (temp bool)
0:27        Construct float (temp 1-component vector of float)
0:27          'v' (temp 4-component vector of float)
0:27        'f1' (temp 1-component vector of float)
0:28      Construct float (temp float)
0:28        'f1' (temp 1-component vector of float)
0:29      Construct vec3 (temp 3-component vector of float)
0:29        Construct float (temp float)
0:29          'f1' (temp 1-component vector of float)
0:31      Branch: Return with expression
0:31        'input' (in 4-component vector of float)
0:?   Linker Objects


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2  Function Definition: PixelShaderFunction(vf4;f1; (temp 4-component vector of float)
0:2    Function Parameters: 
0:2      'input' (in 4-component vector of float)
0:2      'f' (in float)
0:?     Sequence
0:4      move second child to first child (temp 4-component vector of float)
0:4        'v' (temp 4-component vector of float)
0:4        Constant:
0:4          1.000000
0:4          1.000000
0:4          1.000000
0:4          1.000000
0:5      move second child to first child (temp 4-component vector of float)
0:5        'v' (temp 4-component vector of float)
0:5        Constant:
0:5          2.000000
0:5          2.000000
0:5          2.000000
0:5          2.000000
0:6      move second child to first child (temp 4-component vector of float)
0:6        'v' (temp 4-component vector of float)
0:6        Construct vec4 (temp 4-component vector of float)
0:6          'f' (in float)
0:8      move second child to first child (temp 3-component vector of float)
0:8        'u' (temp 3-component vector of float)
0:8        Constant:
0:8          1.000000
0:8          1.000000
0:8          1.000000
0:9      move second child to first child (temp 3-component vector of float)
0:9        'u' (temp 3-component vector of float)
0:9        Constant:
0:9          2.000000
0:9          2.000000
0:9          2.000000
0:10      move second child to first child (temp 3-component vector of float)
0:10        'u' (temp 3-component vector of float)
0:10        Construct vec3 (temp 3-component vector of float)
0:10          Construct float (temp float)
0:10            'f' (in float)
0:11      Sequence
0:11        move second child to first child (temp 2-component vector of float)
0:11          'w' (temp 2-component vector of float)
0:11          Constant:
0:11            2.000000
0:11            2.000000
0:12      Sequence
0:12        move second child to first child (temp float)
0:12          'V' (temp float)
0:12          Constant:
0:12            1.000000
0:13      Sequence
0:13        move second child to first child (temp 3-component vector of float)
0:13          'MyVal' (temp 3-component vector of float)
0:13          Construct vec3 (temp 3-component vector of float)
0:13            'V' (temp float)
0:16      Compare Greater Than (temp bool)
0:16        'foo' (temp 3-component vector of float)
0:16        Constant:
0:16          4.000000
0:16          4.000000
0:16          4.000000
0:17      Compare Greater Than or Equal (temp bool)
0:17        'foo' (temp 3-component vector of float)
0:17        Constant:
0:17          5.000000
0:17          5.000000
0:17          5.000000
0:18      Compare Less Than (temp bool)
0:18        Constant:
0:18          6.000000
0:18          6.000000
0:18          6.000000
0:18        'foo' (temp 3-component vector of float)
0:19      Compare Less Than or Equal (temp bool)
0:19        Constant:
0:19          7.000000
0:19          7.000000
0:19          7.000000
0:19        'foo' (temp 3-component vector of float)
0:21      Compare Equal (temp bool)
0:21        Construct vec4 (temp 4-component vector of float)
0:21          direct index (temp float)
0:21            'v' (temp 4-component vector of float)
0:21            Constant:
0:21              0 (const int)
0:21        'v' (temp 4-component vector of float)
0:22      Compare Not Equal (temp bool)
0:22        Construct vec4 (temp 4-component vector of float)
0:22          'f' (in float)
0:22        'v' (temp 4-component vector of float)
0:26      Compare Equal (temp bool)
0:26        'f1' (temp 1-component vector of float)
0:26        Construct float (temp 1-component vector of float)
0:26          'v' (temp 4-component vector of float)
0:27      Compare Less Than (temp bool)
0:27        Construct float (temp 1-component vector of float)
0:27          'v' (temp 4-component vector of float)
0:27        'f1' (temp 1-component vector of float)
0:28      Construct float (temp float)
0:28        'f1' (temp 1-component vector of float)
0:29      Construct vec3 (temp 3-component vector of float)
0:29        Construct float (temp float)
0:29          'f1' (temp 1-component vector of float)
0:31      Branch: Return with expression
0:31        'input' (in 4-component vector of float)
0:?   Linker Objects

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 84

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main"
                              ExecutionMode 4 OriginUpperLeft
                              Name 4  "main"
                              Name 13  "PixelShaderFunction(vf4;f1;"
                              Name 11  "input"
                              Name 12  "f"
                              Name 15  "v"
                              Name 24  "u"
                              Name 31  "w"
                              Name 33  "V"
                              Name 34  "MyVal"
                              Name 37  "foo"
                              Name 69  "f1"
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Function 7(fvec4)
               9:             TypePointer Function 6(float)
              10:             TypeFunction 7(fvec4) 8(ptr) 9(ptr)
              16:    6(float) Constant 1065353216
              17:    7(fvec4) ConstantComposite 16 16 16 16
              18:    6(float) Constant 1073741824
              19:    7(fvec4) ConstantComposite 18 18 18 18
              22:             TypeVector 6(float) 3
              23:             TypePointer Function 22(fvec3)
              25:   22(fvec3) ConstantComposite 16 16 16
              26:   22(fvec3) ConstantComposite 18 18 18
              29:             TypeVector 6(float) 2
              30:             TypePointer Function 29(fvec2)
              32:   29(fvec2) ConstantComposite 18 18
              39:    6(float) Constant 1082130432
              40:   22(fvec3) ConstantComposite 39 39 39
              41:             TypeBool
              44:    6(float) Constant 1084227584
              45:   22(fvec3) ConstantComposite 44 44 44
              47:    6(float) Constant 1086324736
              48:   22(fvec3) ConstantComposite 47 47 47
              51:    6(float) Constant 1088421888
              52:   22(fvec3) ConstantComposite 51 51 51
              55:             TypeInt 32 0
              56:     55(int) Constant 0
              61:             TypeVector 41(bool) 4
         4(main):           2 Function None 3
               5:             Label
                              FunctionEnd
13(PixelShaderFunction(vf4;f1;):    7(fvec4) Function None 10
       11(input):      8(ptr) FunctionParameter
           12(f):      9(ptr) FunctionParameter
              14:             Label
           15(v):      8(ptr) Variable Function
           24(u):     23(ptr) Variable Function
           31(w):     30(ptr) Variable Function
           33(V):      9(ptr) Variable Function
       34(MyVal):     23(ptr) Variable Function
         37(foo):     23(ptr) Variable Function
          69(f1):      9(ptr) Variable Function
                              Store 15(v) 17
                              Store 15(v) 19
              20:    6(float) Load 12(f)
              21:    7(fvec4) CompositeConstruct 20 20 20 20
                              Store 15(v) 21
                              Store 24(u) 25
                              Store 24(u) 26
              27:    6(float) Load 12(f)
              28:   22(fvec3) CompositeConstruct 27 27 27
                              Store 24(u) 28
                              Store 31(w) 32
                              Store 33(V) 16
              35:    6(float) Load 33(V)
              36:   22(fvec3) CompositeConstruct 35 35 35
                              Store 34(MyVal) 36
              38:   22(fvec3) Load 37(foo)
              42:    41(bool) FOrdGreaterThan 38 40
              43:   22(fvec3) Load 37(foo)
              46:    41(bool) FOrdGreaterThanEqual 43 45
              49:   22(fvec3) Load 37(foo)
              50:    41(bool) FOrdLessThan 48 49
              53:   22(fvec3) Load 37(foo)
              54:    41(bool) FOrdLessThanEqual 52 53
              57:      9(ptr) AccessChain 15(v) 56
              58:    6(float) Load 57
              59:    7(fvec4) CompositeConstruct 58 58 58 58
              60:    7(fvec4) Load 15(v)
              62:   61(bvec4) FOrdEqual 59 60
              63:    41(bool) All 62
              64:    6(float) Load 12(f)
              65:    7(fvec4) CompositeConstruct 64 64 64 64
              66:    7(fvec4) Load 15(v)
              67:   61(bvec4) FOrdNotEqual 65 66
              68:    41(bool) Any 67
              70:    6(float) Load 69(f1)
              71:    7(fvec4) Load 15(v)
              72:    6(float) CompositeExtract 71 0
              73:    41(bool) FOrdEqual 70 72
              74:    7(fvec4) Load 15(v)
              75:    6(float) CompositeExtract 74 0
              76:    6(float) Load 69(f1)
              77:    41(bool) FOrdLessThan 75 76
              78:    6(float) Load 69(f1)
              79:    6(float) Load 69(f1)
              80:   22(fvec3) CompositeConstruct 79 79 79
              81:    7(fvec4) Load 11(input)
                              ReturnValue 81
                              FunctionEnd