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Diffstat (limited to 'core/java/android/os/VibrationEffect.java')
-rw-r--r--core/java/android/os/VibrationEffect.java32
1 files changed, 1 insertions, 31 deletions
diff --git a/core/java/android/os/VibrationEffect.java b/core/java/android/os/VibrationEffect.java
index ec1c57d675c1..f7d4be3960f8 100644
--- a/core/java/android/os/VibrationEffect.java
+++ b/core/java/android/os/VibrationEffect.java
@@ -830,29 +830,8 @@ public abstract class VibrationEffect implements Parcelable {
* .addPrimitive(VibrationEffect.Composition.PRIMITIVE_TICK, 1.0f, 100)
* .compose();}</pre>
*
- * <p>Composition elements can also be {@link VibrationEffect} instances, including other
- * compositions, and off durations, which are periods of time when the vibrator will be
- * turned off. Here is an example of a composition that "warms up" with a light tap,
- * a stronger double tap, then repeats a vibration pattern indefinitely:
- *
- * <pre>
- * {@code VibrationEffect repeatingEffect = VibrationEffect.startComposition()
- * .addPrimitive(VibrationEffect.Composition.PRIMITIVE_LOW_TICK)
- * .addOffDuration(Duration.ofMillis(10))
- * .addEffect(VibrationEffect.createPredefined(VibrationEffect.EFFECT_DOUBLE_CLICK))
- * .addOffDuration(Duration.ofMillis(50))
- * .addEffect(VibrationEffect.createWaveform(pattern, repeatIndex))
- * .compose();}</pre>
- *
* <p>When choosing to play a composed effect, you should check that individual components are
- * supported by the device by using the appropriate vibrator method:
- *
- * <ul>
- * <li>Primitive support can be checked using {@link Vibrator#arePrimitivesSupported}.
- * <li>Effect support can be checked using {@link Vibrator#areEffectsSupported}.
- * <li>Amplitude control for one-shot and waveforms with amplitude values can be checked
- * using {@link Vibrator#hasAmplitudeControl}.
- * </ul>
+ * supported by the device by using {@link Vibrator#arePrimitivesSupported}.
*
* @see VibrationEffect#startComposition()
*/
@@ -1021,9 +1000,6 @@ public abstract class VibrationEffect implements Parcelable {
*
* @param primitiveId The primitive to add
* @return This {@link Composition} object to enable adding multiple elements in one chain.
- *
- * @throws UnreachableAfterRepeatingIndefinitelyException if the composition is currently
- * ending with a repeating effect.
*/
@NonNull
public Composition addPrimitive(@PrimitiveType int primitiveId) {
@@ -1038,9 +1014,6 @@ public abstract class VibrationEffect implements Parcelable {
* @param primitiveId The primitive to add
* @param scale The scale to apply to the intensity of the primitive.
* @return This {@link Composition} object to enable adding multiple elements in one chain.
- *
- * @throws UnreachableAfterRepeatingIndefinitelyException if the composition is currently
- * ending with a repeating effect.
*/
@NonNull
public Composition addPrimitive(@PrimitiveType int primitiveId,
@@ -1056,9 +1029,6 @@ public abstract class VibrationEffect implements Parcelable {
* @param delay The amount of time in milliseconds to wait before playing this primitive,
* starting at the time the previous element in this composition is finished.
* @return This {@link Composition} object to enable adding multiple elements in one chain.
- *
- * @throws UnreachableAfterRepeatingIndefinitelyException if the composition is currently
- * ending with a repeating effect.
*/
@NonNull
public Composition addPrimitive(@PrimitiveType int primitiveId,