diff options
-rw-r--r-- | libs/gui/BufferQueueProducer.cpp | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/libs/gui/BufferQueueProducer.cpp b/libs/gui/BufferQueueProducer.cpp index 05923b5d35..ce4778435f 100644 --- a/libs/gui/BufferQueueProducer.cpp +++ b/libs/gui/BufferQueueProducer.cpp @@ -921,7 +921,11 @@ status_t BufferQueueProducer::queueBuffer(int slot, // Call back without the main BufferQueue lock held, but with the callback // lock held so we can ensure that callbacks occur in order - { + + int connectedApi; + sp<Fence> lastQueuedFence; + + { // scope for the lock Mutex::Autolock lock(mCallbackMutex); while (callbackTicket != mCurrentCallbackTicket) { mCallbackCondition.wait(mCallbackMutex); @@ -933,20 +937,24 @@ status_t BufferQueueProducer::queueBuffer(int slot, frameReplacedListener->onFrameReplaced(item); } + connectedApi = mCore->mConnectedApi; + lastQueuedFence = std::move(mLastQueueBufferFence); + + mLastQueueBufferFence = std::move(fence); + mLastQueuedCrop = item.mCrop; + mLastQueuedTransform = item.mTransform; + ++mCurrentCallbackTicket; mCallbackCondition.broadcast(); } // Wait without lock held - if (mCore->mConnectedApi == NATIVE_WINDOW_API_EGL) { + if (connectedApi == NATIVE_WINDOW_API_EGL) { // Waiting here allows for two full buffers to be queued but not a // third. In the event that frames take varying time, this makes a // small trade-off in favor of latency rather than throughput. - mLastQueueBufferFence->waitForever("Throttling EGL Production"); + lastQueuedFence->waitForever("Throttling EGL Production"); } - mLastQueueBufferFence = fence; - mLastQueuedCrop = item.mCrop; - mLastQueuedTransform = item.mTransform; return NO_ERROR; } |