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authorandroid-build-team Robot <android-build-team-robot@google.com>2017-06-16 17:24:19 +0000
committerandroid-build-team Robot <android-build-team-robot@google.com>2017-06-16 17:24:19 +0000
commita64a9be05f4a2acba4095a0b2183aa38542a0d75 (patch)
treeb9b66071b0dc06a9a7c649447275798db197c8b0
parent2f398ff11c7657d7302bc7f8d1dc8ebb6adeff5c (diff)
parentdb6aa0b907ddab49d06dad67a664c786b3026dd1 (diff)
downloadnative-nougat-mr2.1-release.tar.gz
Merge cherrypicks of [2419750, 2419599, 2419638, 2419698, 2419640, 2419699, 2419728, 2419801, 2419821, 2419763, 2419753, 2419600, 2419802, 2419783, 2419841, 2419822, 2419676, 2419754, 2419764, 2419729, 2419700, 2419765, 2419823, 2419730, 2419824, 2419755, 2419715, 2419716, 2419733, 2419829, 2419869, 2419870, 2419805, 2419871, 2419786] into nyc-mr2-security-a-releaseandroid-7.1.2_r30nougat-mr2.1-release
Change-Id: Ie8301d257a1ea7a4a13ee9b05982f6ae14d384f1
-rw-r--r--libs/gui/BufferQueueProducer.cpp20
1 files changed, 14 insertions, 6 deletions
diff --git a/libs/gui/BufferQueueProducer.cpp b/libs/gui/BufferQueueProducer.cpp
index b2169c84c7..ff85eb5ce8 100644
--- a/libs/gui/BufferQueueProducer.cpp
+++ b/libs/gui/BufferQueueProducer.cpp
@@ -921,7 +921,11 @@ status_t BufferQueueProducer::queueBuffer(int slot,
// Call back without the main BufferQueue lock held, but with the callback
// lock held so we can ensure that callbacks occur in order
- {
+
+ int connectedApi;
+ sp<Fence> lastQueuedFence;
+
+ { // scope for the lock
Mutex::Autolock lock(mCallbackMutex);
while (callbackTicket != mCurrentCallbackTicket) {
mCallbackCondition.wait(mCallbackMutex);
@@ -933,20 +937,24 @@ status_t BufferQueueProducer::queueBuffer(int slot,
frameReplacedListener->onFrameReplaced(item);
}
+ connectedApi = mCore->mConnectedApi;
+ lastQueuedFence = std::move(mLastQueueBufferFence);
+
+ mLastQueueBufferFence = std::move(fence);
+ mLastQueuedCrop = item.mCrop;
+ mLastQueuedTransform = item.mTransform;
+
++mCurrentCallbackTicket;
mCallbackCondition.broadcast();
}
// Wait without lock held
- if (mCore->mConnectedApi == NATIVE_WINDOW_API_EGL) {
+ if (connectedApi == NATIVE_WINDOW_API_EGL) {
// Waiting here allows for two full buffers to be queued but not a
// third. In the event that frames take varying time, this makes a
// small trade-off in favor of latency rather than throughput.
- mLastQueueBufferFence->waitForever("Throttling EGL Production");
+ lastQueuedFence->waitForever("Throttling EGL Production");
}
- mLastQueueBufferFence = fence;
- mLastQueuedCrop = item.mCrop;
- mLastQueuedTransform = item.mTransform;
return NO_ERROR;
}