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hlsl.shapeConv.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: PixelShaderFunction(vf4;f1; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'f' (in float)
0:? Sequence
0:4 move second child to first child (temp 4-component vector of float)
0:4 'v' (temp 4-component vector of float)
0:4 Constant:
0:4 1.000000
0:4 1.000000
0:4 1.000000
0:4 1.000000
0:5 move second child to first child (temp 4-component vector of float)
0:5 'v' (temp 4-component vector of float)
0:5 Constant:
0:5 2.000000
0:5 2.000000
0:5 2.000000
0:5 2.000000
0:6 move second child to first child (temp 4-component vector of float)
0:6 'v' (temp 4-component vector of float)
0:6 Construct vec4 (temp 4-component vector of float)
0:6 'f' (in float)
0:8 move second child to first child (temp 3-component vector of float)
0:8 'u' (temp 3-component vector of float)
0:8 Constant:
0:8 1.000000
0:8 1.000000
0:8 1.000000
0:9 move second child to first child (temp 3-component vector of float)
0:9 'u' (temp 3-component vector of float)
0:9 Constant:
0:9 2.000000
0:9 2.000000
0:9 2.000000
0:10 move second child to first child (temp 3-component vector of float)
0:10 'u' (temp 3-component vector of float)
0:10 Construct vec3 (temp 3-component vector of float)
0:10 Construct float (temp float)
0:10 'f' (in float)
0:11 Sequence
0:11 move second child to first child (temp 2-component vector of float)
0:11 'w' (temp 2-component vector of float)
0:11 Constant:
0:11 2.000000
0:11 2.000000
0:12 Sequence
0:12 move second child to first child (temp float)
0:12 'V' (temp float)
0:12 Constant:
0:12 1.000000
0:13 Sequence
0:13 move second child to first child (temp 3-component vector of float)
0:13 'MyVal' (temp 3-component vector of float)
0:13 Construct vec3 (temp 3-component vector of float)
0:13 'V' (temp float)
0:16 Compare Greater Than (temp bool)
0:16 'foo' (temp 3-component vector of float)
0:16 Constant:
0:16 4.000000
0:16 4.000000
0:16 4.000000
0:17 Compare Greater Than or Equal (temp bool)
0:17 'foo' (temp 3-component vector of float)
0:17 Constant:
0:17 5.000000
0:17 5.000000
0:17 5.000000
0:18 Compare Less Than (temp bool)
0:18 Constant:
0:18 6.000000
0:18 6.000000
0:18 6.000000
0:18 'foo' (temp 3-component vector of float)
0:19 Compare Less Than or Equal (temp bool)
0:19 Constant:
0:19 7.000000
0:19 7.000000
0:19 7.000000
0:19 'foo' (temp 3-component vector of float)
0:21 Compare Equal (temp bool)
0:21 Construct vec4 (temp 4-component vector of float)
0:21 direct index (temp float)
0:21 'v' (temp 4-component vector of float)
0:21 Constant:
0:21 0 (const int)
0:21 'v' (temp 4-component vector of float)
0:22 Compare Not Equal (temp bool)
0:22 Construct vec4 (temp 4-component vector of float)
0:22 'f' (in float)
0:22 'v' (temp 4-component vector of float)
0:26 Compare Equal (temp bool)
0:26 'f1' (temp 1-component vector of float)
0:26 Construct float (temp 1-component vector of float)
0:26 'v' (temp 4-component vector of float)
0:27 Compare Less Than (temp bool)
0:27 Construct float (temp 1-component vector of float)
0:27 'v' (temp 4-component vector of float)
0:27 'f1' (temp 1-component vector of float)
0:28 Construct float (temp float)
0:28 'f1' (temp 1-component vector of float)
0:29 Construct vec3 (temp 3-component vector of float)
0:29 Construct float (temp float)
0:29 'f1' (temp 1-component vector of float)
0:31 Branch: Return with expression
0:31 'input' (in 4-component vector of float)
0:? Linker Objects
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: PixelShaderFunction(vf4;f1; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'f' (in float)
0:? Sequence
0:4 move second child to first child (temp 4-component vector of float)
0:4 'v' (temp 4-component vector of float)
0:4 Constant:
0:4 1.000000
0:4 1.000000
0:4 1.000000
0:4 1.000000
0:5 move second child to first child (temp 4-component vector of float)
0:5 'v' (temp 4-component vector of float)
0:5 Constant:
0:5 2.000000
0:5 2.000000
0:5 2.000000
0:5 2.000000
0:6 move second child to first child (temp 4-component vector of float)
0:6 'v' (temp 4-component vector of float)
0:6 Construct vec4 (temp 4-component vector of float)
0:6 'f' (in float)
0:8 move second child to first child (temp 3-component vector of float)
0:8 'u' (temp 3-component vector of float)
0:8 Constant:
0:8 1.000000
0:8 1.000000
0:8 1.000000
0:9 move second child to first child (temp 3-component vector of float)
0:9 'u' (temp 3-component vector of float)
0:9 Constant:
0:9 2.000000
0:9 2.000000
0:9 2.000000
0:10 move second child to first child (temp 3-component vector of float)
0:10 'u' (temp 3-component vector of float)
0:10 Construct vec3 (temp 3-component vector of float)
0:10 Construct float (temp float)
0:10 'f' (in float)
0:11 Sequence
0:11 move second child to first child (temp 2-component vector of float)
0:11 'w' (temp 2-component vector of float)
0:11 Constant:
0:11 2.000000
0:11 2.000000
0:12 Sequence
0:12 move second child to first child (temp float)
0:12 'V' (temp float)
0:12 Constant:
0:12 1.000000
0:13 Sequence
0:13 move second child to first child (temp 3-component vector of float)
0:13 'MyVal' (temp 3-component vector of float)
0:13 Construct vec3 (temp 3-component vector of float)
0:13 'V' (temp float)
0:16 Compare Greater Than (temp bool)
0:16 'foo' (temp 3-component vector of float)
0:16 Constant:
0:16 4.000000
0:16 4.000000
0:16 4.000000
0:17 Compare Greater Than or Equal (temp bool)
0:17 'foo' (temp 3-component vector of float)
0:17 Constant:
0:17 5.000000
0:17 5.000000
0:17 5.000000
0:18 Compare Less Than (temp bool)
0:18 Constant:
0:18 6.000000
0:18 6.000000
0:18 6.000000
0:18 'foo' (temp 3-component vector of float)
0:19 Compare Less Than or Equal (temp bool)
0:19 Constant:
0:19 7.000000
0:19 7.000000
0:19 7.000000
0:19 'foo' (temp 3-component vector of float)
0:21 Compare Equal (temp bool)
0:21 Construct vec4 (temp 4-component vector of float)
0:21 direct index (temp float)
0:21 'v' (temp 4-component vector of float)
0:21 Constant:
0:21 0 (const int)
0:21 'v' (temp 4-component vector of float)
0:22 Compare Not Equal (temp bool)
0:22 Construct vec4 (temp 4-component vector of float)
0:22 'f' (in float)
0:22 'v' (temp 4-component vector of float)
0:26 Compare Equal (temp bool)
0:26 'f1' (temp 1-component vector of float)
0:26 Construct float (temp 1-component vector of float)
0:26 'v' (temp 4-component vector of float)
0:27 Compare Less Than (temp bool)
0:27 Construct float (temp 1-component vector of float)
0:27 'v' (temp 4-component vector of float)
0:27 'f1' (temp 1-component vector of float)
0:28 Construct float (temp float)
0:28 'f1' (temp 1-component vector of float)
0:29 Construct vec3 (temp 3-component vector of float)
0:29 Construct float (temp float)
0:29 'f1' (temp 1-component vector of float)
0:31 Branch: Return with expression
0:31 'input' (in 4-component vector of float)
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 84
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 13 "PixelShaderFunction(vf4;f1;"
Name 11 "input"
Name 12 "f"
Name 15 "v"
Name 24 "u"
Name 31 "w"
Name 33 "V"
Name 34 "MyVal"
Name 37 "foo"
Name 69 "f1"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypePointer Function 6(float)
10: TypeFunction 7(fvec4) 8(ptr) 9(ptr)
16: 6(float) Constant 1065353216
17: 7(fvec4) ConstantComposite 16 16 16 16
18: 6(float) Constant 1073741824
19: 7(fvec4) ConstantComposite 18 18 18 18
22: TypeVector 6(float) 3
23: TypePointer Function 22(fvec3)
25: 22(fvec3) ConstantComposite 16 16 16
26: 22(fvec3) ConstantComposite 18 18 18
29: TypeVector 6(float) 2
30: TypePointer Function 29(fvec2)
32: 29(fvec2) ConstantComposite 18 18
39: 6(float) Constant 1082130432
40: 22(fvec3) ConstantComposite 39 39 39
41: TypeBool
44: 6(float) Constant 1084227584
45: 22(fvec3) ConstantComposite 44 44 44
47: 6(float) Constant 1086324736
48: 22(fvec3) ConstantComposite 47 47 47
51: 6(float) Constant 1088421888
52: 22(fvec3) ConstantComposite 51 51 51
55: TypeInt 32 0
56: 55(int) Constant 0
61: TypeVector 41(bool) 4
4(main): 2 Function None 3
5: Label
FunctionEnd
13(PixelShaderFunction(vf4;f1;): 7(fvec4) Function None 10
11(input): 8(ptr) FunctionParameter
12(f): 9(ptr) FunctionParameter
14: Label
15(v): 8(ptr) Variable Function
24(u): 23(ptr) Variable Function
31(w): 30(ptr) Variable Function
33(V): 9(ptr) Variable Function
34(MyVal): 23(ptr) Variable Function
37(foo): 23(ptr) Variable Function
69(f1): 9(ptr) Variable Function
Store 15(v) 17
Store 15(v) 19
20: 6(float) Load 12(f)
21: 7(fvec4) CompositeConstruct 20 20 20 20
Store 15(v) 21
Store 24(u) 25
Store 24(u) 26
27: 6(float) Load 12(f)
28: 22(fvec3) CompositeConstruct 27 27 27
Store 24(u) 28
Store 31(w) 32
Store 33(V) 16
35: 6(float) Load 33(V)
36: 22(fvec3) CompositeConstruct 35 35 35
Store 34(MyVal) 36
38: 22(fvec3) Load 37(foo)
42: 41(bool) FOrdGreaterThan 38 40
43: 22(fvec3) Load 37(foo)
46: 41(bool) FOrdGreaterThanEqual 43 45
49: 22(fvec3) Load 37(foo)
50: 41(bool) FOrdLessThan 48 49
53: 22(fvec3) Load 37(foo)
54: 41(bool) FOrdLessThanEqual 52 53
57: 9(ptr) AccessChain 15(v) 56
58: 6(float) Load 57
59: 7(fvec4) CompositeConstruct 58 58 58 58
60: 7(fvec4) Load 15(v)
62: 61(bvec4) FOrdEqual 59 60
63: 41(bool) All 62
64: 6(float) Load 12(f)
65: 7(fvec4) CompositeConstruct 64 64 64 64
66: 7(fvec4) Load 15(v)
67: 61(bvec4) FOrdNotEqual 65 66
68: 41(bool) Any 67
70: 6(float) Load 69(f1)
71: 7(fvec4) Load 15(v)
72: 6(float) CompositeExtract 71 0
73: 41(bool) FOrdEqual 70 72
74: 7(fvec4) Load 15(v)
75: 6(float) CompositeExtract 74 0
76: 6(float) Load 69(f1)
77: 41(bool) FOrdLessThan 75 76
78: 6(float) Load 69(f1)
79: 6(float) Load 69(f1)
80: 22(fvec3) CompositeConstruct 79 79 79
81: 7(fvec4) Load 11(input)
ReturnValue 81
FunctionEnd
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