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path: root/Test/baseResults/hlsl.sin.frag.out
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hlsl.sin.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2  Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:2    Function Parameters: 
0:2      'input' (layout(location=0 ) in 4-component vector of float)
0:?     Sequence
0:3      Sequence
0:3        move second child to first child (temp 4-component vector of float)
0:?           '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:3          sine (global 4-component vector of float)
0:3            'input' (layout(location=0 ) in 4-component vector of float)
0:3        Branch: Return
0:?   Linker Objects
0:?     '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:?     'input' (layout(location=0 ) in 4-component vector of float)


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2  Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:2    Function Parameters: 
0:2      'input' (layout(location=0 ) in 4-component vector of float)
0:?     Sequence
0:3      Sequence
0:3        move second child to first child (temp 4-component vector of float)
0:?           '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:3          sine (global 4-component vector of float)
0:3            'input' (layout(location=0 ) in 4-component vector of float)
0:3        Branch: Return
0:?   Linker Objects
0:?     '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:?     'input' (layout(location=0 ) in 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 15

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "PixelShaderFunction" 9 11
                              ExecutionMode 4 OriginUpperLeft
                              Name 4  "PixelShaderFunction"
                              Name 9  "@entryPointOutput"
                              Name 11  "input"
                              Decorate 9(@entryPointOutput) Location 0
                              Decorate 11(input) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Output 7(fvec4)
9(@entryPointOutput):      8(ptr) Variable Output
              10:             TypePointer Input 7(fvec4)
       11(input):     10(ptr) Variable Input
4(PixelShaderFunction):           2 Function None 3
               5:             Label
              12:    7(fvec4) Load 11(input)
              13:    7(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 12
                              Store 9(@entryPointOutput) 13
                              Return
                              FunctionEnd