diff options
Diffstat (limited to 'core/java/android/os/VibrationEffect.java')
-rw-r--r-- | core/java/android/os/VibrationEffect.java | 32 |
1 files changed, 1 insertions, 31 deletions
diff --git a/core/java/android/os/VibrationEffect.java b/core/java/android/os/VibrationEffect.java index ec1c57d675c1..f7d4be3960f8 100644 --- a/core/java/android/os/VibrationEffect.java +++ b/core/java/android/os/VibrationEffect.java @@ -830,29 +830,8 @@ public abstract class VibrationEffect implements Parcelable { * .addPrimitive(VibrationEffect.Composition.PRIMITIVE_TICK, 1.0f, 100) * .compose();}</pre> * - * <p>Composition elements can also be {@link VibrationEffect} instances, including other - * compositions, and off durations, which are periods of time when the vibrator will be - * turned off. Here is an example of a composition that "warms up" with a light tap, - * a stronger double tap, then repeats a vibration pattern indefinitely: - * - * <pre> - * {@code VibrationEffect repeatingEffect = VibrationEffect.startComposition() - * .addPrimitive(VibrationEffect.Composition.PRIMITIVE_LOW_TICK) - * .addOffDuration(Duration.ofMillis(10)) - * .addEffect(VibrationEffect.createPredefined(VibrationEffect.EFFECT_DOUBLE_CLICK)) - * .addOffDuration(Duration.ofMillis(50)) - * .addEffect(VibrationEffect.createWaveform(pattern, repeatIndex)) - * .compose();}</pre> - * * <p>When choosing to play a composed effect, you should check that individual components are - * supported by the device by using the appropriate vibrator method: - * - * <ul> - * <li>Primitive support can be checked using {@link Vibrator#arePrimitivesSupported}. - * <li>Effect support can be checked using {@link Vibrator#areEffectsSupported}. - * <li>Amplitude control for one-shot and waveforms with amplitude values can be checked - * using {@link Vibrator#hasAmplitudeControl}. - * </ul> + * supported by the device by using {@link Vibrator#arePrimitivesSupported}. * * @see VibrationEffect#startComposition() */ @@ -1021,9 +1000,6 @@ public abstract class VibrationEffect implements Parcelable { * * @param primitiveId The primitive to add * @return This {@link Composition} object to enable adding multiple elements in one chain. - * - * @throws UnreachableAfterRepeatingIndefinitelyException if the composition is currently - * ending with a repeating effect. */ @NonNull public Composition addPrimitive(@PrimitiveType int primitiveId) { @@ -1038,9 +1014,6 @@ public abstract class VibrationEffect implements Parcelable { * @param primitiveId The primitive to add * @param scale The scale to apply to the intensity of the primitive. * @return This {@link Composition} object to enable adding multiple elements in one chain. - * - * @throws UnreachableAfterRepeatingIndefinitelyException if the composition is currently - * ending with a repeating effect. */ @NonNull public Composition addPrimitive(@PrimitiveType int primitiveId, @@ -1056,9 +1029,6 @@ public abstract class VibrationEffect implements Parcelable { * @param delay The amount of time in milliseconds to wait before playing this primitive, * starting at the time the previous element in this composition is finished. * @return This {@link Composition} object to enable adding multiple elements in one chain. - * - * @throws UnreachableAfterRepeatingIndefinitelyException if the composition is currently - * ending with a repeating effect. */ @NonNull public Composition addPrimitive(@PrimitiveType int primitiveId, |