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authorAhan Wu <ahanwu@google.com>2020-06-03 04:21:45 +0800
committerAnis Assi <anisassi@google.com>2020-06-04 11:25:48 -0700
commit71be05dc5d419aacd0d42484f7b6d2f44907e818 (patch)
tree5e2381fbc13a7c2f06f50d351cef00e7bfb7132c
parentd53922f21328e1ab0d1def4f9bffad26b9cb6980 (diff)
downloadbase-android-8.1.0_r79.tar.gz
DO NOT MERGE Prevent ImageWallpaper from keeping crashingandroid-8.1.0_r79
GLUtil.texImage2D may throw exception that indicates bad image format. We should catch this exception, otherwise, systemui may keep crashing. Bug: 156087409 Test: Set a 16-bit rgb image as wallpaper Test: Systemui shouldn't keep crashing Change-Id: I6c9715c049b7848ecd5559ab76612a98dcd4ee6f (cherry picked from commit a3bff94e184590351fd95f630e8b8313d1d2053b)
-rw-r--r--packages/SystemUI/src/com/android/systemui/ImageWallpaper.java11
1 files changed, 10 insertions, 1 deletions
diff --git a/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java b/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
index 907a79e723ac..db994d087d81 100644
--- a/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
+++ b/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
@@ -603,7 +603,16 @@ public class ImageWallpaper extends WallpaperService {
final FloatBuffer triangleVertices = createMesh(left, top, right, bottom);
- final int texture = loadTexture(mBackground);
+ int texture = 0;
+ try {
+ texture = loadTexture(mBackground);
+ } catch (IllegalArgumentException e) {
+ mEgl.eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ mEgl.eglDestroySurface(mEglDisplay, mEglSurface);
+ mEgl.eglDestroyContext(mEglDisplay, mEglContext);
+ mEgl.eglTerminate(mEglDisplay);
+ return false;
+ }
final int program = buildProgram(sSimpleVS, sSimpleFS);
final int attribPosition = glGetAttribLocation(program, "position");