diff options
Diffstat (limited to 'packages/SystemUI/src/com/android/systemui/glwallpaper/ImageGLWallpaper.java')
-rw-r--r-- | packages/SystemUI/src/com/android/systemui/glwallpaper/ImageGLWallpaper.java | 26 |
1 files changed, 15 insertions, 11 deletions
diff --git a/packages/SystemUI/src/com/android/systemui/glwallpaper/ImageGLWallpaper.java b/packages/SystemUI/src/com/android/systemui/glwallpaper/ImageGLWallpaper.java index 626d0cfed997..c1de21bed05e 100644 --- a/packages/SystemUI/src/com/android/systemui/glwallpaper/ImageGLWallpaper.java +++ b/packages/SystemUI/src/com/android/systemui/glwallpaper/ImageGLWallpaper.java @@ -167,7 +167,7 @@ class ImageGLWallpaper { private void setupTexture(Bitmap bitmap) { final int[] tids = new int[1]; - if (bitmap == null) { + if (bitmap == null || bitmap.isRecycled()) { Log.w(TAG, "setupTexture: invalid bitmap"); return; } @@ -179,16 +179,20 @@ class ImageGLWallpaper { return; } - // Bind a named texture to a target. - glBindTexture(GL_TEXTURE_2D, tids[0]); - // Load the bitmap data and copy it over into the texture object that is currently bound. - GLUtils.texImage2D(GL_TEXTURE_2D, 0, bitmap, 0); - // Use bilinear texture filtering when minification. - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - // Use bilinear texture filtering when magnification. - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - mTextureId = tids[0]; + try { + // Bind a named texture to a target. + glBindTexture(GL_TEXTURE_2D, tids[0]); + // Load the bitmap data and copy it over into the texture object + // that is currently bound. + GLUtils.texImage2D(GL_TEXTURE_2D, 0, bitmap, 0); + // Use bilinear texture filtering when minification. + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + // Use bilinear texture filtering when magnification. + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + mTextureId = tids[0]; + } catch (IllegalArgumentException e) { + Log.w(TAG, "Failed uploading texture: " + e.getLocalizedMessage()); + } } void useTexture() { |