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-rw-r--r--libs/nativedisplay/include/surfacetexture/surface_texture_platform.h2
-rw-r--r--libs/nativedisplay/surfacetexture/surface_texture.cpp10
2 files changed, 11 insertions, 1 deletions
diff --git a/libs/nativedisplay/include/surfacetexture/surface_texture_platform.h b/libs/nativedisplay/include/surfacetexture/surface_texture_platform.h
index e2d036bfb0..f3716674c5 100644
--- a/libs/nativedisplay/include/surfacetexture/surface_texture_platform.h
+++ b/libs/nativedisplay/include/surfacetexture/surface_texture_platform.h
@@ -79,6 +79,8 @@ typedef int (*ASurfaceTexture_fenceWait)(int fence, void* fencePassThroughHandle
/**
* ASurfaceTexture_dequeueBuffer returns the next available AHardwareBuffer.
+ * The caller gets ownership of the buffer and need to release it with
+ * AHardwareBuffer_release.
*/
AHardwareBuffer* ASurfaceTexture_dequeueBuffer(ASurfaceTexture* st, int* outSlotid,
android_dataspace* outDataspace,
diff --git a/libs/nativedisplay/surfacetexture/surface_texture.cpp b/libs/nativedisplay/surfacetexture/surface_texture.cpp
index d1bcd8d1b1..ebe4484873 100644
--- a/libs/nativedisplay/surfacetexture/surface_texture.cpp
+++ b/libs/nativedisplay/surfacetexture/surface_texture.cpp
@@ -208,7 +208,15 @@ AHardwareBuffer* ASurfaceTexture_dequeueBuffer(ASurfaceTexture* st, int* outSlot
*outNewContent = true;
}
} while (buffer.get() && (!queueEmpty));
- return reinterpret_cast<AHardwareBuffer*>(buffer.get());
+ AHardwareBuffer* result = nullptr;
+ if (buffer.get()) {
+ result = buffer->toAHardwareBuffer();
+ // add a reference to keep the hardware buffer alive, even if
+ // BufferQueueProducer is disconnected. This is needed, because
+ // sp reference is destroyed at the end of this function.
+ AHardwareBuffer_acquire(result);
+ }
+ return result;
}
} // namespace android