diff options
-rw-r--r-- | libs/nativedisplay/include/surfacetexture/surface_texture_platform.h | 2 | ||||
-rw-r--r-- | libs/nativedisplay/surfacetexture/surface_texture.cpp | 10 |
2 files changed, 11 insertions, 1 deletions
diff --git a/libs/nativedisplay/include/surfacetexture/surface_texture_platform.h b/libs/nativedisplay/include/surfacetexture/surface_texture_platform.h index e2d036bfb0..f3716674c5 100644 --- a/libs/nativedisplay/include/surfacetexture/surface_texture_platform.h +++ b/libs/nativedisplay/include/surfacetexture/surface_texture_platform.h @@ -79,6 +79,8 @@ typedef int (*ASurfaceTexture_fenceWait)(int fence, void* fencePassThroughHandle /** * ASurfaceTexture_dequeueBuffer returns the next available AHardwareBuffer. + * The caller gets ownership of the buffer and need to release it with + * AHardwareBuffer_release. */ AHardwareBuffer* ASurfaceTexture_dequeueBuffer(ASurfaceTexture* st, int* outSlotid, android_dataspace* outDataspace, diff --git a/libs/nativedisplay/surfacetexture/surface_texture.cpp b/libs/nativedisplay/surfacetexture/surface_texture.cpp index d1bcd8d1b1..ebe4484873 100644 --- a/libs/nativedisplay/surfacetexture/surface_texture.cpp +++ b/libs/nativedisplay/surfacetexture/surface_texture.cpp @@ -208,7 +208,15 @@ AHardwareBuffer* ASurfaceTexture_dequeueBuffer(ASurfaceTexture* st, int* outSlot *outNewContent = true; } } while (buffer.get() && (!queueEmpty)); - return reinterpret_cast<AHardwareBuffer*>(buffer.get()); + AHardwareBuffer* result = nullptr; + if (buffer.get()) { + result = buffer->toAHardwareBuffer(); + // add a reference to keep the hardware buffer alive, even if + // BufferQueueProducer is disconnected. This is needed, because + // sp reference is destroyed at the end of this function. + AHardwareBuffer_acquire(result); + } + return result; } } // namespace android |